To put emphasis on how important Kari is and to give people a far better insight into her and her character [sup][sup]and not because I was really inspired to write a sheet for her[/sup][/sup], I wrote up a complete character sheet for Kari. [hider=Kari A. Wilson (DECEASED?)][CENTER][img]https://i.imgur.com/bemGSrE.png[/img] [youtube]https://www.youtube.com/watch?v=OmZSGz9El2I[/youtube][/CENTER] [i]"All-Seeing. All-Knowing. All-Sharing. All-[b]Caring.[/b]"[/i] [table][row][/row][row][cell] [center][img]https://i.imgur.com/cqjaCgJ.jpg[/img] [sup]_______________________________________________[/sup] [sub][color=#eac6ae]Kari Anastasia Wilson[/color] [color=#eac6ae]She/Her[/color] [b]|[/b] [color=#eac6ae]26[/color] [b]|[/b] [color=#eac6ae]African-American [/color] [b]|[/b] [color=#eac6ae]4'11ft[/color] [b]|[/b] [color=#eac6ae]168lb[/color] [sup]_______________________________________________[/sup] [color=#eac6ae]Inadequate[/color] [sup]_______________________________________________[/sup] [color=#eac6ae]Skills & Talents[/color][/sub] [i]"Unfortunately, I have little to offer [b]besides[/b] my abstraction."[/i] [sup]___________________________________[/sup][/center][hider=] [sub] [color=#eac6ae][b]Creative Writing ⫻[/b][/color] Kari has always had a talent for creative writing. She has been a bookworm and storyteller since childhood. She has a vivid imagination and can weave deep, complex storylines that could make Hollywood hang their heads. This skill was developed to help her express her thoughts and emotions creatively, turning her experiences into short stories and poetry. [color=#eac6ae][b]Drawing and Art ⫻[/b][/color] In addition to her writing, Kari is a skilled artist with a focus on drawing. She enjoys sketching scenes from her imagination and illustrating characters from her stories. Her artwork ranges from simple drawings to more detailed and colorful pieces that she finishes off in some image editors. These days, Kari uses her art as a form of creative therapy, allowing her to explore, express, and healthily process her emotions. [color=#eac6ae][b] Problem-Solving ⫻[/b][/color] Kari is an excellent problem-solver with an analytical mind that was developed through her time in the Old Coven. There, she had to think on her feet and stay calm under pressure, which shaped her ability to find creative solutions to problems. [color=#eac6ae][b]Mediation and Conflict Resolution ⫻[/b][/color] A skill that emerged from her role as a peacemaker in the Old Coven, she made herself great at solving conflicts and fostering peace between members of the Old Coven. She was empathetic in resolving disputes, often helping others find common ground and understand different perspectives. She played a crucial role in keeping the group together for as long as possible, though she couldn't help but feel like she was only delaying the inevitable. [color=#eac6ae][b]Firearms ⫻[/b][/color] Born out of necessity due to the [b][i]increasingly[/i][/b] dangerous situation in St. Portwell and that she's practically helpless compared to some of the others, Kari has learned how to handle and operate firearms, specifically pistols. Though she doesn't consider herself a gunslinger, Kari dedicated time to learning the fundamentals, ensuring she could handle a pistol safely and accurately. [/sub][/hider] [/cell][cell][sub][b][color=#eac6ae] Appearance[/color][/b][/sub] [sub][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/sub] [i]"I'm cuddly."[/i] [indent]The All-Knowing, All-Caring woman herself! Kari is a petite and approachable woman, with not so much hair on her body that anyone would find intimidating. Whether it's her short stature, smile, or chubby facial features, she looks very approachable and open, not the kind of person who would be mysterious at all. She usually speaks with a very bubbly tone and usually has a friendly, open demeanor. Smiling, eye contact to ensure she's listening, and positive energy are her trademarks; even in tense situations, Kari maintains a calm and reassuring presence. Kari is a petite African-American woman, standing at just four-eleven, with a chubby frame that she was cursed with since childhood due to her shitty genetics and love of eating. Her build is voluptuous, with a fat butt but a relatively average chest at 34B, and she carries herself with a casual, almost reserved demeanor. Her round face is marked by a gentle smile, which, when it appears, brings warmth to all in sight. Something as trademark as her smile are her wire-frame glasses that not only correct her shitty eyesight but add another layer of cuteness and sophistication to the gal. Her hair is naturally curly due to the afro texture that all African Americans have. Still, Kari keeps it straightened and is generally styled in a way that suits her laid-back personality. Kari often pulls her hair back into a simple ponytail or bun, but she lets that hang loose at home. Her hair is usually kept at a manageable length, long enough to style but not so long that it becomes a hassle. Kari's wardrobe reflects her modest personality, with a focus on dresses that are simple yet flattering. She prefers A-line cuts that complement her chubby frame but don't show too much. To add a touch of character to her look, she might wear patterns like black-on-black stripes or polka dots, enhancing her witchy vibes without drawing too much attention. Kari doesn't go for accessories, but she keeps it simple when she does. She might wear small earrings or a delicate necklace, but she rarely opts for anything too flashy. However, she usually carries a small crossbody bag or a simple tote to hold her essentials, typically a book to read or a notepad. Footwear is another area where Kari's practicality shines; she generally picks comfortable shoes like black flats or pumps and puts on Sneakers or slip-on shoes when she expects to be on her feet for a while. Sometimes, she will put on some ankle or combat boots. However, Kari usually has a wide-brimmed fedora on her head, which gives her a witch-like vibe.[/indent] [/cell][/row][/table][sub][b] [color=#eac6ae]Psychology[/color][/b][/sub] [sub][sup]▔▔▔▔▔▔▔▔[/sup][/sub] [i]"You don't know what it's like to be helpless as the only thing you can do is [b]watch[/b] the people you love get ripped apart."[/i] [INDENT][color=#eac6ae][b]MAIN GOAL ⫻[/b][/color] Kari's primary goal is to find a [i]purpose[/i]. After the collapse of the Old Coven and the loss of her closest friend, the Magical Girls, she is unsure of where to go or what to do with her life. The trauma she experienced has left her feeling broken and without a clear direction, and it weighs heavily on her as she tries to reconcile the person she once was with the person she's become. Her purpose has shifted from finding a way to defeat the Stygian Snake to coping with the war inside her. She longs for a place or group that can give her something to belong to, as she not only finds her inner peace but [i]something[/i] that can help her rebuild her sense of self-worth. Kari's goal is ultimately to rediscover who she is and what she stands for, but she's unsure where to start. The dissolution of the Old Coven left her with more questions than answers, and she's constantly searching for signs of hope in a world that feels [i]hopeless.[/i] [color=#eac6ae][b]PHILOSOPHY ⫻[/b][/color] Kari used to be [i]the[/i] optimist; she believed in hope, love, and compassion and thought that she could use her magic to make everyone happy. Kari [i]previously[/i] believed in the power of second chances and advocated forgiveness and redemption over punishment. She thought that regardless of their actions, people could [i]always[/i]change for the better. Her worldview was rooted in empathy and a fundamental belief in the goodness of human nature and everyone has some good in them. This naive belief shaped her role as a mediator, always seeking to bridge gaps and resolve conflicts with understanding above anything else. However, Britney Williams's actions utterly [i]shattered[/i] this optimistic outlook. The realization that someone she trusted could harm others for a weak reason utterly uprooted Kari's belief in second chances. She felt [i]betrayed[/i] by the Old Coven's leadership for essentially allowing Britney to go unchecked until after the situation with the Stygian Snake had been revolved. It made her question the value of giving people a chance to redeem themselves when it led to more pain and suffering. This has left Kari skeptical of people's intentions and cautious about extending trust. Despite it all, she still believes in compassion, but she's less willing to overlook people's actions and is thus far harsher on them, and she is more protective over the boundaries of not just herself but those around her. The experience with Britney has made her wary of people who seem well-intentioned, and she finds it difficult to forgive those who hurt people in the past, even if they claim they've changed. While she still values kindness, she strongly focuses on protecting herself. [color=#eac6ae][b]SECRETS ⫻[/b][/color] Kari's observation spell allows her to observe locations and individuals remotely, and she has used this ability to uncover dark secrets within not only the Old Coven but also her present social circles. She has chosen to keep some secrets, fearing the repercussions of revealing them. Additionally, Kari's observations have led her to discover some truths about the Stygian Snake and beings similar to it, knowledge that she guards [i]fiercely.[/i] [color=#eac6ae][b]SEXUALITY ⫻[/b][/color] Kari is pansexual and is attracted to people regardless of gender. However, Kari's guilt, self-hatred, feelings of inadequacy and the loss of her friends have left her detached from romantic and sexual relationships. The trauma of losing those she cared about has made it difficult for her to form new romantic connections, leading her to focus on rebuilding her sense of self-worth instead. However, Kari's pansexuality remains a crucial part of her identity, and she hasn't given up on relationships. Deep down, she hopes to find someone who can understand her pain and help her[i] heal[/i]. [color=#eac6ae][b]FEARS ⫻[/b][/color] Kari's greatest fear is losing control over her life and abilities. The collapse of the Old Coven and Britney Williams's actions have left her desperate to keep control of her life and her actions—she refuses to let anyone dictate the fate of herself and others. She worries that her Observation spell, once a source of pride, power, and[i] limitless[/i] knowledge, could become a liability if used against her. After losing Lisa, Saskia, and Saskia in the battle with the Stygian Snake, she fears forming new connections because she fears she will only lose them in the end. This made her more reserved and hesitant to socialize, even though she [i]longs[/i] for it. A struggle where she attempts to balance the need for human companionship with pushing people away so she doesn't lose more people. Finally, Kari is haunted by the memories of the Stygian Snake's rampage and the destruction it caused, including the deaths of Ella, Lisa, and Saskia. This fear drives her to continue using her observation spell to monitor Shimmer and the adjacent world, hoping she can prevent another tragedy. [color=#eac6ae][b]REPUTATION IN OLD COVEN ⫻[/b][/color] In the Old Coven, Kari had a reputation for being a compassionate and caring individual, someone who was always willing to help others. Her crowning achievement was locating the Apparition Killer, an artifact that allowed the Old Coven to defeat the Stygian Snake. Alongside this, Kari used her observation spell to find other valuable artifacts, such as the Bull's Ring, which proved essential in the Coven's battle against the Stygian Snake. This earned her the respect and admiration of her peers, making her one of the most valued members of the Coven. Beyond that, Kari was also known for her talent as a[i] mediator[/i]. When conflicts arose within the Old Coven, she often stepped in and tried to de-escalate the situation. Her ability to understand different perspectives made her a natural peacemaker, but there was only so much Kari could do. Kari was the one who discovered that Britney was forcing people to adjoin with Apparitions, and rather than staying silent, she brought the issue to the Coven's leadership and pushed for accountability. However, this was during the Coven's darkest hour, and the leadership requested that she remain quiet. However, after the Stygian Snake was defeated, she openly announced to the entire Coven Britney's actions with proof and pushed for her removal. This move showed her commitment to justice and the well-being of others and made some view her as even [i]more[/i] of a hero. This truly cemented her as a vital member of the Old Coven, but again, there was only so much one person could do, and it meant little in the end as the Coven fell apart. However, she wasn't above criticism, as many found her ability (and habit) to spy on people without their knowledge uncomfortable and leveled complaints at her as well. Some even lobbied to have her removed despite her contributions. [color=#eac6ae][b]ROLE IN THE BATTLE WITH THE STYGIAN SNAKE ⫻[/b][/color] During the battle with the Stygian Snake, Kari played a [i]pivotal[/i] role in the Old Coven. Using her Observation spell, she could remotely track the Stygian Snake's movements and locate key critical artifacts in the fight. Using her Observation spell, she could track the Stygian Snake and its forces, thus allowing them to strategize and form plans. While also informing them of traps, ambushes, and other dangers and leading them to key locations where they could strike back against the Stygian Snake's thralls, Apparitions, and Abominable. The most significant contribution to the Old Coven was locating the Apparition Killer, the ultimate weapon used to weaken the Stygian Snake so they could seal it into that tree. This discovery required countless hours of observing different dimensions, but it all paid off. She told the Old Coven where it was located, and the recovery team found it in a complex labyrinth and brought it back to Shimmer just in time for the final battle. [color=#eac6ae][b]FLAWS ⫻[/b][/color] Once a cheerful and fun-loving young lady, the loss of her closest friends and the betrayals she witnessed left her emotionally scarred for loss. This trauma manifests in her as self-hatred and feelings of inadequacy, leading her to brutally question her self-worth. Kari often doubts herself despite her accomplishments, which has dampened her confidence. She struggles to let go of past mistakes and feels a neverending guilt for being unable to do anything to save Lisa, Saskia, and Ella. Her traumatic experiences have also led to a general sense of detachment; Kari finds it challenging to form new relationships and tends to isolate herself, being unable to approach and create new meaningful relationships. This makes her appear distant and aloof, even though she cares for those around her. Her reluctance to engage with others on a deeper level stems from her fear of experiencing [i]more[/i] loss. This makes it difficult for people to understand her and misinterpret her feelings. [/INDENT] [sub][b][color=#eac6ae] Backstory[/color][/b][/sub] [sub][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/sub] [i]"I'm sad to say I'll never be as important or useful as I was in the Old Coven..."[/i] [indent]Native of St. Portwell, Kari grew up in a quiet neighborhood, surrounded by a close-knit family. She was the family's bookworm and always preferred the company of her favorite literature over playing games with the other kids. As a child, she had a strong imagination and got lost in her thoughts, creating entire worlds. She spent her time as a kid writing stories that she would make into TV shows and movies! Her nature as an introvert made it hard for her to make new friends (That wasn't a bad thing because it wasn't her primary interest), but her best friend, as long as she could [i]remember[/i], Elsa Conner, whether Kari wanted her to or not, was always there to pull her out of her shell. Despite her hesitance, Kari would often find herself tagging along with Elsa to parties and doing things to make Elsa happy. Despite her reluctance to leave home sometimes, their friendship was as solid as it gets and built on a foundation of trust, love, and shared experiences. The two of them balanced each other out, where Elsa helped Kari become more social, and Kari mellowed out Elsa's more excitable side and kept her from acting too impulsively. Kari's childhood was not notable, as she just did regular kid stuff... however, the Stygian Snake's arrival at St. Portwell changed everything enough to force Kari out of her shell. People started dying in boatloads, there were [i]millions[/i] of dollars in damages, and nobody could explain [i]why[/i]. What started as a regular night out turned into a nightmare as they found themselves in the crosshairs of the Stygian Snake's rampage. They were hanging out at Elsa's house when the Stygian Snake's thralls attacked them. Kari's instincts kicked in, and her quick thinking helped them survive, but the event caused both of them to undergo a Kindling-Event - with Kari activating her White Lux and Elsa activating her Red Lux. However, it didn't do them much good because the Stygian Snake's minions were on top of them and had no spells at their current disposal. Britney Williams, a member of the Sycamore Tree Coven, rescued them and introduced them to a world Kari had only read about in books: the world of magic and the paranormal. It was something fresh, new, unique, and exciting! She discovered the wonders of magic and met many people, including her friend group, "The Magical Girls," which consisted of herself, Ella Brooks, Saskia Otten, and Lisa Turner. Not only did Britney see potential in both Kari and Elsa, but Kari's White Lux intrigued her the most. With the instructions and expertise of Britney, Kari was able to develop the spell that would be a breakthrough in the fight against the Stygian Snake: Observation. Through some tweaking, trial and error, and experimentation, Kari could observe a location remotely as if she were there and peer into different dimensions in the All-Verse. This spell made her an invaluable asset to the Sycamore Tree Coven, allowing them to track the movements of the Stygian Snake and locate valuable artifacts like the Bull's Ring and the key to defeating the Stygian Snake: The Apparition Killer. She spent an entire week looking for the sword and watching over the parties that went to recover them. Kari became a crucial player in the Coven's battle against the Stygian Snake, as without them, they would not have been able to find the Apparition Killer and would have lost the final battle. However, apart from her "all-caring" person, Kari would occasionally observe the people she cared about to keep tabs on them, and this is how she was the one who found out that Britney Williams was going around adjoining people to Apparitions by force. She brought this up to the Coven's leadership, who told her to keep quiet until things blew over. Kari was [i]not[/i] happy about it, but she had no choice but to oblige with the Old Coven's leadership. Not only that, she found out about her friend Lisa Turner's stalking habits, but unlike Britney, she figured that she was going to talk to Lisa about it [i]gently[/i] after everything blows over. However, despite it all, they pulled through and sealed the Stygian Snake, but Kari wasn't happy at all... Not only did she practically have to sit by and let Britney hurt people, but she lost her three best friends (Lisa, Saskia, and Ella) and [i]watched them die,[/i] helpless to do anything about it. She remained in the Old Coven despite the trauma they brought her, but one of the first things that Kari did was reveal to the entire Coven what Britney was doing and provide proof. Then, she attempted to steer the Coven toward removing Britney and helping her victims. Though, instead of listening to her, the Sycamore Tree Coven faced internal strife and constant bickering. Kari, ever the peacemaker, tried to keep the group together, but not even she could keep the Coven together. She watched as everyone left one by one, and she was one of the last members there - and even thought about forming her own Coven, but ultimately. After the Coven broke up, Kari found herself at a crossroads; she didn't know what to do with her life; she felt so attached to them, yet all she could do was stare at the remains. Not only that, the Coven left her with heaps of guilt, self-hatred, and inadequacy, and she just [i]desperately[/i] wanted the rest of the magical girls back so they could be together again. Years passed, and her feelings intensified as she realized she would never be as important as in the Old Coven. Her parents, survivors of the "natural disaster" that hit St. Portwell, decided to retire to Florida and left Kari their house—her childhood home. Hoping for a semblance of normalcy, she went to college, dropped out, and ultimately took a secretary position at a tech firm owned by the illustrious Blake Schmidt, Paragon United Tech Solutions. However, her curiosity about the Stygian Snake never faded. In her spare time, Kari continued to use her Obersation Spell to peer into other dimensions, gathering information about the Stygian Snake, other beings out there, and whatever else she could ascertain about the alternate dimensions (but often she found people (and monsters) banging). She didn't just view these events; she wrote them down into a collection of different notes and had amassed [i]thousands[/i] of notes detailing findings on not just the Stygian Snake but other Paranormal-Beings. She kept them safe with the help of Kenshiro Murakin. As much as she tried to, Kari couldn't shut out the deteriorating situation in the city, and unfortunately, one of the Coven's vast mistakes reared its head: Emily G. Reed. Kari knew that Emily had formed her own Coven, but she began harassing Kari to join 8th Street due to how useful she was, and she wasn't taking no for an answer. Despite Kari's best attempts, she had no choice but to join one of the other factions to get Emily off her back, and she enjoyed some peace. A few months later, the murders began, and Kari began acting strange... she withdrew from all social circles, quit her job, and just remained in her house until Father Wolf murdered her. She was buried next to her best friend, Elsa Connor, also a victim of Father Wolf. That should have been the end, but it turns out that, after summoning her spirit, their Kari has been replaced by another from another universe. Thus, the reformed Sycamore Tree Coven has been attempting to track Kari down to figure out just [i]what[/i] exactly happened to her. And if she has anything to do with Father Wolf.[/indent] [sub][b] [color=#eac6ae]Abstraction[/color][/b][/sub] [sub][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/sub] [i]"When you walk, [b]I'm[/b] with you!"[/i] [indent][color=#eac6ae][b]TYPE ⫻[/b][/color] Adept. [color=#eac6ae][b]ABSTRACTION ⫻[/b][/color] [i]White Lux.[/i] Her Channeler is her friendship bracelet with Elsa. [color=#eac6ae][b]ABSTRACTION DESCRIPTION ⫻[/b][/color] Kari Wilson's White Lux manifests into a blend of intuition, perception, and [i]compassion[/i], designed to navigate both the physical and emotional realms. Her spells range from powerful observation abilities that allow her to see and hear from afar, to empathic connections that help her understand the emotions and well-being of others. Kari's spellbook is flexible, with spells that let her explore the unseen, uncover hidden truths, and locate friends in need. At the heart of her magic is a deep sense of empathy and a strong bond with those she cares about, guiding her actions and strengthening her resolve. Whether she's tracing magical disturbances or creating a beacon of light to signal her location, Kari's magic is a testament to her profound understanding of all elements of life. [indent][color=#eac6ae][b]OBSERVATION ⫻[/b][/color] A pinnacle Spell in Kari Wilson's (and the Old Coven's) magical arsenal, and it is also the most potent. By focusing her mind, she can establish an [b]"Observation Point,"[/b] a magical focal point that she can move around freely to scan the surrounding area. Through this Observation Point, Kari can visualize the location as if she had an extra pair of floating eyes and can also [i]hear[/i] everything through this Observation Point. With Observation, Kari can explore various locations without [i]physically[/i] being there and establish Observation Points to gather information from different parts of the same building, across St. Portwell, or even in entirely separate dimensions. Unlike traditional scrying spells, which require an existing connection to the target, Kari's Observation can leap into unknown places and navigate as needed. She can adjust her perspective, zooming in or panning out as required, and it can move through walls, floors, and other barriers completely undetected by mundane means. Not only that, Kari can create up to [i]four[/i] Observation Points and move them around independently of one another, which is a powerful asset. However, creating multiple Observation Points increases the strain on her mind, requiring far more concentration and causing more fatigue with extended use. [indent][color=#eac6ae][b]The Loving Eye ⫻[/b][/color] A sub-spell under Kari's overall Observation spell, this allows her to create an observation point on someone she loves or cares about at will. Once created, the observation point stays with and follows the person, enabling Kari to watch over them from wherever they are, regardless of whether or not they're in the same dimension. The observation point provides real-time visual and auditory information, allowing her to keep a [i]loving eye[/i] over them.[/indent] [color=#eac6ae][b]INTUITIVE PERCEPTION ⫻[/b][/color] This discipline, characterized by its focus on information spells, plays a crucial role in Kari's spellbook. These spells harness the power of perception and intuition, allowing her to gather insights and uncover hidden truths with a touch or a focused gaze. Each spell within this group offers a unique way for Kari to gain information, whether through direct contact with objects and people or by tapping into the subtle energies surrounding apparitions and artifacts. [indent][color=#eac6ae][b]Mechanical Insight ⫻[/b][/color] A spell that allows Kari to instantly learn the inner workings of an object with a mere touch. When she makes contact with an item, she gains knowledge of its construction, functionality, and possible uses. The depth of understanding depends on how long she touches the object; she can discern even intricate details and subtle mechanisms with prolonged touch. With this ability, she can identify weak points, locate hidden compartments, and gain insight into complex devices or artifacts. [color=#eac6ae][b]Apparition Insight ⫻[/b][/color] This spell grants Kari an instinctual understanding of Apparitions by allowing her to view their aura and concentrate on it. She can determine what belief or emotion spawns the Apparition and get a general sense of their Abstraction. As she gazes into the aura, the spell reveals clues about the Apparition's nature and, thus, its intentions. [color=#eac6ae][b] Artifact Intuition ⫻[/b][/color] A crucial spell in the fight against the Stygian Snake, one that Kari made to help the Old Coven decide if a recovered artifact was helpful or not. When Kari places her hands on an artifact, she can instantly sense its magical properties, understanding its intended use and any hidden functions it might possess. The longer she holds the Artifact, the more detailed her understanding becomes, allowing her to identify its core mechanisms and deduce how to activate or utilize its magical properties. [color=#eac6ae][b]Pericognition ⫻[/b][/color] Pericognition is a spell that enables Kari to gain contextual information from an object through touch. Instead of focusing on the internal workings, this spell allows her to understand the [i]history[/i] surrounding the item. When Kari places her hand on an object, she can sense its past — such as the last few people who handled it and significant events in which it was involved. The longer she maintains contact, the deeper her insight becomes, allowing her to create a timeline of key moments or interactions related to the object. [color=#eac6ae][b]Fate-Touch ⫻[/b][/color] When Kari touches someone, she can gain insight into their fate, perceiving hints about events in their future. It's not quite the ability to see when it's somebody's time to go, but she can provide a vague guess on it on touch. With prolonged contact, she can gain information on events in a person's purple, and the longer she maintains contact, the more evident this will become as she learns about the timing of those events. [color=#eac6ae][b]Tracer ⫻[/b][/color] Tracer is a spell designed to detect the residual energy left behind by magical disturbances. When cast, Tracer scans an area for any signs of magical activity for Kari and creates a floating glowing orb at the [i]exact[/i] spot where it occurred. By focusing on this orb, Kari can identify the type of magic used, giving her knowledge on both the abstAbstraction used and the kind of Paranormal-Being(s) involved. Additionally, the Tracer spell picks up a "scent" of the residual energy, which manifests as a flowing glowing trail leading toward the source of the disturbance. The trail can guide Kari to the Paranormal-Being responsible for the magical event. [color=#eac6ae][b]Information-Sharing ⫻[/b][/color] Information-Sharing allows Kari to transfer information gathered from her other spells to another person through touch. She can share details from Precognition or Mechanical-Insight by placing her hand on another power. This spell was crucial in the fight with the Stygian Snake and allowed her to share the location of the Apparition Killer and where the Stygian Snake's forces were. However, the transfer process can be disorienting and might take time for the recipient to comprehend it fully.[/indent] [color=#eac6ae][b]THE LOVING-CONNECTION ⫻[/b][/color] This spell group is driven by [i]compassion[/i] and represents Kari's bond the people she loves and her ability to connect to them without magic. The spells in this discipline revolve around Kari's emotional ties, allowing her to locate, aid, and understand the people close to her. [indent][color=#eac6ae][b]Emotional Spectrum ⫻[/b][/color] This spell allows Kari to view the auras of people around her and [i]understand[/i] their emotional states based on the colors she perceives. When cast, Emotional Spectrum manifests as an array of colors around the people in her vicinity. Each color corresponds to a specific emotion or state of mind: red signifies anger, blue represents sadness, green indicates happiness, yellow points to fear, and so forth. As Kari observes the person, she can identify emotional shifts and gauge the intensity of someone's feelings. [color=#eac6ae][b]Friend-Finder ⫻[/b][/color] This spell allows Kari to locate her friends across significant distances by utilizing her emotional connection to find them using her White Lux. When cast, the spell locks onto the friend's aura signature, highlighting it with a color unique to them and can be seen by anybody nearby. This creates a path on the ground, guiding Kari or others directly to the person. The path's brightness and clarity depend on the strength of the bond between Kari and her friend. [color=#eac6ae][b]Tender Embrace ⫻[/b][/color] A spell that allows Kari to assess a person's physical and emotional condition through touch. When she lays her hand on someone, the spell gently reads their body's signals and mental state, giving Kari a clear sense of any injuries or underlying emotional distress. [color=#eac6ae][b]Compassionate Insight ⫻[/b][/color] Compassionate Insight allows Kari to trace the origin of a person's injury. By focusing on a wound, she is pulled into a Recollection that begins a few moments before they receive the injury and ends directly after the wound has been received. [color=#eac6ae][b]Guardian Angel ⫻[/b][/color] A passive spell that grants Kari an intuitive danger sense when her friends or loved ones are in peril. It manifests as a surge of awareness in her mind, alerting her to when someone close to her is in distress. Guardian Angel allows Kari to briefly see the auras of her friends and loved ones to determine their exact location. The spell's sensitivity is tied to Kari's emotional bond with the individuals involved, with more robust connections yielding more precise warnings. [color=#eac6ae][b]The Guiding Light ⫻[/b][/color] A spell Kari created to help people find her if she was ever in danger or got lost. It allows her to create a towering beacon of light that pierces the heavens, revealing her location to friends and allies. When cast, The Guiding Light emits an intense beam of light that can be seen from all over, even through solid barriers or dense obstacles. It serves as a pinpoint of Kari's location, no matter what obstructions might exist. The Guiding Light's intensity is directly proportional to Kari's emotional state, with stronger emotions producing a more potent beam.[/indent][/indent] [color=#eac6ae][b]LIMITS ⫻[/b][/color] [indent][color=#eac6ae][b]OBSERVATION ⫻[/b][/color] While using Observation, Kari has to remain stationary and [i]focus,[/i] if she is moved or attacked while using this spell, the Spell can be canceled entirely. Kari must find a secure and quiet location to concentrate when using Observation, which can restrict her ability to use the spell in chaotic or high-stress situations. The more Observation Points Kari creates, the more challenging it becomes to maintain control. Each additional point increases the cognitive load, requiring her to focus more and manage the resulting mental strain. While a single Observation Point can be maintained with relative ease, adding more can lead to disorientation and a shorter duration of use. [color=#eac6ae][b]INTUITIVE PERCEPTION ⫻[/b][/color] If Kari overuses these spells, she risks severe fatigue, headaches, or even temporary loss of magical abilities due to mental exhaustion. The Mechanical Insight spell works best on physical mechanisms. The information gained might be minimal or irrelevant if the object relies on magical constructs. Fate-Touch can only offer insights into specific pivotal moments rather than a comprehensive view of a person's future, meaning Kari might miss significant events or draw incorrect conclusions. The Tracer spell has a half-hour time limit; beyond this, the glowing trail gradually fades until it disappears entirely. This spell can be used once per magical disturbance. Tracer's scent-based tracking might be imprecise in crowded or heavily trafficked areas, where the residual energy from multiple sources could cause confusion or misleading trails. Information-sharing can only transfer information gathered from the Observation and the Intuitive Perception disciplines. It cannot share knowledge or memories unrelated to these spells. [color=#eac6ae][b]THE LOVING-CONNECTION ⫻[/b][/color] The Emotional Spectrum spell has a limited range of around three meters; anyone outside of it will be out of range. Environmental factors such as low light can interfere with the spell's effectiveness, making the auras unclear. The spell can overwhelm Kari with sensory input if many people are in the area, making it difficult to focus. Friend-finder requires a strong emotional connection to lock onto a specific person, and if Kari's bond with someone weakens, she may not be able to use the spell on them. The spell also doesn't reveal barriers, obstacles, or other hazards along the path, which is the shortest route to them. The Guardian Angel spell's "warning system" can sometimes trigger false alarms if a loved one is startled or under mild stress. The spell doesn't grant detailed information about the danger, only a general sense of distress. Its sensitivity is tied to Kari's emotional bond with people; if she's emotionally distant, the warning might not trigger. The Guiding Light lasts a limited duration, typically a few minutes, and gradually fades in time. While the beacon is [i]highly[/i] visible, its effectiveness diminishes with distance, and its range is limited by terrain and weather conditions. Casting The Guiding Light consumes a significant amount of Kari's energy, limiting the number of times she can use it in a short period. It also has an hour of cooldown time before it can be used again.[/indent] [color=#eac6ae][b]WEAKNESSES ⫻[/b][/color] [indent][color=#eac6ae][b]OBSERVATION ⫻[/b][/color] Observation is a powerful tool in Kari's arsenal. However, it comes at a cost. First and foremost, Kari has seen things she does [b][i]not[/i][/b] want to see more times than she can count, and the thoughts of it make her [i]shudder[/i]. So, she can't use it willy-nilly, or else her psyche will not be able to handle it. Observation has made people uncomfortable in the past, as a spell that lets her spy on people without their knowledge is a potent tool.. she has to be careful who she informs of this ability and how she uses it. Observation has caused so much detachment and self-hatred in Kari due to her ability to see events but have no direct control over them as they play out. She watched her three friends die and was helpless to save them, which made her feel intense helplessness and guilt, which interfered with her social life. Prolonged use of Observation, especially with multiple Observation Points, can cause significant mental strain on Kari. This strain can manifest as intense headaches, fatigue, nausea, and dizziness. In extreme cases, excessive use of Observation could lead to memory loss or unconsciousness. Finally, while using Observation, she loses [i]all[/i] ability sense through her body, leaving her vulnerable to attack. She has to remain immobile the entire time, which cannot help. [color=#eac6ae][b]INTUITIVE PERCEPTION ⫻[/b][/color] Using Mechanical Insight on complex or magical objects for too long can lead to sensory overload, causing intense mental fatigue and confusion. Staring into an Apparition's aura for too long might expose Kari to negative energy and spiritual corruption. This can lead to disorientation and paranoia or even allow the Apparition to extend its influence on Kari and control her. Focusing on an Apparition's aura can alert the Apparition to Kari's presence, allowing them to see [i]her aura[/i]. Artifact Intuition may expose Kari to cursed Artifacts, and by using this spell, certain artifacts might carry lingering memories or emotions that can affect Kari's psyche. Environmental conditions, such as wind, rain, fire, etc, can disrupt or destroy the trail created by the Tracer Spell, making it harder for Kari to follow or detect. [color=#eac6ae][b]THE LOVING-CONNECTION ⫻[/b][/color] The Guiding Light is incredibly bright and noticeable, and everyone, friend and foe alike, can perceive it and track down her location. However, the other spells within the Loving Connection have no notable weaknesses or drawbacks.[/indent][/INDENT] [sup][b] [color=#eac6ae]Other[/color][/b][/sup] [sub][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/sub] [i]"I am the [b]key[/b] to everyone's happiness!"[/i] [indent][/INDENT][/hider][hr]As requested, I made up some locations for the various factions. if necessary, I will make some neutral locations, but that will have to wait until next weekend! [hider=The PRA][table][row][cell][h3][b]THE[color=2e2c2c].[/color]PRA[color=2e2c2c].[/color]HEADQUARTERS[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/5om9prm.jpg[/img][hr][color=2e2c2c].................................................................................[/color][/center][/cell][cell]The PRA office in St. Portwell is housed in a massive office building that blends seamlessly into the urban landscape. From the outside, it resembles a typical commercial high-rise, with reflective glass windows, sleek lines, and a modern design that isn't out of place with the city's business district. The PRA office has no signs or [i]anything[/i] to indicate its true purpose, helping it maintain a low profile while operating as a base for all PRA activities in St. Portwell and surrounding regions. The building's exterior features a simple gray-and-glass façade with lush landscaping and a small park to help it blend in with surrounding office buildings. Upon entering, visitors are greeted by a spacious, sleek lobby with a professional, business-like atmosphere. The reception area is staffed by well-dressed security personnel from the front, a tech company known as Medford Tech Solutions, giving the impression of a regular office building belonging to a just a [i]regular [/i]corporation. Security personnel conduct thorough checks but under the guise of routine visitor management. Visitors must sign in at digital kiosks, with most foot traffic consisting of agents posing as office workers. Behind the scenes, however, the PRA operates with high security and strict clearance protocols. Though the lobby's design suggests a typical technology company, access beyond the front desk is regulated, requiring clearance and biometric checks to get past it. The modern decor and subtle company branding mask the covert operations within, with PRA agents seamlessly blending into the daily activity of the office building. [/cell][/row][/table][indent] The upper floors contain a complex network of offices, laboratories, and briefing rooms designed to handle the unique needs of a paranormal investigative agency. A dedicated communications center monitors radio frequencies and internet activity to detect any signs of paranormal disturbances. It also has extensive training facilities, including a large indoor gym and simulated combat environments for agents to practice their skills. There are secure storage areas for sensitive equipment and evidence, a vault where the PRA contains sealed Apparitions and collected artifacts, a dedicated forensics lab to analyze paranormal artifacts, and private rooms for [i]classified[/i] briefings.[/indent][/hider] [hider=Dollhouse][table][row][cell][h3][b]CHRISTIANSANDS[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/cEJ7XxC.jpg[/img][hr][color=2e2c2c].................................................................................[/color][/center][/cell][cell]Christiansands is a nightclub situated in Downtown St. Portwell. The club opens its doors at eight on the dot every day, ensuring the party never skips a beat. Located on a bustling street corner, Christiansands stands out with its modern design, featuring sleek glass panels, neon lights, and a bold sign that shines brightly against the nighttime sky. The club's energy is visible even from a distance, with its thumping bass and rhythmic beats resonating through the streets, drawing crowds from all over. The line to get into Christiansands is often long, going down the sidewalk as eager patrons wait to enter. On weekends, the line can stretch for [i]blocks[/i], with partygoers chatting it up as they inch closer to the entrance. Even on a quiet Tuesday, the club has no shortage of attendees, a testament to its popularity. The bouncers, dressed in sharp black suits and equipped with earpieces, maintain a tight watch, carefully vetting everyone seeking entry.[/cell][/row][/table][indent]But the natural allure of Christiansands lies in its VIP section, and whoever is trying to enter is [i]carefully[/i] vetted. The VIP area offers luxurious seating, private bars, and a dedicated DJ, providing a more intimate setting for conversations and business deals. Dollhouse's leadership often holds meetings with other factions and prospective members in this exclusive section, using the club's bustling ambiance as cover for their clandestine activities. Beyond the bright lights and glamour, Christiansands serves as a front for Dollhouse's darker operations. The club's high-profile status and continuous flow of people make it an ideal meeting spot for covert discussions and exchanges. The staff, carefully picked by Dollhouse's leadership, ensure that the club's true purpose remains hidden from prying eyes. While most patrons come for the music and nightlife, the leaders of Dollhouse and their associates use the club as a hub for planning, strategizing, and recruiting new members.[/indent][/hider] [hider=Greenwood][table][row][cell][h3][b]THE[color=2e2c2c].[/color]CAMP[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/2U3xPC0.jpeg[/img][hr][color=2e2c2c].................................................................................[/color][/center][/cell][cell] The Greenwood Coven's "base of operations" is a secluded campsite deep within the dense woods surrounding St. Portwell. The campsite is protected by a natural barrier of foliage, with an inconspicuous path leading to it that only the coven members know. However, as a safety measure, occasionally, the camp is packed up and moved to a different location that is scouted out beforehand. The heart of the campsite is a large communal area with a central fire pit that serves as the focal point for gatherings, meetings, and rituals ([s]that involve eating ass[/s]). Around the fire pit, several weathered logs and handmade benches provide seating for the members of Greenwood, where they party, share stories, and whatnot. Several tents are scattered around the central area, each belonging to different members of the Greenwood Coven. These tents vary in size and style, some simple and practical, while others are adorned with colorful patterns and decorations. Each tent has its personality, reflecting the individuality of the Greenwood Coven.[/cell][/row][/table][/hider] [hider=8th Street][table][row][cell][h3][b]THE[color=2e2c2c].[/color]8TH[color=2e2c2c].[/color]ST[color=2e2c2c].[/color]MANOR[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/fmrGCUy.jpeg[/img][hr][color=2e2c2c].................................................................................[/color][/center][/cell][cell]The 8th Street Manor, perched on a hill overlooking 8th Street in St. Portwell, is a [i]foreboding [/i]structure. It was once the home of a wealthy family, but Emily G. Reed and her 8th Street Coven coerced the owners into selling it to her for a mere pittance. The manor's architecture exudes old-world elegance with its traditional stonework, ornate columns, and sweeping front porch. The manor's exterior is timeless, with its wrought-iron gates and manicured lawns extending from the street to the mansion's entrance. The 8th Street Manor is well maintained inside, as Emily has to bully her Coven into keeping it clean. The floors and hallways are crafted from an elegant dark wood that seems oddly inviting for a place that acts as the base of operations for the 8th Street Coven. Despite it all, it maintains a constant air of sophistication. Emily tries to keep the 8th Street Coven's activities subtle, but not even she can keep her rambunctious Coven in check at times. So, occasionally, explosions, screaming, shouting, and magic can be seen and heard, leading to exciting talks with the police. The primary meeting room is a gigantic hall by the main entrance with a wooden table that spawns the entire room and ends in Emily's throne, which she took from Kaiser Draeger after his defeat. This hall acts as a hangout, meeting spot, and planning room. However, the 8th Street Manor is large enough to accommodate each member of the 8th Street and still leaves some empty rooms. The minions and underlings have their rooms on the first floor, while 8th Street's leadership have their rooms on the second - and the underlings are [i]not [/i]allowed up there unless they have a reason.[/cell][/row][/table][indent]Hidden within the 8th Street Manor is a magical vault, which is also hidden behind a random bookcase, and to open the door, all you have to do is pull on a random green book. However, that is not the only security measure installed; behind it is a magical vault with floating runes surrounding it, and to enter, a member has to press the rules in the correct order. If they are [i]not[/i] pressed in the proper order, the attempted intruder is launched with a powerful magical force while it sets off an alarm that will blare through the entire manor. If they are pressed in the correct order, the vault opens to reveal a portal into a pocket dimension within the 8th Street Manor, a simple, massive, stone-lined chamber. Here, artifacts are displayed within magically sealed display cases, where 8th Street keeps its most valuable and powerful artifacts. The walls have sturdy shelving units for additional storage, and this is where 8th Street stores the less valuable artifacts. Additionally, the room is protected by a spell that repels teleportation and portal creation, ensuring no one can enter the vault ([s]get rekt Jack[/s]). However, another notable location within the manor is Greta Faust's lab. In stark contrast to the ornate halls of the manor, it has a practical design, with sterile white walls and fluorescent lighting that casts a harsh glow. Greta's lab features sturdy workbenches and cabinets cluttered with glass beakers, test tubes, and various ingredients for her potions. The lab's centerpiece is a large cauldron, which Greta has been using to develop a special "contingency plan" if the Stygian Snake escapes. Along one wall, she keeps her potion locked in a sturdy cabinet, making it abundantly clear to the rest of 8th Street that they are not allowed to touch her potions. A corner of the lab serves as Greta's "personal space," which has a cozy chair, a desk that she typically sleeps on, and a modern laptop in the corner. Note that Greta has her bedroom.[/indent][/hider] [hider=Wolfpack][table][row][cell][h3][b]WOLFPACK[color=2e2c2c].[/color]CLUBHOUSE[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/rEkqdsX.jpeg[/img][hr][color=2e2c2c].................................................................................[/color][/center][/cell][cell]The Wolfpack's clubhouse is a dilapidated two-story building located in the northeast section of St. Portwell. The exterior is a patchwork of crumbling brick, graffiti, and rusted metal, with broken windows partially covered by worn-out plywood. The once-grand entrance has been reduced to a pair of beaten-down double doors adorned with the Wolfpack's spray-painted logo. Upon entering, visitors are greeted by the pungent smell of stale beer, cigarettes, and lousy coochie, an overwhelming assault on the olfactory senses. The main hall, which doubles as a common area, is littered with broken furniture and beer bottles, and the sagging sofas are arranged around a well-worn pool table, which has seen better days. It's common to find members of the Wolfpack lounging here, playing pool, drinking, and swapping stories about their latest exploits. At the far end of the hall, there's a makeshift bar, where the refrigerator is stocked with cheap beer and other drinks (on a good day, they'll loot a liquor store). Behind the bar, a line of mismatched barstools leans at precarious angles, with some completely missing legs, and you are playing with your life if you sit on them. The back wall features a large mural of a wolf's head, complete with jagged teeth. Adjacent to the main hall are several smaller rooms where the Wolfpack conducts its business. One room is a meeting area where Dean (previously Judas) plans his next moves. Another room is a crude office where bookkeeping and drug transactions occur, its walls adorned with maps of St. Portwell and marked with areas under the Wolfpack's control. The second floor contains sleeping quarters for those staying overnight at the clubhouse. The conditions are rough, with stained mattresses on the floor, cracked walls, and makeshift curtains for privacy. [/cell][/row][row][cell][h3][b]RUSTY[color=2e2c2c]. [/color]JOE'S[color=2e2c2c].[/color]AUTO[color=2e2c2c].[/color]REPAIR[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/50spbX9.jpeg[/img][hr][color=2e2c2c].................................................................................[/color][/center][/cell][cell]Rusty Joe's Auto Repair Shop is a location that [i]appears[/i] to be a legitimate business, a simple garage situated on a busy street corner in an industrial district. The shop has a wide garage entrance with several bays for working on cars and motorcycles, and the exterior walls are adorned with graffiti. Inside, the shop has a chaotic but organized feel, with tools, engine parts, and metal scraps strewn across the workbenches. The smell of oil and gasoline stinks while a radio plays rock and metal music in the background. This front operation allows the Wolfpack to maintain a steady cash flow while hiding its more nefarious activities. Beneath the repair shop's floor lies the heart of the operation: an underground chop shop where stolen vehicles are dismantled. A hidden hydraulic lift in one of the bays leads to this secret area, and it's clear that this is where the Wolfpack strips stolen cars and motorcycles for valuable parts. This area is dimly lit, and the workers here are loyal members of the Wolfpack, always wary of intrusion. The sound of grinding metal and welding is constant, and it's a place where no questions are asked. People disappear when they do.[/cell][/row][row][cell][h3][b]THE[color=2e2c2c].[/color]WAREHOUSE[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/RABR5s2.jpeg[/img][hr][color=2e2c2c].................................................................................[/color][/center][/cell][cell]The Warehouse is a location on the industrial outskirts of St. Portwell, in a largely neglected part of town where the Police are too scared to go. It's a sprawling building with high ceilings and large, roll-up doors designed for trucks to load and unload cargo. The warehouse looks abandoned from the outside, with rusted metal, faded paint, and weeds growing all over. However, security is tight, with members of the Wolfpack patrolling the perimeter at all times and surveillance cameras monitoring all entry points. Inside, the warehouse is divided into sections for different kinds of contraband: drugs, weapons, women, stolen goods, and magical artifacts. Each section is secured with heavy locks and guarded by members of the Wolfpack. Still, only higher-ranking members of the Wolfpack have the key.[/cell][/row][row][cell][h3][b]SAFE[color=2e2c2c].[/color]HOUSES[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/BTCc1LC.jpeg[/img][hr][color=2e2c2c].................................................................................[/color][/center][/cell][cell]Discreet and strategically located throughout St. Portwell, these are typically old apartment buildings or homes in rundown neighborhoods, where police presence is minimal. The exteriors of these safe houses are inconspicuous; inside, the safe houses are designed for covert operations, with hidden compartments to stash weapons and contraband. These locations are hastily put together with torn sofas, barely any food or utensils, and air mattresses with holes. These safe houses hide members on the run, store stolen goods temporarily, or conduct business meetings away from prying eyes. Each safe house has a rotating lookout that keeps an eye out for intruders, whether rival gangs, Feds, or anyone else.[/cell][/row][/table][/hider] [hider=Das Sonnenrad/The New Thule Society][table][row][cell][h3][b]THE[color=2e2c2c].[/color]SANCTUARY[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/tCGQXTX.jpeg[/img][hr][color=2e2c2c].................................................................................[/color][/center][/cell][cell]A Once a symbol of wealth and prestige, this sprawling mansion was repurposed into a stronghold of the Das Sonnenrad Cult with Kaiser Draeger, at its heart. Hidden deep in a remote forested area, it was accessible through a single narrow road, allowing easy monitoring and control of who came and entered. Its isolation served as a natural barrier to outsiders, with an imposing black cast-iron gate as another barrier. The mansion's exterior was a stark contrast to its inhabitants, crafted out of stone that had been painted a white color. The inhabitants meticulously maintained the sanctuary's grounds, and there was a rotating schedule for who did the lawn work each day. The front entrance was two massive doors carved with archaic sun symbols. The mansion's grand foyer featured a sweeping staircase with ornate railings leading to the upper floors, where high-ranking members of Das Sonnenrad lived. A massive crystal chandelier hung from the ceiling, casting an eerie glow across the space. The main hall, often used for meetings and gatherings, had an enormous stone fireplace with intricate carvings that reflected the cult's Aryan mythology. Beneath the mansion lay a labyrinthine basement, which housed the cult's ritual chambers and storage areas for their artifacts. This underground network has a double purpose: to provide secret exits in case the sanctuary is compromised and to confuse intruders with dead ends, fake doors, and passages scattered everywhere. However, in the final battle against the Das Sonnenrad Cult, which saw Kaiser Draeger's Death, the Sanctuary was burned to the ground.[/cell][/row][row][cell][h3][b]THE[color=2e2c2c].[/color]WOLF'S[color=2e2c2c].[/color]DEN[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/hstoa8Y.jpeg[/img][hr][color=2e2c2c].................................................................................[/color][/center][/cell][cell]The Wolf's Den was a secret bunker created by Das Sonnenrad as a hidden refuge for Kaiser Draeger and other high-ranking members of the cult, but now it operates as the headquarters for their successor group: The New Thule Society. Located deep within the remote outskirts of St. Portwell, the bunker is a well-concealed location, requiring a series of directions to follow [i]to the letter[/i]. To reach the Wolf's Den, one must first travel down a specific highway until they reach a speed limit sign. From there, it's a matter of venturing into the dense forest and following a trail of Norse=Pagan symbols carved into trees. Following the correct sequence of symbols leads to a bush at the base of a hill, so inconspicuous pretty much anyone would disregard it, but pushing past it reveals a stone passage. This passageway leads to a large metal door with an access hatch. The interior of the bunker is a long, dimly lit tunnel leading downward. Inside the Wolf's Den, the main chamber is a large, square concrete room with dangling lights and a massive oval-shaped table surrounded by numerous chairs. This room serves as the central meeting area for Das Sonnenrad's remnants, with other smaller rooms branching off from the main chamber, each serving different functions—storage, living quarters, planning areas, etc.[/cell][/row][/table][/hider][hr]I also organized the NPC on the NPC mega thread for the Temple, House of Cards, and the 317.