This is a game of international conflict. Kinda like risk except that you have to express your "turn" threw roleplay.
IC
As for the rules I didn't want to make them complex or confining so as long as we can keep things under control we will have a fairly simple set of rules as defined below.
1)Fuel conflict with story, theres plenty of ways to do this
2)You can design your own race just becareful when doing so. Don't make a super species.
3)When ever theres a major change in land owner ship Its update will be shown here. So remember to check every once in a while.
4)Players may at anytime request a update on events going on the game. This is in to help people keep up or join later than usual.
5) Tech limit is the age of sails.
6) Magic will be judged when ever an issue comes up with magic usage.
7) if you believe something to be unfair in IC then you can bring up the issue in the OOC where we will discuss it. If it cannot be resolved by discussion then their will be a flat out vote.
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Below are four pieces of information that are required to join (think of it like a character sheet.). People who want to put more may add as many sections as they so please.
Country Name:
Map Color: (any color not already used. If alot are taken I will start doing shade variants.)
Inhabitants: (the species that live their. If their not a basic fantasy creature then make sure to describe them.)
Government Style:
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Information Center- Instead of searching for other peoples info come here!
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Alright as for the map, I haven't made territories because I feel they may become to restricting. When you join the game pick a part of the map you want for yourself then tell me where to put it (I originally allowed others to edit the map too but the transfer from computer to computer caused distortion so now only I edit it)
so here it is

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This time Diplomacy does have a small back story although its there for mostly looks although it may have bigger impacts IC. Also this only references what happened directly after Diplomacy one ended. Theres not much need to know what happened before that because this is set far off in the time scale. In fact this is more of an interesting thing for those returning from the first diplomacy.
It was not till the Essok agreed to support the Hiigarians that the planet was doomed to the final winter. Around the same time a great battle was fought on what is now referred to the Island of strife. Four forces, The Shadog, The Reichan, The Draconians, and the Hiigarians, were quickly moving to take the island. The Reichan and the Draconians were both resident to that location and held great grudges against one another. The Draconians were the keepers of a legendary key said to be able to fuse worlds together. They kept the key hidden away in their heavily fortified home to stop the arrogant Hiigarians from permanently altering the world, possibly for the worse. The Draconians also wanted this key so that they manipulate the Hiigarians under their control. And it seemed as if this goal would soon be within their grasp as their army marched towards the Draconian homeland. But then something unexpected happened. A Shadog fleet landed on the island after retreating from Essok lands to lick their wounds and gather magic runes from the ships that littered the coast. Once they heard of the key and the oncoming battle however, they promised to send aid to the Draconians. All the while the Hiigarian crept along the coasts. On opposite shores they made a secret pact with the Essok who were hungry for vengeance against the Shadog.
When the Reichan arrived at the main gates of the Dracon city the Shadog were no where to be found, nor was the key. The Reichan’s quickly decimated the city and all the Dracon within it while the Shadog fled home to set up some way to protect the key. Once the Dracon realized what happened it was not long until they began heading towards Organd, homeland of the Shadog. The Katarie who at this point were still communicating with the Essok told them of the key’s where abouts which led to the Hiigarians to know. It became a race to see who could get their first. The Reichan were the first to arrive and began a brutal warfare which decimated much of northern Organd but the middle and south were held too strongly for them to take. The Reichan were almost completely pushed out when the Katarie arrived to lend aid to the Shadog. This was overshadowed when a fleet of Hiigarians and Essok landed and nearly destroyed all of Organd. Mooreland, the capital city of the Shadog, was the last hold and was completely supplied by their Katarie allies. In a attempt to rush the battle the Hiigarians used magic to created a massive and deadly blizzard within Mooreland. The result left thousands dead. Even Hiigarians and Essok were caught up in the storm. The remaining Hiigarians stormed the city and quickly gathered the key from within and set sail for the only place in the world where they could use its magic. The worlds armies were mostly destroyed or given too little time to react. There was one nation left however that would take a shot at stopping the Hiigarians. The path to the southern pole was filled with brutal combat between the flying Lanthean airships and the icy giant Hiigarian ships. Upon reaching shores the Hiigarians set off as many blizzards as they could to tear apart the Lantheon ships and the Lantheons dropped as many explosives as they could to decimate the Hiigarians. Eventually the conflict was brought down to scattered groups of injured soldiers from both armies racing to the gate that lie at the south pole. Unfortunately the Hiigarians holding the key made it their first and unleashed hell upon the world. The Hiigarians thought that the gate would release their gods but the true purpose of the gate was to renew the planet. Upon activating it massive meteors flew down from the sky and crashed into the icy land. The shockwaves killed all those at the southpole instantly along with melting its entirety causing floods world wide. At the same time massive earth quicks that could sink entire citys and build new mountain ranges occurred all over the planet. When it was all over the world and the inhabitants within it were nearly unrecognizable. The broken races of the world however were given the promised winter. Ashes from the asteroids and meteors sent the world into an ice age which has completely subsided within modern times. New nations and races have begun dotting the maps but some of older species still can be found scattered through out the world.