The Assassin's Guild Inc.
Assassin's Guild Inc is a multinational corporation that operates in the near future (2014 AD) under the radar thanks to its massive funds from global markets. If you need someone killed, call this "business's" hotline and wait a short number of days to weeks (depending on the target). Then, read about their mysterious death in the daily paper. Entering the Assassin's Guild from the outside is a difficult process. You have to be hand selected after being watched by a professional recruiter. These recruiters are everywhere, always watching for a promising target. If you are selected, you are approached and asked to be trained on the spot. It's really an offer you can't refuse. I'm sure you know what the consequence to saying "no" is. Otherwise, you become trained as an Initiate at five years old if you are born under the family of an Assassin's Guild member.
This RP will focus on the assassins and their lives - some assassins enjoy the rush they get from taking a life, some assassins love to fulfill their natural affinity for cruelty and bloodlust, and some others grapple with the moral issues involved in mercilessly killing whoever your boss tells you to. Remember, there Assassin's Guild Inc doesn't place a restriction on who you can place a hit on. Be prepared to kill defenseless old ladies or children if your boss orders it.
As an assassin, you train and live at your local Compound. You deal with transfers to other Compounds (most assassins hate transfers), as well as, of course, your assassinations. These involve gathering information about the target and killing them as efficiently and cleanly as possible. Collateral damage is to always be avoided if at all possible. Remember: Assassins have good memory, superior reflexes, and an extensive knowledge of hand-to-hand combat as well as firearms. Of course, certain assassins may prefer one of many styles of stealth vs. open attack, close vs. ranged combat, etc as opposed to others. Each assassin is unique in his style, but united in his overall purpose - kill the target, no matter what the cost. Besides, if the target isn't killed, the person who placed the hit will most likely demand a refund.
The Assassin's Guild Compounds house the equipment of the assassins as well as their lodging and information centers. There are Compounds on six continents, most based in major cities. The main Compound, nicknamed Jack's Compound after the favorite living area of the previous head of the assassin's guild, is located along the Azure Coast of France. This beautiful countryside is the brains of the assassin's guild. It now houses the new head of the Assassin's Guild, Balir. He's the son of Kind Assassin Jack, who was killed by Balir in a sudden and surprising (not to mention successful) coup attempt.
The following levels of Assassins that you may become operate within the compounds:
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Initiate: You've just entered your training at the Compound. You have only the most basic knowledge of firearms and hand-to-hand. You aren't sent on any assassination missions yet at this level, as you are just learning. Be prepared to be looked down on by some higher level assassins.
Progressive: As a Progressive, you now exceptional in the use of weapons. You will be taking on your first missions, which tend to be easier ones. A Progressive will complete missions that revolve around taking out Average Joes. They still need to keep everything on the down low, but the actual killing part is not that difficult.
Recruiter: After being promoted, Progressives can either become a Journeyman or a Recruiter. Recruiters specialize in stealth without stealth: blending in with the crowd. They are also masters of surveillance and counter-surveillance. Recruiters are mainly used to hunt down and recruit particular prospects. As far as assassinations go, they are only sent on assassination missions to kill ex-assassins who have fled the Guild. Depending on the level of the ex-assassin, as few as one Recruiter or as many as five may be sent on the mission.
Journeyman: At this point your are not definitely not the average assassin. You are a master of any type of combat and stealth (though not stealth as much so as Recruiters). You can take more difficult missions that possibly entail the assassination of a rich arms dealer. ie. powerful civilians. Prepare to enter your share of fighting, and for the mission specifics to change rapidly in real time. A Journeyman is always ready to abandon his previous plan and use his quick thinking skills to develope a new one that is better suited to a new situation.
Dealer: There used to be a more formal name for this class, but the Dealers coined this term for themselves to show how they were now the most efficient killing machines ie. dealers of death. Dealers take on the most difficult missions, such as missions with multiple high level targets (political figures, famous actors, etc) and specific conditions that need to be met (needs to be killed under the clock tower at 8:00 PM).
Master: Unfortunately, you may not select this class. This position is filled by Balir, who is played by me. The Master Assassin assigns missions and runs the guild from his headquarters. There are few that can match him in close combat or weapons knowledge and proficiency. Surprisingly, this dark character is now only 11 years old (it has been one year since the coup). Despite his height and voice, his demeanor is just as commanding as an older leader. Balir can and is willing to take on any mission, given its importance and necessity.
There is also one more level that you may feel free to take on...
Civilian: The Assassin's Guild Inc refers to all non-assassins as Civilians. Playing a civilian, you would be living out your normal life when approached by a Recruiter and asked (read: forced) to join the Guild. After a small initiation period, you rise to the level of Initiate.
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I will be accepting 8 entry spots currently. This is to maintain a certain level of uniformity to the rp, and so things don't get too confusing.
CHANGE IN PLANS. IGNORE THE ABOVE LINE, SEE THE BOTTOM OF THIS POST INSTEAD
If things are going well, I might add additional slots in the future. But who knows, maybe this thing won't take off and I'll only fill half the spots. Currently, you are only allowed to have one character, but feel free to introduce NPC characters in the form of profiles (the template for which I will create soon). If I approve of them, and they will be placed on the list in one of the following posts.
Here's how NPCs work: Anyone can interact with and control them, as long as your posts follow the personality and equpment rules set by the creator. One thing to remember though: this is third person limited, not third person omniscient. For the sake of those who don't know your writing terms very well, I'll explain.
Third person limited means that, while writing in the third person, you only can describe the thoughts of one character (your character) and the actions of the other characters as your one character observes them.
Third person omniscient means that you can describe the thoughts and actions of all characters you interact with. This, as I am aware, would probably be god moding if referring to other rpers characters, so don't do it with NPCs either.
I will be posting an NPC character sheet soon, but for now just focus on developing your own characters. Here's your character sheet:
Name:
Gender:
Rank: (Don't just go right for Dealer, think about it for a bit
)
Common Equipment: (Note: If you are a lower rank, you will have fewer weapons and equipment at your disposal.)
Preferred Style: (Are you a stealthy and close combat or run and gun, blast 'em away assassin? These are just examples. Develop your own unique style.)
Biography: (Don't need your life story, but try to keep it of quality length. Include how and how long ago you got into the Guild)
Physical Description: (What do you wear, do you have any common disguises? Don't forget the obligatory hair color, height, etc.)
Other Important Info:
I will hold off on posting Balir's official sheet for now, but I think that the flavor text above as well as the background information on the Assassin's Guild will have covered that.
I will post the IC RP Thread as soon as I get a couple of characters ready to go. So... any takers? C'mon, don't be shy and claim your spot in the rp now!
Spots Left: 0/5
Due to the inactivity of a vast majority of the rpers, I am opening
five new spots. This is first come first serve. See more details
here.
Sorry everybody, we're filled up once again. I'll be sure to let everyone know if more spots become available as soon as it happens.