Note: Yellow text is important text for all current and potential players!
Story Phase: IC is up! - Current: Chapter 2 - Day 1!
Scheduled Deaths: Lancer, James, Caster
Current Pairings: Keith Landon (almond) |
Berserker (Cruithne) Sophie Leclair (Cruithne) |
Rider (Xaltwind) Christina Falke (Xaltwind) |
Archer (almond) Sebastian Leclair (Cruithne) |
Caster (Flower Girl) James Forster (007shadow2) |
Lancer (Hunter of Shadows) Konoka Sakurazaki (ScarletRemilia) |
Assassin (Tsukiyo) David Markson (Gat) |
Saber (ScarletRemilia) * Character is inactive/deceased
As noted in the
Interest Check, this RP will basically follow the War depicted in the Fate/Stay Night storyline. However, there's going a be a slight modification.
With the original story, the only limit to getting to the Holy Grail was the other Servants and their Master's standing in the way. In this game, it's going to be a bit different. The premise is the same, only that there is an in-game limit. The story will take place with a maximum of seven days (IC time, not real time). So basically, Masters/Servants have only a week to either kill each other or trick each other into death.
Introduction to the "Seven Day War":
After the week, if someone claims the Holy Grail successfully, they will attain it and the Master will have their wish granted. If there is more than one Master/Servant pairing left at the week's end, the Holy Grail disappears as do Servants. (No goal, no pact.)
For this RP, you guys have a couple of choices. If we get enough people, then the parts of Masters and Servants are all played by different people. If not; don't be afraid to double up. My only condition will be that if you choose a Servant of a particular class, you cannot also be that Servant's Master -- You will have to choose the Master of another class. (Basically, I want to encourage team work).
However, more than likely, there'll be a shortage of Master roles. In that case, I'm going to have to beg for assistance, because any Servant without a Master will not be able to play unless I choose to play them myself (Which is stressful).
Servant/Master Pairing Conditions: These rules are:
1) Only one Servant may be paired to one Master at any time.
2) If a Servant dies, the Master lives.
3) If a Master dies, the Servant has two hours to find a new Master or he/she dies as well.
4) No more than one type of Servant may be in the War (So only one of each class. No doubles.)
Character Criteria: Masters: Are modern day characters; people like you and I.
They can be old or young in age, male or female. However, they all need to require some amount of magical talent.
All Magi fit into only one out of five subclasses. Note that any spells a Magi casts is not on par to contend with a Servant at any point. Masters only have the means to battle each other.
Read about them here:
Magi Subclasses Compulsory for all Magi, a symbol of their pact: Command Spells.
Command Spells: Each Master at the point of Summoning have three Command Spells. They come up as a red symbol of three parts on the surface of a Magi's hand. Three parts means three uses. Exhaustion of these three parts essentially breaks the pact between Master and Servant. Originally, Command Spells were used to force a Servant to obey orders, regardless of their
Alignment.
How we're going to approach the Command Spells in this RP is that the Master is able to essentially "god mod" his/her Servant into making an action against someone else. When we get to this (just a bit later, a couple of days maybe), I'll explain it more detail. It's not an actual god mod, it's going to be controlled between both players (Master and Servant).
[Master Profile] Code:
Name: (Anything is good. Preferably consisting of first AND last name)
Age:
Gender:
Race: (Human only)
Alignment: (Use the link for Alignment to help you decide what to choose. Note that the closer a Master's alignment is to a Servant's the better relationship the Master will have with them.)
Magi Subclass: (Magi Subclass. ONE ONLY)
Servant: (Unless confirmed by me and between both players, all of these fields should be blank for now)
Appearance: (Picture is completely acceptable. Descriptions still required regardless.)
Personality: (At least one paragraph, no backstory/history required)
Weapons/Items: (One weapon maximum.
All items are to be non-combat for the first appearance in the game at least :P)
Abilities: (Three maximum at first chapter, more can be added later. For Evocation/Tranmutation Magi only have one ability each and that is their base. Evocation - Energy Siphon [Ability to steal and store energy], Transmutation - Transmutate [Self explanatory])
Servants: Are traditional characters, better known as characters of legend.
They fulfill criteria for traditional fantasy characters and their personalities, speech and often their battle styles differ from modern-day equivalents. The Servant's weapon does not necessarily need to match the weapon of the chosen class: i.e. Archer using bows.
Summoned heroes (Servants) all require a "true" identity. In game, they are always referred to by their Class name. However, all these heroes have a real name. These names are of course, the name of a reincarnated hero of myth, legend or a historical figure. The knowledge of the true name of a hero will always be an advantage to another player. (Because if you know who they are, you'll instantly know their weaknesses and abilities)
All Servants, as a result of having a true identity also have a related Noble Phantasm (or special attack/ability/ultimate/whatever). e.g. Saber, a female version of King Arthur has Excalibur as one of her Noble Phantasms.
Servants (and Masters) all have character
Alignments. They are more important in Servants because their alignment will determine whether or not they will take the action given to them by their Master. For example if Archer is a Lawful Good hero, then he/she will not take an action that will harm an innocent person. If on the other hand, Caster is a Chaotic Evil character, he/she would.
The classes for Servants are: (Names in red are already taken)
Saber
Archer
Rider
Lancer
Caster
Berserker
Assassin. [Servant Profile]
Code:
Name: (The Servant's Class is their name)
Real Identity: (This is the name of the legendary/mythical/historical figure)
Gender:
Alignment: (This is important!)
Master: (Leave blank till further notice)
Noble Phantasm: (Weapons and their latent abilities. You may have more than one if you can convince me how they are related to the character. To be fair I'll research the real identity of all Servant profiles put forward)
Abilities: (You may choose three abilities that are related to either your character's class. These are abilities that support your character in certain ways: i.e. Increased perception of speed during battle, an ability which has an effect to block magic a certain number of times, etc. These will be moderated, so be reasonable. They are not attacking moves, they are just abilities to give Servants an 'edge' over their opponents.)
Appearance: (Description preferred.)
[All these following values will be determined by me. I will analyse the current Servant/Master relationship based on Alignment compatibility and Master aptitude (Subclass). These can change if the Master changes. The values are not numbers but grades. S being the best and E being worst.]
Strength:
Endurance:
Agility:
Mana:
Luck:
Magical Resistance:
(These affect Servant support abilities too)