Stand and Deliver
Pretext: This RP is set in colonial times, and is about the settling and expanding of several territories. Violence and romance are encouraged, but not needed.
Plot: Each person may join as a leader or colonist of each colony. Currently, the two strongest nationalities are the British and French; that isn't to say the other groups of people won't come back, and become the strongest. Choose your nationality, your colony, your rank, and your destiny...
Rules:
1) IF YOU JOIN THIS RP AND BAIL ON US, I WILL HUNT YOU DOWN AND KILL YOU. You will make me so upset. Everyone keeps leaving the RPs I start, and it's making me PISSED. Don't join if you're not going to commit to it.
2) No G-Moding.
3) Romance and violence are allowed.
4) Have fun, and respect your peers.
**Below you will find out about the different nationalities and unique improvements. I will create a colony, and one or two more people who join may also do so. Everyone else must join as a colonist or free lancer(mercenary) of the first two or three colonies.**
Nationalities:
British: The British have the best sailors of all the nationalities. They have a good economy and have a high prestiege.
French: The French have the smallest amount of everything, but have the highest quality of each aspect. They have good fighters and high prestiege.
German: The Germans have a mid-range prestiege. Most of the Germans in the colonies are mercenaries hired by other countries, however, they may create their own colony if they would like. They typically have the best cavalry men.
Native American: The Natives have the best knowledge of the surrounding lands, and know more tricks and tips for survival. They have no prestiege, and are disliked by all Europeans, except the French. Their economy is poor, but will never fail.
Spanish: The Spanish have a mid range prestiege. They have strong fighters and good generals. Their economy is low to par.
Unique Items:*Cavalry Men- Skilled riders and fighters on horses, these men are expert riders.
*Ironclads- ships surrounded in iron plating. Nearly invincible to wooden battleships.
*Rifles- Better than a musket, the rifle is more accurate, powerful, and deadly.
*Strong Ties- This colony has strong ties to it's mother country, and receives regular shipments of supplies and people.
*Nationalists!- These people never suffer from low morale.
*Bastion- This colony is well protected and self-sustaining. It will be hard to attack.
*Populous- This colony has a high population. This increases economy and military strength. However, this colony is hurt more by seiges.
*Ecomistic- This colony has a very rich economy. These people have more money, but have a weaker military.
*Militaristic- These people have a strong military, but a poor economy.
*Advanced Commanders and Veterans- Provides a colony with smarter commanders and war veterans.
*Native Ties- This colony has strong ties with the native people.
*Established Colony- This colony has been around longer and so has a better economy, and better prestiege. However, this colony has small ties to their mother country.
*New Colony- These people may settle where ever and when ever they want to. They have no prestiege but may gain good relations with the natives, and have closer ties to their home country.
Military Ranks (lowest to highest):
1) Private
2) Corporal
3) Sergeant
5) Lieutenant
6) Captain
7) Major
8) Colonel
9) General
Bios:
Name:
Age:
Sex:
Looks:
Nationality:
Colony: <- first 2/3 people may create new ones, then everyone else has to join one
Unique Items: (3-5) <- first 2/3 people choose for their colonies (pick 3-5)
Rank: <- may choose a rank, or be a civilian
Brief Background: (optional)
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