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Old 04-29-2008
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Mikado Mikado is offline
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Join Date: Apr 2008
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Default Longsword/Katana/Rapier class

Longsword/Katana/Rapier
Knight - The balanced class.
This means that the hero of the relic was a knight. A knight is a pretty all round balanced fighter, a agile but powerful warrior. Usually noble loyal and reserved. The only class being able to have a shield.
Requires to be lawful.
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|Trait Rank----------------------| B [Your Traits have full capacity]
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|Strength------------------------| B [You can cut through rocks, trees. You can lift smaller rocks.]
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|Endurance----------------------| C [When injured you weaken, heavily injured you die]
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|Agility --------------------------| C [You can evade slower objects and slower attacks]
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|Mana----------------------------| B [You can use three traits in one battle if you rested before]
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|Riding --------------------------| B [You can ride horses, old cars and lower level beasts]
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|Instinct ------------------------ | B [You can sense if someone stands behind you, and parry attacks]
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|Magic resistance-------------- | B [Enemy magic loses a half class(The trait skill). C class magic doesn't work]
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|Precision------------------------| B [You can hit the place you intend around five centimeters]
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Available traits:

Holy Blade - Source of light -
Duration: Whole battle
This trait allows you to "Activate" your weapon, which is a holy blade. Basically you constantly give your mana to this sword, and it shines in a certain color having a huge aura. The blade will cut through anything that isn't alive with no problems, and gives severe damage to the enemy. It should be seen as constant shot energy beams in form of a blade. You also can also shoot a limitless huge beam at your enemy. This will end the Trait and take all your Mana away. You can have only one Holy Blade trait.

Holy blade - Curse of purity - Duration: Always effective
This trait doesn't cost a significant amount of Mana, if your mana is higher than zero you can use this without limits. Your weapon is cursed with potion, if your enemy is wounded by this blade anywhere but the limbs he'll poisoned. All his stats will lower a class. You can have only one Holy blade trait.

Holy Blade - Matter Modification - Duration: One shot attack
This trait cost half the normal mana. The metal of you sword will change shape in any form you wish and it may turn or shoot towards your enemy while you still hold your handle. If it hits anything, it will return back to the normal shape it was. This attack is very quick.
You can have only one Holy blade trait.

Holy Blade - Aced shot - Duration: One shot attack
This trait costs half the normal mana, however you can use it only four times in one battle. You think where the blade must hit, and you slash at your opponent. The blade will do anything to hit that place. Anything. This attack can't be evaded, only (very hardly) blocked.

Eye of the mind - Duration: Whole battle
This changes your instinct into class EX. You can see everything in 20m around even if there are physical interferences. It also allows you to be calm during a battle. This is helpful against concealments too.


Slash Illusion - Duration: One shot attack
You slash the enemy using this trait, however he will see your movement one second before you'll do it. He will be able to see you movement, but he'll be only able to see your movement. He won't be able to see the actual attack, and that may catch him of guard when the attack passes through his sword and suddenly the real clash comes out of nowhere. Once the enemy sees the attack you cannot change the attack that you'll do. This trait lasts for as long as you continue slashing. So it's better to use this with many slashes following up, to use the maximum capacity of this attack, and it will confuse your enemy more. However if the enemy has perception, he can understand that your attack is a trait and learn to evade it. Also if you have concealed your weapon, the enemy won't be able to see the illusion as well. This casts Illusion and Confusion on your enemy as long as it is used.

Shield - Duration: Always effective
This trait costs no mana. You gain a shield. It's size is from your neck to your ankles. It can be in any shape and form, but it can't be offensive. It surely helpful in defending. It is recommended to take the Shield of life trait if you take this one. If you choose to wear a shield your strength and agility drops a half class (B ---> B-) for the shield is heavy, and you can hold you sword with only one hand

Shield of life - Requires the Shield trait - Duration: A few minutes
The shield changes into holy light, and it will auto-heal you from each wound you'll get. Also since the shield is made of light, the drawbacks of Shield are gone.

Perception - Duration: Always effective
This trait costs no mana. You can understand every trait/spell/attack you see. This gives you a edge in battle for you know what to expect and how to counter it. This doesn't mean you can use the technique. Also this doesn't mean you can always counter it. You can see a bullet fly towards you, and understand under which angle it flies and where it will hit, but you won't be able to evade it.
You can only understand an attack if you have seen it from the beginning. If you don't see the beginning, but everything except for that you won't understand the attack.

Weapon Concealment - Duration: Once used, until dispelled
You can make your weapon/shield invisible making attacks very hard to evade. Only someone with Agility of class A has a chance of evasion. The enemy cannot "Percept" your weapon, and therefore not understand it. This trait only conceals your blade, thus if you shoot an energy beam or you weapon emits one, that won't be concealed.
Only Instinct A+ or higher can see it. When the weapon is re summoned it is visible again.
Presence Concealment - Duration: Once used, until dispelled or attacked
You can conceal yourself, however your weapon will appear if used. If you just watch someone he won't see you. Only Instinct A+ or higher can see you.

Bravery - Duration: Always effective
This trait costs no mana. The will to fight, and all mental illnesses (Confusion, poison, illusion etc...) will be ignored. Even if the situation would make a normal player retreat you may continue fighting.
This requires being lawful.

Godlike strength - Duration: Whole battle
Changes strength into A+ for the length of the battle. This is useless with the Broad Sword class, for it already has Monstrous strength.


Auto-Heal
- Duration: One shot
This costs no mana. After a minute they are inflicted all exterior wounds heal. The enemy doesn't know whether this is Auto-Heal or an advanced heal technique, unless he or she has perception. The inner wound will still be there, slowing you down. But it won't hurt as much and the wound can't be opened further.Summoning of Blades - Duration: One shot
This trait costs almost no mana, if you have more than 0 mana you may use this. You can summon your blade at any moment, and you may have three copies of it at once. If you summon a fourth, the oldest copy will disappear. This is helpful if you are the Swift-Sword class which can throw/shoot weapons.

Last edited by Mikado; 05-01-2008 at 03:18 AM.
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