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Old 04-29-2008
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Mikado Mikado is offline
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Join Date: Apr 2008
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Broadsword/Axe-blade/Mace-Blade
Berserker/Heavy Armored Knight - The "strongest" class.
A very offensive orientated soldier, and his agility is lower than of the other classes. The attacks he performs are slow but final. The weapon is two handed and large.

Twice to three times as big
as a normal adult. You may be one and a half times as big but then you'll wear a heavy armor. Very muscular.

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|Trait Rank----------------------| C [You cannot use spell traits]
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|Strength------------------------| A+ [You can lift huge boulder and smash the ground in pieces]
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|Endurance----------------------| A [You won't die until a final blow is given, very heavy injuries hurt]
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|Agility --------------------------| D [You can't move easily because of massive body/ heavy armor]
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|Mana----------------------------| C [You can use two traits in one battle if rested before]
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|Riding --------------------------| E- [You can't ride anything that isn't good willing and very strong]
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|Instinct ------------------------ | B- [You can feel an attack coming within a meter around you]
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|Magic resistance-------------- | B- [Magic of class C- doesn't work. Minor magic spells don't work]
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|Precision--------------------- --| D [It is hard for you to hit, but your massive weapon makes it better]
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Available traits:

Madness - Duration: Always effective
This trait costs no mana. All stats are ranked up by a whole class but you lose you sanity. You become a battle hungry beast. You can think, but not retreat etc. It neglects (yours) eye of the mind, Sadism and any mental illnesses. Makes Instinct to class E-.

Eye of the mind - Duration: Whole battle
This changes your instinct into class EX. You can see everything in 20m around even if there are physical interferences. It also allows you to be calm during a battle. This is helpful against concealments too.

Bravery - Duration: Always effective
This trait costs no mana. The will to fight, and all mental illnesses (Confusion, poison, illusion etc...) will be ignored. Even if the situation would make a normal player retreat you may continue fighting. This requires being lawful.

Monstrous strength - Duration: Whole battle
Changes strength into A+ for the length of the battle. This is useless with the Broad Sword class, for it already has Monstrous strength.

Sadism - Duration: Always effective
This trait costs no mana. This makes your character enjoy the pain of his opponent. This requires your character to be unlawful. It restricts you from giving the final slash to the enemy if he's not completely hacked and slashed up. It does increase you precision by one class and if you hit, you always hit weak spots of your enemy.

Iron skin - Always effective
This trait costs almost no mana. As long as you have more than 0 mana this trait will work. Only attacks that give you a high amount of damage (Medium wounds and up) will be effective. So dagger slashes, weak swords and pushes won't work.

Intimidation - Always effective
This costs no mana. This is a Broadsword class exclusive. Since they are bigger than the others, they make the enemy being scared and give a moral boost to your allies. This is very useful since the enemy won't come very close and your allies will gain the will to fight.

Bound to earth - Always effective

In exchange of your ability to jump you can stomp with your legs on the ground making a temporary earthquake. You can still lift yourself up.

Last edited by Mikado; 05-01-2008 at 03:19 AM.
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