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Old 04-29-2008
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Mikado Mikado is offline
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Join Date: Apr 2008
Location: Domain of infinite infinitness
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Swiftsword/Machete
Archer/Distance Fighter/Hunter - The agile class.
This class isn't as strong in one hit fights, but the most agile one. Not only being able to throw or shoot blades at the enemy giving the archer a distance advantage, the swiftsword users are the best survivors in hard environment. They also can fight dual wielding melee style.
Can throw blades. Can Dual wield.

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|Trait Rank----------------------| B [Your Traits have full capacity]
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|Strength------------------------| C [You have the strength of a well muscled man]
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|Endurance----------------------| C [When injured you weaken, heavily injured you die]
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|Agility --------------------------| A [You can jump and run at high level. You rather evade shots]
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|Mana----------------------------| B [You can use three traits in one battle if rested before]
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|Riding --------------------------| C+ [You can ride most small things including horses]
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|Instinct ------------------------ | A [No surprise attacks work. Can feel anyone around you within 10m]
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|Magic resistance-------------- | D [No resistance]
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|Precision--------------------- --| A+ [You can shoot from 50m distance and hit point blank]
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Available traits:

Eye of the mind - Duration: Whole battle
This changes your instinct into class EX. You can see everything in 20m around even if there are physical interferences. It also allows you to be calm during a battle. This is helpful against concealments too.

Bravery - Duration: Always effective
This trait costs no mana. The will to fight, and all mental illnesses (Confusion, poison, illusion etc...) will be ignored. Even if the situation would make a normal player retreat you may continue fighting. This requires being lawful.

Slash Illusion - Duration: One shot attack
You slash the enemy using this trait, however he will see your movement one second before you'll do it. He will be able to see you movement, but he'll be only able to see your movement. He won't be able to see the actual attack, and that may catch him of guard when the attack passes through his sword and suddenly the real clash comes out of nowhere. Once the enemy sees the attack you cannot change the attack that you'll do. This trait lasts for as long as you continue slashing. So it's better to use this with many slashes following up, to use the maximum capacity of this attack, and it will confuse your enemy more. However if the enemy has perception, he can understand that your attack is a trait and learn to evade it. Also if you have concealed your weapon, the enemy won't be able to see the illusion as well. This casts Illusion and Confusion on your enemy as long as it is used.

Perception - Duration: Always effective
This trait costs no mana. You can understand every trait/spell/attack you see. This gives you a edge in battle for you know what to expect and how to counter it. This doesn't mean you can use the technique. Also this doesn't mean you can always counter it. You can see a bullet fly towards you, and understand under which angle it flies and where it will hit, but you won't be able to evade it.
You can only understand an attack if you have seen it from the beginning. If you don't see the beginning, but everything except for that you won't understand the attack.

Summoning of Blades - Duration: One shot
This trait costs almost no mana, if you have more than 0 mana you may use this. You can summon your blade at any moment, and you may have three copies of it at once. If you summon a fourth, the oldest copy will disappear. This is helpful if you are the Swift-Sword class which can throw/shoot weapons.

Weapon Concealment - Duration: Once used, until dispelled
You can make your weapon/shield invisible making attacks very hard to evade. Only someone with Agility of class A has a chance of evasion. The enemy cannot "Percept" your weapon, and therefore not understand it. This trait only conceals your blade, thus if you shoot an energy beam or you weapon emits one, that won't be concealed.
Only Instinct A+ or higher can see it. When the weapon is re summoned it is visible again.
Presence Concealment - Duration: Once used, until dispelled or attacked
You can conceal yourself, however your weapon will appear if used. If you just watch someone he won't see you. Only Instinct A+ or higher can see you.

Rain of blades - Duration: One shot
This trait requires the trait summoning of blades, even though it doesn't need to be used. This trait can only be used twice in one battle. Using this, you summon over a thousand of blades above you, covering an area of one hectare or smaller. These blades shall desend, en hit everything under them. But if you pay an another trait point, then the blades won't hit you nor your allies. Always hits, can be reflected, but there are always at least medium wound hits.

Arrowed - Duration: Whole battle
You summon a bow, and you can summon during this battle an infinite amount of arrow shaped blades. These are only effective when shot from that bow. You can continue to fight with your blades when the bow is broken, or when you put it on your back.

Blade control - Duration: As long as the blade(s) aren't broken
All of the blades under your possession at the moment began to fly and spin. You can control them with simple hand movements making them fly around the enemy or attack them. When they aren't controlled they fall on the ground, but you can control them at any time again during that battle. If you gain an another blade after you cast this trait it won't be affected.

Eyes of Dawn - Duration: One shot
If you look for more than five seconds into the enemies eyes they will go blind for ten seconds. You don't need to say you're starting this attack, whenever the conditions are met you may say you used this technique.

Blood Shot - Duration: One shot
You must cut yourself to use this, the blood will flow out like crazy and change into ten sharp and thin spikes dashing at the enemy. No blood loss will be felt.

Auto-Heal
- Duration: One shot
This costs no mana. After a minute they are inflicted all exterior wounds heal. The enemy doesn't know whether this is Auto-Heal or an advanced heal technique, unless he or she has perception. The inner wound will still be there, slowing you down. But it won't hurt as much and the wound can't be opened further.

Last edited by Mikado; 05-01-2008 at 03:20 AM.
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