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  #41 (permalink)  
Old 07-11-2008
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Sarzum Sarzum is offline
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wondering about that, about my character's weakness the stone in one of his rings on his skeletal fingers (a total of 20 rings, 2 on each finger) that is the carrier of his soul, only by destroying that stone Jarvax will be truly dead otherwise my character's body will just regenerate in a day or 2

Is than an good enough weakness?
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  #42 (permalink)  
Old 07-11-2008
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Gavaroc Fevinor Gavaroc Fevinor is offline
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That's great. Perfect. What if someone cuts his hand off, with the ring on it? Just curious.
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  #43 (permalink)  
Old 07-11-2008
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An Asbestos explanation of liches in reply to your question, Gav:

Liches don't die by just losing contact with the item, the item has to be destroyed, now, while liches can hide it away and live hundreds of kilometres away, they'll usually be found nearby the item, because they draw their power from the item, which means that if you were to cut it off and say, take it to space and toss it away he would be virtually harmless magic-wise, but still just as powerful muscle-wise, though skeletal beings don't tend to have much muscle at all.
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  #44 (permalink)  
Old 07-11-2008
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Thank you Asbestos

LIke he said... altough my guy's muscle isn't much even with his ring he's more a magic guy Cane and Sivrael are his muscle
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  #45 (permalink)  
Old 07-11-2008
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That did concern me when reading through Astrolanoids and Jarvaxs' character sheets, to be honest. I prefer to have my character as believable as possible. He's a master swordsman, yes, and extremely lucky, yes, but he's just as physically and magically vulnerable as any other man. It makes for better storytelling.

Each to their own though. Like Gavaroc said; as long as no one posts anything stupid we should be fine. Might cause problems if we have inter-player fights but I'm sure that bridge'll be crossed when we come to it.
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  #46 (permalink)  
Old 07-11-2008
ragnaroktog ragnaroktog is offline
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I did wonder, since there's someone with a duplicate char wanting to join the travelers, is it possible for me to make one to join the murderers? been reading that and thinking of a character of my own that would blend into a niche there, not to mention little things that I'd mention if I were there. Like how the lich would want to somehow be carrying off all of these dead bodies in the middle of a battle. <.<

I realize it prolly couldn't hop into the meeting going on now, but it could be worked in on some other level.
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  #47 (permalink)  
Old 07-11-2008
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GarnetteDemetri GarnetteDemetri is offline
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Good story telling has nothing to do with the character being a plain mortal. It has everything to do with the story teller. In the case of roleplay - it means you use your head in extremely creative ways to get yourself out of otherwise impossible situations thrown at you by other players to keep your character alive or not and keep the plot rolling along. It does not matter if you play a god, a mortal human, an elf, an alien, a clown - weather the character is extremely complex or extremely easy to read it is the story's adventures, parallel events created by other characters and their own history and events that truly make the story good or bad. In my opinion.

Now with regards to this story:
Point 1
Astrolanoid is definitely omnipotent to a degree. He was after all kept by the devil god for 300 years to train him. That bit of information right there already opens the door for players to develop characters if they so desire with supernatural, otherworldly powers.

Point 2
Bilaporak is a god - The Devil God - as we are told by the GM so this again opens yet another door to the story letting us know that there are Gods and obviously more than one god in this realm. Also, that the god took Astrolanoid and trained him for 300 years tells you that there is godly interaction between gods and inhabitants under their power in this realm. This gives a roleplayer the creative license so to speak to have ideas of their own about godly interventions in their own character's play, attributes, powers, etc. as it is a playing feature in this particular storyline.

Point 3
There is mention of the main city of play called Semular residing within "The Human Kingdom". That tells you that there is the possibility of other kingdoms maybe referred to as "Demon Kingdom" "Elven Kingdom" etc. Not saying that that is how it is, but there is no elaboration so far, and I assume the GM leaves it open enough to let you use your imagination. Here is another angle of play that has been opened for roleplayers. You can play a variety of race options be you a mage, a wizard an elf etc., have history from a separate kingdom, city, god, etc., and the powers that go with the name description.

Now, those three points in mind, I joined this story-line and created a character that would fit within those paramaters. Dori can get her ass kicked but it would take an incredibly powerful being to do so and as this realm allows for those beings to exist such as Astrolanoid, gods, and the like, the term "omnipotent" is not characteristic for her.

If you have chosen to play a mortal - a human, or a creature with limited physical/magical abilities - do so creatively and intelligently - knowing the realm you are playing your character in and understanding the possiblities for total damage, annhilation and/or destruction of your character are verily possible here considering the other more powerful characters in existence. Now I'm not saying a mere mortal/human could not harm these omnipotent-like characters because we all know the story of David and Goliath. Brains over brawns. That applies extremely so to roleplaying and if you dont' think things through when putting out a post, you are bound to get your ass kicked. If that happens, think things through then and come up with a reasonable counter/recovery post.

I hope this clears up the whole omnipotent issue that seems to be bugging you.
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  #48 (permalink)  
Old 07-11-2008
ragnaroktog ragnaroktog is offline
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well, it wasn't really bugging me, just a point I brought up. Not everyone IS a skilled roleplayer and tend to play beyond their means when it comes to giving us poor lowly mortals a chance to interact on a godly plane. After all, there is the story of david and goliath, but it's an infamous story for the insurmountable odds he faced, not to mention that he had the help of a God to do it. A mortal attempting to take down a god is likely to be swatted away as an annoying pest. It's a bit difficult to combat something that can point at you and say "die".


Beyond that, GOOD roleplayers have the ability to play powerful creatures in a manner that allows for less powerful creatures to overcome them in some way.

another thing that good roleplayers can take advantage of, but rarely do, is the advantages and abilities of a group. Sure, noone could match Astrolanoid's skill in subterfuge and murder, but say the illusionist made him blind for a second or the lich put him to sleep while someone stabs him from behind? being trained in war doesn't give him immunity to magic, but it's still possible that he, or anyone else, can be manipulated by two people working jointly.


So yes, I agree, all aspects still come down to the storytelling. However, to put it in terms of D&D, a level one rogue isn't taking out a level 12 mage, regardless of circumstance. At least not without help.




Something that has been bugging me though. Why is whether always spelled weather? I noticed this in several posts by several people. Is it an autocorrect feature or are people simply unaware of the second word?

Last edited by ragnaroktog : 07-11-2008 at 03:55 PM.
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  #49 (permalink)  
Old 07-11-2008
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Gavaroc Fevinor Gavaroc Fevinor is offline
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If I did it it's because I've been in a horrible rush in three of my posts thusfar; if someone else did it you'll have to ask them weather or not it was conscious.

...

Yes, that was intentional.
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  #50 (permalink)  
Old 07-11-2008
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Quote:
Originally Posted by ragnaroktog View Post
So yes, I agree, all aspects still come down to the storytelling. However, to put it in terms of D&D, a level one rogue isn't taking out a level 12 mage, regardless of circumstance. At least not without help.
Oh, it can be done, believe me. The correct items, stats and feats placed correctly and that level 12 mage and his 60-ish hp are going down. Him being a rogue he's got a sneak attack of 1d6 and if he's using a poisoned shortsword the mage'll have to make a fortitude save, as usual, mages have AWFUL fort saves, so if he's using a constitution poison on the shortsword he can lower the mage's HP further, resulting in an even easier kill.(Then again, that's my own encounters with the bloody bastards). I mean, if the mage has placed his skill points incorrectly and only has like... 4 in concentration, he's pretty screwed.

*Cough* Erm.. yeah.
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Last edited by Asbestos : 07-11-2008 at 11:24 PM.
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