Play-by-Post Forum Roleplaying Games

Roleplayer Guild - Forum Roleplaying Games

Go Back   Roleplayer Guild - Forum Roleplaying Games > In Character Roleplaying > Casual Roleplay > Casual OOC
Register Members List Search Today's Posts Mark Forums Read

Reply
 
LinkBack Thread Tools Display Modes
  #1 (permalink)  
Old 10-07-2008
Kronos Kronos is offline
Senior Member
 
Join Date: Jul 2008
Posts: 259
Default Diplomacy: Rise of Nations

To insult someone we call him "bestial." For deliberate cruelty and nature, "human" might be the greater insult.
-Issac Asimov

A man's country represents many things. His home, his land, his providing government. The Earth has emerged from two decades of a glorious expansion. Hundreds of hundreds of small nation-states have sprung into existence on once controlled lands, and with their expansions, once powerful empires have only grown stronger. Across the expanse of the oceans, political olive branches have been extended. Emerging from the glorious decade of expansion, nations have consolidated their alliances with one another. Lines have been drawn, nations have been forged. This is the story of these glorious nations.

Inspired by Nation State Roleplays on other sites, I've decided to create another one here. War or Peace, Death or Life, Stability or Revolution, this is all up to you. Everything in your nation is under your control; You control the fate of millions. And all in all, it will be for nothing; But will it be fun? Hell yes!

But honestly, I was never good at writing introductions to these things. So take a look at my nation profile for the gist of things, and feel free to ask me anything.

<><><><><><><><><><><><><><><><><><><><><><><><><> <><><><><><>

Notes ::

The Tech Level is Post-Modern, but not entirely futuristic. Think something like 2050.

And the map! Must remember to look at it! Yes, Yes, I know it's from Ace Combat. But it works. It workz!

Really, that's it.

<><><><><><><><><><><><><><><><><><><><><><><><><> <><><><><><>

Nation Profiles :: (Post them here, and I will add them to the list)

Nation Details ::

Nation Name:

Government Type:

Location and Controlled Landmass:

Races in Nation:

Nation Population:

Language(s) Spoken:

National Color:

National Pride:

Important Locations:

Military Deployment ::

Military Divisions:

Military Population:

Super Weapons :: You may posses up to three superweapons.

<><><><><><><><><><><><><><><><><><><><><><><><><> <><><><><><>
__________________

Last edited by Kronos : 10-10-2008 at 04:24 PM.
Reply With Quote
  #2 (permalink)  
Old 10-07-2008
Kronos Kronos is offline
Senior Member
 
Join Date: Jul 2008
Posts: 259
Default

<><><><><><><><><><><><><><><><><><><><><><><><><> <><><><><><><><><><>

Nation Name: The People's Republic of Acirema

Government Type: Liberal Socialist

Location and Controlled Landmass: Acirema and its surrounding islands.

National Flag:



National Motto: "From each according to his ability, to each according to his need"

National Anthem:

Arise, you prisoners of starvation!
Arise, you wretched of the earth!
For justice thunders condemnation:
A better world's in birth!
No more tradition's chains shall bind us,
Arise you slaves, no more in thrall!
The earth shall rise on new foundations:
We have been nought, we shall be all!
'Tis the final conflict,
Let each stand in his place.
The international soviet
Shall be the human race
'Tis the final conflict,
Let each stand in his place.
The international working class
Shall be the human race

We want no condescending saviors
To rule us from their judgment hall,
We workers ask not for their favors
Let us consult for all:
To make the thief disgorge his booty
To free the spirit from its cell,
We must ourselves decide our duty,
We must decide, and do it well.
'Tis the final conflict,
Let each stand in his place.
The international soviet
Shall be the human race
'Tis the final conflict,
Let each stand in his place.
The international working class
Shall be the human race

Races in Nation: Human

Nation Population: 439.545.954 Humans

Language(s) Spoken: Esperanto, Greek, Latin

National Color: Navy Blue

National Pride: The Rich Culture and History of Acirema

Important Locations:

St. Vincent: The Capital City of Aciremia, housing over 20 Million People. Complete with a waterfront and flourishing downtown, it really is a sight to behold. Towering spires adorn the skyline, alongside with terraced greens, giving the city an all-together non-claustrophobic feel.

St. Vesuvius: The Second largest city in Aciremia, St. Vesuvius is an ancient city, dating back to the old Namorian Empire that once controlled Usea. In contrast to St. Vincent, the city is cramped and old, but rife with history in it's restored brickwork and facades. But looks are only skin-deep, and the city has a flourishing nightlife and a very advanced "Core", running modern technology through old buildings for an unique fusion of past and future.

Port Marcello: The Main Naval base of the FSA, this city is almost entirely military, but still carries the Spacious Post-Modern design of St. Vincent, with military facilities housed in Carbon-Nanocell based Geodesic Domes and other marvelous architectural and defensive feats.

Port Alexander: The Import/Export center of the nation, Port Alexander is where the many 100s of tons of freight that enter and leave the FSA each day pass through. It's mostly warehouses and Post-Modern apartments complexes, with a massive underground facility that once served as a bomb shelter, but now serves as a High-Tech Nanotechnology lab and Commercial Facility.

Archimedes Research Facility: Classified

Tiberius Aerospace Complex: The main Aerospace complex of Acirema, and one of the largest in world. Famous for launching the Inter-Stellar Mapping Probe, an unmanned Orion Drive based probe that was sent out twenty years ago to map the extra-solar areas of the Solar System.

Arrows of Apollo Strategic Nuclear Command: Built into a mountain in the center of Acirema, the AOASNC is in charge of the the strategic Bombers and ICBMs of the FSA, and also making sure that those same weapons never reach Aciremian soil when used by another power.

Helios Energy Research Center: Where most of the "Energy Research" happens, the HERC is half-legit, and half weapons testing facility. Both the IS-1 Fusion Reactor, which was quickly adopted as a main power source in Acirema, and the Orion Drive came out of this Research Center

Military Divisions:

ALF: Acireman Land Forces
Manpower: 8.280.000
Readiness: DEFCON FIVER

ANF: Aciremian Naval Forces
Manpower: 4.300.000
Readiness: DEFCON FIVER

AAF: Aciremian Air Forces
Manpower: 3.800.000
Readiness: DEFCON FIVER

ANI: Aciremian Naval Infantry
Manpower: 4.800.000
Readiness: DEFCON FIVER

AAI: Aciremian Aerial Infantry
Manpower: 700.000
Readiness: DEFCON FIVER

ASF: Aciremian Space Forces
Manpower: 270.000
Readiness: DEFCON THREE

ASNF: Aciremian Strategic Nuclear Forces
Manpower: 850.000
Readiness: DEFCON THREE

Military Population: 23.000.000

Super Weapons:

"Ketosis" ABM system
Aciremian Land Forces

Combining the ABM systems of several nations, with ant-bomber defenses as well as convention Anti-Air Grids and Anti-ICBM missiles, the "Ketosis" is almost an offensive system in it self. Along with these conventional systems, a mass Drone-Based EMP system can be used against missile barrage, disabling guidence and Aircraft Circutry, but at the cost of most coastal installations and a large portion of ANF. There is also a fledgling Phased-Gamma Burst system that has yet to see massed use for missile defense.


3x "Argos" Carriers
Aciremian Naval Forces
They said it wouldn't work, that submarine carriers were infeasible, but guess what, they built them, and they built them well. The latests in the Aciremian Carrier Fleet, the "Argos" class carriers are massive ships capable of full aquatic submersion for up to three weeks without resurfacing. And like conventional aircraft carriers, these ships have a considerable Fighter Complement.

8x '7 Meter' MAD-MACs
Aciremian Air Forces
Built more like Silos that conventional MAC cannons, the MAD-MAC system, as it was humorously named, uses Electro-Magnetic Energy to launch projectiles up to eight meters in length, with a variety of Pseudo-Sabot Rounds used for smaller munitions such as 800mm Nuclear Shells, and the powerful 120mm "Rods from Hell", a ground Sabot used to fire carefully arced Kinetic Munitions into High-Earth orbit

<><><><><><><><><><><><><><><><><><><><><><><><><> <><><><><><><><><><>

Due to text constraints on this post, I will be linking to all other accepted profiles:

Dreadlord - The Federation of Faeun
Omega - The Unified Empire of Daishiemia
Deja Vu - The Commonwealth of Gwarmos
Evil pigeon - The Allied states of New Sumeria - Left the Game
Adapt - The Democratic Republic of Orkav
summersgod - The Soviet States of the United Byzadorians - Left the Game
__________________

Last edited by Kronos : 10-15-2008 at 05:25 PM.
Reply With Quote
  #3 (permalink)  
Old 10-09-2008
Kronos Kronos is offline
Senior Member
 
Join Date: Jul 2008
Posts: 259
Default

What, no one wants to join?!?
__________________
Reply With Quote
  #4 (permalink)  
Old 10-09-2008
Evil_pigeon's Avatar
Evil_pigeon Evil_pigeon is online now
Liverpool fan
 
Join Date: Oct 2008
Posts: 86
Default

honestly... looks very complex and I don't really understand what the hell I'm supposed to be doing

I might join if you explain it better
__________________
Whoever said nothing was impossible never tried slamming a revolving door

Engine of War OOC, A TES rp
Reply With Quote
  #5 (permalink)  
Old 10-09-2008
Omega's Avatar
Omega Omega is offline
The End
 
Join Date: Aug 2008
Posts: 1,260
Default

I will join, just give me some time to make my nation.
__________________

Might is nothing without the knowledge to use it.
Reply With Quote
  #6 (permalink)  
Old 10-09-2008
Deja Vu's Avatar
Deja Vu Deja Vu is online now
The glitch in the system
 
Join Date: Aug 2008
Location: Taaaaaaaaaaaaaaaaampa!!!!
Posts: 738
Default

I'm in, just in the process of making a nation.

But I am curious, are we allowed to name what we control? like "The lands of so and so...." or are they already named?
__________________
Reply With Quote
  #7 (permalink)  
Old 10-09-2008
Adapt's Avatar
Adapt Adapt is offline
Sanguine
 
Join Date: Aug 2008
Location: California
Posts: 757
Default

Will make nation, give me a moment.
__________________
RPs:
Warhammer 40,000: The Inquisition Sci-Fi Rp. Go for it.
Reply With Quote
  #8 (permalink)  
Old 10-09-2008
Kronos Kronos is offline
Senior Member
 
Join Date: Jul 2008
Posts: 259
Default

Second times the charm...

Yes, you can name lands under your control!

Quote:
honestly... looks very complex and I don't really understand what the hell I'm supposed to be doing

I might join if you explain it better
Basically, you'll be controlling a nation in a post modern-setting. You pick somewhere for it be, and then create a military and government for it! It's like a forum-based version of Hearts of Iron 2.

Edit :: You can just post nation profiles in this thread, if you want.
__________________
Reply With Quote
  #9 (permalink)  
Old 10-09-2008
Omega's Avatar
Omega Omega is offline
The End
 
Join Date: Aug 2008
Posts: 1,260
Default

I call dibs on red for my countries color.
__________________

Might is nothing without the knowledge to use it.
Reply With Quote
  #10 (permalink)  
Old 10-09-2008
Dreadlord's Avatar
Dreadlord Dreadlord is offline
The Dreaded
 
Join Date: Jun 2008
Location: A House
Posts: 4,487
Default

Gray is mine; I'm in. Give me a few though.
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -6. The time now is 04:20 PM.

Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.0.0
Copyright © 2007 RoleplayerGuild.com - Forum Roleplaying Games

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17