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Old 08-20-2008
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TheDarkone TheDarkone is offline
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Join Date: Mar 2008
Location: South Carolina
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Default Fable Roleplay OOC.

This roleplay is for any level of player.


Heroes Guild. You've spent a good deal of your life here. You left your home when you were just a child, Voluntary or not. It's called Heroes Guild, but it is your choice if you want to save the land Albion, or bring it down. The only thing that really matter is if you stay loyal to the Guild, and complete the tasks your given. Your here so you can learn the skills, the Sword, the Bow, and Will (magic).

You will get your Quests and tasks from a man, simply called the Guild Master. You refer to him honourably, and do not go against his wishes. There is another superior named Maze. He usually recruits new heroes and it is not actually required to be nice to him, but if you aren't, you may end up with your face in the dirt.

Welcome to the guild.

There is a simple character sheet, just to know minor details.

Name:
Age:
Graduated yet?:
Hair colour:
Eye colour:
Favorite skill: (Will, Achery, Melee)
Your history: (short, most where recruited to the guild as a child.)


You are either a teen nearing your graduation, and training in your skills, or an adult who just graduated from the guild. This roleplay will have a skill point based system. You can get skill points from killing enemies. (listed below) You will start with 250 skill points. You can use these to level up a skill. Some skills be leveled up more than others.

This will be done D&D style, I control the enemies and when they appear, all random events and what you might find. I do not play as a character, but i am the game master, it's only fair.

The skills will be listed in the following post, and after that the buyable weapons will be listed. I will keep up with your stats, items, and such in last post, i will update it every time you buy a weapon or learn a skill. The enemies will also be listed. I really hope there intrest, i spent forever on this.


Rules:
1. Basic forum rules
2. Don't go against what i post.
3. If you die, you lose the experience you gained in the previous battle before your death.
4. Have fun.
__________________
"Oh what I would do to have
The kind of strength it takes to stand before a giant
With just a sling and a stone
Surrounded by the sound of a thousand warriors
Shaking in their armor
Wishing they'd have had the strength to stand..."

Last edited by TheDarkone : 08-21-2008 at 07:26 PM.
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Old 08-20-2008
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TheDarkone TheDarkone is offline
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Here is a list of all the skills available. The list may grow later on, but this will do for now.



WILL SKILLS::

Lightning: Shock 1 person with a weak electrical beam that renders them immobile untill you stop. Costs 15 wp (will power) per post.
Free.

Lightning2: Shock up to 3 people with a electrical beam that renders them immobile untill you stop. Costs 15 wp per post.
Costs 250 skill points.

Lightning3: Shock up to 5 people with a strong electrical beam that renders them useless untill you stop. Cost 15 wp per post.
Costs 750 skill points.

Summon: Summon a ghostly allie of a low powered enemy that you have killed to fight for you. Cost 35 wp to summon. Lasts 3 posts.
Costs 100 skill points.

Summon2: Summon a ghostly allie of a low powered enemy that you have
killed to fight for you. Costs 35 wp to summon. Lasts 6 posts.
Costs 200 skill points.

Summon3: Summon a ghostly allie of an enemy that you have killed to fight for you. Costs 35 wp to summon. Lasts 10 posts.
Costs 700 skill points.

Turncoat: Turn an enemy into allie to fight for you.
Costs 200 skill points. Costs 40 wp to use. Lasts 3 posts.

Turncoat2: Turn an enemy into allie to fight for you
Costs 500 skill points. Costs 40 wp to use Lasts 6 posts.

Turncoat3: Turn an enemy into an allie to fight for you.
Costs 750 skill points. Costs 40 wp to use. Lasts 10 posts.

Drain life: Drain some life from an enemy. (you must be slightly evil to purchase this spell.)
Costs 100 skill points. Costs 10wp to use. Drains 15 health.

Drain life2: Drain some health from an enemy. (you must be evil to buy this.)
Costs 350 skill points Costs 20wp to use. Drains 30 health.

Drain life3: Drain some health from an enemy. (you must be evil to buy this.)
Costs 750 skill points Costs 35wp to use. Drains 50 health.

Drain life4: Drain some health from an enemy. (you must be completly evil to purchase this.)
Costs 100 skill points Costs 60wp to use. Drains 75 health

Fire ball: Charge a small fireball in your hand and use it to cause damage.
Costs 200 skill points.

Fire ball2: Charge a fireball in your hand and use it to cause damage.
Costs 400 skill points. Costs 30wp to use.

Fire ball3: Chargge a large fireball in your and use it to cause damage.
Costs 650 skill points. Costs 30wp to use.

Slow time: Slow down time for a short while.
Costs 350 skill points Costs 35wp to use. Slows for 3 posts.

Slow time2: Slow down time for a while .
Costs 650 skill points. Costs 35wp to use. Slows for 5 posts.

Slow time3: Slow down time for a long while.
Costs 1000 skill points. Costs 35wp to use. Slows for 10 posts.

Ghost sword: Summon 1 ghostly sword to fight with you.
Costs 250 skill points. Costs 10wp per post.

Ghost swords2: Summon 3 ghostly swords to fight with you
Costs 600 skill points. Costs 15wp per post.

Ghost swords3: Summon several ghostly swords to fight with you.
Costs 850 skill points. Costs 20wp per post.

Assassin's rush: Rush inhumanley fast several feet to a enemy or away from one.
Costs 200 skill points. Costs 10wp to use.

Assassin's Rush2: Rush super-human speed to an enemy or away from one.
Cost's 500 skill points. Costs 15wp to use.

Assassin's Rush3: Practicaly teleport towards an enemy or away from one.
Costs 750 skill points. Costs 20wp to use

Force push: Push an normal sized enemy away from you .
Costs 150 skill points. Costs 10 wp to use.

Force push2: Push 2 normal sized enemies away from you.
Costs 300 skill points. costs 10 wp to use.

Force push3: Push all normal sized enemies away from you.
Costs 500 skill points. Costs 10wp to use.

Physical sheild: A light blue aura decreases damage done to you.
Costs 200 skill points. Costs 20wp to use. Lasts 2 posts

Physical sheild2: A shining blue aura decreases damage done to you to a greater extent.
Costs 500 skill points. Costs 20wp to use. Lasts 4 posts

Battle charge: Run into an enemy in flames, knocking them down.
Costs 250 skill points. Costs 25wp to use.

Battle charge2: Run into an enemy covered in flames , knock everyone around down.
Costs 500 skill points. Costs 25wp to use.

Multi arrow: Shoot 2 arrows at an enemy.
Costs 100 skill points. Costs 10wp to use.

Multi arrow2: Shoot up to 4 arrows at an enemy.
Costs 500 skill points. Costs 20wp to use.

Beserk: Your body becomes huge with a fiery red aura you become stronger, but your inteligence goes down, meaning you only grunt. People wil also find you repulsive while in this form.
500 skill points.

Beserk2: Your body becomes even bigger, with a fiery red aura you become stronger, but your inteligence goes down, meaning you only grunt. People will also find you repulsive while in this form.

Heal life: Heal 20 life. You must be in the good alignment to purchase this spell.
Costs 300 skill points. Costs 20wp to use

Heal life2: Heal 40 life. You must be in the good alignment to purchase this spell.
Costs 700 skillpoints. Costs 35wp to use.

Heal life3: Heal 75 life. You must be in the good alignment to purchase this spell.
Costs 1000 skill points Costs 60wp to use.

Heal life4: Heal 100 life. You must be completly good to purchase this spell.
Costs 1500 skillpoints. Costs 95wp to use.

Enflame: Bursts of flame errupt from around you, causing damage to everyone around, and occasionally knocking them down.
Costs 450 skillpoints Costs 30wp to use.

Enflame2: Bursts of flame errupt from around you, causing damage to everyone around, and knocking them down half the time
Costs 750 skillpoints. Costs 35wp to use.

Enflame3: .Bursts of flame errupt from around you, causing high damage to everyone around, and knocking them down.
Costs 1000 skillpoints Costs 40wp to use.


STEALTH SKILLS::
((These skills can be learned only after you meet the theif king Jarren, which will happen at random. He may ask for an item or money, if you give it to him, he will take you into a short tutelage, and will teach you the arts of theivary. He may also be an ally for you, for a price of course.))

Lockpicking: Costs around 750 gold to start learning this.


Beginning Lockpick: Pick a basic lock, such as a wooden one.

Lockpick: Pick a normal lock, like a door.
You will have to complete a task to continue to this level.

Advanced Lockpick: Pick most any lock, a chest, metal lock, almost evrything.


Theivary: must pay 1000gold to start learning this.


Pickpocketing: steal from somone while they're not watching you. 50% chance you will get caught.

Item theft: Steal from low security stands. Also lower percentage you will get caught to 30.
You will need to complete a task to learn this.

High item theft: Steal from any stall or trader, lowers your chance of getting caught to 10%.
You must complete a more difficult task to learn this.


Trading skills.


Guile: You must pay 100 gold to start this, the price increasing 200 gold each level and goes up to ten. At maximun level you will get more than a quarter of the total price.


Stealth: 200 gold to start learning this.


Stealth lvl1: Stick out slightly less, blend in more.
Costs 350 gold

Stealthlvl2: Even more unnoticeable, guards don't watch you as much.
Costs 750 gold

Stealthlvl3: Guards look over you, unless they know you commited a serious crime. no one looks at you like your out of the ordinary.
Costs 1000 gold



RANGE SKILLS::

Acurracy: Your aim becomes less shaky, and your shots become more fatal with each level.
lvl1- 250 skill points
lvl2- 500 skill points
lvl3- 650 skill points
lvl4- 800 skill points
lvl5-1000 skill points

Speed: You become faster with each level, you shots and melee swings become faster with each level.
lvl1-250 skill points
lvl2-400 skill points
lvl3-650 skill points
lvl4-850 skill points
lvl5-1000 skill points


PHYSICAL ABILITIES::

Health: Your health increases with each level.
lvl1-250 skill points-200 health
lvl2-500 skill points-350 health
lvl3-650 skill points-500 health
lvl4-750 skill points-600 health
lvl5-1000 skill points-750 health
lvl6-1250 skill points-850 health
lvl7-1500 skill points-1000 health
lvl8-1850 skill points-1500 health
lvl9-2000 skill points-1750 health
lvl10-2500 skill points-200 health

Toughness: Increases your natural defense
lvl1-350 skill points -10 damage
lvl2-500 skill points -15 damage
lvl3-650 skill points -20 damage
lvl4-750 skill points -25 damage
lvl5-1000skill points -30 damage

Strength: Increases the amount of damage done mainly by your melee weapon, but also affects the strength of your bow.
lvl1-250 skill points
lvl2-400 skill points
lvl3-650 skill points
lvl4-800 skill points
lvl5-950 skill points
lvl6-1000 skill points
lvl7-1350 skill points
lvl8-1500 skill points
lvl9-1750 skill points
lvl10-2000 skill points

Will Power: Every level you gain, your maximum will level increases.
lvl1-250 skill points-150 will
lvl2-500 skill points-250 will
lvl3-650 skill points-400 will
lvl4-750 skill points-500 will
lvl5-1000 skill points-600 will
lvl6-1250 skill points-750 will
lvl7-1500 skill points-900 will
lvl8-1850 skill points-1000 will
lvl9-2000 skill points-1250 will
lvl10-2500 skill points-1500 will

That is all of them. It took forever to write, but i wanted it to be easier for you guys. I made up the thing about the theif master, but i thought it was a cool addition.
__________________
"Oh what I would do to have
The kind of strength it takes to stand before a giant
With just a sling and a stone
Surrounded by the sound of a thousand warriors
Shaking in their armor
Wishing they'd have had the strength to stand..."

Last edited by TheDarkone : 09-08-2008 at 06:46 PM.
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Old 08-20-2008
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TheDarkone TheDarkone is offline
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Join Date: Mar 2008
Location: South Carolina
Posts: 1,807
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List of weapons available in stores within the rp, and how much they cost, and how much damage they add on.

Iron Weapons:

Weapon name: Iron Axe
Type: Melee, Axes
Damage: 30
Cost: 125gp
Location:
One/TwoHanded: One

Weapon name: Iron Mace
Type: Melee, Maces
Damage: 30
Cost: 113gp
Location:
One/TwoHanded: One

Weapon name: Iron Pickhammer
Type: Melee, Pickhammers
Damage: 30
Cost: 100gp
Location:
One/TwoHanded: One

Weapon name: Iron Longsword
Type: Melee, Swords
Damage: 30
Cost: 150g
Location:
One/TwoHanded: One

Weapon name: Iron Cleaver
Type: Melee, Cleavers
Damage: 30
Cost: 138g
Location:
One/TwoHanded: One

Weapon name: Iron Katana
Type: Melee, Katanas
Damage: 32
Cost: 163g
Location:
One/TwoHanded: One

Weapon name: Iron Greataxe
Type: Melee, Axes
Damage: 40
Cost: 200g
Location:
One/TwoHanded: Two

Weapon name: Iron Greatmace
Type: Melee, Maces
Damage: 42
Cost: 213g
Location:
One/TwoHanded: Two

Weapon name: Iron Greathammer
Type: Melee, Hammers
Damage: 45
Cost: 225g
Location:
One/TwoHanded: Two

Weapon name: Iron Greatsword
Type: Melee, Swords
Damage: 48-
Cost: 238g
Location:
One/TwoHanded: Two




Steel Weapons


Weapon name: Steel Pickhammer
Type: Melee, Pickhammers
Damage: 32
Cost: 300g
Location:
One/TwoHanded: One

Weapon name: Steel Mace
Type: Melee, Maces
Damage: 34
Cost: 338g
Location:
One/TwoHanded: One

Weapon name: Steel Axe
Type: Melee, Axes
Damage: 38
Cost: 375g
Location:
One/TwoHanded: One

Weapon name: Steel Cleaver
Type: Melee, Cleavers
Damage: 41
Cost: 413g
Location:
One/TwoHanded: One

Weapon name: Steel Katana
Type: Melee, Katanas
Damage: 42
Cost: 488g
Location:
One/TwoHanded: One

Weapon name: Steel Longsword
Type: Melee, Longswords
Damage: 45
Cost: 450g
Location:
One/TwoHanded: One

Weapon name: Steel Greathammer
Type: Melee, Hammers
Damage: 54
Cost: 675g
Location:
One/TwoHanded: Two

Weapon name: Steel Greatmace
Type: Melee, Maces
Damage: 64
Cost: 638g
Location:
One/TwoHanded: Two

Weapon name: Steel Greatsword
Type: Melee, Swords
Damage: 71
Cost: 713
Location:
One/TwoHanded: Two

Weapon name: Steel Greataxe
Type: Melee, Axes
Damage: 80
Cost: 600g
Location:
One/TwoHanded: Two




Obsidian Weapons




Weapon name: Obsidian Pickhammer
Type: Melee, Pickhammers
Damage: 60
Cost: 1,560g
Location:
One/TwoHanded: One

Weapon name: Obsidian Mace
Type: Melee, Maces
Damage: 68
Cost: 1,755g
Location:
One/TwoHanded: One

Weapon name: Obsidian Axe
Type: Melee, Axes
Damage: 75
Cost: 1,950g
Location:
One/TwoHanded: One

Weapon name: Obsidian Cleaver
Type: Melee, Cleavers
Damage: 82
Cost: 2,145g
Location:
One/TwoHanded: One

Weapon name: Obsidian Longsword
Type: Melee, Longswords
Damage: 90
Cost: 2,340g
Location:
One/TwoHanded: One


Weapon name: Obsidian Katana
Type: Melee, Katanas
Damage: 98
Cost: 2,535g
Location:
One/TwoHanded: One

Weapon name: Obsidian Greataxe
Type: Melee, Axes
Damage: 120
Cost: 3,120g
Location:
One/TwoHanded: Two

Weapon name: Obsidian Greatmace
Type: Melee, Maces
Damage: 128
Cost: 3,315g
Location:
One/TwoHanded: Two

Weapon name: Obsidian Greathammer
Type: Melee, Hammers
Damage: 135
Cost: 3,510g
Location:
One/TwoHanded: Two

Weapon name: Obsidian Greatsword
Type: Melee, Swords
Damage: 142
Cost: 3,705g
Location:
One/TwoHanded: Two






Master Weapons



Weapon name: Master Pickhammer
Type: Melee, Pickhammers
Damage: 90
Cost: 13,950g
Location:
One/TwoHanded: One

Weapon name: Master Mace
Type: Melee, Maces
Damage: 101
Cost: 15,694g
Location:
One/TwoHanded: One

Weapon name: Master Axe
Type: Melee, Axes
Damage: 112
Cost: 17,438g
Location:
One/TwoHanded: One

Weapon name: Master Cleavers
Type: Melee, Cleavers
Damage: 124
Cost: 19,181g
Location:
One/TwoHanded: One

Weapon name: Master Longsword
Type: Melee, Longswords
Damage: 135
Cost: 20,925g
Location:
One/TwoHanded: One

Weapon name: Master Katana
Type: Melee, Katanas
Damage: 161
Cost: 22,669g
Location:
One/TwoHanded: One

Weapon name: Master Greataxe
Type: Melee, Axes
Damage: 180
Cost: 27,900g
Location:
One/TwoHanded: Two

Weapon name: Master Greatmace
Type: Melee, Maces
Damage: 191
Cost: 29,644g
One/TwoHanded: Two

Weapon name: Master Greathammer
Type: Melee, Hammers
Damage: 202
Cost: 31,388g
Location:
One/TwoHanded: Two

Weapon name: Master Greatsword
Type: Melee, Swords
Damage: 214
Cost: 33,131g
Location:
One/TwoHanded: Two

BOWS

Weapon name:Yew Longbow
Type: Archery
Damage: 60
Cost: 150g
One/ TwoHanded: Two (all bows are, so i won't add this for the rest of them.

Weapon Name:Oak Longbow
Type: Archery
Damage: 90
Cost: 450g

Weapon Name: Ebony Longbow
Type: Archery
Damage: 130
Cost: 1820g

Weapon Name: Master Longbow Valued at 23,040
Type: Archery
Damage: 180
Cost: 23,040

Weapon Name: Skorm's Longbow
Type: Archery
Damage: 285
Cost: Cannot be bought, can be sold for 54,720g

CROSSBOWS

Weapon Name: Yew Crossbow
Type: Archery
Damage: 80
Cost: 200g

Weapon Name: Oak Crossbow
Type: Archery
Damage: 110
Cost: 550

Weapon Name: Ebony Crossbow
Type: Archery
Damage: 150
Costs: 2,100

Weapon Name: Master Crossbow
Type: Archery
Damage: 150
Costs: 25,600

Weapon Name: Arken's Crossbow
Type: Archery
Damage: 250
Cost: 50,160
__________________
"Oh what I would do to have
The kind of strength it takes to stand before a giant
With just a sling and a stone
Surrounded by the sound of a thousand warriors
Shaking in their armor
Wishing they'd have had the strength to stand..."

Last edited by TheDarkone : 08-24-2008 at 11:48 PM.
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Old 08-20-2008
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TheDarkone TheDarkone is offline
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Location: South Carolina
Posts: 1,807
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Here is the current list of enemies. (Note: this may grow)

INSECTS-

Stag beetle:
10 health
1 experience
10 attack damage

Blue wasp:
20 health
10 skill points.
20 attack damage

Red Wasp:
50 health
25 skill points
20 attack damage

Beetle:
40 health
25 skill points
30 attack damage

Black scorpion:
100 health
40 skill points
70 attack damage

Stag beetle Queen:
200 health
30 skill points
20 attack damage

VILLAGERS-

Male Villager:
120 health
40 skill points
80 attack damage

Female Villager:
150 health
40 skill points
50 attack damage

Insane villager:
180 health
50 skill points
90 attack damage

BANDITS-

Basic melee bandit:
200 health
40 skill points
30-45 attack damage

Basic archer bandit:
150 health
25 skill points
30 attack damage

Basic bandit fire archer:
200 health
75 skill points
80 attack damage

Basic bandit Leuitennant
400 health
150 skill points
50 attack damage

Twinblade's bandit (melee):
700 health
200 skill points
75-90 attack damage

Twinblade's archer bandit:
300 health
100 skill points
100 attack damage

Twinblade's fire acher bandit:
350 health
150 skill points
150 attack poiints

Twinblade's liutennant bandit:
1000 health
200 skill points
100 attack damage

SAMURAI'S-

Novice samurai:
350 health
150 skill points
65 attack damage

Samurai:
500 health
200 skill points.
90 attack damage

Master Samurai:
1000 health
200 skill points
100 attack damage

BALVERINE'S

Weak Balverine:
250 health
100 skill points
20 attack damage

Balverine:
500 health
150 skill points
50 attack damage

White Balverine:
3000 health
650 skill points

HOBBE'S

Hobbe Grunt:
600 health
175 skill points
60-70 attack damage

Hobbe Lieutennant:
900 health
225 skill points
90 attack damage

Hobbe spellcaster:
300 health
175 skill points
150 attack damage

Small hobbe grunt:
120 health
90 skill points
30 attack damage

Small Hobbe spellcaster:
100 health
90 skill points
75 attack damage


UNDEAD-

Undead Soilder:
400 health
100 skill points
80 attack damage

Undead Lieutennant :
1000 health
200 skill points
100-120 attack damage

Undead general:
2000 health
250 skill points
160-180 attack damage

NYMPHS-

Wood Nymph:
250 health
50 skill points
50 attack damage

Lake Nymph:
300 health
75 skill points
75 attack damage

Succubus Nymph:
400 health
100 skill points
100 attack damage

TROLLS-

Earth troll:
2000 health
500 skill points
100 attack 1 damage
200 attack 2 damage

Rock troll:
5000 health
850 skill points
150 attack 1 damage
400 attack 2 damage

Lava troll: (don't worry, i won't make this oone pop up too much. )
7500 health
1000 skill points
200 attack 1 damage
500 attack 2 damage

MINION'S-

Minion Dreadwing:
2000 health
400 skill points
100 attack damage

Minion Wardog:
1800 health
375 skill points
120 attack damage

SCREAMER'S

Screamer:
400 health
200 skill points
Drains 100 life.

BOSSES-

Wasp Queen:
400 health
100 skill points
30 attack damage

Whisper:
1500 health
350 skill points
120 attack damage

Twin-Blade: (Note There are several "twin-blades" But it is many people under one name.)
3000 health
700 skill points
120 attack damage.

((i won't reveal the other's quite yet, please post here if you have any suggestions.))
__________________
"Oh what I would do to have
The kind of strength it takes to stand before a giant
With just a sling and a stone
Surrounded by the sound of a thousand warriors
Shaking in their armor
Wishing they'd have had the strength to stand..."
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Old 08-20-2008
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TheDarkone TheDarkone is offline
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Location: South Carolina
Posts: 1,807
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You can find the map here:
Wolfie's Den - Games - Fable Maps
Here's some descriptions for most of the area's.

The Arena: A large gladiatorial coliseum where Albion's best fighters and Heroes gather to battle to the death against hordes of hungry monsters, captured bandits, and occasionally each other. Spectator seating is open to the public, and the bloody combat is a popular entertainment venue for many of Albion's citizens. It is said that the very souls of long dead champions haunt the place of their last and greatest glory.

Bargate Prison: An imposing island fortress located far to the north. Bargate is where Albion keeps its long-term prisoners. It is only accessible via a strictly monitored ferrying system, but it is however penetrable by use of the Old Kingdom path through the Lychfield Graveyard. It is independent from Bowerstone and the guards run the prison with absolute power.

Barrow Fields: Outside the hamlet of Oakvale, green pastures and colorful flowers populate this peaceful meadow. Traders have been known to set up campsites in this area.

Barnum: A quite large city possibly in the Northern Wastes that has so far only been in one screenshot ,But boasts a magician called Magical Murdo.

Bowerstone: The largest city in Albion, Bowerstone is situated on the eastern landmass, north of the Heroes' Guild. It is most likely the safest town in Albion, being surrounded by a large city wall, protected by a large force of guards, and banning weapons and magic of any kind. The town is ruled over by Mayor Elvira Grey, who killed her sister in order to become first in line to the position of mayor. Lady Grey's will is nearly absolute; she has the power to impose the death penalty against individuals simply for insulting her, and publicly hires bandits to attack her less cooperative citizens. The town is divided up into a northern section, which is the more prosperous of the two, and a southern slum where citizens cannot enter the northern section without permission of a resident of the north.

Chapel of Skorm: The place of worship in the forest of Darkwood on the eastern landmass for the followers of the malevolent deity Skorm. The area around the Chapel is perpetually shrouded under a blood-red sky, regardless of the weather or even the time of day. Followers of Skorm lure victims to the chapel to be offered as human sacrifices to Skorm in exchange for such gifts as eternal youth and Skorm's bow.

Darkwood: A dark, twisted swamp forest where sunlight is unable to penetrate, Darkwood is feared by many of Albions inhabitants, and populated by some of Albion's nastier creatures, including Hobbes and the horrific Balverines. Darkwood is also a main trading route between cities. Along the gloomy trail are dank marshes, an ancient cullis gate to Hook Coast, the Chapel of Skorm and a welcoming trader's camp.

Gibbet Woods: This small wooded area lies north of Bowerstone and south of Bargate Prison. It once had residents living in the few houses and the windmill but since the spontaneous appearances of undead and minions it is believed that they were all killed. It also homes the infamous "headman's hill" where many criminals of Albion await their death at the gallows, and one of the four mysterious Focus Sites.

Greatwood: The temperate forest that surrounds the area south of Bowerstone, Greatwood is probably the least inhospitable of Albion's wild areas, but it is still nonetheless populated by hostile giant insects as well as the sight of frequent bandit ambushes.

Greatwood plays host to the renowned Orchard Farm, Fisher Creek, the Pretty Rose Cottage, and the infamous Hobbe Caves.

Grey House: The ancestral home of the Grey family, abandoned after the current Lady Grey's ascension to the mayorship of Bowerstone. The manor has since become haunted, overgrown, and is covered in a perpetual overcast.

Heroes' Guild: The headquarters of the Heroes' Guild is located on the eastern landmass, south of Bowerstone. The grounds are made up of a large castle, a building for housing the servants, gardens, training ranges, a private forest, and a stream passing through the grounds. The site itself is an Old Kingdom fortress, possibly the site of Archon's Castle.

The outside of the Guild boasts a robust gatehouse, a title vendor, the Boasting Platform and, in Fable: The Lost Chapters, the Primal Demon Door in which Sages of the Old Kingdom were imprisoned to guard the Fire Heart.

Hook Coast: A seaside town founded by monks of the Old Kingdom. It is covered in snow for much of the year, and perpetually shrouded in fog. Hook Coast is a mysterious town, with strange people and an old lighthouse that is the topic of many legends.

The lighthouse itself (or rather the altar located at the top) is a relic of the Old Kingdom, used to call forth the Ship of the Drowned. The Ship can be used to navigate any sea, provided a map, but with dangerous mental consequences to its passengers; many go mad on the treacherously long voyages. The Lighthouse altar is activated through the use of the Fire Heart, a relic located in the Primal Demon Door.

Knothole Glade: Situated in the middle of Witchwood on the western landmass of Albion, Knothole Glade is often under attack by various enemies. It was founded by woodcutters, and the Celtic-influenced architecture represents this.

Lychfield Graveyard: The largest gravesite in Albion, it is used by nearly all the towns on the mainland save for Oakvale which built its own in the wake of the bandit attack. It is rumoured (with good founding) to be haunted by the spirits of the deceased and roamed by fear-inspiring Undead creatures. It is also the resting place of Nostro, the founder of the guild.

Oakvale: A small port town located on the southern end of the eastern landmass. The town was the sight of the bloodiest bandit raid in the history of Albion, with much of the village burning down and most of the citizens being slaughtered. Those that survived rebuilt the town , and it is once again a prosperous port. Unfortunately, by the time you reach it in Fable II, Oakvale has been reduced to a flooded ruin in a coastal marsh filled with plenty of undead and other nasty creatures. Weather you can return Oakvale to its former Glory in Fable II has yet to be seen.

Old Kingdom Passages: Ever since Nostro the Gatekeeper has been killed, these passageways have been blocked to all. If opened, the trail of a dead forest beckons forth to the old graveyard circle, where the spirits of the dead are unable to rest. The doorway there heads down into passageways that lead to Bargate Prison. The path emerges on one of the small archipelagos around Bargate prison but most of it is underground.

Temple of Avo: A small temple set up south of Knothole Glade, which collects tithes for the deity Avo. The monks at the temple are in possession of some of the most powerful artifacts from the Old Kingdom. Nearby the Temple rests the sword of Huw, a giant who lodged his powerful weapon deep into a stone.

Twinblade's Camp: A large mass of tents on a defensible hill, it is the home of the Bandit King, Twinblade. It is filled with dangerous bandits, deadly assassins and more than one shocking plot twist. The Camp itself consists of an outer gate, defensible pathway, secondary gate, two separate camps for the lesser and elite bandits, and Twinblade's Tent itself, filled with the spoils of clandestine triumphs.

Witchwood: A thick, mist-filled forest on an island off the coast of Albion's main landmass. Witchwood is infested with Balverines, as well as the occasional bandit group.

Archon's Folly: An altar/volcano in which the player has a showdown with Jack of Blade's dragon form. It lies beyond the Bronze Gate, and the magma that surrounds the ruined altar might explain why the Gate is boiling hot despite being located in the Northern Wastes.

Archon's Shrine: Located in the Northern Wastes just outside of Snowspire, the Shrine is a complicated mystical mechanism that can only be activated by fueling it with the souls of 3 great Heroes; the soul of the champion, the soul of the heroine, and the "oldest soul". The Shrine controls the ancient Bronze Gate, which leads to Archon's Folly, a ruined palace of the Old Kingdom arrogantly built inside an active volcano. Albion lore holds that when the Bronze Gate opens, it will bring about the End of the World.

The Necropolis: A veritable city of the dead, a horror story frozen by both time and the ices of the North. Legend has it that a greedy man sold the secrets of the city's defense to an enemy force for wealth beyond imagination. He received his wealth, but only shortly after did a tide of darkness cut down all the citizens, himself included. Its denizens are said to not even be aware of their death, forever drifting between the very alive dangers that fill the city.

Northern Wastes: A land mass to the northwestern tip of Albion, subsequently forgotten by the people of its time. It is believed to be a complete frigid wasteland, even though some parts still inhabit life-forms. Access to the Northern Wastes (although it was believed to be called by a different name in its day) came to a sudden halt after the days of the Old Kingdom, ships never appeared in the harbor at The Lost Bay and probably any ship that tried to find its way got lost at sea. Other areas of the Northern Wastes are just barren tundra home to many vicious predators of ice.

Snowspire: Snowspire is an ancient town located deep in the Northern Wastes on the eastern landmass. The oracle of Albion is located there.

(yes from wikipedia. )
__________________
"Oh what I would do to have
The kind of strength it takes to stand before a giant
With just a sling and a stone
Surrounded by the sound of a thousand warriors
Shaking in their armor
Wishing they'd have had the strength to stand..."

Last edited by TheDarkone : 08-20-2008 at 09:44 PM.
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Old 08-20-2008
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TheDarkone TheDarkone is offline
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Join Date: Mar 2008
Location: South Carolina
Posts: 1,807
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This post shows all players stats.

Name: Amon Kerdan
Age: 19
Favorite skill: Archery
Money: 250g
Weapons: Iron Longsword, Yew Longbow.
Skills: 1st Lightning Skill
Skill points: 350
Health: 150
Will power: 100

Name: Arvai (Erikar)
Age: 20
Favorite skill: Melee
Money: 250g
Weapons: Iron Longsword, Yew Longbow.
Skills: 1st Lightning Skill
Skill points: 250
Health: 150
Will power: 100

Name: Torran Solidor
Age: 40
Favorite skill: melee
Money: 250g
Weapons: Iron Longsword, Yew Longbow.
Skills: 1st Lightning Skill, strength1
Skill points: 0
Health: 150
Will power: 100

Name: Leila
Age: 15
Favorite skill: Will
Money: 250g
Weapons: Iron Longsword, Yew Longbow.
Skills: 1st Lightning Skill, multi arrow1
Skill points: 150
Health: 150
Will power: 100

Name: Revar Toko
Age: 17
Favorite skill: Archery
Money: 250g
Weapons: Iron Longsword, Yew Longbow.
Skills: 1st Lightning Skill
Skill points: 250
Health: 150
Will power: 100

Name: Agelos
Age: 15
Favorite skill: Archery
Money: 250
Weapons: Iron Longsword, Yew Longbow.
Skills: 1st Lightning Skill
Skill points: 250
Health: 150
Will power: 100


the list will grow as more people join.
__________________
"Oh what I would do to have
The kind of strength it takes to stand before a giant
With just a sling and a stone
Surrounded by the sound of a thousand warriors
Shaking in their armor
Wishing they'd have had the strength to stand..."

Last edited by TheDarkone : 09-08-2008 at 06:51 PM.
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Old 08-21-2008
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Omega Omega is online now
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Join Date: Aug 2008
Posts: 1,260
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Name: Amon Kerdan
Age: 19
Graduated yet?: Yes
Hair colour: Black
Eye colour: Brown
Favorite skill: archery
Your history: Amon for the most part had a rather normal childhood. The only major difference that he had was how adventurous he was. When most kids his age were afraid to venture beyond the edge of the village he would head deep into the woods near his town. He would hear about some of the terrible things that were lurking in the woods, but if anything this motivated him more to wanderer farther and farther away.

Then one day he ventured much farther from his village than he ever had before. Eventually he go to the point were he had no idea were he was anymore or even how to get back. He wandered around for several days trying to find his way back home but never did. After a few days a man appeared in the woods near him. This man offered him a new life full of adventure and amazing new experiences everyday.

Naturally, Amon jumped at this chance. It was with Amon's simple acceptance of the man's offer that a new chapter in his life began. He started learning and training at the Hero's Guild. Everyday did become one full of new and interesting experiences. He quickly learned how to fight with sword, magic, and bow. Early on in his training he showed a particular skill for archery and for using a sword in quick strikes and counters. His dexterity and swiftness in almost all areas helped to separate him from most of the others who were his age putting him in a small group with only a handful of other potential heroes. As time went on his skills only improved and more and more potential heroes were left behind out of his age group. He has recently now graduated and done a few jobs for the guild but has yet to gain much renown.
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Old 08-21-2008
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TheDarkone TheDarkone is offline
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Join Date: Mar 2008
Location: South Carolina
Posts: 1,807
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Accepted. There is no limit to the length of your posts in the actual roleplay, and omega, I will put your skills up in a second.
__________________
"Oh what I would do to have
The kind of strength it takes to stand before a giant
With just a sling and a stone
Surrounded by the sound of a thousand warriors
Shaking in their armor
Wishing they'd have had the strength to stand..."
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Old 08-23-2008
Exedilian Exedilian is offline
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Join Date: Aug 2008
Location: In your pants
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Is it ok if i add nickname? tell me if it's not and i'll change it.

Name: Arvai ((pronounced Arr-VIE)) Erikar
Nickname: Erik
Age: 20
Graduated yet?: Yes
Hair colour: Dirty blonde
Eye colour: blue
Favorite skill: Melee
Your history: Arvai Erikar was a normal child. He played with other children, he fought with other children, and unfortunately, also had to listen to adults.
One day, a new boy arrived in town, and tought Arvai to sword fight with sticks. At first, the new boy, Penner, always won, but Arvai loved it anyway. He was simply fascinated by swords and axes.

For many hours a day, he would look at the weapons in the local blacksmith shop. The rest of the day was spent fighting with Penner. Arvai soon practiced so much and fought so much with Penner that, after about a year of fighting, he one day beat Penner in a fight. Penner said it was " A lucky hit." For a while, Arvai believed him. But soon Arvai started winning more and more, frustrating Penner more and more. One day, after Penner and Arvai were fighting, a guildsman going to town for supplies saw them fight. He recognized good form and precision from Arvai's strokes and slashes. After the fight, as Penner was walking away angrily, The Guildsman came up to Arvai.

This was when his life became all that he wanted it to be. The Guildsman asked the boy if he had heard of the Guild of Heroes. Arvai said he had heard of them, and thought that they were amazing. The Guildsman thought this to be funny, and asked him if he would like to see it. Arvai thought this was the greatest moment of his life and accepted without hesitation. After he had seen the Guild grounds, the man asked for him to demonstrate his skill with a stick ((not the most amazing weapon)) in front of the Guildmaster. The boy agreed and soon he was fighting a junior guild member. He lost, because his skill wasn't as good as someone who had been training for at least three years, but the Guildmaster saw his form and stance. He thought it could use improvement, but was adequate. He invited him to join the guild. He was ten years old.

Soon, Arvai sent a letter to his parents telling his parents that he had joined the Guild and that he would miss them for many years. That was the last contact he had with them ever. In a short time he began basic training, at the age of eleven. He then graduated after he completed training, and preferred and still does prefer melee weapons.
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Old 08-23-2008
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007shadow2 007shadow2 is offline
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Location: resident nowhere
Posts: 966
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Holy amazing!!! Didn't even know it was here until you posted in on topic. Besides it has only been 2 days give it time.

Name: Toran Solidor
Age: 40
Graduated yet?: ya
Hair colour: grey
Eye colour: grey-blue
Favorite skill: melee
Your history: Toran grew up in the Hero's guild it was his life. He knew of nothing else. Legend has it that he was left for dead when he was born. But with all his strength and will he was able to crawl his way to the nearest house. The legend has been exaggerated so much that some even say he fought off a hundred wolves with his bare hands before reaching safety. Some say he is a prince lost long ago others say mark him a god. He waves these off with modesty but never outright denies any of them. In his day he had much skill and was renowned across the land but today he struggles to remember it all.
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By any other word would smell as sweet. -Juliet Act II Scene 2, Romero and Juliet By William Shakesphere
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