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Here is a list of all the skills available. The list may grow later on, but this will do for now.
WILL SKILLS:: Lightning: Shock 1 person with a weak electrical beam that renders them immobile untill you stop. Costs 15 wp (will power) per post. Free. Lightning2: Shock up to 3 people with a electrical beam that renders them immobile untill you stop. Costs 15 wp per post. Costs 250 skill points. Lightning3: Shock up to 5 people with a strong electrical beam that renders them useless untill you stop. Cost 15 wp per post. Costs 750 skill points. Summon: Summon a ghostly allie of a low powered enemy that you have killed to fight for you. Cost 35 wp to summon. Lasts 3 posts. Costs 100 skill points. Summon2: Summon a ghostly allie of a low powered enemy that you have killed to fight for you. Costs 35 wp to summon. Lasts 6 posts. Costs 200 skill points. Summon3: Summon a ghostly allie of an enemy that you have killed to fight for you. Costs 35 wp to summon. Lasts 10 posts. Costs 700 skill points. Turncoat: Turn an enemy into allie to fight for you. Costs 200 skill points. Costs 40 wp to use. Lasts 3 posts. Turncoat2: Turn an enemy into allie to fight for you Costs 500 skill points. Costs 40 wp to use Lasts 6 posts. Turncoat3: Turn an enemy into an allie to fight for you. Costs 750 skill points. Costs 40 wp to use. Lasts 10 posts. Drain life: Drain some life from an enemy. (you must be slightly evil to purchase this spell.) Costs 100 skill points. Costs 10wp to use. Drains 15 health. Drain life2: Drain some health from an enemy. (you must be evil to buy this.) Costs 350 skill points Costs 20wp to use. Drains 30 health. Drain life3: Drain some health from an enemy. (you must be evil to buy this.) Costs 750 skill points Costs 35wp to use. Drains 50 health. Drain life4: Drain some health from an enemy. (you must be completly evil to purchase this.) Costs 100 skill points Costs 60wp to use. Drains 75 health Fire ball: Charge a small fireball in your hand and use it to cause damage. Costs 200 skill points. Fire ball2: Charge a fireball in your hand and use it to cause damage. Costs 400 skill points. Costs 30wp to use. Fire ball3: Chargge a large fireball in your and use it to cause damage. Costs 650 skill points. Costs 30wp to use. Slow time: Slow down time for a short while. Costs 350 skill points Costs 35wp to use. Slows for 3 posts. Slow time2: Slow down time for a while . Costs 650 skill points. Costs 35wp to use. Slows for 5 posts. Slow time3: Slow down time for a long while. Costs 1000 skill points. Costs 35wp to use. Slows for 10 posts. Ghost sword: Summon 1 ghostly sword to fight with you. Costs 250 skill points. Costs 10wp per post. Ghost swords2: Summon 3 ghostly swords to fight with you Costs 600 skill points. Costs 15wp per post. Ghost swords3: Summon several ghostly swords to fight with you. Costs 850 skill points. Costs 20wp per post. Assassin's rush: Rush inhumanley fast several feet to a enemy or away from one. Costs 200 skill points. Costs 10wp to use. Assassin's Rush2: Rush super-human speed to an enemy or away from one. Cost's 500 skill points. Costs 15wp to use. Assassin's Rush3: Practicaly teleport towards an enemy or away from one. Costs 750 skill points. Costs 20wp to use Force push: Push an normal sized enemy away from you . Costs 150 skill points. Costs 10 wp to use. Force push2: Push 2 normal sized enemies away from you. Costs 300 skill points. costs 10 wp to use. Force push3: Push all normal sized enemies away from you. Costs 500 skill points. Costs 10wp to use. Physical sheild: A light blue aura decreases damage done to you. Costs 200 skill points. Costs 20wp to use. Lasts 2 posts Physical sheild2: A shining blue aura decreases damage done to you to a greater extent. Costs 500 skill points. Costs 20wp to use. Lasts 4 posts Battle charge: Run into an enemy in flames, knocking them down. Costs 250 skill points. Costs 25wp to use. Battle charge2: Run into an enemy covered in flames , knock everyone around down. Costs 500 skill points. Costs 25wp to use. Multi arrow: Shoot 2 arrows at an enemy. Costs 100 skill points. Costs 10wp to use. Multi arrow2: Shoot up to 4 arrows at an enemy. Costs 500 skill points. Costs 20wp to use. Beserk: Your body becomes huge with a fiery red aura you become stronger, but your inteligence goes down, meaning you only grunt. People wil also find you repulsive while in this form. 500 skill points. Beserk2: Your body becomes even bigger, with a fiery red aura you become stronger, but your inteligence goes down, meaning you only grunt. People will also find you repulsive while in this form. Heal life: Heal 20 life. You must be in the good alignment to purchase this spell. Costs 300 skill points. Costs 20wp to use Heal life2: Heal 40 life. You must be in the good alignment to purchase this spell. Costs 700 skillpoints. Costs 35wp to use. Heal life3: Heal 75 life. You must be in the good alignment to purchase this spell. Costs 1000 skill points Costs 60wp to use. Heal life4: Heal 100 life. You must be completly good to purchase this spell. Costs 1500 skillpoints. Costs 95wp to use. Enflame: Bursts of flame errupt from around you, causing damage to everyone around, and occasionally knocking them down. Costs 450 skillpoints Costs 30wp to use. Enflame2: Bursts of flame errupt from around you, causing damage to everyone around, and knocking them down half the time Costs 750 skillpoints. Costs 35wp to use. Enflame3: .Bursts of flame errupt from around you, causing high damage to everyone around, and knocking them down. Costs 1000 skillpoints Costs 40wp to use. STEALTH SKILLS:: ((These skills can be learned only after you meet the theif king Jarren, which will happen at random. He may ask for an item or money, if you give it to him, he will take you into a short tutelage, and will teach you the arts of theivary. He may also be an ally for you, for a price of course.)) Lockpicking: Costs around 750 gold to start learning this. Beginning Lockpick: Pick a basic lock, such as a wooden one. Lockpick: Pick a normal lock, like a door. You will have to complete a task to continue to this level. Advanced Lockpick: Pick most any lock, a chest, metal lock, almost evrything. Theivary: must pay 1000gold to start learning this. Pickpocketing: steal from somone while they're not watching you. 50% chance you will get caught. Item theft: Steal from low security stands. Also lower percentage you will get caught to 30. You will need to complete a task to learn this. High item theft: Steal from any stall or trader, lowers your chance of getting caught to 10%. You must complete a more difficult task to learn this. Trading skills. Guile: You must pay 100 gold to start this, the price increasing 200 gold each level and goes up to ten. At maximun level you will get more than a quarter of the total price. Stealth: 200 gold to start learning this. Stealth lvl1: Stick out slightly less, blend in more. Costs 350 gold Stealthlvl2: Even more unnoticeable, guards don't watch you as much. Costs 750 gold Stealthlvl3: Guards look over you, unless they know you commited a serious crime. no one looks at you like your out of the ordinary. Costs 1000 gold RANGE SKILLS:: Acurracy: Your aim becomes less shaky, and your shots become more fatal with each level. lvl1- 250 skill points lvl2- 500 skill points lvl3- 650 skill points lvl4- 800 skill points lvl5-1000 skill points Speed: You become faster with each level, you shots and melee swings become faster with each level. lvl1-250 skill points lvl2-400 skill points lvl3-650 skill points lvl4-850 skill points lvl5-1000 skill points PHYSICAL ABILITIES:: Health: Your health increases with each level. lvl1-250 skill points-200 health lvl2-500 skill points-350 health lvl3-650 skill points-500 health lvl4-750 skill points-600 health lvl5-1000 skill points-750 health lvl6-1250 skill points-850 health lvl7-1500 skill points-1000 health lvl8-1850 skill points-1500 health lvl9-2000 skill points-1750 health lvl10-2500 skill points-200 health Toughness: Increases your natural defense lvl1-350 skill points -10 damage lvl2-500 skill points -15 damage lvl3-650 skill points -20 damage lvl4-750 skill points -25 damage lvl5-1000skill points -30 damage Strength: Increases the amount of damage done mainly by your melee weapon, but also affects the strength of your bow. lvl1-250 skill points lvl2-400 skill points lvl3-650 skill points lvl4-800 skill points lvl5-950 skill points lvl6-1000 skill points lvl7-1350 skill points lvl8-1500 skill points lvl9-1750 skill points lvl10-2000 skill points Will Power: Every level you gain, your maximum will level increases. lvl1-250 skill points-150 will lvl2-500 skill points-250 will lvl3-650 skill points-400 will lvl4-750 skill points-500 will lvl5-1000 skill points-600 will lvl6-1250 skill points-750 will lvl7-1500 skill points-900 will lvl8-1850 skill points-1000 will lvl9-2000 skill points-1250 will lvl10-2500 skill points-1500 will That is all of them. It took forever to write, but i wanted it to be easier for you guys. I made up the thing about the theif master, but i thought it was a cool addition.
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"Oh what I would do to have The kind of strength it takes to stand before a giant With just a sling and a stone Surrounded by the sound of a thousand warriors Shaking in their armor Wishing they'd have had the strength to stand..." Last edited by TheDarkone : 09-08-2008 at 06:46 PM. |
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List of weapons available in stores within the rp, and how much they cost, and how much damage they add on.
Iron Weapons: Weapon name: Iron Axe Type: Melee, Axes Damage: 30 Cost: 125gp Location: One/TwoHanded: One Weapon name: Iron Mace Type: Melee, Maces Damage: 30 Cost: 113gp Location: One/TwoHanded: One Weapon name: Iron Pickhammer Type: Melee, Pickhammers Damage: 30 Cost: 100gp Location: One/TwoHanded: One Weapon name: Iron Longsword Type: Melee, Swords Damage: 30 Cost: 150g Location: One/TwoHanded: One Weapon name: Iron Cleaver Type: Melee, Cleavers Damage: 30 Cost: 138g Location: One/TwoHanded: One Weapon name: Iron Katana Type: Melee, Katanas Damage: 32 Cost: 163g Location: One/TwoHanded: One Weapon name: Iron Greataxe Type: Melee, Axes Damage: 40 Cost: 200g Location: One/TwoHanded: Two Weapon name: Iron Greatmace Type: Melee, Maces Damage: 42 Cost: 213g Location: One/TwoHanded: Two Weapon name: Iron Greathammer Type: Melee, Hammers Damage: 45 Cost: 225g Location: One/TwoHanded: Two Weapon name: Iron Greatsword Type: Melee, Swords Damage: 48- Cost: 238g Location: One/TwoHanded: Two Steel Weapons Weapon name: Steel Pickhammer Type: Melee, Pickhammers Damage: 32 Cost: 300g Location: One/TwoHanded: One Weapon name: Steel Mace Type: Melee, Maces Damage: 34 Cost: 338g Location: One/TwoHanded: One Weapon name: Steel Axe Type: Melee, Axes Damage: 38 Cost: 375g Location: One/TwoHanded: One Weapon name: Steel Cleaver Type: Melee, Cleavers Damage: 41 Cost: 413g Location: One/TwoHanded: One Weapon name: Steel Katana Type: Melee, Katanas Damage: 42 Cost: 488g Location: One/TwoHanded: One Weapon name: Steel Longsword Type: Melee, Longswords Damage: 45 Cost: 450g Location: One/TwoHanded: One Weapon name: Steel Greathammer Type: Melee, Hammers Damage: 54 Cost: 675g Location: One/TwoHanded: Two Weapon name: Steel Greatmace Type: Melee, Maces Damage: 64 Cost: 638g Location: One/TwoHanded: Two Weapon name: Steel Greatsword Type: Melee, Swords Damage: 71 Cost: 713 Location: One/TwoHanded: Two Weapon name: Steel Greataxe Type: Melee, Axes Damage: 80 Cost: 600g Location: One/TwoHanded: Two Obsidian Weapons Weapon name: Obsidian Pickhammer Type: Melee, Pickhammers Damage: 60 Cost: 1,560g Location: One/TwoHanded: One Weapon name: Obsidian Mace Type: Melee, Maces Damage: 68 Cost: 1,755g Location: One/TwoHanded: One Weapon name: Obsidian Axe Type: Melee, Axes Damage: 75 Cost: 1,950g Location: One/TwoHanded: One Weapon name: Obsidian Cleaver Type: Melee, Cleavers Damage: 82 Cost: 2,145g Location: One/TwoHanded: One Weapon name: Obsidian Longsword Type: Melee, Longswords Damage: 90 Cost: 2,340g Location: One/TwoHanded: One Weapon name: Obsidian Katana Type: Melee, Katanas Damage: 98 Cost: 2,535g Location: One/TwoHanded: One Weapon name: Obsidian Greataxe Type: Melee, Axes Damage: 120 Cost: 3,120g Location: One/TwoHanded: Two Weapon name: Obsidian Greatmace Type: Melee, Maces Damage: 128 Cost: 3,315g Location: One/TwoHanded: Two Weapon name: Obsidian Greathammer Type: Melee, Hammers Damage: 135 Cost: 3,510g Location: One/TwoHanded: Two Weapon name: Obsidian Greatsword Type: Melee, Swords Damage: 142 Cost: 3,705g Location: One/TwoHanded: Two Master Weapons Weapon name: Master Pickhammer Type: Melee, Pickhammers Damage: 90 Cost: 13,950g Location: One/TwoHanded: One Weapon name: Master Mace Type: Melee, Maces Damage: 101 Cost: 15,694g Location: One/TwoHanded: One Weapon name: Master Axe Type: Melee, Axes Damage: 112 Cost: 17,438g Location: One/TwoHanded: One Weapon name: Master Cleavers Type: Melee, Cleavers Damage: 124 Cost: 19,181g Location: One/TwoHanded: One Weapon name: Master Longsword Type: Melee, Longswords Damage: 135 Cost: 20,925g Location: One/TwoHanded: One Weapon name: Master Katana Type: Melee, Katanas Damage: 161 Cost: 22,669g Location: One/TwoHanded: One Weapon name: Master Greataxe Type: Melee, Axes Damage: 180 Cost: 27,900g Location: One/TwoHanded: Two Weapon name: Master Greatmace Type: Melee, Maces Damage: 191 Cost: 29,644g One/TwoHanded: Two Weapon name: Master Greathammer Type: Melee, Hammers Damage: 202 Cost: 31,388g Location: One/TwoHanded: Two Weapon name: Master Greatsword Type: Melee, Swords Damage: 214 Cost: 33,131g Location: One/TwoHanded: Two BOWS Weapon name:Yew Longbow Type: Archery Damage: 60 Cost: 150g One/ TwoHanded: Two (all bows are, so i won't add this for the rest of them. Weapon Name:Oak Longbow Type: Archery Damage: 90 Cost: 450g Weapon Name: Ebony Longbow Type: Archery Damage: 130 Cost: 1820g Weapon Name: Master Longbow Valued at 23,040 Type: Archery Damage: 180 Cost: 23,040 Weapon Name: Skorm's Longbow Type: Archery Damage: 285 Cost: Cannot be bought, can be sold for 54,720g CROSSBOWS Weapon Name: Yew Crossbow Type: Archery Damage: 80 Cost: 200g Weapon Name: Oak Crossbow Type: Archery Damage: 110 Cost: 550 Weapon Name: Ebony Crossbow Type: Archery Damage: 150 Costs: 2,100 Weapon Name: Master Crossbow Type: Archery Damage: 150 Costs: 25,600 Weapon Name: Arken's Crossbow Type: Archery Damage: 250 Cost: 50,160
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"Oh what I would do to have The kind of strength it takes to stand before a giant With just a sling and a stone Surrounded by the sound of a thousand warriors Shaking in their armor Wishing they'd have had the strength to stand..." Last edited by TheDarkone : 08-24-2008 at 11:48 PM. |
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Here is the current list of enemies. (Note: this may grow)
INSECTS- Stag beetle: 10 health 1 experience 10 attack damage Blue wasp: 20 health 10 skill points. 20 attack damage Red Wasp: 50 health 25 skill points 20 attack damage Beetle: 40 health 25 skill points 30 attack damage Black scorpion: 100 health 40 skill points 70 attack damage Stag beetle Queen: 200 health 30 skill points 20 attack damage VILLAGERS- Male Villager: 120 health 40 skill points 80 attack damage Female Villager: 150 health 40 skill points 50 attack damage Insane villager: 180 health 50 skill points 90 attack damage BANDITS- Basic melee bandit: 200 health 40 skill points 30-45 attack damage Basic archer bandit: 150 health 25 skill points 30 attack damage Basic bandit fire archer: 200 health 75 skill points 80 attack damage Basic bandit Leuitennant 400 health 150 skill points 50 attack damage Twinblade's bandit (melee): 700 health 200 skill points 75-90 attack damage Twinblade's archer bandit: 300 health 100 skill points 100 attack damage Twinblade's fire acher bandit: 350 health 150 skill points 150 attack poiints Twinblade's liutennant bandit: 1000 health 200 skill points 100 attack damage SAMURAI'S- Novice samurai: 350 health 150 skill points 65 attack damage Samurai: 500 health 200 skill points. 90 attack damage Master Samurai: 1000 health 200 skill points 100 attack damage BALVERINE'S Weak Balverine: 250 health 100 skill points 20 attack damage Balverine: 500 health 150 skill points 50 attack damage White Balverine: 3000 health 650 skill points HOBBE'S Hobbe Grunt: 600 health 175 skill points 60-70 attack damage Hobbe Lieutennant: 900 health 225 skill points 90 attack damage Hobbe spellcaster: 300 health 175 skill points 150 attack damage Small hobbe grunt: 120 health 90 skill points 30 attack damage Small Hobbe spellcaster: 100 health 90 skill points 75 attack damage UNDEAD- Undead Soilder: 400 health 100 skill points 80 attack damage Undead Lieutennant : 1000 health 200 skill points 100-120 attack damage Undead general: 2000 health 250 skill points 160-180 attack damage NYMPHS- Wood Nymph: 250 health 50 skill points 50 attack damage Lake Nymph: 300 health 75 skill points 75 attack damage Succubus Nymph: 400 health 100 skill points 100 attack damage TROLLS- Earth troll: 2000 health 500 skill points 100 attack 1 damage 200 attack 2 damage Rock troll: 5000 health 850 skill points 150 attack 1 damage 400 attack 2 damage Lava troll: (don't worry, i won't make this oone pop up too much. ) 7500 health 1000 skill points 200 attack 1 damage 500 attack 2 damage MINION'S- Minion Dreadwing: 2000 health 400 skill points 100 attack damage Minion Wardog: 1800 health 375 skill points 120 attack damage SCREAMER'S Screamer: 400 health 200 skill points Drains 100 life. BOSSES- Wasp Queen: 400 health 100 skill points 30 attack damage Whisper: 1500 health 350 skill points 120 attack damage Twin-Blade: (Note There are several "twin-blades" But it is many people under one name.) 3000 health 700 skill points 120 attack damage. ((i won't reveal the other's quite yet, please post here if you have any suggestions.))
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"Oh what I would do to have The kind of strength it takes to stand before a giant With just a sling and a stone Surrounded by the sound of a thousand warriors Shaking in their armor Wishing they'd have had the strength to stand..." |
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You can find the map here:
Wolfie's Den - Games - Fable Maps Here's some descriptions for most of the area's. The Arena: A large gladiatorial coliseum where Albion's best fighters and Heroes gather to battle to the death against hordes of hungry monsters, captured bandits, and occasionally each other. Spectator seating is open to the public, and the bloody combat is a popular entertainment venue for many of Albion's citizens. It is said that the very souls of long dead champions haunt the place of their last and greatest glory. Bargate Prison: An imposing island fortress located far to the north. Bargate is where Albion keeps its long-term prisoners. It is only accessible via a strictly monitored ferrying system, but it is however penetrable by use of the Old Kingdom path through the Lychfield Graveyard. It is independent from Bowerstone and the guards run the prison with absolute power. Barrow Fields: Outside the hamlet of Oakvale, green pastures and colorful flowers populate this peaceful meadow. Traders have been known to set up campsites in this area. Barnum: A quite large city possibly in the Northern Wastes that has so far only been in one screenshot ,But boasts a magician called Magical Murdo. Bowerstone: The largest city in Albion, Bowerstone is situated on the eastern landmass, north of the Heroes' Guild. It is most likely the safest town in Albion, being surrounded by a large city wall, protected by a large force of guards, and banning weapons and magic of any kind. The town is ruled over by Mayor Elvira Grey, who killed her sister in order to become first in line to the position of mayor. Lady Grey's will is nearly absolute; she has the power to impose the death penalty against individuals simply for insulting her, and publicly hires bandits to attack her less cooperative citizens. The town is divided up into a northern section, which is the more prosperous of the two, and a southern slum where citizens cannot enter the northern section without permission of a resident of the north. Chapel of Skorm: The place of worship in the forest of Darkwood on the eastern landmass for the followers of the malevolent deity Skorm. The area around the Chapel is perpetually shrouded under a blood-red sky, regardless of the weather or even the time of day. Followers of Skorm lure victims to the chapel to be offered as human sacrifices to Skorm in exchange for such gifts as eternal youth and Skorm's bow. Darkwood: A dark, twisted swamp forest where sunlight is unable to penetrate, Darkwood is feared by many of Albions inhabitants, and populated by some of Albion's nastier creatures, including Hobbes and the horrific Balverines. Darkwood is also a main trading route between cities. Along the gloomy trail are dank marshes, an ancient cullis gate to Hook Coast, the Chapel of Skorm and a welcoming trader's camp. Gibbet Woods: This small wooded area lies north of Bowerstone and south of Bargate Prison. It once had residents living in the few houses and the windmill but since the spontaneous appearances of undead and minions it is believed that they were all killed. It also homes the infamous "headman's hill" where many criminals of Albion await their death at the gallows, and one of the four mysterious Focus Sites. Greatwood: The temperate forest that surrounds the area south of Bowerstone, Greatwood is probably the least inhospitable of Albion's wild areas, but it is still nonetheless populated by hostile giant insects as well as the sight of frequent bandit ambushes. Greatwood plays host to the renowned Orchard Farm, Fisher Creek, the Pretty Rose Cottage, and the infamous Hobbe Caves. Grey House: The ancestral home of the Grey family, abandoned after the current Lady Grey's ascension to the mayorship of Bowerstone. The manor has since become haunted, overgrown, and is covered in a perpetual overcast. Heroes' Guild: The headquarters of the Heroes' Guild is located on the eastern landmass, south of Bowerstone. The grounds are made up of a large castle, a building for housing the servants, gardens, training ranges, a private forest, and a stream passing through the grounds. The site itself is an Old Kingdom fortress, possibly the site of Archon's Castle. The outside of the Guild boasts a robust gatehouse, a title vendor, the Boasting Platform and, in Fable: The Lost Chapters, the Primal Demon Door in which Sages of the Old Kingdom were imprisoned to guard the Fire Heart. Hook Coast: A seaside town founded by monks of the Old Kingdom. It is covered in snow for much of the year, and perpetually shrouded in fog. Hook Coast is a mysterious town, with strange people and an old lighthouse that is the topic of many legends. The lighthouse itself (or rather the altar located at the top) is a relic of the Old Kingdom, used to call forth the Ship of the Drowned. The Ship can be used to navigate any sea, provided a map, but with dangerous mental consequences to its passengers; many go mad on the treacherously long voyages. The Lighthouse altar is activated through the use of the Fire Heart, a relic located in the Primal Demon Door. Knothole Glade: Situated in the middle of Witchwood on the western landmass of Albion, Knothole Glade is often under attack by various enemies. It was founded by woodcutters, and the Celtic-influenced architecture represents this. Lychfield Graveyard: The largest gravesite in Albion, it is used by nearly all the towns on the mainland save for Oakvale which built its own in the wake of the bandit attack. It is rumoured (with good founding) to be haunted by the spirits of the deceased and roamed by fear-inspiring Undead creatures. It is also the resting place of Nostro, the founder of the guild. Oakvale: A small port town located on the southern end of the eastern landmass. The town was the sight of the bloodiest bandit raid in the history of Albion, with much of the village burning down and most of the citizens being slaughtered. Those that survived rebuilt the town , and it is once again a prosperous port. Unfortunately, by the time you reach it in Fable II, Oakvale has been reduced to a flooded ruin in a coastal marsh filled with plenty of undead and other nasty creatures. Weather you can return Oakvale to its former Glory in Fable II has yet to be seen. Old Kingdom Passages: Ever since Nostro the Gatekeeper has been killed, these passageways have been blocked to all. If opened, the trail of a dead forest beckons forth to the old graveyard circle, where the spirits of the dead are unable to rest. The doorway there heads down into passageways that lead to Bargate Prison. The path emerges on one of the small archipelagos around Bargate prison but most of it is underground. Temple of Avo: A small temple set up south of Knothole Glade, which collects tithes for the deity Avo. The monks at the temple are in possession of some of the most powerful artifacts from the Old Kingdom. Nearby the Temple rests the sword of Huw, a giant who lodged his powerful weapon deep into a stone. Twinblade's Camp: A large mass of tents on a defensible hill, it is the home of the Bandit King, Twinblade. It is filled with dangerous bandits, deadly assassins and more than one shocking plot twist. The Camp itself consists of an outer gate, defensible pathway, secondary gate, two separate camps for the lesser and elite bandits, and Twinblade's Tent itself, filled with the spoils of clandestine triumphs. Witchwood: A thick, mist-filled forest on an island off the coast of Albion's main landmass. Witchwood is infested with Balverines, as well as the occasional bandit group. Archon's Folly: An altar/volcano in which the player has a showdown with Jack of Blade's dragon form. It lies beyond the Bronze Gate, and the magma that surrounds the ruined altar might explain why the Gate is boiling hot despite being located in the Northern Wastes. Archon's Shrine: Located in the Northern Wastes just outside of Snowspire, the Shrine is a complicated mystical mechanism that can only be activated by fueling it with the souls of 3 great Heroes; the soul of the champion, the soul of the heroine, and the "oldest soul". The Shrine controls the ancient Bronze Gate, which leads to Archon's Folly, a ruined palace of the Old Kingdom arrogantly built inside an active volcano. Albion lore holds that when the Bronze Gate opens, it will bring about the End of the World. The Necropolis: A veritable city of the dead, a horror story frozen by both time and the ices of the North. Legend has it that a greedy man sold the secrets of the city's defense to an enemy force for wealth beyond imagination. He received his wealth, but only shortly after did a tide of darkness cut down all the citizens, himself included. Its denizens are said to not even be aware of their death, forever drifting between the very alive dangers that fill the city. Northern Wastes: A land mass to the northwestern tip of Albion, subsequently forgotten by the people of its time. It is believed to be a complete frigid wasteland, even though some parts still inhabit life-forms. Access to the Northern Wastes (although it was believed to be called by a different name in its day) came to a sudden halt after the days of the Old Kingdom, ships never appeared in the harbor at The Lost Bay and probably any ship that tried to find its way got lost at sea. Other areas of the Northern Wastes are just barren tundra home to many vicious predators of ice. Snowspire: Snowspire is an ancient town located deep in the Northern Wastes on the eastern landmass. The oracle of Albion is located there. (yes from wikipedia. )
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"Oh what I would do to have The kind of strength it takes to stand before a giant With just a sling and a stone Surrounded by the sound of a thousand warriors Shaking in their armor Wishing they'd have had the strength to stand..." Last edited by TheDarkone : 08-20-2008 at 09:44 PM. |
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This post shows all players stats.
Name: Amon Kerdan Age: 19 Favorite skill: Archery Money: 250g Weapons: Iron Longsword, Yew Longbow. Skills: 1st Lightning Skill Skill points: 350 Health: 150 Will power: 100 Name: Arvai (Erikar) Age: 20 Favorite skill: Melee Money: 250g Weapons: Iron Longsword, Yew Longbow. Skills: 1st Lightning Skill Skill points: 250 Health: 150 Will power: 100 Name: Torran Solidor Age: 40 Favorite skill: melee Money: 250g Weapons: Iron Longsword, Yew Longbow. Skills: 1st Lightning Skill, strength1 Skill points: 0 Health: 150 Will power: 100 Name: Leila Age: 15 Favorite skill: Will Money: 250g Weapons: Iron Longsword, Yew Longbow. Skills: 1st Lightning Skill, multi arrow1 Skill points: 150 Health: 150 Will power: 100 Name: Revar Toko Age: 17 Favorite skill: Archery Money: 250g Weapons: Iron Longsword, Yew Longbow. Skills: 1st Lightning Skill Skill points: 250 Health: 150 Will power: 100 Name: Agelos Age: 15 Favorite skill: Archery Money: 250 Weapons: Iron Longsword, Yew Longbow. Skills: 1st Lightning Skill Skill points: 250 Health: 150 Will power: 100 the list will grow as more people join.
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"Oh what I would do to have The kind of strength it takes to stand before a giant With just a sling and a stone Surrounded by the sound of a thousand warriors Shaking in their armor Wishing they'd have had the strength to stand..." Last edited by TheDarkone : 09-08-2008 at 06:51 PM. |
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Name: Amon Kerdan
Age: 19 Graduated yet?: Yes Hair colour: Black Eye colour: Brown Favorite skill: archery Your history: Amon for the most part had a rather normal childhood. The only major difference that he had was how adventurous he was. When most kids his age were afraid to venture beyond the edge of the village he would head deep into the woods near his town. He would hear about some of the terrible things that were lurking in the woods, but if anything this motivated him more to wanderer farther and farther away. Then one day he ventured much farther from his village than he ever had before. Eventually he go to the point were he had no idea were he was anymore or even how to get back. He wandered around for several days trying to find his way back home but never did. After a few days a man appeared in the woods near him. This man offered him a new life full of adventure and amazing new experiences everyday. Naturally, Amon jumped at this chance. It was with Amon's simple acceptance of the man's offer that a new chapter in his life began. He started learning and training at the Hero's Guild. Everyday did become one full of new and interesting experiences. He quickly learned how to fight with sword, magic, and bow. Early on in his training he showed a particular skill for archery and for using a sword in quick strikes and counters. His dexterity and swiftness in almost all areas helped to separate him from most of the others who were his age putting him in a small group with only a handful of other potential heroes. As time went on his skills only improved and more and more potential heroes were left behind out of his age group. He has recently now graduated and done a few jobs for the guild but has yet to gain much renown.
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![]() Might is nothing without the knowledge to use it. |
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Accepted. There is no limit to the length of your posts in the actual roleplay, and omega, I will put your skills up in a second.
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"Oh what I would do to have The kind of strength it takes to stand before a giant With just a sling and a stone Surrounded by the sound of a thousand warriors Shaking in their armor Wishing they'd have had the strength to stand..." |
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Is it ok if i add nickname? tell me if it's not and i'll change it.
Name: Arvai ((pronounced Arr-VIE)) Erikar Nickname: Erik Age: 20 Graduated yet?: Yes Hair colour: Dirty blonde Eye colour: blue Favorite skill: Melee Your history: Arvai Erikar was a normal child. He played with other children, he fought with other children, and unfortunately, also had to listen to adults. One day, a new boy arrived in town, and tought Arvai to sword fight with sticks. At first, the new boy, Penner, always won, but Arvai loved it anyway. He was simply fascinated by swords and axes. For many hours a day, he would look at the weapons in the local blacksmith shop. The rest of the day was spent fighting with Penner. Arvai soon practiced so much and fought so much with Penner that, after about a year of fighting, he one day beat Penner in a fight. Penner said it was " A lucky hit." For a while, Arvai believed him. But soon Arvai started winning more and more, frustrating Penner more and more. One day, after Penner and Arvai were fighting, a guildsman going to town for supplies saw them fight. He recognized good form and precision from Arvai's strokes and slashes. After the fight, as Penner was walking away angrily, The Guildsman came up to Arvai. This was when his life became all that he wanted it to be. The Guildsman asked the boy if he had heard of the Guild of Heroes. Arvai said he had heard of them, and thought that they were amazing. The Guildsman thought this to be funny, and asked him if he would like to see it. Arvai thought this was the greatest moment of his life and accepted without hesitation. After he had seen the Guild grounds, the man asked for him to demonstrate his skill with a stick ((not the most amazing weapon)) in front of the Guildmaster. The boy agreed and soon he was fighting a junior guild member. He lost, because his skill wasn't as good as someone who had been training for at least three years, but the Guildmaster saw his form and stance. He thought it could use improvement, but was adequate. He invited him to join the guild. He was ten years old. Soon, Arvai sent a letter to his parents telling his parents that he had joined the Guild and that he would miss them for many years. That was the last contact he had with them ever. In a short time he began basic training, at the age of eleven. He then graduated after he completed training, and preferred and still does prefer melee weapons. |
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Holy amazing!!! Didn't even know it was here until you posted in on topic. Besides it has only been 2 days give it time.
Name: Toran Solidor Age: 40 Graduated yet?: ya Hair colour: grey Eye colour: grey-blue Favorite skill: melee Your history: Toran grew up in the Hero's guild it was his life. He knew of nothing else. Legend has it that he was left for dead when he was born. But with all his strength and will he was able to crawl his way to the nearest house. The legend has been exaggerated so much that some even say he fought off a hundred wolves with his bare hands before reaching safety. Some say he is a prince lost long ago others say mark him a god. He waves these off with modesty but never outright denies any of them. In his day he had much skill and was renowned across the land but today he struggles to remember it all.
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What's in a name? That which we call a rose, By any other word would smell as sweet. -Juliet Act II Scene 2, Romero and Juliet By William Shakesphere I AM THE BLUE RANGER! |