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Which is exactly why I'm not doing it.
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I'm afraid not. My fault. I clearly did not explain what an Archetype is very well. THAT up there is a person. Archetypes are not people. People possess two interesting qualities: Actual names, and personalities. An Archetype, on the other hand, being the concentrated form of an idea, has no personality, and has a really boring, descriptive name.
Example: Sarah Latimer is a person. She likes cheese and books. The Mother is an Archetype. She is indiscriminately caring towards everything, as she lacks the cognitive ability to do anything other than be a mother toward anything she sees. The Trickster is compelled- no, wrong word- simply must be a trickster at all times. It can't be anything else. Archetypes are perfectly predictable because they aren't people. They lack personalities. They don't actually have minds, but if they did, said minds could be described as "One track". |
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I hate to double post on my own thread (or anyone else's).
Name: The Cause Type of Denizen: See above Basic Appearance: Almost normal. Looks human enough, a young woman in a kinda poofy black dress with red embroidery. It always carries around a number of needles, threaded with blood-red silk. Personality: Almost as insane and nonsensical as the dreamscape or the Lost One. Likes to talk about circles. IC is up. Last edited by Mixmeow : 07-25-2008 at 12:24 AM. |
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Hum... is my mind a maze or a landscape ? wich would be better for my psyco char ?
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Quantum Slap - GM Spell Teleports one character not in the immediate area of the game to that area, slaps them, then phases them back to their original positions. --unknown |
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It's an ever-shifting panorama of insanity. Mazes of corridors lit with fluorescent lights, tall cliffs towering over slimy plains, whatever.
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