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Overview:
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And feel free to ask questions. The Map | The IC Thread Rules Rule Number 1: LOGIC. IS. KEY. Now that these rules are here, there will be no excuse for saying "I didn't see it. Oh well, your nation is dead now". To join this RP you must meet the provided criteria. Rule Number 2: Forum rules will be applied AT ALL TIMES. There will be no flaming in the OOC. IC, on the helm of your ship, they're attacking you. You have every right to curse and yell at them. Rule Number 3: There will be none of these squirming fights. If you're defeated, accept it. Either surrender, kill your leader, or throw everything you've got into a last ditch effort which would result in the valiant and heroic death of a large portion of your soldiers. Rule Number 4: LITERACY IS A MUST. It looks like many of us will be making long ass posts. These are to be expected in a Nation-RP. You're running a nation. Not one character. Remember that. Rule Number 5: Don't whine and cry when two nations gang up on you because you funded terrorist attacks years prior. Your stupid move, ha-ha bitch, now it's time to die. Excessive barbaric behavior, e.g., GENOCIDE ... will probably be met with an angry letter or three, wouldn't you think? So keep your cool, shake hands and smile, and you might just live long enough. Rule Number 6: BUILDING THINGS TAKES TIME. I don't care HOW many factories you have, you can't spit out priceless cruise missiles like a room full of pregnant women. I ask all of you to take into consideration exactly how much of your money you're spending. You CAN go into debt, and to be honest, debt SUCKS. And if it sucks being in debt on a personal level, it must REALLY suck on a national level. Rule Number 7: Be nice. No "Want a cookie?" "No thank u." "BLASPHEMY! I DECLARE WAR!". Let's at least make it a few posts before we decide to grab the guy from across the table, and send a good ol' clenched fist into his chin, alright? You will be the leaders of the nation, act like one. Rule Number 8: Read Teh Rules! Rule Number 9: The Tech Level is around the the 1960's, so anything before and made during the year 1967 is fair game for your armed forces. Nation Profiles: Code:
Nation Name: (Rudimentary.) Location and Controlled Landmass: (Where is your nation based?) Major Denonym: (What "races" populate your nation? Humans are fine, non-humanoids will be accepted as well. Just no Robo-Alien races, alright?) Nation Population: (How many legalized and documented citizens reside within your nations borders?) Language(s) Spoken: (The sky's the limit here.) National Color: (Should be Obvious) National Pride: (What do your people take pride in? What makes their nation the best.) Important Locations: (What places are important?) Military Deployment: (Where is your military stationed? Keep it reasonable alright... This is optional, and is only recommended to those who will have a firm grasp on their Military.) Military Divisions: (What is your Military housed under? What branch of the government ect.) Military Readiness: (Some of you may be leisurely with your Military, some may be militant.) Military Population: (How many citizens of your proud nation are involved actively with the Military?)
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Last edited by Kronos : 08-24-2008 at 03:53 PM. |
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[s]So, should we use the real world map, or something else?[/s]
Also, does anyone have an Ace Combat World Map I could use for this?
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Last edited by Kronos : 08-23-2008 at 03:25 PM. |
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I mayaswell give it a go, i've yet to give any of these kind of RP's any real time or loyalty despite my total addiction to strategy games like this.
Nation Name: Dazzarin Location and controlled landmass: Controls a large landmass but struggles to support it all, with small states sometimes rebelling and attempting to break away. Major Denonym: Caucasian Humans Nation Population: 80,000,000 registered. at least 3,000,000 unregistered. Language(s) Spoken: Krasivinya, a language similar to Russian. National Colour: Dark Purple National Pride: A strong history and a habit for breeding excellent scientists, philosophers and strategists. Important Locations: The capital city, The nation's mountains, Yataran Fort, an important historical site and tactical location. Military Divisions: The Military is split into the Alliance Army, the Dazzarin Air Corps, The Dazzarin United Navy Forces, and the Allied States Intelligence Services. Within these fall several other smaller groups. Military Readiness: Troops at the borders are a lot more alert due to conflicts and tensions with neighbouring nations. Military Population: 4,900,000 Career Soldiers - Part time Defense service is compulsory when men reach the age of 16. Hope that's okay, I may edit it a bit if not.
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Van Hellsing Detective Agency - Hiring again! Abandon Hope All Ye Who Enter Here. If You Have Already Abandoned Hope, Please Disregard This Signature. Last edited by Conndude : 08-23-2008 at 03:33 AM. |
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Here's the map!
Accepted, but if you want a Military that big, you'll need to scale up your population...
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As I said, it's a compulsory military service nation, so the military numbers are the same as the number of adult males in the country. It's not the proper military count, it's just including the Territorial Defense Forces, but i'll kick either number up or down a bit, if you want me to?
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Van Hellsing Detective Agency - Hiring again! Abandon Hope All Ye Who Enter Here. If You Have Already Abandoned Hope, Please Disregard This Signature. |
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Well, if you have a planned economy, maybe, but free market nations simply can't provide the economic support for that many soldiers.
I.E., They better be working on Infrastructure while they're at it. Just up the number of people in your nation to, oh... 80 Million, and then that'll work.
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'Kay, will do. Kind of building up a large armed force because I was thinking of making my nation have kind of an Antagonistic Self Serving Government.
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Van Hellsing Detective Agency - Hiring again! Abandon Hope All Ye Who Enter Here. If You Have Already Abandoned Hope, Please Disregard This Signature. Last edited by Conndude : 08-22-2008 at 06:42 PM. |
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