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First you pick a name and a class. There's your basic character, you're ready to play! Just post your name and class in this thread and I'll send you a character sheet. Once you get some experience points you can buy new skills to make yourself even more effective as a survivor. You'll also find various weapons and items throughout the world...as far as weapons don't be afraid to improvise either. Any questions?
Civilian Classes: These are the majority of people you will see in a city. They are very versitile and level up fairly fast (every 100XP). Doctor: Basic physician. Can heal minor wounds effectively and has an idea about how to work with serious ones. Works best in a powered hospital building or other medical facility. Has minimal combat skills. Skills: First Aid (Heals up to 5HP with first aid kit) Search (+10% to find medical supplies when searching a building) Equipment: 3 FAKs (first-aid kit), knife. Police Officer: Well trained in the use of basic firearms. Also trained in crowd control and able to lead a group through a tough combat situation. Skills: Basic Firearm Usage [Small Arms] (+10% to attacks with Small Arms) Leadership (Has a better chance of rallying NPC help Equipment: Pistol (7 shots), 2 pistol clips, Nightstick Fire Fighter: In excellent physical condition. Carries an axe and has the strength to use it. Best at removing barricades. Skills: Basic Melee [Axe] Barricade Bane (+3 points of damage to barricades when using axe) Equipment: Fire Axe, Wire Cutters Worker: This is the game's everyman. He/she has no special skills, but contains unlimited potential. Skills: Levels up with 75XP instead of 100 Equipment: Cellphone, Improvised weapon (baseball bat, hockey stick, kitchen knives, etc.) Military Classes: The elite soldiers. Though they are a minority in the city compared to civilians they have far less casualties. It's rare to see a zombie in uniform. (level up at 150XP) Combat Medic: Essentially a doctor that has been trained for the rigors of combat and health care in the field. Works equally well in a powered medical facility or in the street under fire. Skills: First Aid (Heals up to 5HP with first aid kit) Basic Firearm Usage [Small Arms] (+10% to attacks with Small Arms) Equipment: 3 FAKs, Pistol (7 shots), 1 pistol clip Gunner: If you need something shot this is the person to go to. He/she is well versed in the art of the kill shot. Skills: Basic Firearm Usage [Small Arms] (+10% to attacks with Small Arms) Basic Firearm Usage [Medium Arms] (+10% to attacks with Medium Arms) Equipment: Assault Rifle (30 shots, fires in 3 shot bursts), Pistol (7 shots), 1 pistol clip Scout: Has exceptional endurance and speed. This soldier can get to his/her location faster than just about anyone and can get out of the dangerous situations with a killer instinct. Skills: Free Running (can move from building to building without having to get back to ground level, usually going from roof to roof, also adds 10ft to your move speed) Basic Firearm Usage [Small Arms] (+10% to attacks with Small Arms) Equipment: Pistol (7 shots), 2 Flareguns, 20 ft nylon rope Leveling up/ Skills Every time you level up (100XP for civilians, 75XP for workers, 150XP for military) you gain one skill point. One skill point will buy you a skill. You can use skill points whenever you decide to. Also when you level up you gain some HP. Civilans: +2HP at lvl up Military: +5HP at lvl up Skills: Barricading (the ability to construct improvised barricades, each turn raises the level with a minimum of 1 and a maximum of 10) Free Running (move from building to building without touching the ground, usually from roof to roof, also adds 10ft to your running speed) First Aid (ability to use FAKs, heals 5 points for every rank in the skill with a maximum of 3 ranks) Radio Operator (can send radio transmissions) Small Arms Usage (adds 10% to your chance to hit with small arms with every rank, max=70%) Medium Arms Usage (see Small Arms Usage) Heavy Arms Usage (see Small Arms Usage) Demolitions (knowledge in explosives and basic operation/constructions) Search (+10% to find an item, specify item before search also must purchase a new rank for each item) Surgery (heal major wounds, can only be performed in a powered medical building) Melee (+10% to hit an enemy with a melee weapon per rank) Conditioning [costs 5 points] (+10 to HP, +4 to all melee damage, +5ft to speed) Diagnosis (able to detect nearby survivor HP values and Infection status) Headshot (10% chance of instant kill with ranged weapons) Last edited by yay_violence : 07-08-2008 at 01:53 AM. |
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Name: Jake Ryans
Class: Worker Photo or appearance:http://fsb.zedge.net/content/5/8/8/2...17-5882829.jpg HP: 50 XP: 0 Equipment: Cell phone, Pocket knife Last edited by yay_violence : 07-07-2008 at 01:15 AM. |
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Sure...pocket knife is fine. Just add it to your character sheet if you copied it down for your own reference.
Here's an example post just so you know how a table top RPG works on a forum: Player- Nathan walked into the gritty,run down factory slowly. His steps echoed loudly and his heart beat out of control. He moves to the back of the main floor and opens one of the doors that lead into the back offices. GM- As he enters the room a crazed man leaps out and grabs him, shaking him violently and screaming "Dear God!...One of them is in here with me. Help me please!". Something grabs him from behind and yanks him backwards into the dark. Nathan hears muffled screams and the sounds of tearing flesh. Player- Nathan turns on his flash light, trying to see what's happening. (You can't decide the outcomes of uncertain events. In other words if you try to open a door you know is unlocked then its going to open and you'll probably go through it. You can't however shoot at an enemy and know it's going to hit, the GM decides. If you attack someone then you can usually have one small action or movement after the attack then your post ends.If its dark and you turn on your light you don't know what you'll see, its totally up to your GM) GM- Nathan sees a man that appears to have been skinned tearing into the other crazed man from earlier. Player- Nathan draws his Colt .45 revolver and takes aim for the zombie before him. GM- The bullet misses its target and shatters the dry wall behind the zombie's head. The creature takes no notice of him and continues eating the now dead man in his arms. ...well there you go. Any questions? |
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I did not forget to put in equipment...why would I do such a thing. (muwahahaha....little does he know I edited my character sheet post!)
If you could do some advertising that would be fantastic. I only need three more people to start up a game...maybe four or five if that many come. If you know anyone please tell them about this game. |
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Name:Randy
Class: S.W.A.T. officer Physical Appearance and Clothes: S.W.A.T. uniform buzz, cut black hair, hazel eyes, and muscular Equipment: Shotgun, Pistol, machetti, one flash grenade. Personality and History: Un-patient, knowledgable, and kind. Twenty-eight year old Randy has been in the S.W.A.T. for over four years, he has studied zombies since an early age of twelve, and his entire family were killed by terrorists in a bus bombing, he had very few friends and assumes they are all dead now and he's strictly no screwing around, kill zombies, get to somewhere safe. He fled his team and is now barricaded in a gun store near "Books to the sky" |