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The sun never sets on the world of Dayside. Scratch that. The sun sets. It's just that nothing alive ever sees it. All living things are asleep by sunset. No one questions this, no one argues. It just happens.
Elsewhere in the vastness of inter-universal space lies another world, creatively named Nightside. Here, the sun is never seen to rise, all living things being asleep by then, weary from their night's work. And with the rising of the sun over war-torn Nightside, something else stirs: very old, very powerful magic laid into the fabric of the world itself. Magic powerful enough to carefully separate the soul of every living being from its body and hurl it across the ether into a different body, on Dayside, just in time for whatever the day has in store. Now, since memory is really a body thing, neither side has been aware of the other. Then, two weeks before we begin our story, things got messy. Fragments of memory translated to the other side as dreams. Teenage beauty queens dreamt of cackling witches; Faerie tricksters dreamt of giggling elves with pale skin and rounded ears. And slowly, piece by piece, the denizens of Nightside and the inhabitants of Dayside have begun to realize the existence of the other. This realization is not a general thing; most simply dismiss the dreams as dreams. The few who dare to think, "What if?" are largely split into two factions. Some want this process to continue, hoping for some sort of merger between the two worlds. The others want things back the way they were. Nightside is the key. Magic works on Nightside. There, it would be possible to combine the two worlds into one, or, if one preferred, separate them back into their original dynamic. ***** Dayside: An idyllic, peaceful daytime world. Their level of technology is on par with ours, although much cleaner. Crime is rare, even misdemeanors rarely occur. The world is also stagnant, no longer progressing, just repeating the same little motions, day in and day out, a little puppet show of perfection. Nightside: A chaotic, war-torn world. Their level of technology is consistent with most High Fantasy worlds: Swords and horses to service mid-size villages and the occasional small city. Magic is fairly common on Nightside. Two thirds of the population wields some degree of power. The entire population suffers from paranoia and xenophobia to the point where they think everyone outside their immediate circle wishes them harm. Which is true, since everyone thinks this, and tries to preempt violence against their group by attacking anyone nearby. The entire world is locked in a cycle of repeating violence that cannot be ended from inside. ***** Okay, this is a little confusing, I think. Sorry. Perhaps a sample character sheet might help. Name: Age: Race: Appearance: Bio: Occupation: Implement of whatever: Skills: Else, Anything: ***** Name: (Dayside on the left.) Age: (One number. Both sides share a birthday.) Race: (Human on the left, listed alternatives on the right.) Appearance: (Dayside left.) Bio: (Nightside right.) Occupation: (Same as always, Dayside on the left.) Implement of whatever: (Tools of the trade for their given occupation.) Skills: (Duh.) Else, Anything: (See above.) ***** Faeries: Small, ranging from 1' to 1'5". Insect winged. Live mostly in forests. Magic tends towards illusions. They live in cliques, groups ranging from twenty to fifty individuals in size. They share an unquenchable curiosity with Gale Riders. Elves: About human height, maybe a little taller. Faintly green skin. Pointy ears. Live in forests. Magic tends towards using plants to cause harm. Congregate in villages, and in rare cases, cities. Wights: Slightly shorter than humans. They keep to the shadows, their grayish skin helping them blend in. Their magic tends towards debilitating enemies. Travel in groups called slithers, ranging from three to seventeen-ish individuals in size. Gale Riders: Larger kin to Faeries. Gale Riders average about the size of human children, have no wings, and always have gray or blue eyes. They travel constantly, using their racial affinity with wind magics to keep them aloof from the conflict on the ground. The conflicts in the air draw enough of their attention. They travel in caravans of thirty to sixty individuals. They share an unquenchable curiosity with Faeries. Slicks: Strange, octopus like creatures that dwell in rivers. They are rarely seen as such, as all Slicks possess illusionary magics on par with those of the Faeries. Slicks disguise themselves as children of another species in an attempt to lure others into the water, where they strike and feed. Live in clutches of two to seven individuals. Lay eggs. If you want to play a nighsider as something else, contact me. ***** Name: Audrey Smith/ Aeriana fa Talan Age: 17 Race: Human/ Faerie Appearance: Average height. Waif like build. Waist length brown hair and brown eyes. Freckles. Wears mostly bright colored dresses./ Tall for a faerie, about 1'3". All fairies have pretty thin builds. Short black hair, green eyes. Pale skin. Two sets of wasp like wings. Wears mostly drab colors to not stand out. Bio: Audrey is a fairly reserved teenage girl. She avoids most things to do with pop culture, preferring to live slightly in the past. She's a bit of a bookworm and has few friends. Lately, her dreams have been troubled by visions of something she can only describe as a fairy. Unlike most fairies, this one seems to do a lot of fighting./ Aeriana has kept her small clique safe for 15 years, since the last queen died. She bespells the forest where her people live, and personally leads most of the attacks on neighboring enemies (read: neighboring anyone). Lately, she has been dreaming of a young, pale, round eared elf, who spends a good deal of time reading strange tomes in a language Aeriana cannot understand. Occupation: Student/ Faerie Queen (Not as impressive as it sounds. A faerie queen wields control over a small, insular group of faeries, not the race as a whole.) Implement of whatever: Bookbag/ Scepter Skills: Exceptional reading speed, a certain affinity with insects, and good at needle-work./ Capturing and riding giant insects, spells of illusion. Else, Anything: Afraid of the dark, which doesn't really matter, given where she lives./ Likes the color blue. ***** FAQ, from myself to myself. Q: Are you insane? A: Yes. Q: How are night and day alternations handled? A: Every three real world days, I would like to transition to the other side. If you raise a fuss in this thread before the IC goes up, this value could be changed. Q: Do I have to make two characters? A: Yes. One for Dayside, one for Nightside. Q: Are all humans described as "Pale, round eared Elves"? A: By Nightsiders. Humans don't exist in Nightside. They explain as best they can. ***** Sorry for the long post. In case you're interested, here's a link to the original discussion thread. Last edited by Mixmeow : 06-25-2008 at 03:22 AM. |
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Somehow, I never had the idea of separating the profiles like that. It's a lot easier to read.
Ok |
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~~Dayside~~ Name: Para Age: 16 Race: Human Appearance: Para is a goth, a prep, a skater, a junkie, a model citizen, a hippie, and an all around dirt bag. She also happens to be a master of disguise. On the outside, at least; she hasn't gotten down all the personalities quite yet. Her real hair color is light brown cut short for wigs to fit comfortably and blue eyes somehow got thrown into the mix; hardly anybody gets to see these in plain day light though. What good would it be to walk around normally? Bio: From the beginning her family was a wreck. Her father had this thing for drugs and alcohol but on top of that he happened to have a few mental problems. Whenever he was around he would beat on her mom; don't get her wrong, she has a happy enough life now that he's out of it and doesn't hold any grudges but Para now tends to avoid romantic relationships with men. Not that she's into women, either. She's close to her mom but is taking more and more to staying out of the house; there's just so much out there. And while out there she likes to try out different (extreme) roles. But, these costumes cost quite a bit and she had to take up the first job she could find: The Polar Palace ice cream shop. This should be a terrible and humiliating place to work at but Para finds it immensely entertaining. There are a number of children who come in just to see who she is that day, leaving plenty of tips. Plus she gets to sneak ice cream when the boss is out. Para is starting to worry that all of this acting stuff is starting to mess with her touch with reality. She's been having the weirdest dreams: fairy children, elf kids, other odd children she doesn't quite know the name for, that play along the edge of a large lake but Para always has this sort of bond with them, like they're all just pretending in this giant world. But this, this thing is something more twisted than she could ever come close to being. Occupation: Senior Scooper at the Polar Palace. Implement of whatever: Beads, giant purses, skate board, whatever's on hand that day. Skills: Disguise, good with kids, and welding. Else, Anything: Absolutely hates chocolate chip ice cream and can't stand monkeys. -=-Nightside-=- Name: Faren Age: 16 Race: Slicker Appearance: In her true form Faren has nine long tentacles tinged blue-grey with more muscle in these than many of the other roamers of the Nightside possess along with painfully sharp spikes carefully grown in all the right spots, just out of sight or so close to color it's almost impossible to see them. Her eyes are of a murky color and are practically unreadable in their swirly depths, you only know one thing before she kills you off: there's no regret in that look. No hope, no weakness and no chance of escape. Bio: Her mother laid her as an egg and watched over it until she hatched but soon after she was caught by a rather intelligent elf and killed on land where she had the disadvantage. It's pretty safe to say Faren doesn't like elves. She's always had vivid dreams but lately she can't get this one out of her head: a odd looking elf with a messed up illusion power. But she can't decide whether it's an omen of warning towards a ill laid illusion of hers or just another dream geared towards her old hate. Occupation: Hunter and egg watcher. Implement of whatever: Tentacles. Skills: Being motherly (to the eggs), disguise and trickery. Else, Anything: Has a crush on the forest sprite who knows to stay away from her little puddle of mishap. Heh, I was trying to get a creepy kind of feeling for Faren's appearance but I think I failed. You think that's an alright description for a slicker? I wasn't sure how far I should go off from yours. :3
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Procrastination is the art of keeping up with yesterday.
~~Looking For Roleplays~~ |
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I like it. The spikes are a nice touch.
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Hmmm. . . .
Daysider Name: Zeik Moon Race: Human, of course. Age: 23 Appearance: He stands at 6' 3" which is about average for his family. He has thick, unkept black hair that falls down nearly to his chin. He often wears blue jeans of some sort, and a novelty T-shirt. He has gray eyes. He's of muscular build, as his occupation requires. Bio: He was born normally, and lived normally, and was completely normal and completely everything. He was good at baseball, he liked video games, and most of all he liked playing make believe. He would always pretend to be a valiant knight, holding the fair maden in his arms. That's probably why he grew up to be a womanizeing tournament swordsman. He did well at his job, makeing a very good liveing. It wasn't to the death, it was somewhat like boxing, and he usually had the match won with his gigantic blade, about 6 foot long and almost a foot in width at the base. Oddly, even though he was a proffesional athlete, and a semi-super star not many girls came to him. So he went to them. He would always wonder the streets after a fight, and n days when there wasn't a fight. He always hoped to find someone, but rarely did. Implement: Extremely large sword. Night Sider Name: Zeik Moon Race: Elf Age: 23 Desc: He was never exactly normal. He was born differnetly. His skin was a grayish color, with silver hair. His eyes were black. He is now a little taller than the average elf, and much more muscled. He has kept his grayish skin and silver hair, likeing how it distinguished him as his own being. His sword, Fenrir as he had named it, was sentient. It had been blessed and enchanted so many times that all of the energy manifested into a liveing being. It could fly through the air on its own, and could speak telepathicly to people. Bio: He was raised in a large elven city, where he learned the basics of being an adventurer. Survival, combat, thought, and magic were what he was taught. Trained for any situation that he encountered. He was 10 when he left the city, the gigantic blade strapped to his back as he rode off into the night, seeking heroic quests. However, this was somewhat impossible, as he was quite popular with elfen women for some reason, almost always haveing one or two hanging off his arm. He didn't fight it. He was just as much a womanizer as his Daysider, and yes, he knows of his Daysider. He has put together a fairly good idea of how it all worked, but he kept that to himself. Implement: Extremely large sentient sword, various magics. Badda-boom? |
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I find it unlikely that tourneys would have survived to modern times on Dayside... but I'll roll with it. He's a tad to aware of the day/night duality for my tastes... although I suppose that after two weeks someone might have gotten the idea. Side note: Zeik must be very attractive for women that he doesn't know to trust him at all. Magic might be suspected. You are essentially giving me an excuse to throw angry elf males at you. Entities that walk so easily amongst elves, stealing women left and right, draw attention from certain...other beings. You're defying the social order of small, tight-knit groups... and you're painting a target on your chest. If you think you can deal with swarms of monsters convinced that you're out to kill them... be my guest. You have been warned.
Accepted. |
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Rofl, poor Zeik. He's gonna get mobbed by jealous elves. >:3 Teehee, this is going to be an interesting rp once it gets up and going.
__________________
Procrastination is the art of keeping up with yesterday.
~~Looking For Roleplays~~ |
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Actually, I was more planning to have him be mobbed by paranoid everything. Warning, kids: violate the predominant social order and die.
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Ouch; reality bites. Lol he might wanna rethink that one if he wants to survive for long then or my character would have a fun time sticking spikes where they shouldn't be stuck. Muhahaha. -evil grin-
__________________
Procrastination is the art of keeping up with yesterday.
~~Looking For Roleplays~~ |