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Old 06-25-2008
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Cubefreak101 Cubefreak101 is offline
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Default The Assassin's Guild (OOC)

PREPARE FOR FLAVOR TEXT; SKIP TO THE NEXT POST IF YOU JUST WANT THE MEAT OF THE ROLEPLAY

ALSO, THE IC THREAD IS UP! CHECK IT OUT FOR A FEW MORE RP RULES AND IC POSTING

Cold and calculating, he watched from the shadows of the adjacent hall as his father entered the study as he did every night. His father's four personal body guards flanked him until he got to the door, then two broke off and stood at attention to the left and right of the door. The other two enteredthe study with King Assassin Jack, head of the dubious and multinational organization that specialized in dealing death for a price.

Little Balir laughed silently to himself. Didn't Daddy know that it was the biggest mistake you could make to be predictable and unsuspecting? He was a master assassin after all, but a master assassin for not much longer; soon Balir would be the new King Assassin. He reached under his small cloak and fingered the throwing knives and 9mm Beretta he had concealed. He had been running through this moment, training for it for a long time. Everything had now fallen into place just as he imagined it. His father would be distracted as he drank a glass of skotch and read a book just before he went to sleep. Now was the time.

Balir stepped out of the shadows and revealed his small form to the guards at the entrance to the door. Their gaze snapped to him, but they seemed to still be relaxed. This would be easy; Balir was the last person they'd expect to make an attempt on the Assassin King's life. It was impossible, they must think. They were about to be wrong.

"Master Balir," One of the guards spoke. "I know that you probably want to see your father very badly, but he's already retired for the night. You'll just have to*URK*

With the precision and speed of an assassin of many years, two throwing knives glinted in the half-light of the hall way from under Balir's cloak before they rocketed towards the heads of elite guards. One knife found it's mark, sinking between the eyes of the far guard who promptly dropped to the floor. The other knife was slightly off however, severing the closest guard's jugular vein. He immediately fell to the ground, clutching his neck and spraying blood at Balir, whom turn slightly so as to allow the blood spray to fleck upon his
cloak instead of in his eyes. Balir winced.

"Not perfect yet...", he thought. He walked up to the guard who was writhing on the floor, rapidly losing blood through his neck, and delt him a crippling and powerful kick to the temple. The guard passed out.

Balir tried the door, lightly so as not to unduly disturb the three inside. It was left unlocked. Absolutely foolish. It left Balir hardened in his resolve to see the incompetent and dispassionate "King" dethroned. Balir kicked open the door, quickly drawing his last two knives. The two guards and his father all stood up from the chairs they were in, turning to face Balir, who must have played up a terrifying sight with his cloak covered in blood.

The two bodyguards quickly fell from knives embedded deep in their skulls. The only adversary left in the room was his father, who was, as always, quick on the draw. Balir drew his sidearm as quickly as he could, pointing it up over an ornate armchair, aiming at his father's head. His father, whose height was much greater than that of Balir's, pointed his side arm at his son's head. The King looked dumbfounded not only at what his son had just done, but what he was doing as well. Why was he holding his son at gunpoint? What was happening?

"Balir... what have you done?" Jack asked in complete disbelief.

"I've done what needs to be done. Rather, I've almost done it. Kindly lower your gun, father." Balir responded uncharacteristically calmly. He was staring blankly at his father's chest. He couldn't look his father in the eye and keep the same calm air. If only there was another way... But no. There was no going back now.

"You wouldn't do it Balir. I know you wouldn't."

"Put down your gun and we'll see if you are right." His father's grip on his pistol began to slacken. "Or, if you're so sure that you're the 'King of Assassins', fight me. And then we'll truly see." At these words, the King's eyes hardened, and his grip tightened once more on the gun he was holding.

For the last time, Balir looked his father in the eyes, then gunshots rang out across the room; the sound was almost defeaning. The sounds revearberated through the halls, telling all the occupants of the building that a new age was beginning.

This was the beginning of Balir's rule of the Assassin's Guild Inc.

He was ten years old.


This is the Assassin's Guild.

Last edited by Cubefreak101 : 07-02-2008 at 08:48 AM.
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Old 06-25-2008
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Cubefreak101 Cubefreak101 is offline
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The Assassin's Guild Inc.

Assassin's Guild Inc is a multinational corporation that operates in the near future (2014 AD) under the radar thanks to its massive funds from global markets. If you need someone killed, call this "business's" hotline and wait a short number of days to weeks (depending on the target). Then, read about their mysterious death in the daily paper. Entering the Assassin's Guild from the outside is a difficult process. You have to be hand selected after being watched by a professional recruiter. These recruiters are everywhere, always watching for a promising target. If you are selected, you are approached and asked to be trained on the spot. It's really an offer you can't refuse. I'm sure you know what the consequence to saying "no" is. Otherwise, you become trained as an Initiate at five years old if you are born under the family of an Assassin's Guild member.

This RP will focus on the assassins and their lives - some assassins enjoy the rush they get from taking a life, some assassins love to fulfill their natural affinity for cruelty and bloodlust, and some others grapple with the moral issues involved in mercilessly killing whoever your boss tells you to. Remember, there Assassin's Guild Inc doesn't place a restriction on who you can place a hit on. Be prepared to kill defenseless old ladies or children if your boss orders it.

As an assassin, you train and live at your local Compound. You deal with transfers to other Compounds (most assassins hate transfers), as well as, of course, your assassinations. These involve gathering information about the target and killing them as efficiently and cleanly as possible. Collateral damage is to always be avoided if at all possible. Remember: Assassins have good memory, superior reflexes, and an extensive knowledge of hand-to-hand combat as well as firearms. Of course, certain assassins may prefer one of many styles of stealth vs. open attack, close vs. ranged combat, etc as opposed to others. Each assassin is unique in his style, but united in his overall purpose - kill the target, no matter what the cost. Besides, if the target isn't killed, the person who placed the hit will most likely demand a refund.

The Assassin's Guild Compounds house the equipment of the assassins as well as their lodging and information centers. There are Compounds on six continents, most based in major cities. The main Compound, nicknamed Jack's Compound after the favorite living area of the previous head of the assassin's guild, is located along the Azure Coast of France. This beautiful countryside is the brains of the assassin's guild. It now houses the new head of the Assassin's Guild, Balir. He's the son of Kind Assassin Jack, who was killed by Balir in a sudden and surprising (not to mention successful) coup attempt.

The following levels of Assassins that you may become operate within the compounds:

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Initiate: You've just entered your training at the Compound. You have only the most basic knowledge of firearms and hand-to-hand. You aren't sent on any assassination missions yet at this level, as you are just learning. Be prepared to be looked down on by some higher level assassins.

Progressive: As a Progressive, you now exceptional in the use of weapons. You will be taking on your first missions, which tend to be easier ones. A Progressive will complete missions that revolve around taking out Average Joes. They still need to keep everything on the down low, but the actual killing part is not that difficult.

Recruiter: After being promoted, Progressives can either become a Journeyman or a Recruiter. Recruiters specialize in stealth without stealth: blending in with the crowd. They are also masters of surveillance and counter-surveillance. Recruiters are mainly used to hunt down and recruit particular prospects. As far as assassinations go, they are only sent on assassination missions to kill ex-assassins who have fled the Guild. Depending on the level of the ex-assassin, as few as one Recruiter or as many as five may be sent on the mission.

Journeyman: At this point your are not definitely not the average assassin. You are a master of any type of combat and stealth (though not stealth as much so as Recruiters). You can take more difficult missions that possibly entail the assassination of a rich arms dealer. ie. powerful civilians. Prepare to enter your share of fighting, and for the mission specifics to change rapidly in real time. A Journeyman is always ready to abandon his previous plan and use his quick thinking skills to develope a new one that is better suited to a new situation.

Dealer: There used to be a more formal name for this class, but the Dealers coined this term for themselves to show how they were now the most efficient killing machines ie. dealers of death. Dealers take on the most difficult missions, such as missions with multiple high level targets (political figures, famous actors, etc) and specific conditions that need to be met (needs to be killed under the clock tower at 8:00 PM).

Master: Unfortunately, you may not select this class. This position is filled by Balir, who is played by me. The Master Assassin assigns missions and runs the guild from his headquarters. There are few that can match him in close combat or weapons knowledge and proficiency. Surprisingly, this dark character is now only 11 years old (it has been one year since the coup). Despite his height and voice, his demeanor is just as commanding as an older leader. Balir can and is willing to take on any mission, given its importance and necessity.

There is also one more level that you may feel free to take on...

Civilian: The Assassin's Guild Inc refers to all non-assassins as Civilians. Playing a civilian, you would be living out your normal life when approached by a Recruiter and asked (read: forced) to join the Guild. After a small iitiation period, you rise to the level of Recruit.

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I will be accepting 8 entry spots currently. This is to maintain a certain level of uniformity to the rp, and so things don't get too confusing.

CHANGE IN PLANS. IGNORE THE ABOVE LINE, SEE THE BOTTOM OF THIS POST INSTEAD

If things are going well, I might add additional slots in the future. But who knows, maybe this thing won't take off and I'll only fill half the spots. Currently, you are only allowed to have one character, but feel free to introduce NPC characters in the form of profiles (the template for which I will create soon). If I approve of them, and they will be placed on the list in one of the following posts.

Here's how NPCs work: Anyone can interact with and control them, as long as your posts follow the personality and equpment rules set by the creator. One thing to remember though: this is third person limited, not third person omniscient. For the sake of those who don't know your writing terms very well, I'll explain.

Third person limited means that, while writing in the third person, you only can describe the thoughts of one character (your character) and the actions of the other characters as your one character observes them.

Third person omniscient means that you can describe the thoughts and actions of all characters you interact with. This, as I am aware, would probably be god moding if referring to other rpers characters, so don't do it with NPCs either.

I will be posting an NPC character sheet soon, but for now just focus on developing your own characters. Here's your character sheet:


Name:
Gender:
Rank: (Don't just go right for Dealer, think about it for a bit )
Common Equipment: (Note: If you are a lower rank, you will have fewer weapons and equipment at your disposal.)
Preferred Style: (Are you a stealthy and close combat or run and gun, blast 'em away assassin? These are just examples. Develop your own unique style.)
Biography: (Don't need your life story, but try to keep it of quality length. Include how and how long ago you got into the Guild)
Physical Description: (What do you wear, do you have any common disguises? Don't forget the obligatory hair color, height, etc.)
Other Important Info:


I will hold off on posting Balir's official sheet for now, but I think that the flavor text above as well as the background information on the Assassin's Guild will have covered that.

I will post the IC RP Thread as soon as I get a couple of characters ready to go. So... any takers? C'mon, don't be shy and claim your spot in the rp now!

Spots Left: 0/5

Due to the inactivity of a vast majority of the rpers, I am opening five new spots. This is first come first serve. See more details here.

Sorry everybody, we're filled up once again. I'll be sure to let everyone know if more spots become available as soon as it happens.

Last edited by Cubefreak101 : 2 Weeks Ago at 09:26 PM.
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Old 06-25-2008
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Cubefreak101 Cubefreak101 is offline
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Update: I'm now posting status reports next to people's names. If you I do not hear from you in some form or another for five days straight, you will be inactive. The Pending status means I'm awaiting your first post in the IC thread. If you get the dreaded TERMINATED status, consider yourself out of the RP. Your profile will be removed from here within a few days.

Current RP Characters:

Current NPC Characters:
  • This area is on hiatus right now. I was originally going to have people develop NPCs, but it didn't pan out. I'm keeping this spot though in case anyone sees it and wants me to put some time into it, or if I want to work on this in the future.

Last edited by Cubefreak101 : 1 Day Ago at 07:55 PM.
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Old 06-25-2008
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Cubefreak101 Cubefreak101 is offline
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This is a filler post, in case I need more room for something later on...

For random crap now. For instance, Balir's ringtone. Oops, it seems that mediafire has taken it down. Oh well. I may upload it later if I feel like it.

Last edited by Cubefreak101 : 3 Weeks Ago at 07:19 AM.
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Old 06-27-2008
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Cubefreak101 Cubefreak101 is offline
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Wow, I wrote all that and nobody joined? ;_;

Anyways, bump to see if anyone feels like getting this going.
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Old 06-27-2008
Squeegy Squeegy is offline
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Looks interesting, but I don't see any character sheets so I'll hold off.
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Old 06-27-2008
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Evilayn Evilayn is offline
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I'd be willing to give it a go; but if you don't put a character form up soon you may never get anyone else
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Old 06-28-2008
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Cubefreak101 Cubefreak101 is offline
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Due to popular demand, the character sheet is now available in the second post (environment and rules description).
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Old 06-28-2008
Astral121 Astral121 is offline
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Name: Tatsuya Nara
Gender: Male
Rank: Progressive
Common Equipment: Switchblade and a variety of poisons.
Preferred Style: Manipulation and stealth.
Biography: Tatsuya was recruited to the guild just over a year ago when he was scouted by one of the guilds recruiters. Before he became an assassin he was a confidence trickster, researching on marks in heads of companies, then swindling them for all they were worth, this skill reflects heavily on how he kills. He trains in research techniques and poisons rather than heavy combat situations, although he has some proficiency with stealth and short range combat tactics.
Physical Description: He stands at 5'7" with short light brown hair. Due to an abnormality in his genes, his eye color changes regularly every few hours between shades of green and blue. He buys new clothing on each job to suit the mark, although for self preservation, he has some reversible outfits, should he need to change how he looks quickly.
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Old 06-28-2008
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Cubefreak101 Cubefreak101 is offline
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Beautiful, Astral! I welcome the first player to The Guild. You are officially approved. I'm thinking maybe two or three more people and then I'll put up the IC and we'll start rping!

Also, you'll now find your bio in the character index. In fact, anyone that posts his/her bio and gets it approved will be linked to in that index for ease of reference.
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