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Here's how it works.
Two teams: elves and orcs. 6 slots per team. Quote:
Elves have two arrows each. If they choose to fire an arrow, then I will roll a die. If it's 1 or 2, the shot hits and the Orc dies. If it's 3 or 4, the shot hits and the Orc is wounded. If it's 5 or 6, the arrow misses. If it's an injuring shot, I will roll the die again, then times the number by 10. This will determine the amount of HP the Orc loses. Orcs can still die from an injuring shot (ie the HP taken is more than they have left), but they have one post between injury and death. The same applies to weapons, but only when the wielders are within melee range. Elves start with 40 hit points; Orcs start with 80, but remember elves have arrows and spells. Character sheet: Name: Race: Rank: Age: Weapon: Magic Spell (elf only): fireball/frostbolt/heal. Dice Number: For the amount of damage/healing for each spell, I will roll a die and then multiply the result by 10. The only difference between fireball and frostbolt is purely the preferred style. Go. Name: Takk'Wran Race: Orc Rank: Lieutenant. Age: 32 Weapon: Battlehammer. Dice Number: 2. Whichever race is left at the end, I'll roll a die. The person with that number (from the winning team) gets to choose what the Elven Mystery is. |