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Old 05-05-2008
rawss rawss is offline
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Join Date: Apr 2008
Posts: 21
Default The Elven Mystery OOC

Here's how it works.

Two teams: elves and orcs.

6 slots per team.

Quote:
The elves have been hiding something from the rest of the world for centuries. Over time, other races have become curious as to what exactly the elves are keeping from them; the ceasefire between peoples has become so taut now, so thinly stretched that finally the Orcs are breaking it. They, by brute force, have come to see for themselves the artifact that the elves hide in their ethereal home forest, Elrienn.

The Orcish army enters the tranquil forest. They spy buildings carved from the trees themselves, in the distance... the elves are gathering in the square...
Choose your side.

Elves have two arrows each. If they choose to fire an arrow, then I will roll a die. If it's 1 or 2, the shot hits and the Orc dies. If it's 3 or 4, the shot hits and the Orc is wounded. If it's 5 or 6, the arrow misses. If it's an injuring shot, I will roll the die again, then times the number by 10. This will determine the amount of HP the Orc loses. Orcs can still die from an injuring shot (ie the HP taken is more than they have left), but they have one post between injury and death. The same applies to weapons, but only when the wielders are within melee range.

Elves start with 40 hit points; Orcs start with 80, but remember elves have arrows and spells.

Character sheet:
Name:
Race:
Rank:
Age:
Weapon:
Magic Spell (elf only): fireball/frostbolt/heal.
Dice Number:

For the amount of damage/healing for each spell, I will roll a die and then multiply the result by 10. The only difference between fireball and frostbolt is purely the preferred style.

Go.

Name: Takk'Wran
Race: Orc
Rank: Lieutenant.
Age: 32
Weapon: Battlehammer.
Dice Number: 2.

Whichever race is left at the end, I'll roll a die. The person with that number (from the winning team) gets to choose what the Elven Mystery is.
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