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Old 07-31-2008
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Default A thread to put character bios in

Often times my bios are too long to really put into a roleplay, particularly if I have three or four characters going. It would be nice to have one subforum I could direct people to.
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Old 07-31-2008
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This request was made once, i don't remember exactly what was the answer that time, but i think a sub-forum just for character sheets aren't necessary.

I mean, there wasn't anyone who made large character bio enough to fill a whole post. Plus the rules allows you to double/multi-post if you reached the character limit.

Also, usually you put the character bio into the ooc for later reference, if you tend to forget your characters' story or such. You see, if you put it in IC then its more like a flashback to the characters' story where you can also double/multi-post when character limit is reached.

If you have more pressing matter that would make this sub-forum really necessary, tell us.

Until that, be flexible and have fun!
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Old 07-31-2008
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Well... See, the thing is, I put about as much effort into the profiles of my characters as the roleplays. While I'm in favor of integrating a character's past into a roleplay, I think it should be a choice, and not compulsory for those whose bios are oppressively long. This is particularly true when the person in question happens to be leading a roleplay in which the character's history might be important to the initial plotline.

I would usually have to include at least two, at most five, of these into a roleplay if I wanted to share them. Considering the work that goes into them, It's sort of depressing to think that I couldn't really share them here.

Still, your argument makes sense, and I'll leave this to your discretion.
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Last edited by Yvette Cloutier : 07-31-2008 at 05:30 PM.
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Old 07-31-2008
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An example:
I. Basic Profile

A. Name: Adelaide M. S. Thenardier (ADD-ehl-ade) (teh-NAHR-dee-yay)

B. Nicknames: Addy

C. Species: Wolf/fox hybrid. By taxonic allocations, she ought to be sterile... however, tests have proven that, despite every statistic against it, she is completely fertile, and capable of producing offspring. She is a unique species, described as Lupus-Vulpes caninum

D. Gender: Female

E. Age: 34

F. General size: As Adelaide is the hybrid of a fox and a wolf, she is a good deal larger than the average fox, and proportionately smaller than the average wolf. In short, she is around five feet from head to foot, and about as brawny as a Golden Retriever.

G. Physical appearance/attire:
~1. Summary: Adelaide is, in a word, malformed. The small, almost rodent-like fox does not mix well with the king of canines, the wolf. She is unshapely, and has been described as everything from homely, to deformed. Not helping is her dull, grey pelage, spotted with asymmetrical splotches of black. She resembles more an unkempt coyote, than either of her more beautiful and noble elements. To counterbalance this grotesque body, she has taken to wearing the most beautiful clothing she can lay paws on. Adelaide had always been an admirer of the Victorian era, and so, as soon as she could afford it, she had a beautiful velvet dress tailored, complete with an elegant but simple bodice, and a pleated, double tiered skirt cartridge. The main part of the piece was a deep crimson, while the cartridge was woven with golden silk, and covered in tiny pearls. The shoulders were not puffed in the typical fashion of a wealthy Victorian, but flat in a sign of humility. From these, there ran long sleeves that went to her bare hands.
~~a. Fur: Adelaide keeps her thick coat of silver fur well-groomed, always doing her best to cover the unsightly black splotches, which are sadly ubiquitous throughout her hide.
~~b. Head gear: The hybrid’s choice of clothing demonstrates that she prefers beautiful elegance to any of the more base allures. Her hair does not deviate from this plan, and is kept flat, and at a courtly length.
~~c. Distinguishing items: Adelaide carries a long, black cane, headed by a silver fox head. Its eyes are ruby-laden, and its open mouth lined with marble teeth.
~2. Sprites:


H. IQ: Adelaide is a follower, not a leader. This holds true for her intellect as well. Although she can be brilliant in any field through persistence, she has no aptitude for learning, and little insight into matters of people and their behavior. Adelaide is indecisive, and cannot think for herself. After the accident that so devastated her intellectual capacity (discussed in section L), she became entirely dependent on other people to lead her through life. However, this is not to say that she comes across as stupid. Ironically, she has forced herself to learn through the years, and can affect intelligence very well. She has a good memory, and will retain anything she irons into her brain for decades. The difficulty arises when she must learn anything new, or change her way of thinking.

In short, she is a dim, but a persistent scholar. However, if she has no concrete way of learning a thing, and must rely on experience and insight, she is a dingbat. This is particularly true in reading the personalities, desires, and intentions of others. One might say that she is naive about the nature of people.

I. Known Relatives:
~1. Jacques Duerme (Father)
~2. Antionette Fransisco Duerme (mother

J. Birth-date: August 12, 1973

K. Birth-place: Ambleaux UVD

L. History: Born to Jacques and Antoinette Duerme, the former a wolf, the latter a fox, Adelaide was raised in the artificial lap of luxury that the proverbial paternal government provides. Because her parents and were both native canines of the UVD (United Vulpine Dominion, a Romanesque Republic comprised totally of foxes. See Arnaud's bio for further information), neither they nor their child were ever exposed to material hardship or hard labor; everything they needed, or could ever want, was provided by the burgeoning nanny-state of the idealized Vulpine Society. To Adelaide, the principle discomfort of life was an overfilled stomach; hunger and she were complete strangers.

This is not to say that Adelaide’s childhood was fraught less, however. The genes of the fox and the wolf do not mix well; simply put, Adelaide was ugly. There was no denying it. Her snout was long, like that of a wolf, and yet her nose was tiny, like that of a fox. Her beefy legs crushed miniscule, vulpine feet, and her tail was short and ragged. Her entire countenance spoke of deformation, being entirely disproportionate. She was forced to hunch over when standing by an unnaturally bent spine*, and so she took on the habit of walking on all fours. This was considered perfectly normal among the rugged wolves of the north, but was seen as uncivilized, even barbaric, by the cultured foxes of Ambleaux (The UVD capital city). As a result, the vixen, or pup, was considered an outsider from a very young age. This, combined with her shy, reclusive nature, and dim brain, resulted in her being virtually friendless for the larger part of her childhood.

At first, Adelaide truly was a loner – Even her parents kept their distance. They gave her all she wanted, but gave her as little actual attention as possible. Instead, they chose to keep themselves busy with their occupations, and spent their recreational hours with each other and by themselves. Adelaide was given only what attention was needed to feed her, get her to school, and all other efforts were aimed to distract her from them.

Thus, the hybrid quickly developed an inferiority complex. She was hurt by the jeering faces at school, and confused by her parent’s obvious disinterest in her, which she became aware of at around fifteen years of age. She might not have noticed it at all, as blind as she was to the feelings of those around her, had not a particularly insightful and vicious enemy chosen to point it out to her.

Like any introspective child would, she looked inwards, searching for the reason for her seclusion from society. Naturally, timid and humble as ever, she concluded that she was inadequate to their desires, that she had failed to do her part. In an unusual moment of insight, she saw that if she were to be worth anything to anyone, she would first have to make herself valuable and desirable. She would have to have something to offer. Thus, she resolved to never again waste time on anything that would not somehow make her of greater worth. With almost unearthly discipline, she grit her teeth and set out to improve herself. She spent all her waking hours trying to prove herself worthy to her parents and class-mates; she would do anything for praise, and worked day and night to achieve the respect of those around her. She would overlook nothing, and avoid no hurdle to achieve this principle aim. Her many pursuits led to a very good work-ethic, and an eclectic variety of skills. Before long, she could run, sing, jump, climb, swim, argue, speak, and write, and always with a disarming humility (for she was naturally talented with none of these), and quiet nature. In the end, against the odds, she gathered the admiration of her parents, and earned the respect of her students. For a time, all was well for Adelaide. It seemed that Life had for once been defeated, its problems shoved aside for this singular being.

Unfortunately, this was not to last. Among the many pursuits Adelaide had developed over the years, was horse-back riding. In this, she was very successful; it was a rare pursuit in which she had both her unnatural persistence, and natural talent. She studied technique, and took a variety of equestrian classes. She quickly developed a love for the insentient creatures, and shared a very tight bond with her personal mare, Annie. Within two years of having taken up the sport, she was among the top riders in the nation, and was set to compete in the national competition. Tens of thousands of spectators came out to watch, as she and Annie, the first competitors, cantered out the gate with her characteristic elegant shyness. As they made her first jumps, however, black clouds suddenly began to roll over the previously empty skies sending their ominous chill over the happy spectacle. Then, suddenly, as she was just completing the first round, a bright flash of light blinded all, as what was later assumed to be lightning touched down in the arena. When the initial shock from the sudden explosion subsided, a rumbling cry of horror passed through the audience: Adelaide was on the ground, writhing and desperately screaming for help. From what she was asking to be saved from was never entirely understood; afterward, she remembered nothing of the ordeal. However, it should be noted that thousands that witnessed the event later developed profound psychological disorders, for such was the trauma expressed by her wails, and convulsions.

Naturally, a paramedic team was on the field in seconds. The terror of the affair increased three-fold, however, as the team lay its bare-hands on the child. As soon as they touched the body, the foxes bent over, displaying the typical signs of a seizure. Moments later, the entire team lay next to Adelaide’s writhing figure, dead.
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Old 07-31-2008
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Later inquiries into the event yielded little insight into what had struck Adelaide; all cameras focused on the event, both of the institution’s security and private recordings, malfunctioned during the time of the catastrophe. Thousands of theories, involving everything from New Age aliens to a theophany of the Masonic God, now circulate the populous as to what exactly happened that day. None are considered likely, and few would even be considered possible by the sensible. All serious authorities admit that no one really knows anything about it.

Inevitably, A deafening murmur overtook the crowd, as panic began to spread. of course, it would be silly try and help the child now, but what was to be done, and was the crowd in any danger?

Just as the anxiety of the group began to reach a fever-pitch, however, Adelaide rose, in miraculously good condition. Not a bone in her body was broken, and it was later determined that whatever spell had killed the paramedics had, it was thought, passed from her. All that appeared to be wrong with her now was a major concussion, which left her with a permanently affected IQ. Although she was detained and monitored by a federal team of medics for a time, she was ultimately released, with a clean bill of health. The ordeal, however, was far from over.

Two years passed. Then, an illness struck. At first, she was merely lethargic, with the occasional headache; but the exhaustion and malaise never left her. Instead, it grew gradually worse, as the headaches became near-constant, skull-splitting migraines. Within a week of the start of the disease, a severe fever set in. She spent most of her time sick and bed, and was convinced that she would soon die. Naturally, her parents grew concerned, and they sent her to see a pediatrician. The inexperienced physician listened to her symptoms, and decided that she was plagued with a combination of epilepsy and immuno-deficiency. She was immediately given an emergency set of tests, to determine the exact nature of her contagion. What was diagnosed shocked and baffled even the most experienced MDs on the case.

Adelaide’s blood-stream, bone marrow, brain, and skin tissue was found to contain traces of a formerly unknown viralized bacterium. It was later discovered that, at times, the relatively benign pathogen, (it only killed certain, non-essential cells), injected its RNA into every cell in her body. They were immune to any form of treatment, and her immune system was oblivious to its presence. They caused no lasting harm to the body, but rather went around copying the exact state of their host. When she touched someone, a copy of the pathogen would fly through her skin into the new sub-host, and all information stored in the amoebic cortex of the multi-cellular, bacteria-like organism was transferred into the secondary hosts. All spawns of the original germ seemed to hold some bond with the original, meaning that any changes that happened in her body within the hourly cycles would be transferred to all other bodies that the germ was present in. In short, her power (see IV, A) was diagnosed and described by a peddling doctor.

In the end, it was suggested that she avoid contact with other creatures, and be held in a containment facility where her disease could be studied, and with any luck, cured (and perhaps used to the UVD's military advantage). Her parents, glad to be rid of the “liability to their good name,” were all too glad to agree. Within hours of her diagnosis, she was sent to a small prison like complex, and kept there.

She remained there until 1996, when the Escardi (A politician in the UVD. See Arnaud's bio), Arnaud, demanded her release. This was, of course, in order to appear compassionate to the public, and to distance himself from the unpopular “Genetic research” of the government.

When Arnaud personally saw to her release, however, he began to see something much more useful than a small-time publicity stunt in her. Despite her concussion, she had retained all of the talents she had developed previous to her imprisonment. In order to test just how maneuverable she was, Arnaud had her set up in a variety of positions. She excelled in whatever she did, and yet was gullible, and obedient. She never seemed to think about what was asked of her; her only desire was to please, and to impress. She wanted praise and love. It never occurred to her hurt and beleaguered brain that what her savior asked might be unethical, or perhaps even cruel. She was easily deceived and manipulated, and Arnaud saw the perfect partner in her; she was simultaneously dependent on him, and yet very capable and powerful, and while even he did not know it at the time, her powers would be a great tool to him.

So, finally, in 1998, the two were wed, and their partnership began. Adelaide was, after several strings were pulled, placed at the head of the nationalized police force, giving Arnaud control over a good portion of the military. He then instructed her to begin setting up regular, military patrols around the capitol city, placing it firmly in Arnaud’s grasp. Next, he passed a number of laws which made life very difficult for non-fox citizens, including strong loitering laws, and a mandatory curfew time of 7:00 P.M. Enforcing these laws were to be the police force’s primary goal.

So, Adelaide now runs the police force in Ambleaux, and spends her days making life miserable for its minorities. Her only care is affection from Arnaud, which he gives her… when her duties are completed to his satisfaction. She is his tool, and he her source of happiness.


* note: In later years, this flaw was surgically corrected. Adelaide now possesses a very erect posture.

* * * * *
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Old 07-31-2008
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II. Personality

A. Goal: Adelaide had been, since birth, a servant of those around her. As selfless as she is unthinking, her happiness is derived in the happiness she brings others. All she wants is love, and praise from her all too demanding husband.

B. Likes:
~1. Old Styles: Adelaide is very fond of antiquities, and is enamored by the simple grace of older times. Her favorite writers were Plato and Socrates, and her favorite piece, the dialogue on beauty found in The Republic. Her dress, and her complex, elegant manners display her love for Victorian culture.
~2. Young Children: The kind vixen is not blind to the innocence of youth. Although she loves the grace and beauty of ancient royalty, nothing draws a greater happiness in her than the sight of two young kits, preferably a boy and girl, playing happily together.
~3. Romance: Melodrama and high-strung emotion are what Adelaide revels in when it comes to recreation. To her, the soliloquies of Shakespeare are indeed the songs of angels, the laments of the dead, and the howls of the wicked. Her book shelves are lined with names like Victor Hugo, and Charles Dickens. Her truest loves are the Greek tragedies however. There is no literary element that brings her more bitter-sweet emotion than a broken love. As a result, she has a tendency to be melodramatic herself.
~4. Nature: While the tales of Hugo and Shakespeare entrance her, a simple sunset can bring tears of joy to her eyes. She loves life, and revels in the simple beauty of the Earth around her.
~5. People: In the end, however, all these joys are quiet sources of happiness to Adelaide. Her true purpose, and her only source of true fulfillment, is the happiness of those around her, especially her parents, and later, Arnaud.

C. Dislikes:
~1. Loud Music: Of course, when I say “loud,” I do not simply mean music that is of an ear-splitting decibel; I of course refer to modern rock music. While Adelaide can abide, while not necessarily enjoy, the soulful tunes of modern country and rock, she simply abhors what she considers to be an insult to music, and indeed, sound itself: Loud, hard, metallic rock. On the same token, she has similar sentiments for immelodic, “wicked” rap, and “meaningless” rhythm-beats. Her personal preferences, of course, are for the older, more soulful operas.
~2. Doctors: Ever since what happened to her in her youth, Adelaide has associated doctors with pain, loss, and death. She holds few grudges, and feels little hate… but what she does hold, and what she does feel is for the physician class of her society.
~3. ”Immodest” attire: Of course, Adelaide uses the term “immodest” in the Victorian sense, which stretches to include all forms of jeans or shorts, and all types of dress that do not cover everything from the lady’s ankles to her neck. Sleeveless, or short-sleeved clothing is also immoral in her book. As for men, she is much more concerned with the astuteness of their manners than their clothing, although she has a definite preference for antique suits.
~4. Her master’s enemies: Just as her chief desire is Arnaud, his enemies are what she disdains most. No matter how loving their disposition, or classical their tastes, Adelaide’s blind allegiance to the albino demands that she hate all which he hates.

D. Fears: Adelaide’s chief fear is inadequacy. Failing Arnaud, and being rejected by him as useless are worse than death to her simple mind, and words of hate and disappointment are more effective against her that the soundest beating.

E. Attitude Towards Life/Death:
~1. Self: Adelaide does not think much of herself. Although she sees herself as a motherly teacher to the youth, and is not afraid of scolding them for their “immorality,” she is otherwise very timid, and selfless.
~2. Others: Love through service is Adelaide’s approach to life. The reason she lives is that other’s may have their lives improved by her.

F. Attitude Towards People:
~~a. Family (spouse included): Sadly, the woman has very few connections to her old family left. They cut them when they dumped her with the doctors, and she has never rebuilt them.
~~b. Friends: For those her age and older, she sees those kind enough to befriend her as superiors, and is very timid. She fears their displeasure above all else. As for the youth, she has very few young friends, and those that she does have she dotes upon as special loves. If they are her friends, they are necessarily classical in their taste, and she sees them as young reflections of what she wanted to be. She is like their grandmother, and they in turn treat her as a beloved mother.
~~c. Colleagues/Rivals: Adelaide has no rivals. As for the others around her, again her purpose in life is servitude.
~~d. Enemies: Adelaide does not easily hate, nor is she easily angered. She fights defensively, and is never sadistic or malicious. She has a very earnest desire to reach neutrality with those who hate her, unless they are also Arnaud’s enemies. In this latter case, she fights them automatically without sadism or hate, but also mercilessly, and effectively.

G. Attitude Toward Money/Power: They are meaningless.

H. Attitude Toward Work: No effort is not worth spending on her dear ones.

I. Attitude Toward Danger: No risk is too great when her loved ones are involved.

J. Attitude Toward Fighting: Unless her master demands it, Adelaide would never hurt another living thing, no matter how angry it had made her, or how much hate she had somehow acquired for it.

K. Attitude Toward Anger/Forgiveness: Adelaide views anger as a dangerous force to be controlled, and forgiveness as the necessary antidote to hate.

F. Mental Conditions: Adelaide has been diagnosed with innumerable mental insecurities, including epilepsy, acoustic neuroma, Alzheimer’s, fibromylagia, and CJD. However, these are all false; of course, all Adelaide has is a scar from a concussion, and her Disease.

G. Quotes:
“Of course sir, right away… Sorry I didn’t get to it sooner.”
“Please forgive me, I’ll do better…”
“Hurt me if you wish, but please… please don’t hate me…”
“My pay is irrelevant. You care… that’s all that matters.”



* * * * *

III. Current Status

A. Current Residence: Arnaud’s Castle in Ambleaux.

B. Occupation: the Head of the National Vulpine Police Force.

C. Social Class: The wife of a successful politician.

4. Economic Class: The wife of a wealthy aristocrat.

5. Alignment: Arnaud

* * * * *

IV. Skills and Ineptitudes

A. Powers: Adelaide’s powers are a double-edged sword: Whenever she touches someone’s bare skin, a bond is made between them. If harm befalls one, it is instantly done to the other. This bond lasts for one hour, making Adelaide a very effective meat-shield; you don’t shoot the girl in front of Arnaud if you want to live. This also means that she is capable of hurting very large numbers of people simultaneously, at the expense of her own sweat, tears and blood.

At the end of her hour, all harm done to Adelaide is amended, whereas the damage done to the others is permanent (Note: There are exceptions to this rule).
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Old 07-31-2008
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B. Combat abilities:
~1. General self-mutilation, maiming, etc: Adelaide is capable of debilitating armies simply by touching them, and then maiming herself. She has grown calloused to pain over the years, and will cut, scrape and bash herself half to death in order to destroy her enemies.
~2. Amputations: This is fairly self-explanatory.
~3. Healing: While the effects that Adelaide generally imparts to her targets are generally negative, she also has a variety of positive abilities. Included in this is a regeneration, the rapidity of which is under her sole control. When she shares a bond with allies, she can impart a fast regeneration to them.
~4. Forced Internal hemorrhage: Adelaide commands an intense control over her vascular and nervous system. Using this unusual ability, she can force certain major arteries within her to explode, making combat virtually impossible for her now-tortured enemies.
~5. Perpetual Disease: Adelaide is plagued by a strange ailment, which makes movement difficult, slows thought, and causes the general decay of her body. This disease (and any other infections she happens to be suffering from) is imparted to anyone and everyone she touches. At the end of the hour, however, unlike most of her abilities, everyone is healed of this strange pathogen. Even Adelaide is given momentary reprieve from her pain at the beginning of each hour. It does not leave her, however, and within 15 minutes into the next hour, she is as awfully off as she will be at the end.
~6. General drugs: Any drug effects that Adelaide suffers from are passed onto everyone she shares a bond with. Drug effects are not permanent, but vanish at the end of the hour for everyone.
~7. Brain Damage: Adelaide suffered from a major concussion in her youth, which affects her even to this day. This loss in IQ is suffered by all she is connected with until the hour ends.
~8. Exhaustion: Adelaide possesses a very weak body, which grows tired easily. Whilst this is not imparted to her targets, if she drives herself into a heat-stroke, or passes out from exhaustion, so do her enemies.

C. Ultimate attacks:
~1. Forced Stroke: Adelaide forces herself to have a seizure, knocking her and her victims out for one hour. Both she and her enemies suffer permanent brain damage. If this is used more than three times in 30 pages of an RPG, Adelaide dies after her bond with the victims is broken.
~2. Suicide: Adelaide kills herself and everyone she is bonded with.
~3. Resurrection: Adelaide sacrifices her own life in order to revive up to five fallen allies with whom she had developed a bond. How the disease knows to inverse the normal effect of its design is unknown. In one of the five who are resurrected, one has a mother-germ, who survives beyond the hour of most of the bacteria. Effectively, this one is given her powers.

D. Basic Fighting Style: Adelaide does not tend to fight. Instead, she is used defensively, and is more of an impenetrable shield than a weapon. However, when times are desperate, she can cause intense harm to however many enemies she can lay hand on, using various self-abusive techniques that she has refined.

E. Talents: Adelaide is a surprisingly talented violinist, horse-back rider, and ball-room dancer. Her body is flexible, agile, and precise in its movement.

F. Weaknesses:
~1. Fur, feathers, and clothing: Adelaide has to touch bare skin for her powers to take hold. This is possible, but somewhat difficult with creatures who possess a pelage. Also, one who is completely covered with armor is virtually impervious to Adelaide. She has often made the mistake of mutilating herself when in fact she had never touched the intended enemy, but merely brushed against his or her fur.
~2. Death: Adelaide has to be very conservative with the amount of damage she does for fear of accidentally killing herself. Also, if someone else kills someone she is bonded to, she dies.
~3. Allies: Adelaide can be completely neutralized for an hour if she accidentally develops a bond with an indispensable ally while connected to an enemy. This stops both her offensive and regenerative abilities, rendering her useless. Also, if she is bonded only with allies, and enemy could turn the tables on the group, by attacking her weak, frail body.
~4. Pain: While Adelaide has a high tolerance from pain, there is only so much she can stand. After she reaches a certain threshold, she can no longer continue.
~5. Magical attacks: Magical and spiritual attacks are not reflected onto her enemies.
~6. Frailty: Adelaide’s body is very weak,rendering her an easy target. This becomes a problem when she has to run into enemy lines to develop her bonds. As a result, Adelaide becomes more of a supporting fighter than a front-line soldier. She has to be furtively snuck into enemy lines for her to be effective. a rather difficult task.
~7. Trust: Adelaide sees the best in people, and is very easy to trick. She is oblivious to traps, and deception.

* * * * *

V. Relationships

A. Spouse/Divorcees: Arnaud J. Thenardier

B. Friends: Adelaide does possess some friends, most of whom are wives of Arnaud’s political allies, but none are of enough relevance to be put here.

C. Rivals: There are several young vixen who are very much like Arnaud, and see a lot of potential power to be made through marriage with him. They are extremely jealous of the fortune of the ignorant, dusty, homely Victorian. Adelaide is oblivious to them.

D. Enemies: Anyone and everyone who opposes Arnaud, as well as most doctors and her parents.
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Old 07-31-2008
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Yvette, character bios shouldn't be that large to start with. Your character should be underdeveloped when placed into the roleplay and develop as the roleplay goes on. Besides, most people would be too lazy to read that and understand the full intricacies of the character. Its better that you have some idea of the wants, needs, fears, and secrets that the character holds and dropping them into the roleplay as the time comes.

As you look for roleplays on the site you will find thread starters that discourage or even forbid character bios as they share the philosophy that the character's bio should be reveled during roleplay. I agree with this, but there are some that would like a complete picture of the character before they enter the game world, especially those thread starters that need to approve your character first.

Still, that is a bit much (understatement) and while I don't know the roleplaying background your from there are many of us that really prefer smaller or no bios. I have no problems with a character-sheet subforum, but as LordLynx has said, it really isn't necessary for most roleplays on the site. Besides, OOC can accommodate that.

PS: Holy crap! You have the same first name as my last name! Should be funny to say "Mikodite Yvette Cloudier"!
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Old 07-31-2008
Aerandir's Avatar
Aerandir Aerandir is offline
The Cursed Dragonare
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The best thing about the site, you Dont NEED a character sheet if you don't want to.

Second. Your character sheet should really be roughly
Quote:
A. Name: Adelaide M. S. Thenardier (ADD-ehl-ade) (teh-NAHR-dee-yay)

B. Nicknames: Addy

C. Species: Wolf/fox hybrid. By taxonic allocations, she ought to be sterile... however, tests have proven that, despite every statistic against it, she is completely fertile, and capable of producing offspring. She is a unique species, described as Lupus-Vulpes caninum

D. Gender: Female

E. Age: 34

F. General size: As Adelaide is the hybrid of a fox and a wolf, she is a good deal larger than the average fox, and proportionately smaller than the average wolf. In short, she is around five feet from head to foot, and about as brawny as a Golden Retriever.

G. Physical appearance/attire:
~1. Summary: Adelaide is, in a word, malformed. The small, almost rodent-like fox does not mix well with the king of canines, the wolf. She is unshapely, and has been described as everything from homely, to deformed. Not helping is her dull, grey pelage, spotted with asymmetrical splotches of black. She resembles more an unkempt coyote, than either of her more beautiful and noble elements. To counterbalance this grotesque body, she has taken to wearing the most beautiful clothing she can lay paws on. Adelaide had always been an admirer of the Victorian era, and so, as soon as she could afford it, she had a beautiful velvet dress tailored, complete with an elegant but simple bodice, and a pleated, double tiered skirt cartridge. The main part of the piece was a deep crimson, while the cartridge was woven with golden silk, and covered in tiny pearls. The shoulders were not puffed in the typical fashion of a wealthy Victorian, but flat in a sign of humility. From these, there ran long sleeves that went to her bare hands.
~~a. Fur: Adelaide keeps her thick coat of silver fur well-groomed, always doing her best to cover the unsightly black splotches, which are sadly ubiquitous throughout her hide.
~~b. Head gear: The hybrid’s choice of clothing demonstrates that she prefers beautiful elegance to any of the more base allures. Her hair does not deviate from this plan, and is kept flat, and at a courtly length.
~~c. Distinguishing items: Adelaide carries a long, black cane, headed by a silver fox head. Its eyes are ruby-laden, and its open mouth lined with marble teeth.
~2. Sprites:

H. IQ: Adelaide is a follower, not a leader. This holds true for her intellect as well. Although she can be brilliant in any field through persistence, she has no aptitude for learning, and little insight into matters of people and their behavior. Adelaide is indecisive, and cannot think for herself. After the accident that so devastated her intellectual capacity (discussed in section L), she became entirely dependent on other people to lead her through life. However, this is not to say that she comes across as stupid. Ironically, she has forced herself to learn through the years, and can affect intelligence very well. She has a good memory, and will retain anything she irons into her brain for decades. The difficulty arises when she must learn anything new, or change her way of thinking.
that big at the most. (In my opinion.)
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  #10 (permalink)  
Old 07-31-2008
rolemen's Avatar
rolemen rolemen is offline
your unavradge drunk guy
 
Join Date: Jun 2008
Location: California
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actualy that is probably TOO much detail, its ruining the rp in a way
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im your avreadge evry day drunk guy, lol just kidding, im your unavreadge evryday very drunk guy .
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