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  #11 (permalink)  
Old 03-13-2008
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Originally Posted by Mikodite View Post
But what happens to ones that just die? Do they stay in limbo forever? Can they be rezzed into some undead beast that rampages on forever?

Seriously, a good roleplay should go on for as long as it can, like a never ending story. So, having complete roleplays in a separate section to promote people to rap up their roleplay is stupid. Besides, complete is a euphemism for dead, or to be more detailed Death by Closing.
I don't think so.

I think completeness and death are totally different.
First of all, saying a good roleplay lasts forever is I think a bit naieve. A roleplay is like a story and if a book lasted forever you would never be satisfied. A good roleplay lasts a while and is exciting and has a resolution leaving all player satisfied.

Dead roleplays come about because players lose interest, people leave suddenly or the story decays into something no one wants to partake in. Completed role plays resolve the conflicts and tie up loose ends.
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  #12 (permalink)  
Old 03-13-2008
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Some good role plays end but you forget a certain element.

Role plays are part book and part game. So Yes a good role play can go on forever just like many games have no definite end. But a good role play can also end.

If this is put in I think the thread starter should be the only one who can declare it dead or atleast have some say in it.
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Old 03-13-2008
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Of course it's always up to the author if it ends - but authors have less control over death.
~
And I agree, some are destined for death not conclusion - but there are many that would inevitably culminate in conclusion (anything that starts with a goal for example or that relies on a primary antagonist is effectively and potentially over when the goal is reached or the antagonist dies).
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Old 03-13-2008
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Yeah. My roleplay, Dark Stars, has a defined end. It won't be for a while, but I have a finale in mind.
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Old 03-14-2008
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Myes, I already suggested this problem to Mahz like... 2 weeks ago (Ooooh yes Light&darkness... I know you took that idea from surreal twilight ^.^)

And he said he was going to work on it, All the old threads or... Stupid died threads go to.. hell or something, But the good/completed/epic threads get a own thingie...

A special sub-section will be made for this... Well, That's what Mahz said to me.. So, Hang on >.<
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  #16 (permalink)  
Old 03-14-2008
Mikodite Mikodite is online now
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Why does it sound like I'm the only person that disagrees with this? I mean, come'on, am I the only person that thinks it's stupid to give a seperate section to threads that were purposely killed by the thread starter because they felt it was over? What would this hope to accomplish, other then pleasing the egos of various roleplay snobs that want to say "Look! My rp was so successful I had to close the thread to kill it!"?
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  #17 (permalink)  
Old 03-14-2008
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Quote:
Originally Posted by Mikodite View Post
Why does it sound like I'm the only person that disagrees with this? I mean, come'on, am I the only person that thinks it's stupid to give a seperate section to threads that were purposely killed by the thread starter because they felt it was over? What would this hope to accomplish, other then pleasing the egos of various roleplay snobs that want to say "Look! My rp was so successful I had to close the thread to kill it!"?
Mikodite, you are obliterating the idea that things can arrive at natural conclusions. If I want to read a roleplay I sure as heck do not want to read one that doesn't end or conclude that just flops over and suffocates, if we have a section for finished ones or extraordinary ones then you know reading them is worth your while (they have an end).
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  #18 (permalink)  
Old 03-14-2008
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All rps have an end but it is not necessarily The End. This is true here as it is with dice rps. Once an adventure is over there is always the possibility of more following however it is up to the thread creator (gm, or whatever) to either create the continuation or hand the rp over to someone else to continue the adventure. The completetion of a thread is merely the end of one group of adventures.

Also, having a place for the completed threads would be more for enjoyment than ego boosting (I would hope so at least), so people can read the thread as a story and enjoy the adventure. I'm sure more than a couple people here have just read thread rather than participate and kept coming back to see the newest post.

just my two cents worth...
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Old 03-14-2008
Mikodite Mikodite is online now
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Candi, who simply reads a roleplay they have no intention of joining, or know they couldn't join if they wanted to.

Now, seriously, who in Chasing Shadows was, even a bit, pissed at Donta for closing the thread? If I was in it I would have been upset. I mean, yes the Demon Lord thing as been defeated, but what kind of flat storyline can you have where that would be the only thing that needed wrapping up in the end?

Wait, how about resolving one of the subplots that would emerge in a thread that went well past 1000 posts, or did the story only deal with the darn demon thing that went around? Mind you I only know what was in the first few pages, having to read it when the genius of a thread starter recycled his character into another thread I was posting on.

Why can't some of you admit that complete means killed by closing?
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  #20 (permalink)  
Old 03-14-2008
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Because it's not. It's completely likely that a roleplay ends with all things wrapped up. Books do it, DnD games do it, why can't freeform RPs? Plots need to stop somewhere, otherwise your plots by the end are trivial or just dumb, like movies that have sequel after sequel until they ruin it.
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