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  #21 (permalink)  
Old 03-14-2008
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Quote:
Why can't some of you admit that complete means killed by closing?
Probably because we don't believe that to be an absolute truth. Yes some RP's can go on and on, and quite often they are very good RP's when they achieve this. Others on the other hand do have natural stopping points, or at least break points. Think of the ones with stopping points like a book series. They come to conclusions and rap things up, not always everything, then after a little time you proceed to the next book where their might be a different goal or enemy to face or whatever, but still the same characters and often setting. Take the wheel of time for instance, some subplots from the first book still haven't been resolved come book 11, yet each book has a conclusion to 'certain' events that make up a portion of the story as a whole.
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  #22 (permalink)  
Old 03-14-2008
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Originally Posted by Nowhere Man View Post
Because it's not. It's completely likely that a roleplay ends with all things wrapped up. Books do it, DnD games do it, why can't freeform RPs? Plots need to stop somewhere, otherwise your plots by the end are trivial or just dumb, like movies that have sequel after sequel until they ruin it.
So, you would euthanise the roleplay before it became a convoluted mess? Is that it?

Maybe I need to explain to people what it means when a thread dies. A thread dies when it becomes inactive and people stop posting on it. Be it whether everyone loses interest or the thread starter closes it because it is complete. Stop it with the complete talk, semantics doesn't change a dam thing.

Maybe freeform roleplays could do what the video game industry does (in particular Nintendo), where, with a bit of creative though and time, you can have 'sequels' that are fresh and just as amazing as the first time around. Naturally, it would be up to the thread starter how far they plan to take a roleplay.

So, stop betting around the bush. The so called Complete roleplay is a dead roleplay by another name. A term coined by roleplay snobs that don't want to admit that they killed their own thread. The threads have been euthanized, deal with it.
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  #23 (permalink)  
Old 03-14-2008
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Also once you get to a certain point, people start burning out. Not everyone can maintain a character's personality for indefinite periods of time or stay interested. Sometimes it is best to have an ending rather than letting the rp burn itself to the ground.

Another thing Mikodite, your question about who reads threads with no reason or possibility of joining. Answer: Guests.
People who visit the site and seek creativity amongst us. Not all join but rather enjoy the stories we weave and others are slowly drawn in by the threads we run.
I will admit though that I've followed a couple of rps without joining because I enjoyed them. I will also admit that I was afraid of joining many of them because I was afraid of ruining the flow of the world/story but none the less I enjoyed them.
  #24 (permalink)  
Old 03-14-2008
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You never said anything about sequels. There's no reason why a completed thread can't have sequels. It's a possibility for Dark Stars, if there's enough interest at that point. But there are many roleplays out there with a specific goal, and after that goal has been completed, any extra material afterwards seems insignificant. A thread "dying" is not necessarily a bad thing when the plot's finished. A roleplay that dies from lack of participation or interest is bad, but if the main goal has been completed, the subplots should be too, and if there's no plot, there's no roleplay, so why not complete it?
  #25 (permalink)  
Old 03-14-2008
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I think wolf his my points right on the head.

1. Everything must conclude be it from people just leaving or the story being somewhat completed and semi-resolved. I, personally, prefer it if my stories reach some resolution (if not complete at least partial). I really hated reading that book with the 100 blank pages at the end.

2. Having a section for completed roleplays will help increase the community size because as wolf has stated guests are the ones who read roleplays without playing them and often it is the quality of the roleplay they read that will help them decide if they want to bother joining us here - if they like what they see they will likely join up and possibly play. Also, believe it or not, there are people in the world who prefer reading to writing - and what a great place to go to get some good reads than a freeform RP forum, provided there are some completed roleplays.

3. Completed and dead are not the same thing - you are defining them to be but it's not the case. Dead is when a roleplay fades from existence because people stop posting in it. Completed implies there is some plot resolutions.
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  #26 (permalink)  
Old 03-14-2008
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Ok, if you feel that your roleplay has ran its course you may kill it before it becomes a diluted mess, but do we really need a seperate section for roleplays that were euthanized?

A dead roleplay is a dead roleplay, regardless of how it died. Maybe it gets reincarnated in the form of a sequel thread, but its dead, so enough of this completed nonsense, admit that you killed your thread and move on.
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  #27 (permalink)  
Old 03-14-2008
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Why? Is there no merit to having a roleplay that you enjoyed and was worth reading having its place in an archive where you, and anyone else for that matter, especially new arrivals or guests, could go back and read it?
  #28 (permalink)  
Old 03-14-2008
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Ok, so a nob that's roleplay is dying could post about how the nuke killed everyone and now the roleplay isn't dead, but completed?

Look, threads die all the time. Many dead threads were well written, but were forced to be forgotten as people leave the guild, become stumped with what to do next, and have trouble recruiting. So these threads have to enter the abyss while the euthanized ones get their own section and have spot-lights hung on them?

There is no such thing as a completed roleplay, for in theory a roleplay could go on forever whether we like it or not. Some of us feel it nessecary to kill their thread before it gets to the point where we are sorry the roleplay is going on forever. You may do so, but it is dead. Don't use semantics to explain to your fellow pissed off roleplayers that the roleplay was complete, which translates to "I killed it because if we go any further it would suck hard."

Sorry if I offend, I just call it as I see it. Making a separete section would only serve to boost the ego's of the roleplay snobs that seem to have snuck in with the wave of newbs we have recieved recently, if they were not already here.
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  #29 (permalink)  
Old 03-14-2008
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You're missing a critical point of the original suggestion. It would be editable only by mods and Mahz. If someone just went "Sorry guys, I drop a nuke on you and you all die", it wouldn't be accepted for the archive. But if the plot's completed, villain defeated, love won, or whatever, it would qualify as completed.

I think the major issue in your argument is that there's a difference between linear and nonlinear roleplays. Linear roleplays can easily have an ending, but a nonlinear roleplay never can, even based just on its definition. If its nonlinear, you're absolutely right. But if it's linear, it can definitely end. Linear plots do.

Last edited by Nowhere Man : 03-14-2008 at 12:22 PM.
  #30 (permalink)  
Old 03-14-2008
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I'm guessing that You(Mikodite) see roleplays like a LoZ(legend of Zelda) game.

Once you complete the main story, you can continue to do the side quests to your hearts content(which obviously, you don't ever get)

But some of us like to play games where the story comes to a climax and we can sit back and say "I beat that" or "I've accomplished something!"

Some(I'm not saying me, because honestly, if the story is good, I can keep going..and going...) people like to have a climax. And sometimes said people would like to go back and read the thread as a reference for a sequel(which, to me, is just like continuing the story. If I have my definitions stop me) or maybe they just want to read it again. Like one would re-read a favorite book.

I do not see myself as a snob. Some people may, but I think I'm a pretty well-rounded person(if not a little perverted. But you'd have to know me better to know that)
But sometimes I like to show people my work, and kinda brag a bit. And sometimes I like things to end.
But just because I wish'd that Island survival would have been kept to a better consistency, doesn't mean that i never wanted it to end.
I was actually thinking of killing Ben off. I even sketched a picture of Ben laying there dead with Paige crying over him. But the thread got out of hand with noobs posting random things(not to mention the thread starter left, one of the main roles left, and the thread became abandoned..), and the thread just sorta died.

(I'm sorry if noone can understand my rambling)

But your confusing egotistical snobs, with your everyday roleplayer.
A person who wants to play forever is just as good as a person who wants it to end sometime.

A person who wants to look at the fruits of their labor is not a snob.

A person who wants their thread archived, is not someone who wants to wave it in your face.

Stop taking everything as a personal attack.

You act like everyone around you is trying to one-up you, you've set of way too many walls. And your getting out-raged by small suggestions that don't really affect you.And your acting childish.

I would like it if you would try and look at the positive side of something before you look at the negative side.
Change is not always a thing to be feared. If something gets out of hand, then theres a reason to throw a fit. But your just screaming at any sort of ploy to try and improve the guild.
Open yourself to the possibility that not everyone has the same preferences as you.


I am in no way directly attacking you Mikodite. But I can't sit back and watch as you simply roll off any sort of compromise.
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