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  #261 (permalink)  
Old 10-13-2008
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Right here an idea we break down what types of RP we can get out of a world like this and then we each take a few aspects like I will run any RP that is based in or on Faarn. Yer?
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  #262 (permalink)  
Old 10-13-2008
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Sounds good to me. i already have most of the plan for
'Disturbing the Sands Of Time.'
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  #263 (permalink)  
Old 10-13-2008
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Oh a good hell campaign is needed =)
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  #264 (permalink)  
Old 10-13-2008
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lol well i am currently planning a second one, based in the dwarven mountains.
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  #265 (permalink)  
Old 10-13-2008
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We could connect it to my hell somehow.....
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>>>>>>>>>>I may very well be away for two weeks, and >here< is why<<<<<<<<<<


Click my Farfetched so it can grow?

Click >here< for my dragoncave scroll.....they still need your clicks! PLEASE CLICK THEM SINCE IM GOING AWAY!
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  #266 (permalink)  
Old 10-13-2008
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Wait! You just solved a prob for my 2nd idea! You know the death pool one? That could be something to do with the story!
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  #267 (permalink)  
Old 10-13-2008
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Perfect!
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>>>>>>>>>>I may very well be away for two weeks, and >here< is why<<<<<<<<<<


Click my Farfetched so it can grow?

Click >here< for my dragoncave scroll.....they still need your clicks! PLEASE CLICK THEM SINCE IM GOING AWAY!
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  #268 (permalink)  
Old 10-13-2008
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The man has to venture into Infierno (spanish for hell, and our hell dimensions name) and find the only andidote, whihc is hidden amongst one of the nine circles.
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>>>>>>>>>>I may very well be away for two weeks, and >here< is why<<<<<<<<<<


Click my Farfetched so it can grow?

Click >here< for my dragoncave scroll.....they still need your clicks! PLEASE CLICK THEM SINCE IM GOING AWAY!
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  #269 (permalink)  
Old 10-13-2008
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SAY HELLO TO YOUR HELLISH ANTECHAMBER, MUNDO TERRENAL, (spanish for Underworld)

The Structure of Mundo Terrenal <-------------Spanish for Underworld

((yes, this is inspired by Dantes Divine Comedy, and his structure of hell. No, its not an actual comedy, its actually a rather dramatic sad story, but anyway....))

The hellish antechamber consists of nine 'circles.' Each circle is really a different dimension, and if you are a 'visitor,' aka, not dead but in Mundo Terrenal, the only way to progress to the next 'circle' is to find and defeat the gatekeeper in one-on-one combat. If you are a lost soul, then you are automatically placed in your respective 'circle' by a Severo<----------Spanish for reaper, they are the only beings capable of free movement between 'circles.' Once a visitor is in Mundo Terrenal, the only way they can escape is to reach the center 'circle' within thirteen days, or else they are absorbed, and forced into whatever 'circle' they are in. If one falls asleep in Mundo Terrenal, they will never awaken again.

Circle One
Once someone dies , or is forcefully conscripted by magical means, they are dismissed to the first circle of this hellish antechamber. This 'circle' is the least horrific and brutal of all nine circles as literally nothing happens, and all dead souls come here, whether they are destined for heaven, or Mundo Terrenal. Once they are deemed worthy of heaven, a Severo will escort them to heaven. If deemed unworthy, a Severo will escort them to their respective 'circle' which is based on how a number of factors like how well they served their god, their general life, and circumstances of death. If someone died betraying their god, they will go strait to 'circle' eight, the most terrifying and lethal 'circle.'

The gatekeeper of the first circle is a tough, but brainless troll called Chot. Once he is defeated, the gateway to the second 'circle' will open.

Circle Two
'Circle Two' is where souls that died by committing one sin are forced to. Any visitor will have to brave the lava lake with crumbling stones, where one can stand on a stone for all of two seconds before it collapses. The placement of rocks is totally random. Once one crosses the lava lake, where the souls are forced to jump from rock to rock to avoid burning their cursed souls, one must fight Criba, the Sphinx. By answering a riddle, the gateway to the third 'circle' is made clear.

Circle Three
'Circle Three' is for those who betrayed their family. The souls here are forced to run from falling boulders. Visitors must travel across this barren land of falling stones to the other side. Once across they will meet the Stone Brothers, Stone and Rock, the two earth spirits that guard the next gate. Defeating them in combat will reveal the next gate.

Circle Four
'Circle Four' is for those who were killed by their own lust for revenge. This 'circle' has a maze, filled with a variety of creatures, where the souls are forced to run for eternity to avoid being ripped to shreds. One must venture to the middle to meet Corazon, the lion of water, who will ask for the heart of a unicorn, the magical creature that can be found within the maze. Once the unicorn heart is presented to Corazon, the visitors may pass.

Circle Five
'Circle Five' is often called the 'Circle of Fear,' as this dark place will make manifestations based upon each persons greatest and most innate fear. Souls here are running from their greatest fears for eternity after abandoning a friend. Once one has conquered their fear, they may pass into the next 'circle.' The manifestations are the guardians.

Circle Six
'Circle Six' is reserved for those who died trying to manifest their own powers. This dark 'circle' consists of two levels. The top level consists of invisible platforms, and the bottom level consists of flowers. These flowers have no warmth associated with them, as they are very fragile, and once broken, will shatter into millions of tiny, sharp pieces, that instantly fly upwards, penetrating absolutely anything. The condemned souls are forced to navigate these invisible platforms, and are condemned to a painful death if they misplace one foot. The guardian are a horde of imps, who fly around, trying to push, attack, or scare both souls and visitors into falling off. Some of the imps has a key, and when three of those imps is killed by the flowers, the gateway to the seventh 'circle' will appear.

Circle Seven
'Circle Seven' is for those who died committing mass murder. This is one of the scariest 'circles,' second only to 'Circle Eight.' Various tools of torture lay lying around, and souls are forced to inflict painful final deaths on other souls. The soul who wins a fight gets to kill the loser. Visitors are forced to kill a soul that looks, sounds, smells, fells, and if your into that sort of thing, tastes like their most loved one. By now the visitors are weary, and depraved of energy both physically and mentally. Only if they kill this soul that looks like their loved one, will they be able to progress to the second last circle, and most fearful.

Circle Eight
'Circle Eight' is the final challenge to all visitors. This is for those who betrayed their chosen god. It is nothing, just like 'Circle One,' except unlike 'Circle One,' there are holes amongst the dark floor. To fall into these holes is to be transported back to 'Circle One,' to start again. Remember, if you faint or fall asleep, you never wake up. The idea of starting over petrifies all, the idea of forcing yourself through all those trials often sends them insane, but they are forced forward. A mystical force forces all souls to constantly move. If one can stay away from the holes for a set amount of time, they will be confronted by their god ,who will challenge them. If they succeed this challenge, they are showed to the way to the ninth and final 'circle.'

Circle Nine
'Circle Nine' is a frozen wasteland. It is kept frozen by Azufre, the god of hell, whose nine flapping wings keep the final circle frozen, and himself, and whose thousands upon millions of tails lay in different directions, only one leading to the gods true back. To be allowed to climb up this monolithic gods back into the Sacred Zone in the 'Desert of Lost Winds and Sand,' one must locate the right tail that will lead to its back and climb it, although they have one ten minutes until the freezing cold of the wings freezes them permanently, hence there are frozen souls littered everywhere. If one can locate it, then they can climb it, and emerge intact in the Sacred Zone.
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>>>>>>>>>>I may very well be away for two weeks, and >here< is why<<<<<<<<<<


Click my Farfetched so it can grow?

Click >here< for my dragoncave scroll.....they still need your clicks! PLEASE CLICK THEM SINCE IM GOING AWAY!
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  #270 (permalink)  
Old 10-13-2008
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FringedWolf FringedWolf is offline
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cool, i like it, very well planed. If anyone whishes to add a city or town to a kingdom please do, but only if you get the creator of the lands permission, so far heres a list of who made what Area

FringedWolf- Preack Island, The Great Plains, Schnee-Tip and The Great Forest of Fantisie

Disturbed- The Aio Ocens (With the help of RainofNight) and The Desert of Lost souls and Wind.

Asha'Man- Faarn
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