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Old 06-15-2008
rolemen's Avatar
rolemen rolemen is offline
your unavradge drunk guy
 
Join Date: Jun 2008
Location: California
Posts: 290
Post journey into space

okay i have read some sci-fi novels and some old "moving west" novels and i wanted to join those together (I know I'm new but I am an experend RPer). anyway on to the story and the roleplaying.

the story: It is the year 3108, the human empire has invented intergalactic travel technolagy and some old wishes have been discared (like laser weponry). The HAOR(Human Aliance Of Republics) formed and humans have destroyed many other races in a sucseeded attempt of univercial conquest. The human empire has grown to lagre and laws were destroyed,and mnay people fled the lardge HAOR and have began new lives in new planets. The first ship to to flee, the S.S Yakomoto was launched into space, the crew and passengers were unprepared for what they will face while fleeing the HAOR.

the rolepay:Ok we are the crew of hte S.S Yakomoto. there are classes so each player will have his way of roleplaying,we will be writing something like a travel diary(having me decide the big idieas) and our charicters will devolop through the RP, at the beginning we will fill out some persoanal things about our charecters(past life, hopes and dreams, basicly an overveiw) and will buind on that as we go along.there will be events that are all diffrent, but remember, this is sci-fi. and dont make yourself too powerful, and make yourself fit your class!BTW there are NPCS. also if you want a good RP make yourself get hurt or in a bad situation once in a while(i will do it to myself too). i will write out my stuuf when someone does first, to join jsut tell your class and the begining story
Classes:

Crew:
Captian/Navigator: this is me i will write up the story, thus making me have to navigate the ship.
specialty:navigation
Notes: I will not be a realy bossy in the game so it won't be hard on you people, and remember, all i can do is navigate and write the game, trading away all other possible powers

sequrity gaurd: 5 spots , basicly the brawn.
specialty:enhanced CQC and a tazer at the begining
note: you can have better stats and odds in CQC but make it not be superhuman CQC ability!

Armed guard: 4 spots,like sequrity guard but with guns and ammo to worry about
abilitys: enhanced randge combat and a 7 round pistol with an extra clip
note: he may seem totaly awesome but he has ammo to worry about, and remember, not superhuman randged combat!

Ship medics(WE NEED ATLEAST 2 FOR A GOOD RP!):5 spots, as it was said, their medics
specialty: enhanced abilaty to heal, 4 medpacks
note: remember, your a medic!

If the Rp is popular and people come in mid-game ill ad more clases(and the added people will be puledd in in a way it will have soemthing to do in storyline). ill bewaiting, its never too late to join!
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Old 06-15-2008
rolemen's Avatar
rolemen rolemen is offline
your unavradge drunk guy
 
Join Date: Jun 2008
Location: California
Posts: 290
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woops sorry. I didnt realise this was not suppost to be here at first, mods pleaced delete this thread and dont be that mad
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