race: aspect of thane:
an aspect of thane looks exactly like a human, and has all normal human characteristics, meaning that one could not discern what he is by smell etc. the special abilities of the aspect of thane is that they cannot truly die, unless killed in a specific way, which is different with all 4 of the aspects. if killed the body will immolate itself and be reborn anywhere from 1-4 weeks later, in the high mountains of Elysium, they will regain there strength and be sent back into the world to continue the hunt once more. the aspect of thane does not age either, in this sense they are truly immortal.
each aspect of thane is different in there own right, each created by thane for a soul purpose, to hunt down the unclean that infest the various worlds amongst the multiverse. each aspect is created
with each unique power set, which usually equals those of whom they hunt. in brunner's case he hunts vampires, werewolves, mythical creatures, undead and various monsters that pluage the world.
brunner can at will use his unique ability to shift into several forms to help him combat his foes.
wolf hybrid form:
in the hybrid wolf-man form brunner grows in size, gaining almost 3 feet of extra height, his strength is drastically increased so that he could tear a normal human in half with his arms, and lift even the weight of a small car. he gains incredible running speeds when moving on all four limbs, and heightened physical abilities, such as climbing, swimming, etc.
his toughness and endurance is increased so he could shrug off wounds that would fell a man, and gains a quick heal ability at the rate of 10 seconds (the time it would take for him to heal a deep sword wound, roughly 2 or 3 rounds) with increased pain tolerance wounds don't nearly phase him as much as they normally would. he also gains heightened sense, with smell and hearing, able to pick up sound frequencies that humans could not, and track his foes purely by smell.
his hands become weapons themselves, with claws deadly as any sword, and the length of a dagger (roughly 10cm long)
NOTE: while in the wolf hybrid form brunner loses the ability to use any items such as swords, and gadgets of any kind.
lord of the night form:
when in this form brunner's hair grows longer, and turns a darker shade of black, becoming jet black in color, his skin turns a few shades paler, as if he has never seen the sun, most notably his eyes turn pure black.
while in this form he gains hightend strength, enough to be able to lift around 100kg's with one hand, and put enough force behind blunt force attacks to break bones and cause internal bleeding with just his fist. his nails become razor sharp and grow slightly, allowing him to use them as if they were blades. his sense increase and he gains an extra vision. the sense that increase are sight, and hearing. when he uses vamparic sigh he veiws the world in a shade of light blue, with solid objects being slightly darker but transparent, and people have a light red outline, and all major veins and arteries in there bodies are pure blood red. he can detect people by there very heartbeat, able to locate people even in pitch black, and even see there life force and sense there heart beat through solid walls.
the most increased feature while in this form however is his speed, able to run at more than 60ft per second, and move at base speeds of 4 times that of a human.
NOTE: while in this form brunner is subject to all the same weaknesses as any other pure blooded vampire, and gains an insatiable lust for blood.
looks: brunner has an athletic build, but not overly muscular, he has grizzled features and pox marks on his face, adding to the grizzled look. he has the sort of, seasoned warrior look about him, handsome, but doesn't spend time improving his looks in front of the mirror. he has long black hair that reaches his shoulders and hangs loosely, and rough. he has brown eyes and usually has a spot of 5'0clock shadow.
he wears a long sleeve thin layered white undershirt, with a long sleeved thick black cloth over shirt that holds together with thin rope at the front, a Spanish styled shirt. over his long sleeved shirt he wears an open leather vest, and over that he wears a long black leather trench coat.
around his hands he wears black leather gloves, that reach half way up his forearm. around his waist he wears a dark red sash, with a leather belt over that. for his pants he wears simple dark leather long pants, with shin high leather boots.
he is usually seen carrying a wide array of weapons on his body as well.
using a sword and knife is where brunner feels most at home, or covering the body of a lycan with silver crossbow bolts. being a seasoned hunter he his adept at using martial weapons of most kinds, and some exotic weapons, such as his gas powered crossbow. he also has considerable training in the field of alchemy, able to create potent potions to heal himself, or poisons to better kill his enemies.
etkern: etkern is his famous hand and a half sword, created from sky-forged steel it has more strength and less weight then normal steel, and holds a sharper edge for longer. throughout the blade runs small hollow veins for liquid to run through, usually some sort of alchemical mixture or posion. the liquid is attachet at the bottom of the hilt of etkern, and with a twist of the handle a pressure realease sends the liquid through the length of the blade and out of tiny "pour" like holes through out the weapon covering it in the chosen liquid quickly and effectivly.
tainure, bane of the unlife: this blade is a skyforged steel long sword with a slight curve at the tip. the handle and hilt of the long sword is fashioned into the holy symbol of thane, an elaborate gold cross, with tiny words inscribed down the length of the hilt and blade. when the words are spoken, the blade will become red hot, and burn the very air around it causing a sizzling noise for as long as it's activated. when an undead is struck with this blade, there supernatural healing does not apply, nor does there toughness, it wounds them as if they were mortal, slicing through there flesh and bone as it were a hot knife through butter. the blade also acts as a holy stake, so all it takes is one stab to a vampire in the heart to end the battle, were a normal weapon would not phase it.
undorrf, the wolfs bane:
this weapon is a skyforged steel rapier, with veins of pure silver running through the blade, and a coating along the edge and tip of the blade. when a lycanthrope of any kind is struck with this blade it wounds them if they were a man, cuasing as much damage to a mortal man, as a werewolf. a lycanthrope's supernatural healing does not help if struck by a silver weapon, such as undorrf, nor does there supernatural toughness protect them, though they still may be unphased by the wound due to high pain tolerence of lycans the wound damages them even so.
he also carries a steel knife, that might as well be considered to be a small sword. and a stileto at his right boot.
on his waist he carries two revolvers, made from steel, and brandished with gold, incribed with the holy messege of thane. though the revolvers hold only two bullets, since they are so heavily modified larger caliber bullets filled with extra. inside the silver bullets is a small amount of holy water and garlic. the garlic does little more than nuasiate vampires, and disrupt there combat effectivness if at all there effected by it. but pure blooded vampire or undead holy water damages them as if it were highly potent acid, and if enterd into the blood stream the holy water could travel to the heart and do serious damage.
grapnell: small gun sized device allowing him to climb at hightened speeds, using a grapple hook and cable.
4* silver and steel stake: a weapon deadly to vampires and werewolves
2 vial of alchemical fire
2 vial of alchemical frost
1 vial of alchemical sunlight
4 vials of healing
race: aspect of thane
appearance: anlath stands almost 6ft tall, he typically wears dark grey robes that have cream colored symbols on them. his pants are form fitting but not tight, and he wears simple hard leather brown shoes. around his waist is a simple brown leather belt on it, with a brown pouch on his right thigh, and a small rock knife held on by black string on his left thigh. on his chest he wears hardened leather cuirass over the top of his long sleeved shirt, which matches the color of his pants. over his back he has a long black cape that has been torn and cut away at the bottom that covers him, and over his head is typically a black hood, with runes sewn around the edges.
skills/magics: he is a pure sorcerer through and through and possess little if any physical skills such as fighting with swords and climbing etc.
but anlath is no ordinary sorcerer, he is a black mage, tapping into vial practices. his knowledge of magic is very broad, spanning from simple elemental magics, all the way to tapping into the weave itself, and even dimensional attacks and movement. but because of his such broad range of magic he is only limited to a low skill with each and will have to progress through gaining experiance.
schools of magery that anlathwell knows: next to the spell schools is the level of skill he has with the relevant school, through constant use either through battle of rping anlath can further his skill level, and also learn new magics through absorption of souls and life energy of victims with the appropriate knowledge.
the higher the skill level, the more potent the attacks can be and the more powerful his skill with that certain school or power can be, the more people he can affect with each power etc
so far anlath can only hold one spell type (evocation, fire etc) in each hand having the range of two spells at one time, he cannot switche between spell schools and powers during the turn it must be chosen at the start. if both types of spells are in both hands, it makes for a more effective spell at whatever it is intended to do. as he progresses more and more with skill he can put spells into his other limbs, such as legs, for stomp style spells, and eyes for vision based spells and even mouth for breath attacks and verbal based spells. each spell school has a specific color associated with it that determines what magic anlath is using e.g. dark red for evocation etc.
evocation:dark red, no transparency Evocation is focused on damaging energy-based spells such as Fireball, Lightning Bolt and Cone of Cold. It also includes conjurations of magical energy, such as Wall of Force, Darkness, Light, Leomund's Tiny Hut and the Bigby's Hand spells.
alteration: dark blue, 50% transparecny Spells in this school alter the properties of their targets. Examples include Bull's Strength, Fabricate, Polymorph, Plant Growth, Move Earth, Water Breathing.
conjuration:light purple no transparency is focused on instantaneous transportation, conjuring manifestations of creatures, energy or objects and object creation.
illusion: milky white 50% transparency using this school one can create artificial sensations with no physical substance, alter a targets properties (silence, invisibility), create insubstantial substances that can affect the minds of viewers, cause hallucinations that can cause harm and use shadows from the dark weave to create physical substances.
divination:dark yellow 50% transparency this schools focuses on spells and magics that allow the user to see further than physical eyes would allow, both in and out of the time flow. it also allows one to read minds, follow emotional "stains" on the real world and discern ones motives through emotional reading.
abjuration:glowing blue no transparency This school is focused on protective spells, as well as spells which cancel or interfere with other spells, magical effects or supernatural abilities, such as Break Enchantment, Dimensional Anchor, Dispel Magic or Remove Curse
necromancy: etheral white no transparency Necromancy can usually be divided into three or four categories: spells that help or create the Undead, like Animate Dead; spells that hurt the Undead, like Disrupt Undead; spells that hurt other people, like Enervation or Vampiric Touch; and spells that manipulate life force in order to heal the caster and take power from an enemy such as soul steal or energy drain.
ELEMENTAL: this type of magic could be more easily explained as powers, rather than spells that the caster creates himself or learns through study. with elemental powers the caster uses raw elemental energy to manipulate to his will, which can make for damage dealing spells, protective spells and anything else the caster can come up with.
the elements associated are:
fire: mages uses these sub power group can control, manipulate, enhance and decrease fire energy. this can take form anywhere from creating huge amounts of smoke from fire, turning a torch into a larger fire, put out flames, create flames in hot environments (only if there is something for the flame to catch on, paper, tinderling etc) use flames to attack targets and even amplifying solar energy to cause damage or light fires to be further manipulated.
water: using this the caster can create small amounts of water from the air using water in the air, changing the temperature of water to ice or melt ice. ice is included in this. it can even go as far to rip the very water out of humans, rapidly dehydrating them over a few turns untill they are dead, or increaseing the temprature of water molicules inside a person to boil or freeze them from the inside out.
earth: this includes everything to do with dirt or rock of any kind, even mud, sand, clay and all manner of earthy substances. using this he can turn mud into stone, stone into mud, create holes in rock or dirt and move amounts of dirt and rock.
wood: this can manipulate any substance, living or dead made from wood to the casters will. it can be used to turn healthy wood into dead fragile wood, crumble wood at an instance, harden wood to match steel in hardness, manipulate it and move it, bend it as if it were malleable to any degree.
metal: this can manipulate any substance made from any kind of metal mineral based object ( copper, iron, steel, mithral, adamantine, mercury etc) he can turn hard metal into a fragile metal and vice versa, bend it as if it were liquid metal move it and shape it at will.
electricity: this includes any electron and electricity based substances, such as lighting, electricity and even to go as far to use the electrons in someones body against them, to take control of there body to a small degree. uses this he can amplify electricity or decrease the energy output of electricity to lethal or non lethal levels, create electricity and destroy it. manipulate it to use as attacks and defenses.
air: this includes any gas substance and of course air itself using this he can control the very air, he can destroy or create air, use it as pressure attacks, manipulate the air to attack or defend, walk on air, suck the very air out of someones lungs and suffocate them, even complex things such as send air bubbles into the targets blood which can be lethal.
all of the elemental based power groups can actually be mixed together, providing both skills are at  both of them that is. the powers that can come out of them are limitless, metal and fire can melt and heat metal, fire and water to create steam based attacks to melt the flesh off those unfortunate to get hit with, the list would go on.
all powers based with psychic powers are used soley by the mind and require no speech or hand movements nor spell components.
biomancy: this is basically the user controlling his or another person body and manipulating it to enhance certain aspects, or harm someone else. using this he can shape his body, even alter his molecular structure to endure severe elements, use biological attacks on the enemy such as bio lighting, increase blood pressure in a targets body to a point that blood bursts out of there body causing massive damage the things one can do with biomancy are as diverse as the users mind.
pyromancy: this is the control of fire and flame based subjects, he can bend fire to his will, it basically works the same way as the fire power, except he uses his mind purely for this, needing no hand movments to cast.
bloodmancy: this works on the control and manipulation of a targets blood. it works the same way as the water power and other powers except the target's blood is the medium for control.
telepathy: this coverse the communication between the caster and someone else, linking there minds. useing this he can speak to other people great distances away using his mind, not needing to utter anywords at all. he can plant messeges into peoples minds, even control them to a degree, such as placing sugestions into someones mind which compells them to do a certain thing, and at the higher levels he can take complete domination of someones mind and use them as a puppet.
telekinesis: this coverse the control and manipulation of physical objects using only his mental power. he can lift, move, and bassically do whatever he wants with objects of almost any weight (depending on his skill level) and throw them at great speeds. he can even use pure mental force to create physical structures, such as balls of force capable of shattering bones, or molicule thick blades capable of using slicing through anything. when using telekinesis to use an object or weapon he uses his telekinies skill instead of the relitive skill of that object or weapon e.g. using a sword would normally be under martial weapon skill, or long sword etc, but if he were to use a long sword with telekinesis he would use his skill with telekinesis instead of martial weapon skill or longsword skill etc.
below is each of the schools of magic, and spell powers that anlath knows and next to them is his relevent skill level. all his skills will start at 0, this does not mean he doesn't know how to use them, this is just the basic level of knowledge he has with them. the higher the number the more effective he is with using that skill (range, speed, damage etc) and the more he can manipulate the element powers to his will. at each  he can unlock a perk with that skill, that gain him additional benifits when using that particular school of magic or power.
name: he has no name yet, for now he will be known as just M
race: M is not a singular creature, he is actually made up of billions of tiny alien nanite like creatures. the tiny nanites if they can even be called that, essentially they are like a biological version of nanites, in a way. they have the extraordinary ability to control and manipulate matter within themselves. basically they can form into almost anything by changing there genetic makeup, changing themselves on a molecular level and completely changing there matter to form into something else entirely, but still have the ability to change back or into something else.
with this ability M can form into anything he wants, but first he must know how it works which means absorbing the entire thing he wants the change into in his body, this way he learns exactly how such things are formed together, being able to take that form, and this is also how he gains sustenance.
the secondary ability these nanites posses is the ability to absorb other nanites, or they can double, meaning he can grow to huge sizes quite quickly, or shrink down to a minuscule size.
when he changes his form he doesn't have to change completely into something else, he could form his arm into a sword, or even complex machines like firearms and such, the possibilities for what he can use this for is utterly endless, being able to shift into anything and everything.
as he progresses he will learn more, he will be able to take differn't forms, learn new attacks. when he absorbs people it is a slow process, as the nanites break down and copy the cells of the absorbed creature, doing this he can even take memories from the absorbed creature or person, learning everything they ever knew, he copies there personality and attributes.
To function properly the nanites within his body need an active power source to be able to shift and general stay active, because of this m always has a power source within his body purely for keeping nanites powered. in addition to a power source he also needs a core, this is effectively his brain, and there can only ever be a single core at any given time, meaning he could not make an exact copy of himself, more like drones.
Equipment/gear: he carriers nothing on his body apart from his clothes, which is only a pair of white loose pants, and no shoes.
He has the unique power to have been bestowed upon him after finding a crashed alien spaceship. That power being the ability to absorb and emitte cosmic radiation, absorbing it is quite easy, usually it just comes automatically on a clear night sky. The things he can do once he has absorbed said radiation is what makes him powerful.
He can make himself almost indestructible, create a barrier around himself just above his skin made from a concentrated form of radiation.
He can empower himself with class 50 strength, able to lift and deliver 50 tons of weight and pressure.
He can fly at super sonic speeds, and move incredibly fast.
He also has the power to fire concentrated blasts of pure radiation that separates molecules within a biological organism's body, and also inanimate objects, with bursts of this power he can deatomize pretty much anything, making for a powerful attack.