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This is where the character sheets for Allaria will be deposited for ease of finding. You CAN post in the OOC for review, but the finished copy should be deposited here.
NPCs shall be placed here as well.
Information About Characters
You may only use the characters listed in this as playable races. I want this to be classical, and classical, imo, doesn't include an assload of user created things.
There are gods, but you can choose not to believe in them, as long as you have a good reason to be with the group.
Magic is unlimited(Except for space/time, reality, dimension, etc., etc), for instance, as you will see shortly, you can manipulate strings.
Technology is limited to medieval things, crossbows included.
Quote:
Name:
Age:
Race: Human, Minotaur, something different?
Class: Warrior? Mage? Archer? Baker? Hunter? Etc., etc.
God:
Appearance: Description and/or Picture
Personality:
Spirit Animal: A animal/creature representation of your spirit, a spiritual guide if you will.
Spirit World:
Equipment:
Skills: Up to two. A major, and a minor.
Magic:
Strength:
Weakness:
History:
Dialogue Color: A variety of colors
Post Sample: (Can be a link, or a freshly written piece)
Interest Shown:
Grif of Hearts - Mirya Es-Droka
Aristocrap - Caderyn Gold-Mane
Zeph - Raen'aufein Desprret
TeddyBareHead - Jarod
MDK - Landon /Tristan / Movius
ReonenMiruel - Fairst Irig Steird / Aliciana Eckhart
TuttiFrutti - Emeris
killerclover - Kiara
Asperser - Ariana
Lyzan - Zyk Lar'nak
A Dusty Man - Repzik
Catharyn - Anastasiya Aliyev
Dag n the Kitz - Shiara
JudeMcMayhem - Valken
mbl - Damian Murthull / Charr / Diana Ke'lar / Bak'kar the Baker
Punishment - Neduit Rilynatlar
Aydan - Katri Adria Tenaebra
Foxes - Kayless Vanari
Vanquished - Sabdrin Arabduis
Apocrypha - Aldric
Guru - Anark Orinstyr
Janjarani - Ragnar Silverthorn
Mbl - Charr / Diana Ke'lar
Nem - Jonathan Quiggley
Dorian - Aaensin “Sin” Mardizo / Vargussel “Varg” Laud
MelonHead - Forsoff / Torn
BlkDmnd - Markith
Skallagrim - Eryx Baird / Jashta
GrievousKhan - Diēscogito Khan / Princess Zirena "Zackary" Khan
Dark Matter - Veldrin
Faen - Ariendi
2plus2 - Penn Mercury
Wisdom - An'alan Faerelven
Fiks - Pyvarax Xangafen
BlueDiamond - Mayriina (Rilynett)
Oasis - Effie
DukeofDarkness - Allendro Lorn
Emptied - Alano Distuuro
Catherine - Kianan
Pree - Fionúir Mac
Wulfe - Oberon de Bordeaux
Krinos Solstice - Krinos Solstice
Uffizi - Gorgo Ebonbeard
No Sheet:
Agta
Desperado
Deathblade
8
IronRuler
LComics
Wind
Heroguy
Zed
Orangebox
Radius
Hank
WarOf1812
Aweena
Inversed
Mbl
Ruby
mdk
Zed
NPC:
Adrianne Sardwyne
Alchviem Falden
Baldun
Borus Clay
Damian Murthull
Edan-Es Olrig
Fananatu
Genzo Mallku
Illyria Francene de l'église
Ivan Angiel Suvorov
Jarod
Jean-François Eclerc-LaSalle
Johic Abbar
Kal'meer Brakarum (Commodore Brooks)
Kayless Vanari
Lilianne Sarvnaz
Mars Murthull
Sarahix
Stephan
Tiberius Salazar
Ovval Kilkak
Vairoz
William Adolphe Homer
Races:
Human:
http://fc03.deviantart.net/fs40/i/20..._serushins.jpg
Tall, strong, quick. Often wearing light armor, or heavy armor. Intelligent, able to become skilled in many weapons, including swords and bows, as well as all magic. The most compatible for a large selection of skills. The drawback, is they are only average in all skills, which lends to their ability to learn most things all around. Thus, growing in one, means leaving others behind to be picked up later.
Surface Elves:
http://fc05.deviantart.net/fs16/f/20...hanRosario.jpg
Standing at or around 5'11, they have gold tinted skin, pointed ears, and slightly almond shaped eyes. Generally always with blue to green eyes the Elves are forest dwellers. With intellect beyond that of most other races. Quite commonly in Light armor, if any. Their defenses are small, and they are incapable of learning Dark Arts, mostly.
Drow:
http://fc05.deviantart.net/fs71/i/20...tt-d3its65.jpg
Around 5’7”, lean, quick. Mostly wears light armor, for mobility. Fond of the Darker areas; as it reminds them of the underdark. Highly intelligent, Drow are the best spell caster when it comes to the power of a spell. Feared for the power of their spells, though they are often slower in casting than their Surface-bound cousins. They suffer from the same lack of defense, as the Surface elves as well.
Dwarves:
http://fc06.deviantart.net/fs13/f/20...seronarogu.jpg
Short, and stocky. Wears heavy armor. Excellent night vision, and somewhat exceptional daylight vision. Proficient in navigating mazes, and caves. This race is quite powerful, their stout size allows for their muscles to be bound tighter together, making for harder blows and increased endurance. However, what they have in power and endurance, they lack in speed and agility; as well, many of them do not have an affinity for magic, but make up for it in their ability to build things in half the time it would take another race. There is the extremely rare dwarves mage.
Dragoniods:
http://th01.deviantart.net/fs28/PRE/...y_sinslave.jpg
This race is a rarity in of itself; being picked off by the Minotaur, due to their mutual distrust of each other. Capable of gliding several seconds, but not capable of extended flight. While smart in terms of the environment and battle tactics, they are quite dense in other areas, and lack speed a bit. This is made up by their strength and defense, the latter of which doesn’t hold up to a Dwarf’s. They are proficient in Magic, but not nearly as much as a human. They have their own language:
(language)
Greetings
Hello = Zec
Goodbye = Bica
Verbs/Actions
Kill = Slay
Laugh = Zah - Zah Zah
Steal/Take/Loot = Sorra
Give = Sel'a
Understand/Will = Skas
Talk/Speak/Say = Zu
Attack = Atak
Walk = Trikle
Run = Zen
Ride = Zid’ez
Hide = Hyd
Stop = Stup
Hold = Helz
Resurrect = Fez
Bleed = Sleaz
Trap = Trek
Sleep = Nis
Burn = Ember’z
Capture = Seper
Take/Loot = Sorra
Trade = Trez’d
Died = Kack’d
Come = Kume
Go = Gui
Went = Sezt
Leave = Levz
Stealth = Stel’ez
Fight = Fitez
War = Werz
Thanks = Ka
Cast = Cezt
Pronouns
I = Ey
Me = Mez
We = Ve
You = Yez
Your = Yerz
Them = Zem
It = Et
Where = Vher
For = Fur
What = Vat
Is/Are = Ish
Nouns
Gold = Brass
Noob = Nebish
Water = Zets
Meat = Wuf
Regents = Regu
Dead/Die = Kack
Potion = Nuo'z
Quest = Vor'k
Warcry = Kaka
Resurrection = Fe'rez
Bandage = Bandiez
Monster = Mo'tar
Animals = Keish
Blood = Sliez
Item = Itemz
Runes = Stunz
Home = Huatl
Swamp = Kudra
Guildstone = Lizistun
Yes = Ys
No = Ns
Magic = Trix
Cave/Dungeon = Cev
Lord = Lurd
Sky = Szi
Fire = Bernz
Poison = Niax
Fort = Furt
Cove fort = Tlax
Forest = Lustria
Descriptive Words
Many = Menzi
Good/Great = Gud
Bad = Baad
Cold/Ice = Celdz
Big = Bez
Small = Zini
Ugly = Uzli
Shiny = Shinz
Nice = Niz
Hot = Hetz
Dark = Dez
Light = Lez
Stupid = Stepiz
Numbers
One = Un
Two = Tue
Three = Tri
Four = Fur
Five = Figi
Six = Dat
Seven = Sibi
Eight = Euat
Nine = nuin
Ten = Tan
Hundred = X
" example " unx = 100
nuin'dat = 96
Weapons
Sword weapon = Kuc
Swordsman = Kuc'sh
Macing weapon = Tok
Macer = Tok'sh
Bow weapon = Taf
Archer = Taf'sh
Fencing weapon = Stek
Fencer = Stek'sh
Axe weapon = Sor
Axer = Sor'sh
Magic = Trix --- Shame = Trix
Mage = Trix'sh
War Commands
Attack = Atak
Stop = Stup
Hold = Helz
Resurrect = Fez
Burn = Ember’z
Capture = Seper
Cast = Cezt
Died = Kack’d
Come = Kume
Go = Gui
Trap = Trek
Bola = Repez
Ride = Zid’ez
Stealth = Stel’ez
Fight = Fitez
Walk = Trikle
Run = Zen
Bandage = Bandiez
Heal spell = Trix bandiez
Chase = Zaze
Stay = Stey
Guard = Gerzd
Throw potion = Nuo'z
Cure = Cerz niax
Poison = Niax
Race/People
Slave = Slev
Orc = Urk
Pirate = Sa'p
Savage = Suivui
Lizards = Lizi
Humans = Humz --- Despise = Humz
Undead = Zmelies --- Deciet = Zmelies
Vampire = Fengz
Elves = Bez’erz
Staff Members = Szi gudz
Dwarf = Cev gudz (Cave members)
Monsters/Animals
Horse = Hoofz
Llama = Aza
Beatle = Bugz
Dragons = Drezens
Spiders = Menzi legz (Many legs) --- Wrong = Menzi'legz
Demons = Dezems --- Enemy = Dezems
Elementals = Trix mo’tar (Mage Monster)
Insects = Stienz
Reptiles = Celdz sliez (Cold Blood)
Giants = Bez’stepiz
Others
Moonglow = Murun
Fire = Bernz
New
with/and = 'th (eg. Hoofz'th bugz = Horse and/with bugs.)
Loyalty = Gud'Kuc'sh (Good Swordsman) --- Knight = Gud'Kuc'sh
Question = Stepiz'Slev (Stupid Slave)
The Dragonoids prefers not to express words that are apparent from the context or the choice of expression. Below are some of the words that they hardly need to say for their kind to understand.
to
on
in
the
so
can
Yez kume'th stey gerzd cev menzi dezems = You come & stay guard cave many demon. (Word by word translation. But to the Dragonoid, they would interprate it as; "You can come in and stay but guard the cave from the enemies." or "You come in and stay here but watch out for the enemies." They rely on the tone and the body language of the speaker to determine just what or which statement he/she was referring to. For that statement could also mean, "You come in and stay so guard the cave of many demon."
Minotaur:
http://th01.deviantart.net/fs50/PRE/...r_by_Speeh.jpg
These are the powerhouses, good speed and strength, and their bull half is quite sturdy and strong enough to carry at most 3 good-sized humans. However, their agility is limited and they are quite apt to having a temper. In terms of magic, they are suited for casting magics on themselves, and their weapons, than for casting magic against other people; this however, is not uncommon. Their fur is commonly brown, gray, or black, but other colors are not uncommon. They tend to live around the Mountain of Sorrow, at the base of it.
Wolfen:
http://fc00.deviantart.net/fs71/f/20...23-d3ij2i4.jpg
Tall, naturally large frames, typically in excellent physical condition due to adept living in harsh conditions. Primarily a weaponless race, their claws and teeth and hides filling the role other races reserve for an armory, though there are notable exceptions throughout Wolfen history, both heroes and villains. Wolfen society is made up of small packs, which are part of the singular Tribe. Historically the Tribe is reclusive, even compared to the wild creatures among which they traditionally live -- so until the most recent decades, most city folk did not truly even believe in their existence - though woodsmen have seen and sometimes fallen victim to Wolfen hunters and traps for generations. Wolfen people are solemn and reserved, but in battle they are known to be terrifyingly fierce. Their magic is rooted in nature, and their unique spirituality rejects the authority of other races' gods.
Goblins:
http://fc01.deviantart.net/fs4/i/200...b/5/Goblin.jpg
Marginally smaller than dwarves, in both stature and bulk. Goblins are lightfooted and they excell at camouflage. Wears light armor. They are forest dwellers next to Surface Elves, though shunned by them because of their strange rites and beliefs. Warriors of this folk favour vicious spears and blowpipes. Magic mainly consists of a volatile mixture of shamanic totem worship and invoking help from their deceased forefathers. Potent poisons and obscure curses are their weapons. When those fail a cavalry charge follows; imagine a horde of goblins riding on warthogs coming at you.
Tengu:
http://fc06.deviantart.net/fs70/f/20...uk-d2y7gkz.jpg
An evolved form of the birds, the Tengu are agile and cunning. They see themselves as better than the other races, believing themselves to be closer to the gods - being closer to the sky. Tengu can not fly freely, but can hover through winds, much like kites. They are not physically strong, and their light bones are quite brittle, meaning Tengu will generally avoid direct confrontations.
Gods:
These are always NPC, and will only serve to bend the PCs in a certain direction. Unless a person prays to that God, specifically, they won’t see them if they show up. It is not necessary to believe in any God.
Michael:
http://fc00.deviantart.net/fs71/f/20...by_cuatrod.jpg
The primary Human God; often appearing in a pristine set of armor. Those who pray to him often begets the worshipper more in the way of strength, battle prowess, and magical proficiency.
El’I:
http://fc04.deviantart.net/images3/i...4/Half_Elf.jpg
The God of the Surface Elves; brother to the merciless God, Lloth. His teachings lend towards the way of good magic and how it affects the world we live in. Elves pray to him for guidance of their magic and protection of their home. El’i often grants a speed boost when it comes to spell casting.
Lloth:
http://th07.deviantart.net/fs14/PRE/..._by_Candra.jpg
The Black Goddess of the Drow. Most respect, fear, and love this Goddess, despite her tendency to be the harshest of the Gods. Drow pray to her and have recorded a boost to the strength of their spells.
Asclepius:
http://th07.deviantart.net/fs70/PRE/...ry-d3iwsfg.jpg
The Son of Apollo and mortal Coronis. Asclepius acquired the knowledge of surgery, the use of drugs, love potions and incantations from Chiron. With these gifts Asclepius exceeded the fringes of human knowledge. However, he offended the great god Zeus by accepting money in exchange for raising the dead. In the eyes of Zeus, Asclepius' action upset the natural order of the universe - a mere mortal helping man evade death. With one swift action, the great Zeus sent down a thunderbolt killing Asclepius. Realizing the good Asclepius had brought to man, the great Zeus made him into a god, placing him among the stars.
Abbathor:
http://th00.deviantart.net/fs70/PRE/...zi-d4izpn2.jpg
The strong God of the Dwarves. Little is known about him, as most records show him constantly hammering away at his anvil; attempting to build a weapon, or material that outstrips anything before it. Dwarves have said that his blessings come in the form of better buildings and strength, something they value greatly. To his mages, though rare, he grants the slight skill of deciphering a spell after seeing it; though they are not able to use the spell, they can tell whenever it is used thereafter.
Ouroboros:
http://th07.deviantart.net/fs70/PRE/...rodrigoSwr.jpg
The God of the Dragonoids, and several snake-lizard-Dragon races in the world of Allaria. His true form is rarely seen, as it is often the form of the person he is appearing before. His mind state is psychotic at best, and his blessing give a boost to battle prowess, at the cost of a portion of sanity for a few turns.
Sargas:
http://fc04.deviantart.net/fs37/f/20...by_DayYote.jpg
The God of the Minotaur, a warrior rivaling that of Michael. Adorned in naught, his hide and skin are said to be the hardest a being can attain. Always carrying a mighty axe, said to be made by Abbathor. Strength and Defense are his blessings; plus a boost to the magical additions to the weapons of the Minotaur.
Movius:
http://24.media.tumblr.com/tumblr_lp...ybddo1_500.jpg
Son of Loki and Giantess Angrboda was chained by the Norse gods. In a prophecy it is believed that he would help bring to pass the apocalypse and kill Odin himself. Since then he has been held captive in heaven bound by a magical chain forged by dwarven smiths of old, particularly the Dwarven God, Abbathor. He does not desire peace with the Gods. The only thing that he thirsts for is the blood of his captures. During the time spent in chains he has begun to send tendrils of his power to a chosen few Wolfen that can still hear him. He can grant to them a greater size, strength, and the cunning seemingly lost to wolf kind a millennium gone past. Those that take upon his mark, a tattoo that ranges throughout their fur will seek out his resting place, wishing to remove the sword between his teeth that keeps him from breaking his bonds. They will do whatever is necessary to accomplish this task.
Goblin Beliefs:
http://fc03.deviantart.net/fs70/f/20...dowCatsKey.png
Goblins believe in reincarnation. They think goblinhood is the starting point of the voyage to enlightment. When a goblin dies it's spirit gets reborn in an animal. That's why totems - spirit animals - and the spirits of their forefathers are considered equal and worth worshipping. Both have ascended beyond the normal goblin and deserve tribute.
Their believe and worship of the local fauna clashes with the elves feelings towards nature in general. It however doesn't mean they don't eat meat, on the contrary, they are pure carnivores. After all with every animal they kill they help the spirits move up the ladder. Usually they employ lengthy and disturbing rituals after the kill, thanking the spirit for it's sacrifice and sending it on it's way.
Yin and Yang
http://fc05.deviantart.net/fs44/f/20...91442e29e4.jpg
These gods, worshipped by the Tengu, can manifest in any shape, and quite often manifest as a single entity. They are keepers of balance in the world. Since the Tengu worship these dieties, they will often think of themselves as protectors of balance.
