BSoF - The Boarding School of Freaks
IC link : http://roleplayerguild.com/showthread.php?t=154530
The setting:
IDS (Inter-Dimensional Space) - the infinite combination of all Universes/realities. It's a wast and never-ending place with many races and cultures.
IDS Culture - most of the IDS is made up of capitalistic democracies, it's culture mostly relies on the Inter-Dimensional Network the wast virtual world that came out of life from the Internet
Technology - Technology is well developed with intelligent robots, advanced AIs, gigantic space stations and wast cities which cover whole continents
Magic - Magic is also well developed and studied in a scientific way. It's widely used alongside and together with technology
"Freaks" - Powerful without training or with weird powers Freaks are an important part of any army in the IDS. Magic users and sword-masters are not Freaks since they became powerful by their own.
UC (United Corporation) - The largest and most powerful company in the IDS, being able to use economical power to control wast numbers of IDS states.
Owned and leaded by the mysterious Traveller.
EDA (Earth Defence Alliance) - The most powerful country of humanity, also large number of non-humans is present in it
YouDim, Google.dim and so on - Many sites from today exist with changed names or domains, same goes for certain products (Coca-Cola is still existing)
Random Spawn - Being a chaotic and no completely stable place the IDS is prone to random spawn creatures or/and objects
Yellow Alcohol.Inc - Made by Yellow the first Yellow class being, specialise in alcohol production and distribution
Canis Empire (Canis=dog-like humanoids, a pretty often race in the IDS)
Adept State (Adept=cross-over from Golden Sun Series)
Elemental Union (Elementals=Beings which can shift from and into energy)
Wolfandi Monarchy (Wolfandi=Part of EDA, a race of wolf-like humanoids, noble and faithful)
Zero State (Zero=Beings without any magic in their bodies)
Dudec Aristocracy (Dudec - mostly super stupid humanoids which are very resistant because of their stupid-ness (in the IDS if you are enough stupid some laws of physics, chemistry and biology don't apply to you). Ruled by the intelligent minority
Japan, United Kingdom of Great Britain, Italy, Palestina, Kosovo ... (many countries that exist now exist as a part of EDA, also many ethnic groups got their countries)
Yellow class beings - Super-resistant and usually more intelligent then the usual members of their species, have the power to eat anything
Tanis Creatures - coming from one of the 3000 inhabited Tanis planets. Each planets host stronger monsters which eat most other creatures in the IDS.
Philosophical Dijini (Golden Sun cross-over) - This Dijin specialise in Philosophy, actually they are so philosophical that most people end up mad after listening to half a hour of their conversations. The ultimate anti-sanity weapon
S.P.A.R.R.O.W. - A rocket system made by UC. It's advanced guiding and AI system allow it to destroy targets efficiently
Automated Killing Device/Hand Killing Device - This large discs of metal and magical energy cut their way trough anything from walls to people
Femto-bot - This "younger and smaller" brothers of the nano-bot is the result of yeas of miniaturization and energy system development of the UC
Resurrection - With the ability to join magic and technology anyone can be resurrected with their own non-cloned bodies (you have the same fingerprints and scars!) and all their memories up to 50 hours after death
Random Cookie (Random Cookie is a trademark of UC, using the trademark without approval might lead to legal consequences) - are Cookies of a delightful taste (they taste like your favourite food) which makes something RANDOM to happen
Zzz Pills(Zzz Pills are a trademark of UC, using the trademark without approval might lead to legal consequences) - a series of sleep-related pills made by UC, from pills which make you sleep for a certain time to pills which compress hours of sleep in a few minutes, popular among students
The School:
The Bording School of Freaks of BSoF more popularly is a school erected to train Freaks and other powerful persons. It's owned (alongside the whole planet) by UC and it's located on a small island near the Ageis City. The school last for six years (two "junior", two "middle" and two "senior" years). Aside from the usual grades and teaching part the school has a brawl system to encourage the students to grow stronger during their stay. Even trough all students are should be included in fighting a few decades ago the school opened a few programs without fights.
Almost all programs that exist in the IDS can be learned in BSoF but students are encouraged with financial aid to take programs which will benefit UC.
The brawling is done during the afternoon and anyone can challenge someone higher then them on the rank-list. Being in the last fifty on the rank-list on the end of the month means getting kicked out of school (10 months in the school year=500 drop-outs each year).
No one can back up from the challenge except for medical reasons. You can be challenged and challenge once each day. There is no fighting during the first week!
Each Brawl is actually a duel and it's one on one, no teaming up allowed.
When the two fighters meet the school systems automatically projects a class 10
(class ten - the strongest shields after the Statis field(which can be broken only by creating a new Universe within it)),
25m wide protective shield which ensures that the destruction is limited to a certain area.
If you beat a enemy which is better ranked then you, you get his place
while if you lose to a lower ranked student your rank falls down by 1000 places.
Each of the three dorms can handle up to 5000 people.
Sometimes people with troublesome behaviour are kept in "The House" a small detached house near the school grounds.
The rooms are 4 or 5 bedded.
All dorms include:
One library
two multimedia rooms
one gym
one cafeteria
one pool with a retractable roof
one grand bath (split in half)
two big rooms for studying/socializing
lots of rooms
and one section for the dorm staff
at least one larger bathroom(single sex-have gender identification scanners) per each 25 student rooms
Each room has:
4/5 high quality beds
2/3 work desk-each big enough for two people to sit at the same time
1 femtobot factory with a small menu(one hundred recipes) for each student
1 sofa
2 armchairs
1 small bath with a shower, toilet and sink
0-3 windows, depending on the position of the room
3-0 high quality screens which show what is outside of the dorm
A multilayer multimedia projecting system which allows text, images, hologramas and other multimedia to be projected in any part of each room.
Consisting of many classrooms, inter sport fields, rooftop sports fields, a giant gym, pool, multiple laboratories and workrooms, including greenhouses and environment-simulation areas.
Includes a small archive, library and accommodation for the school staff, since it's usually besieged by the School Security and students are a rare in it.
This newly build edifice is the dream of all shoppers. With many shops which sell anything from Alcohol to Zzz Pills(Zzz Pills are a trademark of UC, using the trademark without approval might lead to legal consequences).
BSoF is located within a small area near a small mountain range. To the north of the school lies the sea and two beaches: Soyas and Segyora, both popular and open for students all year around, half way to there lies the small Karis Church. North-West lies the monster-inhabited Dark Forest and further the small fishing village Soyas. North-East are the Segyora Hills and the old Watch Tower, now a tourist attraction. Just south of the Segyora hills lies old Graveyard Sumis just north of the Sumis Villadge. Just by the Graveyard lies "The House". To the south lies the Abandoned Palace which was once a beautiful palace of a local lord. To the west lies Angata Hill a popular picnic place with a view on the mountains to it's south. Also in the middle of the area where BSoF is, a small stream flows and it's bridged by many bridges from many ages and stiles.
The connections with the nearby Ageis city and the smaller satellite towns near it is good but Ageis is mostly visited during the weekend and shorter holidays.
Largest city on this planet, hosting the largest spaceport. It's a popular tourist and shopping place for the whole planet.
All programs have a full morning of classes, during the afternoon the students can fight or do any activities which they want. Most non-combat students also have additional classes in the afternoon.
Fridays and Saturdays are free days.
There are small holidays which add one or two days to the "weekend" and one month of break in summer and one month of break in winter.
Recently the school was renovated and the staff changed.
The staff is:
Owner of BSoF and Ageis Island: Traveler
Director of BSoF Area and School Grounds : R. Scarlet
Head of BSoF Security: S. Izayoi
Secretary: Ariku Namekuni
Archive and Monetary Issues: Albert Makenu
The story:
You are a new enrolled in the BSoF!
The RULES:
(I know you hate them but I must at least put some)
NO GODMODDING - Your character must have a flaw in it's invincibility if you are going to put such characters!
NOTE: There is no creature or person in the IDS which can't be killed!
All else is fine! There is no other restriction! You can use anything you want be it magic or technology! I actually encourage crossing-over!
You can use any school staff except the Owner!
NEW! Presenting the UC standard POWER RATING SYSTEM
UC puts all beings in five classes according to power level. The power level is usually shown as five squares each split in four equal squares. Each big square represents a different "threat" level. The smaller ones are for comparing beings with same "threat" levels.
Minimal Danger - 0 to 4 small squares
Low Danger - 5 to 8 small squares
Medium Danger - 9 to 12 small squares
High Danger - 13 to 16 small squares
Extreme Danger - 17 to 20 small squares
The current and potential maximum power level will now be added to all charas.
The CS (Character Sheet):
Name:
Race(Link/describe):
Citizenship(Link/describe):
Finished Schools and Programs (invent):
Program(put what every you want as long as it sounds like a school program):
Picture/Physical Description:
Bio:
Personality:
Abilities:
Learned Skills (can add non-combat ones too):
Anything other that is important:
Characters:
Spoiler
Aragorn
Spoiler
Name: Jacob Lightwood
Nickname: Jace
Age: 1500 in human years but looks and feels like he's fifteen.
Race: Elf/Angel hybrid
Appearance: Blue eyes, medium length brown hair, about 5'8", slim. Wears a silver star of David around his throat and a silver circlet upon his head that looks to be made of entwined leaves.
Personality: Naturally kind and friendly, is very in tune with nature. He tends to be stubborn and gets very angry when someone messes with his friends/family.
Powers: A master of divine magic, can channel the power of Adonai himself.
History: To be revealed in the rp.
Equipment: Has a pure white longsword charged with an infinite amount of divine energy, a bow and arrow.
Room: 339
Class: 86, Holy Warrior
Current Power: 14/20
Potential Max: 17/20
arowne97
SpoilerName: John Sacer (Sacer means "Accursed" in Latin)
Race(Link/describe): Genereaper (a skeletal-looking race that was created by scientists as an experiment that can absorb the traits and genes of any living being and transfer them to others or apply them to themselves and they can take on any form they want)
Citizenship(Link/describe): Haven City- a city in the middle of a vast desert planet that provides a safe haven to any living beings
Finished Schools and Programs (invent): PhD in vehicle mechanics, trained in weapons specialty, and hand-to-hand combat training
Program(put what every you want as long as it sounds like a school program): MMA
Picture/Physical Description: true form: see profile pic;
human form: 6 foot 1 inch tall, muscular, slightly tanned, silver hair spiked back, crimson eyes
Bio: has no memory of what happened before a week ago
Personality: very short-tempered, has no regard for own personal safety, very helpful
Abilities: shapeshifting; can absorb traits/genes from any living creature and transfer them to other creatures, or apply the traits to himself
Learned Skills (can add non-combat ones too): knows a variety of martial arts, can take apart and put together pretty much any vehicle or weapon
Anything other that is important: weakness: he can't take extreme heat or his body will turn into small particles and the particles will try to find a cooler area where he can reform.
Room: 521
Class: 14, Material Arts Master Course
Current Power: 11/20
Potential Max: 16/20
SpoilerName: James Sacer
Race(Link/describe): half Genereaper
Citizenship(Link/describe): Haven City
Finished Schools and Programs (invent): Vehicle Mechanics
Program(put what every you want as long as it sounds like a school program): Alchemy
Picture/Physical Description: http://fc00.deviantart.net/fs38/f/20..._by_kiskie.png
Bio: To be revealed
Personality: Jokester, prankster, idiot, no common sense, likes to annoy people, immature
Abilities: same as John Sacer
Learned Skills (can add non-combat ones too): able to fix any vehicle, okay fighter
Anything other that is important: John Sacer's half-brother
Room: 443
Class: 13, Alchemy Course
Current Power: 11/20
Potential Max: 16/20
Slypheed
SpoilerName : Larissa Aramzel (Aramzel is Erolytian for Ghost)
Race : Erolyte (pronounced Air-o-lit) Is a common race on, Ristoir(Rise-tore), a planet that is Earth-like, but most of the Erolyte traits are like that of humans.
The digestive system is different from that of humans, along with a few small traits. Erolytes have full knowledge of human English, and slight knowledge on other languages. Erolytes are knowledgable in Alchemy, Magic, and some technology. Erolytians are very knowledgable, being able to learn many things, like humans.
Citizenship : Treqent (Tree-kent) The main city on the Ristoir
Finished Schools and Programs : Course Academy (Elementry, middle, and high schools all combined in to one), Ulent Academy (A well known Academy on Ristoir).
Programs : Medical Alchemy, Battle Alchemy, Applied Magic (Useful for giving arrows/bullets attack attributes, and for combining with Alchemy), and Independant Magic (Magic used by itself)
Physical Description : Larissa stands at about normal human female height, around 5'5"-5'6", she is short for Erolytian standards. Long, straight pitch black hair. Red eyes (Rare among Erolytians, but can happen with some offspring). Wears a black trench coat (coat-tails are cut up into 12 individual tails) and navy blue jeans. Wearing black boots with this, to match the dark tones.
Bio : Larissa was born into a family of mostly Magicians, and in which case, she learned more about Magic than anything, but she also had a fascination with Alchemy, so she got some classes in that field as well. But when she took the basic class on technology, she liked how guns worked, but didn't like how they were limited to mostly technology, only a few guns she saw were mixed with magic. Then again, she was only shown guns that civilains on Earth could own, she had no knowledge of what the Military had.
Personality : Larissa is quiet, not speaking to other people much, will respond to questions in class, and will talk to anyone she feels comfortable talking to. She is very friendly, she will be there for friends for times of laughter, times of depression, and times of anger. On the note of anger, even though she may appear friendly, don't get on her bad side, she will find ways to make your life a living hell, plus fighting her and being on her bad side will result in her having no problem filling you with lead, or other things.
Abilities : Acrobatic; can do sommersaults, cartwheels, etc... to avoid long-medium range attacks. Simple regeneration; Allows for small cuts, scrapes, bruises, sprains, etc...(anything that is a small wound or pain) to heal faster than normal
Weapon Manipulation-Application: Summoning Ammunition for her gun rod (Uses her mana when doing so, different ammunition requires different amounts of mana)
Learned Skills : Combat: Magic shield; allows for her to channel mana to act as a shield against attacks, it does not work against any physical attacks, requires her to be exposed for 5 seconds to channel, leaving her open to an attack.
Physical range Shield: Like Magic shield, except for arrows and bullets (Magic/Alchemic attribute bullets and arrows can go through this).
Magic/Alchemic attribute bullets; These can be anything from a fire bullet to a volcano bullet (Volcano is going to burn you longer than fire) and other attributes of Magic or Alchemy.
Gun Melee; Allows her to use the small metal rods sticking out the back of the gun rod to inflict deep wounds.
Hand attacks; is basically magic attacks from her hand, examples would be like a magic missile or a fireball. Common magic attacks you see come from ones hand or a staff/wand.
Non-Combat: Most of this will be Alchemy related, with some magic.
Medicine making; A big thing Larissa can do with Alchemy is make things like medical potions and remedies, she doesn't know if BSoF will allow her to make such things, but she thinks it would be useful. Some magical attributes can be applied to the potions/remedies (Like making a remedy for a person with a burn or frost bite).
Anything other that is important : Weapons: Has a gun that is about as tall as her (stands at about 5' and the ammo clips load in the back of it), she calls it a gun rod, it allows her to use regular bullets, along with magic atribute bullets, and possibly alchemic atribute bullets.
Weakness: Physical attacks, namely Melee, she has some close range combats skills (Gun Melee is a prime example) but can't use them efficiently as up-close defensive skills. And anything that uses High Explosives, because her magic defensive skills can't stop the damage caused by high explosives (Missile launchers with HE warheads are an example). Also Alchemy is a weakness, for it can penetrate both shields, since both shields don't recognize Alchemy as a threat
Other; She can have only one defensive shield up (Unless you guys want a challenge). Can also change what gun the gun rod resembles, whether it be a simple rifle, or a complex mini gun, through magic.
Room: 453
Class: 13, Alchemy Course
Current Power: 9/20
Potential Max: 17/20
SpoilerName : Arklit Jem
Race : Erolyte (I know, same race, but no relation to Larissa)
Citizenship : Has none, Arklit is a nomad, cast out of the cities of Ristoir, but the government claims she has citizenship in Treqent, in reality, they just wanted her off the planet.
Finished Schools and Programs : Course Academy.
Program : Survival skills
Picture/Physical Description : http://i302.photobucket.com/albums/n...ehenna1986.jpg
Bio : Arklit is shrouded in mystery, not much is know about her later years, but when she was a child, she had serious temper issues. She has calmed down some since he's been seperated from her family, who she held close. She very rarely talks, only doing facial and bodily expressions to communicate.
She doesn't like to get close to people in fear they will kill her or her family. Very distrustful of any government, and government related things.
Personality : Quick to irritate, quick thinking, tends to like being far from people.
Abilities : Weapon infusion (Weapon energizing), can infuse her scythe with a range of magical powers. Blood generation, obvious enough as is, she generates more of her own blood. Blood crystallization, she mostly uses this to create walls/armor, but will use it to create a back-up weapon incase her scythe is knocked out of her hands.
Learned Skills : Survival, she's a nomad for crying out loud.
Anything other that is important : Her expertise is with Scythes. Also loves to smoke cigarettes (We all know what comes with that). She tends to forget to crystallize the blood at the place where he cut herself when he's making blood walls/armor/weapons, so she may bleed out if she can't keep her blood generation up. On that note, blood generation can tire her out after prolonged use. Has a pet raven that perches on her shoulder, and it is usualy quiet, unless you irritate Arklit.
Weakness: Cold, or extreme heat. Plus any melee attacks, sure a scythe is melee, but consider where the blade is on a scythe
Room: 113
Class: 88, Survival Expert
Current Power: 13/20
Potential Max: 17/20
Spoiler
Name : Viper
Race : Augmented Human (Look to Slypheed CS)
Citizenship : EDA
Finished Schools and Programs : Basic elementry and high school. And Junior and Middle class levels in BSoF
Program: Art Program, Advanced Marksman Program
Picture/Physical Description :
http://www.wallpaperfo.com/thumbnail...rfo.com_92.jpg
Bio : Like Slypheed, was experimented on magically, and scientifically augmented. But uses Liquid Nitrogen as a weapon, and has powerful mental abilities. She also has a completely different half-suit, and a somewhat different snetient AI.
Personality : Human half; Very mellow, likes to have friends, but thinks no one wants to be her friend. AI half; Still thinks like Slypheeds AI in combat, but out of combat gives Viper freedom to do what she wants.
Abilities : Tech side uses Liquid Nitrogen as a powerful weapon, and tool of flight. Mental powers range from psychic attacks, to mental barriers.
Learned Skills (can add non-combat ones too) : Multi-tasking, free drawing, light step, and precision aim
Anything other that is important : She likes gifts. Has very few people she hates, but if she hates someone, her hatred for them usually runs deep.
Room: 442
Class: 66, Advanced Marksman; 33, Art Class
Current Power: 12/20
Potential Max: 17/20
Ernest
SpoilerName: Ernest christian
Race(Link/describe): demonic blessreiter. So pretty much he's a demon mixed with a species of nanotech that can reform the body into a sort of organic robot they also boost the bodies stength speed and agility but mostly speed and strength and since there machines they are able to hack into other machines by simply placing there bare skin onto another machine.
Citizenship(Link/describe): he lives with the yellows although he's very stupid for his race or atleast acts like it but when. It comes to test he always found a way to get top in his class.
Finished Schools and Programs (invent): he mainly focused on the arts and weaponry classes a lot of his teachers think he'll be a excelent mercenary for his love of killing random people and eating them afterwards.
Program(put what every you want as long as it sounds likea school program): art
Picture/Physical Description: the one holding the Apple but with blood red eyes and some barbwire going through his body like stitches.
Bio: Ernest is a yellow district demon the demoniac inside him requires for his body to consume flesh and after a while of letting Ernest run tamper through there world killing anyone weak enough. (civilans) the people in charge had enough and decided to get Ernest of there hair by sending him to the school for freaks.
Personality: childish and always causing trouble and loves his cookies. Also he can not handle his beers well and no one will like a drunk Ernest.
Abilities: when he turns into his demoniac form his speed and strength are amplified almost two fold but he doesn't thinly straight in that form he only seeks blood and will put his body on the line to get it. But his body is able to regenerate bit the more fatal the wound the longer it takes to heal so if you sliced his legs off he'll be crawling after you for like a hour until they come back just think black ops zombies but with armed zombies. While in his humanoid form Ernst has the strength of a normal human and the speed of a decent demon but the main thing that Ernest has are a bunch of barbwire that goes through his body like veins and can come out to shoot at his enemies impalong them or wrapping around them until he squeezes the life out of them. It is extremely painful for him to use the barbwire since there pulling up flesh when they come out his body and since they come out of his body he has a healing factor in order to heal the wounds the barbwire make.
Learned Skills (can add non-combat ones too): he's a wonderful artist and can use a scythe pretty well
Anything other that is important: he loves his cookies
Room: 327
Class: 33, Art Course
Current Power: 9/20
Potential Max: 16/20
Nocturnia
Spoiler
Name: Fyla Magis
Race: Unknown , used to be called human
Citizenship: None
Finished Schools and Programs : Nya elementary (Nya is a small town on a planet called Aerethia)
Program: General
Picture/Physical Description:Fyla is a short girl with purple hair and azure eyes , she usually wears a dress with short sleeves
Bio: Fyla was the local herbalist from Nya until she realized she has high magic powers , the same powers lead her to the IDS
Personality: Slow and shy , despite being one of
the most powerful beings of the IDS , she still prefers herbalism over magic.
Abilities: Absolute magic power - she can use any type of magic.
Learned Skills : Herbalism, her plants are rumored to be unrivaled by any other.
Anything other that is important: She never fights at full power.
Room: 112
Class: 100, Common/General Program
Current Power: 19/20
Potential Max: 20/20
Spoiler
Name: Aisaka
How people call her : Eeeeeeeeek!
Age: appears 25 , actually really really old
Gender: Female
Race: Ghost princess (A ghost that lived so long it can control other ghosts and spirits)
Finished education: TJA
Course: General
Personality: Rather ghost-like, she loves haunting people , sometimes the effect is good sometimes is bad , it depends on her mood , she loves snow and sometimes uses her magic to make it snow during summertimes, also the person she haunts usually gets followed by snow .
History: She has a long and usually uninteresting history of 2000 years. when she died she was a bonded ghost , bonded to her place of death . But after years she got free so she roamed the earth , she usually sticked to places with a lot of death , absorbing the miasma which came from dead bodies. She also gained powers usually not avabile to normal ghosts , somehow "earning" the rank of a Ghost princess. After a while , she caught attention from a vampire (she can't remember who it was) and he attacked her to gain her powers to control ghosts , however after a long battle the vampire lost , as she lead him to a graveyard , in which she summoned vengeful spirits of the vampire hunters the vampire killed , they all possessed him at the same time and drew his spirit to the netherworld. After that she realised the extent of her power and started to constantly move , she merely stumbled upon TJA , so entered for the fun of it.
Appearance:
http://i201.photobucket.com/albums/a...3/acbbb5a7.jpg
Other: N/A
Room: 113
Class: 100, Common/General Program
Current Power: 10/20
Potential Max: 17/20
SpoilerName: Reimu Hakurei
Race(Link/describe): Human
Citizenship(Link/describe): Gensokyo
Finished Schools and Programs (invent): Keine elementary
Program(put what every you want as long as it sounds like a school program): General
Picture/Physical Description: http://i689.photobucket.com/albums/v...3a44652753.png
Bio: The Hakurei shrine maiden , she usually tries to gain followers for her shrine or exterminates yokai
Personality: She has a bright personality , but she usually gets annoyed too quickly
Abilities: Aura manipulation , Flight , calling upon gods, powers of the Hakurei shirne maiden.
Learned Skills (can add non-combat ones too): Awesome cleaning skills
Anything other that is important:N/A
Room: 113
Class: 101, Common/General Program (Non-Combat)
Current Power: 19/20
Potential Max: 20/20
ScynAction
Spoiler
Name:
Maximi Rodus
Race(Link/describe):
Canis - dog like humanoid creature, very common race on planet Earth (Im guessing :P )
Citizenship(Link/describe):
Yuton - a very technologically advanced city owned by the EDA located in the U.S. Filled with lots of different races, but mostly Canis and elementals, although they don't get along at all they have to split the territory. Half of the city are magic users, while the other half is full out technology.
Finished Schools and Programs (invent):
Melee combat, ranged combat, engineering of advanced weaponry.
Program(put what every you want as long as it sounds like a school program):
Engineering of vehicles.
Picture/Physical Description:
He basically looks like a werewolf you would see on movies, but more advanced and his hair clean shaved down. One part of his eye is a high tech binocular device, helping him see very far distances.
Bio:
Once owned by his former glorious parents, that he never thought were glorious, he moved from his old school of Depearment School of Canis, to the new school he was being sent off to (BSoF). His parents didn't fully approve, but at his legal age he can make his own decisions. He left his parents behind with a spit on the ground and slaming the door behind him. Even though he was raised by his parents ever since 15 years ago, he never really hanged out with him, and during his 14th year of living, he started to hate them. He didn't even talk to them when he came home, he would usually eat left overs. He thinks of his parents as outdated robots. Useless to him.
Personality:
Stubborn, mean, aggressive, but sometimes nice to his own kind.
Abilities:
He adapts very quickly to the enviourment, that even means his hair growing shorter when the climate changes. He can shoot a inferred laser from his half robotic eyeball, that burns down his enemies but also hurting himself in the process. He's very good with weaponry and handling fighting situations.
Learned Skills (can add non-combat ones too):
Engineering of weaponry, close ranged combat.
Anything other that is important:
Room: 427
Class: 27, Veliche Engineer
Current Power: 8/20
Potential Max: 14/20
Frozen Characters:
Spoiler
This characters will be moved to the removed section after four days if they don't appear in the IC.
Removed Characters:
Spoiler
These characters will be deleted after 4 days if the roleplayer doesn't show up!
izzy123
SpoilerName: Carter Rappaport
Race(Link/describe): Glacies- a race of prisoners that were thrown in an icy wasteland with toxic waste. They slowly mutated into a race of people that have ice powers.
Citizenship(Link/describe): Cryogenica- An icy wasteland that was originally where prisoners were sent, but now Glacieses live and thrive there.
Finished Schools and Programs (invent): Glacies School of Frost, Cryogenica Academy
Program(put what every you want as long as it sounds like a school program): Glaciology, Martial Arts
Picture/Physical Description:http://www.google.com/imgres?q=anime...r:36,s:0,i:251
Bio: Carter Rappaport was born in Cryogenica. Some humans arrived to Cryogenica when Carter was 15, this was not long ago. The humans were taking Glacieses back to the human world. Carter's parents had him hide under the snow. After hours of being under snow, he went above ground and realized that his parents had been taken away. Carter cared for himself, he was old enough. Now Carter wants to learn how to use his powers, his parents would've wanted him to do this.
Personality: shy, serious, kind
Abilities: can turn things to ice and control ice
Learned Skills (can add non-combat ones too): Martial Arts
Anything other that is important: Carter will feel overheated if he is somewhere that is over 32 degrees Fahrenheit or 0 degrees Celsius. (AKA the freezing point of water)
Room: 590
Class: 47, Glaciology (with additional classes)
Perceive
SpoilerName: Aaron Wolfeye
Race: Pure Human
Citizenship: Japanese
Finished Schools and Programs: Genius. He accelerated into University at a young age of 10. He finished Medicine and Weaponry and Biological Engineering at a well known University in America.
Program: Medicine and Weaponry and Biological Engineering
Picture/Physical Description: http://www.zerochan.net/377205
Bio: Vengeance.
That is only word that comes up to his mind. Aaron hates other race besides human because of what happened to him in the past. His parents are murdered and saw it by his very own eyes by another specie that is beyond recognizable as human. He is vowed to look for the murderers and find clues who are they.
Before the tragic thing happened, Aaron is a fun and thoughtful person. Everyone around his town regarded him as a genius. Born with a shaman mother and a well-rounded in martial arts father Aaron learns white magic(Power to heal and buff) and combat at the same time. Even though he focus more on studies about technology(such as use of nanobots to change the structure of the body to make it more suitable in combat and ammunition) because of growing change of needs in the planet.
Now he is a pledged engineer, shaman and a doctor he is up to research the greatest mix that only a human can benefit. He done a lot of experiments from the specimens of other races and experimenting it to himself. He looks like a normal human but due to his dreams and vengeance he is quite different from a normal human being.
For now he is looking for more information and there clues who are they.
Personality: Despite with his dark past, Aaron camouflage himself as a good boy-next-door image. He is absolute faker but only one thing that calms his mind and make him at most desired state- tea.
Abilities: Super-intelligent and observant person. Can came up how those things work and weaknesses if he observe a creature.
Learned Skills:
Medical Magic, Speed Buff from his mother.
Knowledge in different weapons such as Guns, swords and shurikens from his father.
Medical Regeneration from his experiments from his medicine career.
Instant Weaponry Change (His knife can change into other weapons he wanted) from his knowledge in weaponry engineering and unlimited ammunition.
Anything other that is important: Due for being full human, Aaron tires easily if he has been dragged too long for a battle. He has always few pills (to energize himself) for emergency purposes.
His regenerating nanobots is still on the experimental stage so it is not right away that he can heal.
Pretty good cook too.
Room: 521
Class: 52, Advanced Science Course
gwenlover24942
SpoilerName: Josie Lee
Race: Narvider - A race of people who were given their powers in a lab. They were mixed with animals and then humans again to make them look human, but be able to talk to animals and turn into animals. Narviders are often called dirty animals because they live like wild animals, but can act like humans too. Other races think that Narviders are inferior to them.
Citizenship: Mirval - A huge forest that only allows Narviders, plants, and animals to live in. It is untouched by humans.
Finished Schools and Programs: Narvider Academy, Fauna School for Girls
Program: Shape shifting, Biology, Animal languages
Picture/Physical Description:http://www.animegalleries.net/img/153898
Bio: Josie Lee was born in Mirval and grew up with nature. Both her parents were Narviders. As a young child, she would play with deer and wolves with her brother. She had 6 dogs, 2 cats, 4 birds, and 3 rabbits. She loved and cared for each of them everyday. Humans attacked Mirval when Josie was 5 and they killed her parents and brother. The Narviders and animals in Mirval were able to force the humans to leave. Josie was able to survive with the animals and the food that plants in Mirval provide.She wanted to learn how to use her power because she hadn't learned. She wanted to protect all Narviders and avenge her parents.
Personality: brave, kind to her friends, can get bursts of anger if you insult her parents or her race
Abilities: Can talk to animals, can take control of any animal, and turn into any animal. ( Josie takes a while to turn into an animal because she needs more practice, but talking to animals comes naturally)
Learned Skills: Learned medical magic from Fauna School for Girls and martial arts from Narvider Academy.
Anything other that is important: Josie often has many animals following her and can control animals, but she doesn't like using this power very much
Room: 453
Class: 17, Animal Caretaker (with additional classes)
SpoilerName: Amy Lee
Race: Narvider
Citizenship:Hazmard, Mirval (Where prisoners go in Mirval)
Finished Schools and Programs: Hazmard Academy
Program: Survival, animal language, martial arts
Picture/Physical Description: http://s295.photobucket.com/albums/m...meGirl137.jpg&
Bio: Is the first child of Maria and Brian Lee. She was taken to Hazmard at 12 years old. She learned magic which is against Mirval law. She was left in Hazmard for many years. When she was freed, she knew magic and could talk, turn into and control animals. She had to live with her oldest living relative, Josie.
Personality: serious, kind to friends, smart
Abilities: Magic, talk to animals, turn into animals, control animals
Learned Skills: Martial Arts
Anything other that is important: She is Josie Lee's long lost sister. She is much older than Josie, so when she was taken to Hazmard, Josie was a baby. Now that she is free, she is forced to live with her oldest living relative, Josie.
Room: 113
Class: 17, Animal Caretaker (with additional classes)
olcharlieboi
Spoiler
Name:Terisa
Age:20
Gender:Female
Race(Link/describe):Human (looks elfish though)
Citizenship(Link/describe): Nalkus - a rapidly changing place that looks different every few minutes like the entire city shifts and moves the buildings to different positions
Finished Schools and Programs (invent):Jonka Unska school, has gone though regular programs like Math, English, ect...
Program(put what every you want as long as it sounds like a school program): Dream Talk 101 (teachs how to touch into the dream plane from the regular world, without being asleep)
Picture/Physical Description: http://roleplayerguild.com/attachmen...8&d=1339954687
Bio:has lived back and forth between homes, trying to find a place where she can stay for some time, finding peace in reading about adventures and other things in books, hoping to become a good person in sociality
Personality:Kind, Sweet, easily Mislead
Abilities:can tap into dream of someone asleep/passed out, or if thier half asleep (can make illusions to thier vision if they are)
Learned Skills (can add non-combat ones too):Minor self defense karate, quick cleaning, and intense reading
Anything other that is important:she is also secretive not sure who to trust.
Weakness:can easly be mislead to do bad things, and her powers don't work on fully wide awake people
Room: 393
Class: 58, Dream Expert Course
SpoilerName:Jimmy Zenkaku
Race(Link/describe):Human
Age:.....13
Gender:Male
Citizenship(Link/describe):Olusa - a place of few people, and harsh conditions
Finished Schools and Programs (invent):Sholuna school for the secluded
Program(put what every you want as long as it sounds like a school program):Creature Management
Picture/Physical Description:http://roleplayerguild.com/attachmen...9&d=1339954730
Bio:has lived on his own, trying to survive, managed to go to school barely when he could without messing with his survival
Personality:Secretive, secluded, keeps to himself
Abilities:can summon beings/creatures/objects , and able to speak multiple languages naturally.
Learned Skills (can add non-combat ones too):Poison making, Antidote Making, alot of first aid techniques
Anything other that is important:never knew his family, though went through school quickly, his young, but full of talent, can learn quickly, so he flew through most lessions.
Weakness:can't always control the summon
Room: 590
Class: 55, Creature Caretaker
SpoilerName:Ren/Rei Taka
Age:17/15
Gender:Male/Female
Citizenship(Link/describe):Titanus - a world of beautiful, but corruption
Finished Schools and Programs (invent): Prometheus High, Ren/minor martial arts (meui tai, karate, jujitsu, and chiness kimpo) and minor in blade weapons (any weapon that can slice and/or stab from range, mid-range, or just melee and by minor i mean he just knows how to wield a sword thats it. Rei/Tiny bit of cooking, housekeeping, and other helpful things even to patch up clothes.
Program(put what every you want as long as it sounds like a school program):Ren/Martial Arts training (of the ones i typed) and Sharp Weaponry.
Rei/Homemeck (or how ever you spell it not good at spelling some things sry), house keeping, netting, showing (i can't figure out how to spell/pronouce it just patching up stuff in clothes), and first aid.
Picture/Physical Description:
http://roleplayerguild.com/attachmen...7&d=1340048333
Bio:brother and sister, struck by a curse when they was younge so thier now stuck together in the same body, which changes to the one in control (when ren is in control it's the guy in the pick, when rei is, it's the girl).
Personality:Ren/protective, suspicious of people, and caring alot for family. Rei/kind, easily trusting, very very carring.
Abilities:They switch between each other's control after so long (time limit basicly) Ren having abillity to somehow learn combat related things easier, as Rei is just the oppsite.
Learned Skills (can add non-combat ones too):Ren/Basics in Martial arts (alrdy said the types) and very tiny bit in blade/sharp weaponry. Rei/can cook small meals, patch up not big wounds, and so on, rei doesn't really have any special abillities
Anything other that is important:not really besides if one is hurt, the other will be unless it healed before they switch, so thier lives are linked.
Room: 615
Class: 16/94, Combat Expert/Housing Caretaker
Roommates:
Spoiler
Room 339
Lightwood, Jacob - Holy Warrior, class 86
Jeka, Tarut - Destruction Expert, class 69
Empty
Empty
Room 442
Halasa, Uka - Alchemy Course, class 13
X, Viper - Art Course, class 33; Advanced Marksman, class 66
Lappi, Orala - Mage Course, class 2
Reay, Shira - Industry Engineer, class 20
Room 453
Armazel, L. - Alchemy Course, class 13
Davidson, Samantha - Industry Engineer, class 20
Lee, J. - Animal Caretaker (with additional classes), class 17
Tarvin, Elemisa - Mage Course, class 2
Room 521
Makon, Garnet - Alchemy Course, class 13
Sacer, John - Material Arts Master Course, class 14
Tarnek, Radin - Miniaturization Engineer, class 32
Wolfeye, A. - Advanced Science Course, class 52
Room 327
Asuka, Matsumo - Advanced Robotics Course, class 50
Christian, Ernest - Art Course, class 33
Deloga, Nanas - Weapon Engineer, class 24
Harnek, Joseph - Weapon Engineer, class 25
Room 427
Fakku, Naras - Starship Engineer, class 29
Hasu, Danasu - Surface Ship Engineer, class 26
Rodus, Maximi - Veliche Engineer, class 27
Yasu, Ivay - Veliche Engineer, class 28
Room 590
Rappaport, Carter - Glaciology, class 47
Sankaku, Raku - Pedology, class 72
Vindan, Kardon - Art Course, class 34
Zenkaku, Jimmy - Creature Caretaker, class 55
Room 393
Orani, Kalina - Mage Course, class 3
Scintilla, Laine - Energy System Engineer, class 40
Ukalun, Jana - Alchemy Course, class 12
X, Terisa - Dream Expert Course, class 58
Room 112
Magis, F. - Common/General Program, class 100
Gareni, Marza - Common/General Program, class 100
Sarnes, Jedisa - Common/General Program, class 100
Harima, Yuna - Common/General Program, class 100
Tehan, Lapuna - Common/General Program, class 101
Room 615
Taka Ren/Rei - Combat Expert/Housing Caretaker, class 16/class 94
Zaku Jako/Ina - Mage Course/Mage Course, class 1
Empty
Empty
Room 113
Hakurei, R. - Common/General Program (Non-combat), class 101
X, Aisaka - Common/General Program, class 100
Lee, A. - Animal Caretaker (with additional classes), class 17
Arklit Jem - Survival Expert, class 88
Room 443
Sacer, James - Alchemy Course, class 13
Fare, Kasu - Mage Course, class 2
Andiuna, Thomas, Weapon Engineer, class 24
Heaven, Lucca, Priest Course, class 154
School Staff:
SpoilerNPC(AKA meh)
Spoiler
Traveler - School Owner
Current Power: 19/20
Potential Max: 20/20
The cursed girl with the katanas - Security Department
Current Power: 18/20
Potential Max: 18/20
The Black One-Teacher
Current Power: 18/20
Potential Max: 19/20
Slyphead
Spoiler
Name : Fenrir
Race : Unknown (Appears human, but is far from human in so many aspects)
Citizenship : EDA
Finished Schools : BSoF
Job : TA
Picture : http://images1.fanpop.com/images/pho...55-462-500.jpg
Bio : Fenrir is a experiment made on some decommissioned science station in space. Not much is known about her at all, not even all her powers, or how she exactly functions. One thing is for certain though, she's not a cyborg, but not a robot either.
Personality : Is very calm and collective. Is focused when fighting. Love listening to music. Can be smug at times.
Abilities : Femto Reconstruction- Can reconstruct any part of herself that gets damaged or lost. Bodily Transformation- Allows her to transform her body into any weapon she pleases, from blades to a full on tank, and if there is a big enough area, a freggin starship.
Learned Skills : Anything to do with her robotic body, from simple heavy lifting to transforming it into a fearsome weapon
Other : she likes to consider idiots a weakness, it obviously isn't, but she likes to think so, considering thats what gets her irritated the fastest
Weakness : Anything dealing with heavy acids
Assigned to: Professor Aronius, Matthew -
Physical Education,
Combat Training,
Advanced Combat Training,
Material Arts,
Advanced Material Arts,
Free Style Combat (Outside of the School program class)
Current Power: 14/20
Potential Max: 18/20
Spoiler
Name : Slypheed
Race : Augmented Human (What the title embues, a human who has been augmented in various ways, each differing form each other)
Citizenship : EDA
Finished Schools and Programs : BSoF
Job : TA
Picture/Physical Description : http://ip2.mjv-art.org/jvwall_images...1ca38a8_bp.jpg
Bio : She was a primitive magic/science experiment gone right. She was experimented on magically, and augmented scientifically. She can control an assortment of elements. Half of her brain is a computer, and was given a half-suit (like a mecha suit, but she has skin showing). She was put into cryo-stasis till she was brought out some years later. Once brought out and mentally caught up to the current era, her augments were enhanced, and her control of the elements was extensively trained. She now uses O2 (Oxygen) as the main power for her tech weapons, and uses every element in the books (except for a few controversial ones)
Personality : Since her computer half has been turned into a sentient AI, she has a split personality: One being her normal human feelings, which are, not easily ammused, speaks in short sentances, and usually doesn't care for many people. Her AI side is more strategic, and tactically thinking while in battle, and constantly watching out for Slypheed while she's not in battle (aka making sure she doesn't make herself vulnerable)
Abilities : With her tech side, she can make oxygen into a powerful, and explosive weapon, and also as a powerful tool of flight. Her magic side gives her control over almost all elements
Learned Skills (can add non-combat ones too) : Situational Awareness, light step, precision aim
Anything other that is important : Has very few friends, which happen to be close friends, and it's a hard process to become her friend.
Assigned to: Professor Zerana, Serana (The Black One) -
Basic Magic Class,
Advanced Magic Class,
Alchemy Class,
Clockworker's Class,
Magic Universal Code (MUC) Class,
Basic Magic Combat (BMC) Class,
Advanced Magic Combat (AMC) Class,
History of Magic Class,
Magical Creatures Class,
Supreme Magic Combat (SMC) Class (Special Class),
Supreme Magic Class (Special Class)
Current Power: 16/20
Potential Max: 18/20
Summary of Day 1
Spoiler
Brought to you by UC Media Network and the IDS Freak Association are
The 9PM NEWS from BSoF
"Yesterday afternoon the new enrollers safely arrived to the BSoF campus with the Ageis Mass Transit System. But they soon had to wait since the School had minor problems with the scanners. After that the new students spent the first night in their dorms. The School Securty said that some students arleady broke the rules and exited their dorms after the lock-up time. In the morning the opening ceremony and homeroom classes were held. After that the traditonal First Day Party was held and after it many students were found with high concentrations of alcohol in their blood. That's all for today, until tomorrow you can alway go to Youdim.vid and enjoy the videos taken by the UC femtobot camera network. Your UC Media Network."
