Before reading this text:
The words inside <> are translations of the Atilansan name.
The World of Atilansa <The World Which is One With the Universe> is rule by
The Fear of Death
The Power of Traditions
The Magic of Clans.
Atilansa is made up of one large continent, named Jakura, and one large island, named Harde, with numerous smaller islands around them.
Jakura is a mostly hilly and mountainous continent with plains mostly in the norther part of the continent.
Names of the mountain ranges (brown and nearby yellow areas on the map) from south to north on Jakura:
Argana, Ilani, Torako, Kap, Lenis, Tane, Kallu, Sall, Unel, Origahi, Yi, Oin.
The low peaks of Harde are named Arano.
The peninsulas, larger island groups and larger islands of Harde are (from north to south):
Izuki, Garin, Yorte, Letha, Panos,Takuni, Yema, Yima, Yulis, Inali, Suni, Taken.
The peninsulas, larger island groups and larger islands of Jakura (in a clockwise direction from Yi mountains are:)
Uliani, Artia, Tuski, Inalugali, Osims, Tarai, Ilano, Horan, Uti, Lank, Rui, Irun, Sin, Atai, Kani, Noyi, Iliani, Halna, Takoi, Unafu, Iki, Ihini, Nukari, Korsi, Seli, Jaini, Tanaku, Iowai, Inu.
The subcontinents and land bridges of Jakura (in a clockwise direction from Inu peninsula are):
Uno, Lin Land Bridge, Taranu, Seikanu Land Bridge, Elgame, Talion, Argana, Talaku, Nasani Land Bridge, Serrin Land Bridge, Filit Land Bridge.
Ikuniso < Forbidden Isle> is a small island group which serves as a penalty colony. It's heavily guarded by the military.
The seas are:
Artia <Frozen> sea - between Artia Island and Jakura.
Inalugai <Drawn in> sea - between Seikanu, Filit, Serrin, Elgame and the rest of Jankura.
Rui <Dawn> sea - between Rui islands and Lank peninsula
Dracion <Dragon> sea - between Talion, Argana and Talaku
Ikusi <Inland> sea - the large lake between Origahi and Kap mountains
Okianis <Giant Blue> - the global ocean which covers most of the world
The world of Atilansa is a single gigantic state split into regions governed by clans.
The citizens of this gigantic country, simply called Darcim <short for Daraco Ympire - Empire of Dragons> in public always cover their face above the mouth, usually by a mask or sometimes (a informal method which expresses trust) with a hood. Showing a face in private (with lovers or close friends) is considered a taboo theme in conversations.
Why you might ask?
Because of magic and belief, a uncovered face will make easy for a mage (AKA almost everyone in this world) to use magic on the person. A mask/hood greatly limits magic attacks against the person, disabling homing, lock-on and mind-attacking magic. Also trough a uncovered face one's soul can be taken away using magic.
As the a Atilansian saying goes: "The face is the reflection of one's soul. To reveal one's face is to reveal one's soul."
The political organizations of Atilansa are called clans. Each clan has a animal or animals which it uses on it's masks to express one's allegiance, the hidden symbols on each mask points to one's position and magical abilities. The strongest clan is the Dragon Clan.
The large clans which control regions are:
Norther and Southern Sharks, Whales, West and East Deers, Lizards, Northern and Southern Wolves, Insect, Amphibians, West and East Bears, North and South Foxes, North and South Birds, Dragons.
There are multiple smaller clans and sub-clans which are allied or neutral towards the larger clans.
Recently there have been rumors of a rebellion movement which wishes to cause a change in the way of life in Darcim. Increased sabotage and assassinations might be indications of a real rebellion, but it's to early to make a conclusion.
Atilansa is a oceanic world, with lot's of rain and small differences between temperatures during the year. There are no deserts and the only areas where it snows outside winter are Artia and Ikuniso. Houses variate depending on climate and rainfalls. Wood is the dominant material outside of the Dragon clan territory.
The people of Atilansa are active during both the day and night, usually sleeping from 4 to 12 am. Tradition and social status is important in Darcim.
Irat (<Free Citizen>)
Onar (<Higher Citizen>-Priests, Aristocratic and Generals)
Utis (<Ruler>-Highest of all ranks which one can acive, hold by the person in charge of Religion (Tarani <First Priest>), Military (Wasu <Supreme General>) and Economy (Lethi < Counselor >) in Darcim)
Draco (<Dragon> title of those which are members of the ruling family of the Dragon clan)
"Narisu!" A former way of addressing someone superior to your position.
"Denisu!" A former way of addressing someone inferior to your position.
"Inisu!" A former way of addressing someone on the same position as you.
Never show your face to strangers.
The day is made of four periods, from 12 pm to 6 am is the Uqi <Water> period, 6 am to 12 am is Tare <Earth> period, 12 am to 6 pm is Iru <Fire> period and 6 pm to 12 pm is Bari <Air/Wind> period.
It's good luck to see the sunset and dawn without a rest between them. The opposite is bad luck.
The face is the reflection of one's soul.
Never cross stagnant water between 12 pm and 6 am, it will bring you a respiratory system disease.
Never light a fire between 12 am and 6 pm. It will result with your house taking fire.
Hearing a night-sparrow before dawn is good luck. Hearing it after dawn is a sing of incoming death in your vicinity.
... and so on ...
The main religion of the people of Darcim is similar to Japanese Shinto/Kami-no-Michi, with the goddess of Moon, god of Space and goddess of Sun are the main gods.
The official religion of Darcim is the Draconisam which states that the Dragon clan's elder families are descendants of Dragons.
There are many clan, regional and local religions which are practiced in private. Followers of those religions don't have the right to gather or build places of worship.
More then 99% of the population has the ability to learn some magic. Some more, some less. All magic is divided into four ways: Way of Speech - where the magic is spoken, Way of Letters where the magic is written, Way of Circles - where magic circles are used and the Way of Soul - where nothing but emotions are used. Most mages can use the first three to a certain extend. Less then one mage in a million can use the Way of Soul.
All magic has a element alignment. Some of those elements are:
Fire, Air, Water, Earth, Metal, Ice, Mind, Devine, Life, Darkness, Light ...
Personal power. Each person born on Atilinsa has a special power. The triger for the power might be anything form mud to blood or a certain situation or emotion. The special power can be anything, but some elder clan families have certain traits (like for power-based powers or wildlife-based powers).
Feel free to ask questions :)