Welcome to the Adventure!
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THE GAME IS FULL
In Character: http://roleplayerguild.com/showthrea...-The-Adventure!
In this game, you will play as one of the characters in the usual adventurer's gang. You may choose to play as a human, or as a fantasy race if you wish, and you may choose the profession of your character. You don't have to go for the standard DnD team; this game will try to simulate a reality rather than a... well, game, and as such you don't have to min-max the group. You can have a group of all-fighters, or a party of magi if you wish.
Now, even though this game is labeled "fantasy", it will still be pretty "low" in that regard. There is only one kind of elf, called elf, and there are no silly shadow-whatnots and other-dimensional beings. The setting will be very low-tech as well; no advanced assassins-creed crossbows, no stupid Cloud greatswords. Check out the European iron age and viking age for inspiration. Also, no anime characters. They're out.
More info on the fiction below!
Playable Races
Humans - The humans of this game will be heavily influenced by the actual people of western europe during the iron- and viking age. Mostly by the vikings, actually. They're the most widespread sentient species, having built settlements pretty much all over the land. Farms, villages and small towns are pretty common. Castles and big cities are quite rare.
Elves - Elves are humanoid creatures with pointy ears. They live very long lives and have a strong connection to nature. The elves have always been the protectors of what's good and right. They live in settlements built in the largest trees, located in the hearts of the biggest forests. These cities are well hidden and quite rare.
Dwarves - The dwarves are short, humanoid creatures. They are quite reclusive and live in great halls built in the mountains. Dwarves are talented craftsmen, and it's said that armor made by dwarves never breaks, and swords never grow dull. The dwarves are infamously greedy and superstitious. It's tradition for dwarven men to grow and shape a big beard. Dwarven women are expected to take care of their hair in the same fashion.
Halflings - Halflings are a species of short humanoid creatures with pointy ears and hairy feet. Most halflings live in small secluded villages scattered about the countryside, but some have taken up residense in human towns or cities. Halflings are famous for their great appetite and natural green thumb.
Bear in mind that these are the stereotypes of each race. There are individuals that stray from the stereotype.
Orcs will not be a playable race. They're monsters and savages of the underworld, more often than not serving some evil warlord or sorcerer. There are other fantasy beings out there in the forests, fields and mountains, but I'm not going to go into detail about them unless I have to.
Magic
Magic is the skill with which a person alters reality to their will. It is increadibly difficult to master practitioners are very, very rare. Magic is taught in three stages, or levels: First by word, then by gesture, and lastly by mind. Most magicians never make it beyond the use of word. A few powerful sorcerers make it to the second level, only needing to use gestures to channel their power. A legendary few master magi have attained the third level of understanding, being able to use nothing but their mind to cast spells. Magic is very dangerous and demands a terrible toll of the person using it. It can be anything from a shortened lifespan to demonic possession. Mages are treated with a mixture of respect, fear and, in some places, hate, wherever they travel. Magic, and in particular which spells are used, is highly individual. A mage will know and follow the style of his/her master and will seldom learn anything else. Magic has to be taught to people by someone other than themselves, no mage is self-taught.
Religion
There are two deities worshipped by the sentient beings in this game.Father Sky is the god of fire and wind and resides in the heavens above. The father is part of everything, according to his worshippers, and is always surrounded by a multitude of spirits and celestial beings when depicted. Everything has a soul and there's a lesser god for everything; forests, mountains, rivers, even phenomenons like fire and thunder has a god. The father is the great shepherd. Worshippers of the Father believes that people are born with a distinct personality and destiny, and that all should strive to be that and nothing else. When worshippers of the father die, they're burned so they can join their god in heaven.
Mother Earth is the goddes of earth and water. She's the mother of all things and is, according to her worshippers, the only one true deity. She's the goddess of life and fertility, the one who gives life to animals and plants alike. But she's also the goddess of war and death. She's often depicted with a baby in one hand, and a sword in the other. Worshippers of the Mother believes that there is both good and evil in all beings, and that one should strive to balance these forces by doing deeds of both. When worshippers of the Mother die, they're buried in the earth so that they might reach their goddess in her earthen halls in the underworld.
World
We will begin in a small settlement. From there we will move on and thus expand the world. I might even draw us a map once a few locations have been visited. I'll refrain from posting a large world description, though. Use your imagination and reason when deciding where your character's from and what kind of place they grew up in. Think western and northern europe during the viking age. We will be playing on a continent roughly the same size of europe. There's one big landmass surrounded by both big and small islands. The terrain is mixed, featuring everything from plains, highlands, mountains, rivers, lakes and great forests. The humans are the most widespread people, essentially covering most of the landmass with different kingdoms. The halflings live either with the humans or in their own secluded settlements. The dwarves live in their great mountain halls. The elves live in the forests.
My idea for a plot was to toss you into a tavern in a small settlement, get you going with some rumors and stuff, and then let the game unfold itself.
Interested? Questions? Go ahead and ask. Quite a few questions have already been answered in the Interest Check. Click the link below and skip to page 2 of the discussion if you want to read them. Link: http://roleplayerguild.com/showthrea...asy-game/page2
Character Sheet!
Name: character name
Age: character age
Gender: male/female
Race: human/elf/dwarf/halfling
Profession: what your character worked as prior to becoming an adventurer
Appearance: picture and/or description (no anime pics allowed)
Background: short character bio
Personality: character habits and morality
Pros: character strengths
Cons: character weaknesses
Equipment: clothing, weapons, armor, etc
Cast
Kolmadi, played by Aarkaine
Azrael, played by Werther
Rygar, played by Azena
Afgar Stone-Slab, played by WittyReferance
Cyrus Metzi, played by RangingWolf
Thrymlur Kolbeinarson, played by Ellri
Vísla Gudmundson, player byHuscarl
Looking forward to playing with you!
