Star Wars - Corporate Sector Roleplay - Galactic Civil War Era
The Corporate Sector or "CorpSec" was an independant sector created in order to resolve differences between Galactic Republic lawmakers and the heads of many of the galaxy's largest corporations. It was located in the Outer Rim Territories, at the front end of the Tingel Arm region. The year is 3BBY.
Why here? Well its to give players some reign of freedom, while keeping them in one area in a way. This allows a higher chance for players to interact.
Due to the limited canon for this sector it also allows us more of a free reign in how we play out actions, without directly affecting the Rebellion or Imperials in any way that could make the Star Wars Galaxy explode. Though it does allow us to interact with them on one level.
Info on the Sector(Summary and for this RP):
- This sector is not directly loyal to any group, but with payment from the Empire creates technology and builds some products for them.
- Companies are lead by a board of all the major companies leaders. Minor companies do not get to sit on this board.
- The board is composed of 55 members. Only 37 of them are permanent and get to make the big decisions. The other members rotate, the basis for this rotation is not clear.
- CorpSec has its own security force, the Corporate Sector Authority.(Corp Sec)
- CorpSec usually enslaves indigenous populations on world, resulting in slave revolts and underground movements similar to the rebellion, though most of the time they do not associate themselves with the Rebel alliance.
- It has almost 30,000 star systems.
- One of the planets(Most likely Etti) built a temple for Emporer Palpetine.
- Reltooine is a hub for smugglers who do not wish to venture further into the CorpSec.
Player Created/Owned Systems/Planets:
Cybot Drive Yards Systems:
Moons: One. No Atmosphere.
Other Inhabitable Planets in the system: None. Only planet in the system beside a broken planet on the outer edge which appears to be as if part of it was destroyed. Though it holds no structures.
Points of Interest:
Settlement: Cybot Drive Yard Research and Mining Facility.
History: The planet was discovered when a Cybot Drive Yard ship veered off course in hyperspace and came across it. After initial scans, the planet crust is exceptionally thin. Below it besides the catacombs it appeared to be completely clear of life and full of various useful minerals for the building of ships. As-well as thousands of crystal deposits which Tyrell Lorne has plans to use in the future of his company.
It is a rare planet and as such the defenses both inside and out of orbit are exceptionally strong. Only a fool would attack it.
Planet Name: Alcorx III
System Name: Alcorx.
Other Habitable Planets in the System: Alcorx I and Alcorx II un-habitable. Alcorx II is in a orbit too far away from the planet and has freezing tempratures. It is believed a pirate group may have a base there. Alcorx I has deadly levels of radiation.(Smugglers have a great sense at naming things!)
Points of interest: Main settlemant is hub for criminal activity. System is off any major hyperspace routes and was discovered by smugglers.
Climate: Warm, deserts similar to Tatooine.
Settlemants: One large space port, several other small settlemants of immigrants from other planets.
Inhabitants: No indiginous sentient species. Humans and other species immigrated.
History: Acorx III was found by smugglers looking for a new route to bypass CSA forces. It was discovered as one of the ships needed to land for emergency repairs. The original ship still sits in the centre of the space port, un-repaired. As such the civilisation has been built around it. Only the most trusted smugglers and bountyhunters are told of its existance to try and lower the chance of CSA forces discovering the planet. As such it is classed as neutral in the feuds that sometimes occur between criminal cartels and organisations.
Refugees with someone sympathetic to their cause, or with enough credits, are transported to this planet away from CorpSec rule to live out their lives how it had been on their home planet before it was annexed into the CorpSec and sold to the highest bidder.
Player Created/Owned Organisations/Corporations:
Name:Cybot Drive yards
Abbreviation (if any):CDY
Primary Products/Services:Space Cruisers, Fighters, Transports. Satellites.
Secondary Products/Services (if any):Land Speeders/Transports.
Tertiary Products/Services (if any):
Other important officials:None.
Signatory Member of CSA: (yes or no)Yes.
Home Planet:Etti. A station in Orbit around Etti.
Other important planets:None.
Brief history:Cybot Drive Yards was a sub-division of Cybot Galactica the Droid Manufacturers. They broke off when most of the leaders of CG were wrongly imprisoned. Using the droids cheaply when prices went down CDY managed to make a comeback. Tending to only develop hyperdrives and minor ship adjustments and modifications they own one of the largest shipyards in the Corporate Sector, holding orbit above Etti IV. It is said that only a fool would attack this shipyard due to the large amount of defensive satellites.
Notes (if any):
Name: Vanguard Security Services
Abbreviation (if any):VSS
Primary Products/Services: Protection, escort and if required transportation of all sorts of goods - this includes from starfighters to a gun's muzzle.
Secondary Products/Services (if any): Can escort also individuals.
Tertiary Products/Services (if any): N/A
CEO: Hendo Telith
Other important officials: None.
Signatory Member of CSA: Not exactly, I believe. It's independent.
Base of Operations: Tothis. Safe outpost: Underneath Colsa's surface in the Dostra system. Has numerous hubs, specifically in Etti IV either, throughout Corporate Sector Space if one is looking for the VSS' services.
Brief history: Vanguard Security Services is the legal name of the criminal syndicate led by Hendo Telith. The syndicate operates with protection rackets mostly as you could easily make out by reading about VSS's services. Hendo's syndicate are also loan-sharks, that is how Hendo actually began. From the depths of being a loan shark to rising as one of the most influental individuals in the Corporate Sector. The VSS has a growing fleet of slightly outdated ships but operated by an experienced bunch of personnel, it also employs various mercenary forces. Hendo's primary advantage and trump card is his numerous corrupted Imperial officers that serve him whether in the fleet or in the ground forces. Those Imperial officers obviously have an upperhand against most opponents that would come against the VSS as their tactical knowledge and battle discipline and experience is far greater as they are products of the succesful war machine - The Galactic Empire.
Name: Omistel Industries
Primary Products/Services: Starship hyperdrives and sublight engines, parts for those engines
Secondary Products/Services: Starship repair equipment and drydock construction
Tertiary Products/Services: Mechanic contracting, starship consulting
CEO: Tyron Omistel
Other important officials:
Signatory Member of CSA: Yes
Home Planet: Nasilnour
Other important planets: Kiltrain, Ioehtu
Brief history: Omistel Industries established itself several hundred years ago as a primary manufacturer of drives and engines. They became famous after contracts with Kuat Drive Yards and SoroSuub brought them immense revenue and galaxy-wide name recognition. Today, Omistel drives and engines are known as reliable, powerful, and expensive, although the cost of the engines rarely keeps people from buying them. In the past one hundred years, Omistel has also begun contracting services, for both engine and drive mechanics, which are among the best in the galaxy, and consulting for building starships appropriate for Omistel’s engines.
Must send Hotshot or Myself a message to apply, ask us for the format and request the system.
1. Me and Hotshot are in charge, if you have an issue with a player contact us.
2. Do not interfere directly with any major characters from canon.
3. NO SITH, Jedi will be a rarity.
4. Please try and use adequete spelling and grammar. Decent lengthed posts. If you don't think your going to be active a lot try not to interfere with other characters too much.
5. I know we are creating canon, but try to keep to a realistic level of canon. Races applications go with a application for a planet.
6. Romance as far as a kiss, further than that use ellipsis and go to PM's if you plan to continue.
7. Try and be civilised, Hotshot and I love you all equally.
Force Sensitive(Doesn't mean your a Jedi if yes):
Companions(If major, post additional CS and link):
Appearance(If picture is used, describe any differences from said picture):
History(Min 1 decent length paragraph):
Character Name: Mar Den
Force Sensitive: Unknown, no obvious force abilities.
Weapons: Lightsaber(From Father, unclear if he killed a Jedi or was one). Single fire rocket on his jetpack, E-11 blaster rifle, wrist blaster, flamethrower on his other wrist(few shots if jetpack is in use)
Companions: None, works solo. Only has a companion of the job calls for it.
Allegiances: Whoever pays the most.
Personality: Somewhat stubborn and stuck up, likes things to go his way, especially credits.
History: Mar gained everything he has from his father, ship, skills, armour, weapons. His father had been a bounty hunter himself, but in leaving a job and heading for the corporate sector with his son life hadn't been easy. He soon found himself back in the bounty hunting lifestyle but with more difficult contracts than he previously had.
Mars father came home one night with blast wounds, he was dieing. His final request was for Mar to take his armour and not lead the same life. Mar tried not to, but soon he needed money. The only thing he knew what to do was kill and he didn't want to join the CSA in the feat that they had been the ones that killed his father. He soon found some contracts and after making a name for himself in the CorpSec he was revealed the location of a planet that acted as the hub of criminal activity in CorpSec... It was off the charts.
After several hits on ships for some pirate organisations he now finds himself sitting in a tavern, waiting a new assignment.
Age:Estimated late 40's.
Force Sensitive:Some abilities. Full extent unknown.
Weapons:Uses the Force. May have others.
Companions:He has several commanders who also have force abilities.
Allegiances:Cybot Drive Yards(I'll post the CS later.)
Personality:Secretive, cunning. Will betray his allies if he has to.
History:I would tell you, but this is a major character in the plotline, so I won't.
Character Name:Tyrell Lorne
Ship:J-type 327 Naboo royal cruiser
Companions:All of his employees.
Allegiances:Cybot Drive Yards(I'll post the CS later.)
Personality:Secretive and yet compassionate.
History:Part of the plot-line. So hushidy hush.
Shormuman ("deadly tool master") Clearly a fake name like someone calling themselves "Colt Magnum" but it passes security points without alarm.
No, but his physical strength is truly monstrous from centuries of exercise. He is an avid swimmer and climber, both for the constant exercise the resistance of water or gravity gives him as well as the ability to claim the high ground or difficult position in any sort of firefight. He can climb as fast as a Varactyl and swim like a gungan.
Beskar bow: A compound bow made from some of the toughest material known to make the full use of his horrific strength. Due to its primitive nature and lack of a power cell, when it is unstrung it is often overlooked as any sort of a threat by most security systems as little more than 'sculpture' or at worst 'club/staff'. The bow has two strings to it, one string has a 140Kg pull for short fast shots but when both strings are strung, a much more impressive 320 Kg pull when he is taking long shots with all his power.
There is a rumor he once used the bow to hold open the mouth of a Krayt Dragon in order to escape its bite.
With way too much time on his hands, he has developed a number of trick arrows for his bow using some low tech and some high tech but all currently available and hardly inovative.
*Please note many of these arrows are simply grenades retooled for use in archery and if any are too powerful, please let me know which ones you would like to see removed.*
Cortosis: A metal-plated arrow capable of shorting out a lightsaber for several moments, most often used in conjunction with a second arrow to take down the jedi/sith without their saber to save them.
Aerosol: The Dampener Aerosol was a gas that came in a can for dispersal. When used, it created a cloud of blaster-dispersing gas that gave concealment for the user and provide some energy absorption protection. It produced a blue gas that dampened blaster fire to a painful slap instead of a full blast.
"Vong": He only has one and is saving it for someone special, he keeps it in its own case for just such an occasion. The arrow is made from Ysalamir bones, where it does not project a force suppression bubble, it simply does not register as a threat to the force. If used in standard combat a jedi would have difficulty but no real problem blocking the weapon without the force to guide with such precision but rather martial skill, but as a sneak attack a jedi would be just as clueless as anyone else against the silent assault.
Anti-droid arrow: Little more than a restraining bolt fired from hundreds of feet away. When fired, this arrow attached the restraining bolt to the droid and then ordered a stop command which made the droid halt.
Chemical arrow: Highly versatile, chemical loads could be used for many different purposes. Each carrying a specific type of chemical within.
Droid-arrow: This arrow was in fact a compact droid, when fired it would unfold itself and initiate whatever single program is was pre-set to perform.
Cold arrows: The CryoBan was a type of arrow originally designed as a form of emergency fire suppressant. Using technology adapted from the carbon freezing process, the CryoBan covered those in its blast radius with supercooled chemicals, causing pain and making movement impossible.
Holorecorder: as it would imply, this arrow is an observation tool for gathering data by providing a real time transmission of its surrounding area to the wookiee.
Dye arrows: Similar in function to a smoke cannister, this released a paint in an ultra-fine mist that not only blocked line of sight, but also tagged the target in the colored mist, making them easier to identify for later.
Holo projector: Capable of relaying messages or images across a distance, either for a form of communication or intimidation.
Flame arrow: Similar to the dye arrow from before except that the payload was a highly flamable mist that would ignite either by the enemy firing off a blaster bolt or the timed sparker in the arrow itself.
Glop arrow: An arrow that used high-pressure jets to spray an extremely strong adhesive foam over a ten-meter area, trapping anyone within the area at detonation. Glop became brittle after five minutes, and could be dissolved more quickly with a specialized aerosol spray.
Starflash arrow: These were light-producing devices that could be used to blind targets when detonated in close proximity. First an initial flash to surprise and blind followed by a moments pause before brightening up again to inhibit their ability to see as well due to the single overwhelming source of light.
Radiation arrow: loaded with low-grade nuclear 'dust' it allows him to track a struck opponent with a Geiger counter until they change their clothes or enter some sort of sealed environment like a closed vehicle.
Blastail: Named after the Kashyyk beast, the head on the arrow bursts open on impact releasing any number of collected pollens and various histamines intended to agitate and weaken ones concentration on a task from inhalation or even skin contact to the purposed allergic reaction. From force users connection to their powers to political speeches or another soldiers aim.
Hypodermic: While normally used with tranquilizers against the enemy, this can just as easily be outfitted with stimulants or Bacta vials for any allies.
Penetration: Fitted with a one-time use drill, this arrow can put a hole for up to three feet of duracrete or three inches of armor, normally that is two inches more than the enemy is wearing for horrific results.
Just because sometimes close combat is unavoidable and he wants a tool that can make full use of his power, plus some. A power hammer is a durasteel bludgeoning weapon with a small gravity generator located in the head. The user triggers the gravity generator on the downward end of a swing, causing the hammer to hit with more power than the muscles of the wielder can impart to it (though it's difficult for the wielder to swiftly recover from a blow). This results in a weapon that can smash through armored plates or solid rock. Power hammers were originally used by asteroid miners.
A Z'ceptor he cobbled together himself. He made for himself a specific compartment only for his hummbike to be locked into place as seamlessly as a jigsaw ship like his could be.
Companions: He is a member of the Wyyyschokk, a network of wookiees similar to the bothan spynet but nowhere nearly as complicated or efficient. Their main purpose is to communicate messages or supplies back home or warn of planetary dangers.
Allegiances: while not allied with anyone, he is always in opposition to slavers and will do what he can to hunt the hunters.
Appearance(If picture is used, describe any differences from said picture):
Golden honey shaded fur with areas lightening to platinum in his growing age. His mustache, eyebrows and ear tufts are such examples of his age. his eyes are a whiskey brown. He is 2.4M and 140K
He has had a long full life, he feels time stalking him from the shadows like the last predator. Every morning it gets harder to get up, every morning is a little harder to exercise but he pushes through every day. He has a goal in life, he has helped raise nine generations, perhaps his goal is entwined with one of them.
He's old and he knows it. When he was just a child, his friend had saved his life from a Wyyyschokk with her mothers lightsaber, that day he pledged his lifedebt to her and her children's children. On average that meant a new generation every thirty years, for nine generations he has been the oldest friend of the family anyone can ever remember. When the clone wars happened, he was part of the republic and left for the first time to do his duties to his homeworld against the confederacy; but when the emperor rose to power, he barely made it in the great exodus. Everywhere he looked, wookiees were getting enslaved for no reasonable explanation or getting put down like animals where others alien species were simply being run off their homes to the outer rim, his people became the slave labor force. He was a capable hunter before the war, the war itself re-honed a dulled blade and the last three years have been constant practice since as he has fought in gurella tactics agains any slavers he can find.
Character Name: Captain Yorac Tiental
Force Sensitive(Doesn't mean your a Jedi if yes): No
Weapons(If any): SC4 Blaster pistol
Ship(If applicable): Fist of Craci, Victory-I class Star Destroyer
Companions(If major, post additional CS and link): None
Allegiances(If any): Corporate Sector Authority, Picket Fleet
Appearance(If picture is used, describe any differences from said picture): none
Personality(Not needed): Captain Tiental is a rare breed among the Corporate Sector Authority, someone who cares for loyalty, dedication, and the rule of law rather than profits and the "joy" of persecuting the local populations. Despite his personal beliefs being somewhat troublesome, he has risen through the CSA Picket Fleet due to his exemplary record of hunting pirates and smugglers.
History(Min 1 decent length paragraph): Yorac Tiental was born on Craci, in the Corporate Sector. His family, the Tientals, was a family of mid-level management, comfortably growing up middle-class on the industrial planet. While he was there he witnessed the persecution and enslavement of many of the local Cracians for minor offenses which seemed trivial to Yorac. From an early age he knew this was wrong, despite the prevailing attitudes of the Corporate Sector and even his own family. When he was 20 he attended the Fleet Academy for the Corporate Sector after earning a degree in Astronavigation, and graduated two years later and began serving in the Picket Fleet. He never made a secret of his views that the subjugation and enslavement of aliens for trivial reasons was wrong, and for his trouble he was sent to the edges of Corporate Sector space as a sort of punishment rather than being posted in the more prestigious positions patrolling near Etti, Calci, or other important worlds. However over the next nineteen years he carved a name for himself through his exception dealings in taking down pirates and smugglers who were trying to subvert the edges of the Corporate Sector's space and was eventually promoted to the rank of Captain and given his own Victory Star Destroyer, which he named the Fist of Calci.
Character Name: Hendo Telith
Force Sensitive(Doesn't mean your a Jedi if yes): No.
Weapons(If any): A normal blaster pistol in a holster
Ship(If applicable): The Demolisher A Drednaught class heavy cruiser
Companions(If major, post additional CS and link):
Two bodyguards also serve as advisors when it comes to combat - Republic Army clones with heavy riot armor similiar to those that the Security Force of CSA wears but a bit tougher suitable for war situations of course with helmets that cover their faces and each armed with the dangerous weapon A280 blaster rifle along with a stun baton and a vibroknife.
Various Imperial Officers: They will be often used when it comes to RPing but none are major as to be RPing with them. Consider them along with the two bodyguards as NPCs that will be used by my character.
Allegiances(If any): Himself.
Appearance(If picture is used, describe any differences from said picture): He is a sturdily built man standing around 6 feet tall. He has sharp face features and a well-shaved black beard that even more hints to his criminal persona. He has small eyes and a sharp look with them, Hendo is often frowning. The criminal baron also has a knife scar going underneath his left ear, about 2 inches long. Hendo's hair is brown colored and stands straight. He dislikes wearing official clothes and his most common attire is desert army boots with fading green-colored cargo trousers, a t-shirt that has the same color of the desert army boots and a brownish vest on top.
Personality(Not needed): Self-interested, cunning, serious, highly concentrated on his work, non-humorous.
History(Min 1 decent length paragraph): Born on Etti IV, raised in an orphanage Hendo knew that his only way to become successful on this crooked world was to become a crook himself. During his teenage years he was a cunning boy with a talent of stealing and also found out he had a talent to negotiate, stealing various items through his years and selling them for a well-bargained price earned his living. His thievery skills did not go unnotice and he was hired to a local crime lord as his personal thief. Hendo had great success during his missions set by his criminal lord and soon earned the man's trust. Now adolescent he had already compiled a plan to overthrow his lord. The plan was simple - steal, frame, watch all hell's loose. Hendo set his own criminal lord against another local criminal lord and the two factions went to war. Making sure his crime lord died and lost the war, Hendo took the helm of the syndicate by the late crime lord he had served all part of a deal he struck with the victorious crime lord - Hendo taking the crime lord's operations but also paying 'rent' to the victorious crime lord with the profits Hendo made. Now Hendo wasn't the man who would obviously stay and be a slave to someone else and began working on his next plan of overthrowing the criminal lord he had 'homaged' to. Beginning as a loan-shark criminal syndicate, Hendo had great success. Using also his thievery skills he was able to secure tons of credits. The now crimelord Hendo Telith continued paying rent with no delay to the victorious crime lord and with time the other crime-lord stopped monitoring him believing Hendo was a committed subject of his. But Hendo was gathering a force, not from anywhere but within the crime lord's court and gathered allies that were enemies to the victorious crime lord. It was not long until another war was up and the victorious crime lord was now dead and his syndicate assimiliated by Hendo's hastely growing criminal organization. Then the protection rackets came, having a strong force of brutes Hendo began racketering smaller corporations on Etti IV draining their profits. Corrupting many higher ranked in the echelon of the Corporate Sector Hendo found himself on top of the local crime lords on Etti IV. Using his connections he became the ultimate criminal baron of Etti IV.
With time his syndicate grew and he focused on the most powerful corporations of the Corporate Sector. He hungered for power and lunged himself and his syndicate behind him in piracy. Having a strong military force behind him he was able get his hands on many of the powerful and big corporation's cargos but this time he did not want to be a thief, his plan was not to become a pirate but to racketeer the powerful corporations to use the escort organization he used to cover his criminal operations. Starting to racketeer the most vulnerable corporations he slowly climbed the echelons to the most powerful corporations.
Currently he is a man that is creating a lot of hassle amongst the Corporate Sector with his power proven. Many want him dead and that's not a surprise. Although his organization is legal, it is a public secret that he is behind the most profitable commited crimes in the Corporate Sector. His actions and his flourishing business due to his power did not go unnoticed and the top of the top corporations had him on their radar, they surely did not want anyone draining their profits and sabotaging their income, did they ?
Now Hendo is attempting to assimiliate a mining corporation in the rich of mineral resource Lythos system. Using his brute force he is pressuring the corporation to give in but that is something the bigger corporations would not like. The crime baron was targetting all profit links that the top corporations had and attempting to take the profit they gained from them for himself. His hunger for power was unending and that certainly was something the corporations wanted to deal with immediately
Character Name: Tyron Omistel
Force Sensitive: No
Ship: Dancing Lady (Sorosuub Personal Luxury Yacht 3000)
Allegiances: Omistel Industries, Corporate Sector Alliance
Personality: An ambitious, greedy, almost cutthroat young executive
History: Tyron Omistel is the ambitious young heir to the Omistel Industries empire. His father, Tylew Omistel, stepped down as a result of a terminal illness, and so, at age 35, Tyron has just replaced his father as the Chief Executive of Omistel Industries. He grew up being groomed for taking control of the company, being sent to the finest universities and business schools the galaxy had to offer, from Alderaan to Corellia to Coruscant, and excelled at his studies there. He holds multiple Masters' degrees in business and management from around the galaxy, as well as a Doctorate in management which he earned on Coruscant. Once his school was completed, when he was 28, Tyron returned to the Corporate Sector and spent time working in managerial and lower executive positions within Omistel Industries. His final position was Chief Operating Officer, until his father stepped down this year, preparing him for leading the company. He has earned a reputation as incredibly ambitious, and his work as the Chief Operating Officer of Omistel Industries, already a signatory member of the Direx Board, gain even more prestige. There are whispers that Tyron infected his father with the terminal illness to become the CEO, and rumors that he is pushing for a run at becoming the Executive Officer of the Corporate Sector Authority.
Character Name: Griar Dulan
Force Sensitive: No
Weapons: WESTAR-34 blaster pistol, vibroblade
Allegiances: Omistel Industries, Corporate Sector Authority
Personality: Greedy, manipulative, ruthless, self-interested
History: Griar Dulan works as a corporate spy for Omistel Industries. Born on Nasilnour, Griar grew up in an Omistel Industries-affiliated family, living a life of luxury provided to her by the hefty sums her father, Brumond, was paid obstinately as a "private consultant," while her mother, Katalin, did not have to work at all. It was not until Griar was 13 that she learned the truth about what her father did after stumbling upon some of his equipment and files: he was an industrial spy, working for Omistel Industries to uncover corporate secrets of rival corporations and give them to Omistel, to either subvert their opponents or gain an upper hand on them. When she revealed to her father that she knew what he did, she surprised him by telling him she desired to be a spy too, to live the glamorous, exciting lifestyle he appeared to live. With Brumond's help, Griar followed in her father’s footsteps, receiving the top training in the ways of stealth, misdirection, and lying. Her father retired several years ago, with Griar stepping into his place as one of Omistel Industries' top special agents. A beautiful young woman, she has used that to her advantage multiple times over her history to get close to rival employees and get the information she needs. While adequately skilled with a blaster or vibroblade if necessary, Griar knows in the end she is not a fighter and would rather flee in any situation and live to spy another day, especially given the ruthlessness of the corporations.
Character Name: Jer Ehoil
Force Sensitive: Yes?
Allegiances: Omistel Industries, Corporate Sector Authority
Personality: Secretive, quiet, loyal
History: The history of Jer Ehoil is shrouded in mystery and secrecy, a mystery which he is none too keen to allow anyone to know. He came to the Corporate Sector in 10 BBY, and found work with Omistel Industries as a bodyguard, eventually proving himself enough to work as the full-time bodyguard of Tyron Omistel himself. However, while he knows more than most, even Tyron does not know everything about his secretive bodyguard. All that is truly known by everyone is the fact that Jer carries a lightsaber, he dresses in a manner similar to the now-extinct Jedi Knights, and that he would have been 23 at the time of Order 66. Whether or not he is truly a Jedi, or simply dresses the part and somehow acquired a lightsaber (if it is even real, or just a replica), is a matter of debate, as none would put it past Tyron Omistel to use a fake Jedi to intimidate business partners. However, no one is too keen to put their suspicions to the test.
Human. Half Echani
Yes. Has immense will and mind tricks do not affect him. NOT A JEDI.
Duel heavy blasters
3 Thermal Detonators
5 Ion Grenades
Advanced Stealth Unit Belt
Echani Dueling Shield
Advanced Stabilizer Gloves
Advanced Sensory Implant
Himself and Credits
To Be Revealed
Malus was born on Coruscant and was raised by his mother. He did not know his father outside what he looks like from some pictures. He has little to no resemblance to an Echani, having very dark brown hair like that of his father but his eyes are all his mother's. He was born as middle class, getting what he needed though, struggling slightly with creds and he was around the wrong crowd. His mother showed him Echani style combat and they trained frequently. When he was in his late teens he used his fighting skills to earn money, taking part in street fights despite what his mother told him. One time he was told to give the fight but he refused even though the money was good.
The Hutt that had been the one wanting the fight to be thrown by Malus was displeased and to keep up appearances Malus was severely beaten and his mother forced into servitude. Then Malus was forced to fight for the Hutt and his mother to be a servant girl but luckily only for beverages and similar refreshments, his good behavior keeping her from less pleasing services. A couple of years of this and Malus was working up their freedom, winning battle after battle and winning rematches for those he lost. The Hutt however was not gonna let one of his prized fighters to just leave. He manipulated Malus's account and all his creds were gone. That was pushed Malus over the line. One of the meeting the Hutt threw to show off, Malus exacted his revenge. He quickly disarmed one of the guards who carried a heavy repeating blasted and in the confusion Malus mowed the Hutt and a few other crimebosses.
This happened some years ago but he is wanted by the Hutt clan. To hide his identity he uses fake ID and when doing transactions with mercenaries and the such he wears an ancient Mandalorian helmet. He flies a very fast star fighter and takes various jobs reaching from smuggling to bounty hunting. He now merely goes by the name of Kai.
yes; Has a keen sense of when danger as immanent, often getting a bad feeling moments before something happens.
Armor has built in weapons system; Left wrist is a miniature dart launcher, to include explosive, poison, and knock out. right has an under slung compact net for capturing alive. Both have built it dual barreled blasters.
An assault ship with,16 Under wing Missiles as well as four lasers, mounted on the top and bottom as well as wing tips. Somewhat fast and agile but with strong shields. http://i624.photobucket.com/albums/t...0425055328.jpg
Companions(If major, post additional CS and link): astronomic droid
Allegiances(If any): Highest bidder, or any one that peaks his interest.
Appearance:Has A built in jet pack that all Bounty hunters love
Very laid back; Likes to joke around and
History(Min 1 decent length paragraph):
Born on in the reaches of space, as Dueth's parents were both bounty hunters. They taught there son to be a bounty hunter since he was old enough to hold a blaster. He rather enjoyed his, though his adolescence was hard, spent travailing from planet to planet, he grew quite happy once he was old enough to go on missions with his parents and use the skills that he had been taught his entire life. During his time with his parents credits were good and life was a blast. But on one mission everything went wrong. The target had been informed of their arrival and set a trap for them, Dueth knew it was a trap only to late as his force sensitivity saved his life and he was able to escape, her parents were not so lucky. He stopped caring about the contract and started a personal war against the man that killed his parents. It took him nearly a year before he killed him and his vengeance was satiated. After that he kept on, he had done well for him self as a bounty hunter and was able to buy him self a more advanced ship then the one his parents had given him and even more advanced armor, spending almost everything he had on upgrades for the two. For eight years he traveled with no more then the little astronomic droid that his he also inherited. After conflicts in the corporate sector he saw an opprotunity for money and quickly headed that way.
Character: Blister Valisktic.
Force Sensitive: Nay.
Weapons: A small four inch blade, which he keeps hidden on his leg.
Ship: The Bryant's Venture, a YV-929 class armed freighter
- Lieutenant Henry Collnie (H) - Pilot and Captain of the Bryant's Venture.
- Weapons Officer 1st Class Jessica Cole (H) - Venture's Weapons officer, and Engineer.
- Weapons Officer 2ed Class Cears Krey'fey (B) - Assistant Weapons Officer.
Allegiances: Vesuvius Mining Corp. - A Corporation not based with in the Corp Sec.
Personality: Blister is an unorthodox Bothan, he was raised away from the main Bothan Culture, and thus cares very little for other Bothans in general, but he does respect the culture. He holds the concept of the 'Bothan Way' very close to himself. To him it justifies his actions, which it technically does. Other than that Blister will go out of his way to make everything benefit himself in some manner, everyone is a tool to be used to further his own goals. It would be wrong to say he was a kind hearted sole.
History: When Blister was born he soon found himself orphaned for reasons unknown, and was taken in by human parents, who for some reason called him Blister. He enjoyed a relativity rich upbringing he went to some of the best schools on Coruscant, his adoptive farther was an Administrator in many Mining Companies, he never really held a position long enough for the family to live in one planet for long, and with in ten years Blister had moved around sixteen planets.
When Blister rose to the age of Eighteen his father got him a job working as an Assistant Deputy Director, for the Mining Corporation he was working for at the time. Surprisingly, Blister was able to keep the job longer than his Father had, and when he left for work on yet again another planet, Blister choose to stay and keep his job with Vesuvius Mining Corp. and moved onto the Companies Solar Mining Division. After a few years in the underdeveloped Division, and pulling as many strings and favours as he could until he reached the position of Director. Effectively making the head of the Solar Mining Division.
As the Director of the under funded Division, he did whatever he could so as to acquire funding for the Division. Most of the Infrastructure was barely even maintained, but that soon changed. Blister made a name for himself in the company as a man who got things done, one way or another.
I'm just going to go cry in the corner at how terrible this application is.
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