The Year is 2239, The world is at peace [officially], and the human race is on the cusp of advancing 'to the stars'. Technology is revolutionary [think, 'early' Star trek, ya know, 'before' they 'actually' went interplanetary.]
The world more or less resembles itself over 200 years ago, though it's abundantly clear that much was rebuilt or retrofitted, and now 'towering steel structures' are the 'ruins of the past', while the new modern cities are constructed of a revolutionary type of metal capable of being altered to serve nearly any purpose, that of wood, or glass, or rubber, and still have the proper durability of steel or better.
Now, some might wonder how we got to that point, and what I meant by 'rebuilt', of course you can imagine there was a vast world spanning war in the past, that humanity has since recovered from. Ultimately humanity settled upon shedding all borders and creating a true balance of freedom ad law not controlled by greedy corporations or power hungry governments.
Of course it was understood that 'violent tendencies', parnaoia, and so on, are a part of human nature, thus a method had to be devised to satisfy these urges without causing wars, riots, or just randomly beating eachother senseless... Not that people don't still fight 'ever', it can still be fun to whup someone's ass.
The result is a UEG [United Earth Government], Funded 'Game', and with the vast resources combined they produced the most realistic Virtual Reality Game in existence [as far as they know of course]. A game that connects a person's very conciousness to the game itself and allows them to 'play by thought', essentially putting their mind into a virtual body and allowing to war with eachother 'for fun' or 'for glory' without really killing anyone.
So far the name of the world is unimaginative, 'The Virtual World', a Government has no reason to put a fancy name on a method to 'end the need for violence', though there is a 'vote' going down to allow all players to suggest and vote on what will be the permanent name of this virtual world [Meaning, you players XD feel free to leave suggestions and votes ^u^ I actually would prefer an Anagram of Sorts, kinda like the one I used for this Thread, but, ya know, more fitting of naming a digital world]
This Virtual world is used to settle conflicts between people, snap on a couple of headbands and suddenly you and you're girlfriends new boyfriend can beat eachother to death without actually harming one another, get that aggression out, and come to your senses without so much as a real bruise. It works for those higher conflicts as well, between Territorial Leaders, competing companies, and that such.
The game is opening with a World-wide Tournament Series right off the bat to give as many people as possible the chance to vent their aggression into the game. There will be 100's of smaller Qualifying tournaments that will eventually lead to the ultimate Tournament Branch to decide the 'best in the world'.
Note: Our tournament will just be us XD the '100's of others' will just be background stuff elsewhere beyond where we're concerned. The 'Ultimate Tournament' Will be another RP to come after this one =3 Also note, Just because you've lost, doesn't mean you have to leave =3 There will be a place for you in the next RP, and you can always stick around the Tournament lobby, watch fights, and chat or even play fight with other players.
The game is built with an extremely sophisticated AI system, allowing for each player to customize their Virtual Selves in any way they can imagine, from simply recreating themselves into the game, to becoming something entirely of their own imagination, it is the most thorough character creation system ever made.
Any standard Gaming device can be found in the game as well, inventory, HUDs, Friends list, you name it, Everything is completely customizeable and can be mix and matched in any way that a player desires. [Feel free to detail things if you like XD]
There is only one important warning that the game provides, aside from the standard blah blah about 'don't play for days on end' and 'remember you have a real life' and such. That is information about the 'feedback' system, An optional mechanic in the game that allows players to 'feel' pain and other physical things if they keep turn the setting on, though it's unrecommended to people 'with a weak heart' and that such, but otherwise it is mainly just very painful. It is of course relative as well, You won't feel as though you've been impaled if your character defense is high enough to weaken the damage from being stabbed, it'll still hurt like fuck of course, though of course if you don't have proper defenses then it will feel as real as if it actually happened.
Note: Even with the setting off players will still 'feel' things, just not those that could be considered dangerous.
Visually It's layout is Identical to our own, Each continents, North America, South America, Europe, Africa, Asia, Australia, Antarctica, are all still there, and generally each have the same required services, though there are plenty of differences between each, such as Continent based Time periods, Such as North America being Modern [Futuristic compared to our times], Or Africa being Pre-historic. All Continental Zones have their specialties as mentioned, but all also have needed services, 1000's of Log in zones, Cities Themed after the area's Time period, Tournament structures, 'wild lands' where players can hunt down various digital life forms made for those who want the 'gaming experience', along with numerous quest suppliers, shops and markets dealing entirely in in-game currency, and so on and so forth.
North America: Futuristic Theme, Hovering Vehicles are common as well as various recreational frms of high technology.
South America: Steam punk
Greenland: Viking Era [I think you can guess XD
Asia: Modern [As in our level of modern]
Antarctica: Ice Age, not the most popular, but GREAT for private game play because of low numbers of players in the area.
Classes: Are not necesarily a rigid restriction on what your character can do, so much as a simple classification of their special or 'theme'. Feel free to submit your own class types, but to save time 'just in case', pm the suggestion to a GM to get it okayed first before completing a CS that may be heavily based on the class of the character, but still, those below won't be ALL you can choose from, I'm pretty lenient in terms to making shit up XD
Note: Try to specify you're class specialty with something like Spell Caster - Fire, or fancify it as Fire-caster, or Warrior - Spear, or Spearman.
Fighter: Fairly simply, this classification suits characters who mainly fight using just their own body instead of special equipment like a sword of some sort of gun. A note though, while being specialized in unarmed combat, they most often still have some form of magical or elemental abilities in their repetoire, most are short ranged, defensive, or melee types though.a
Spell caster: This is so obvious XD or maybe not. Now, 'spellcaster' does NOT meant completely incapable in melee combat, Spell casters are plenty allowed to be nimble an acrobatic, capable of 'defending' themselves head on, but their skill in that sense can't match that of specialized classes in those features.
Warrior: Weapon specialists, as usual unique abilities can be used of course, Warrior's main difference is that they specialize with some form of weapon in particular.
Animalistic: a perhaps more unique variety of class, reffering to character's who's abilities imply either animal enhancements, or animal themed abilities, whether it's a 'guy in a costume' [wierd as that may be sometimes >.>], or someone of actual inhuman quality. Note: 'animalistic' class is not required to use a character that isn't human XD
Morphological: This class often reffers to characters who's bodies are made of some form of liquid, goo men are common, as well as liquid creatures. It could also refer to someone who's 'abilities' or 'attacks' involve rapid short or long term transformations.
Mechanical: This refers obviously to characters who are of a mechanical nature, or perhaps who use mechanical devices more than anything else in combat.
Ghostly: Important thing to know, this doesn't mean that you would be invincible by turning intangible XD It just reffers to characters who's specialty involve ghostly, phantasmal, or even just spookey [fear based] abilities.
Mythic: For characters mostly focused on theme or abilities of some or a mythological creature.
Also, I'll allow multiple characters for various reasons, you can make more than just Tournament participants XD Though I'll only allow 2 tournament Participants per person, though ONE is preffered.
Keep in mind that every character has a 'player' behind them story wise, they are all different, while this isn't all that relevant 'now', It will be in the next RP.
I don't have any hard rules myself aside form the obvious normal rules for Casual RP, so no 'free RP 1-2 liners here', and if you join make sure you won't drop out just randomly because it slows down some. We may have slow times, that can be expected, but please be patient when it does.
Also, While I won't 'drop' you for taking too long to post, If you don't post within 2 days, don't warn us that you'll be gone, or don't have a sifficient explanation after coming back within a week, You're opponent will be permitted to beat you senseless, though they can't 'quick win' unless you stay gone for another 2 days, but if you can come back within a week and properly explain the sudden absence, then, unless it's particular issue of butt hurt for someone, we can rewind to the middle of the fight and progress from there.
I will also organize each fight into different Threads for each pairing, or multi pairing if we happen to end up with 'team fights' being included.
Lastly, I have nothing 'against' Free RPers, But I want those participating to at least be able to post 'one' functional Paragraph, I mean if a scene is mostly dialogue, then I can understand shorter posts, though that won't be very common, especially in a fight. ALSO, You can just Collaborate any 2 or 3 character conversations using an Internet PAD site of google docs or even PMs and just give everyone credit when it's posted.
None yet XD
CS: I will of course provide an example CS... In the morning When I'm no longer tired as hell ^.^
Race: for unique breeds and such.
Player Status: Normal, Guardian, Staff, Game Master, Programmer, Hacker, Counter-Hacker [Most are self explanatory xD, Guardians are basically normal players, but are considered to be sorta like 'citizen police', being that they have been trusted with some authority, the lowest of course, to enforce rules. As you can guess a 'hacker' is someone using illegal methods to play the game, they generally have advantages over other characters, though will also likely have MANY enemies and frequently get ganged up on as well as hounded by Security players, Though the hackers protection from 'justice', so to speak, depends on their level of skills or perhaps on help they might have. Counter hackers are of course, Company endorsed Players with known hacking skills, trusted and even paid 'not' to use them except in the event of encountering another hacker to ensure the defeat of said hacker.]
Height: These will actually be useful information
Weight: And tend to play a part in how your character may react to certain impacts, or perhaps to your own attacks.
Stats: Stats will be rated between D and S, I'm open minded, but be reasonable, no 'gnomes' with S rank strength 'just cause' XD if a really small character had that kind of strength then punching someone would likely end up knocking themselves back too XD
Health: Not a 'specific' ammount of how much damage you can take, but represents generally the survivability of your character.
Energy: Similar to health it is not rigid, but an example of how easily you can recover from using special attacks. This of it as a quick fill mana bar, you don't need potions or anything, but after using attacks that are heavy enuogh in energy cost, it may take a few seconds or more to recover unless you have like, S rank energy.
Offense: This refers to overall offensive ability, not specifically magic or physical, but you can be specific if you like.
Defense: Similar to above, but for the ability to resist damage.
Agility: Character mobility and such XD Keep in mind, having S rank agility may not necisarily mean that you are 'ninja fast and can't be hit', it just means you'll have greater agility tha someone with less. It may be speed, may be flexibility, be as specific as 'you' like.
Traits: Could be considered 'powers' in a way, but are reffering to things permanently in effect on your character. I'd say we should have 2 starting off.
Power Set Name: You can call your powerset whatever you want, but it should fit the theme of your powers or character, for instance, there won't be any 'Holy power' that deals soley in fire damage XD
Powers will also be ranked F to S, and to make things clear, S rank doesn't necisarily mean an extremely powerful attack, it could be a fairly basic ability that was upgraded to have exceedingly low energy cost, thus making it very spammable, for example.
For Powers there should be '4' starting off.
You can explain your powers however you like, but a bit of information 'must' be included, in the form as below.
Energy Weight: Reffering to how Energy costly it will be
Element: If any
Type: Unarmed, Weapon, Ranged, Spell, Internal, and so on
Description: what it is capable of. Of course keep in mind, while a skill made 'do' a specific thing, that thing may not be the only possible use for it, for instance, a solid shield being formed by something, of course can also be thrown once no longer needed.
OTHER: Currently I considered background and personality sections to be moot, you can include if you want =3 but their not required for 'this' RP, since more or less we'll just be bludgeoning eachother XD
An example Character, I may or may not actually use this one in the tournament XD
Name: Tali Vas Matil
Species: Feline Kami
Class: Shadow Caster
Player Status: Counter-Hacker
Floater: He can 'float' at will, which includes avoiding touching the ground, avoiding fall damage, making himself behaves 'weightless' to a degree. Note: While floating, melee attacks don't have any reduction in momentum transferred, he own't have much momentum behind any physical attack he uses, and will generally be sent flying to a degree whenever struck by sufficiently powerful attacks.
Note: He can avoid 'ground traps' using this as well, but only those requiring contact, Things such as a 'motion sensor trigger' would still be set off by him.
'Immortal': Not in the literal 'unKillable' sense, but in the sense that 'death magic' and similar things like necromancy, or those that forcibly affect/drain soul energy or life force, won't affect him as much, as well he 'recovers' more quickly when not taking damage.
Power Set Name: Umbra Deity
Energy Weight: Smammably Low
Description: quite simply this one launches a spray of shadowy pellets, not especially accurate or powerful, but a nice distraction, and can still be substantial if used 'in close' or when an opponent is caught of guard.
Name: Shadow Buster
Energy Weight: High
Description: This power collects a mass of shadow that is propelled at an opponent, Carrying vast impact power behind it, capable of breaking shields, guards, and blocks, of it's own Rank and below, It can 'weaken' a defense of Rank B, Though that can be recovered quickly, and higher Ranks will be able to shrug it off. Note: When breaking a defense, If it is of equal rank, no actual serious damage is imparted, though considerable impact with general knock the target off balance and leave an opening unless they have some secondary ability to avoid this.
Name: Shadow Port
Energy Weight: Fair
Description: This power allows him to rapidly 'port' from one point to another, the effect is instant and the range is fair, but the energy cost increases with each successive use in a short ammount of time, 3 uses will Fully Deplete energy and leave him vulnerable.
Name: Umbran Ambush
Energy Weight: Extreme
Description: This Ability acts as a 'mode' of sorts, Lasting for approximately 10 seconds when used. It allows him to 'move into shadow' in the sense of fading out of existence, most likely into the ground, and producing shadow spikes to attack an enemy target numerous times in that time period, as well as produce 'himself' from an ambush point instead of a spike. During this short time he can use empowered versions of other abilities 'if their costs are fair or below' without penalty.
When it wears out he will take time to fully regenerate his energy supply before being able to use any other Powers.
Counter-Hacker Skills: Only usable 'legally' Against hackers, Can be utilized in non-official fights however as rules don't expressly prohibit it then, but the fights also are not 'important' usually.
Name: Shadow Bombardment
Energy Weight: Spammable
Type: Ranged, Medium Homing
Description: This Counter Hacker Ability Releases a spray of Shadowy beams of energy, they will arc and twist to attempt ensuring a hit on someone who has used hacking skills. The beams are encoded with the ability to disrupt the 'specific' hacking targets energy supply and disable their Hacker skills for a while as well as causing moderate damage.
Name: Umbra Geddon
Energy Weight: Extreme
Type: Area, Ranged
Description: This is the type of ability that can get you banned for using unless it's 'for fun' or against an offending hacker... or really needed.
This spreads a huge area of shadow around the user, Producing Numerous Tendrils from the ground that will rise up and attempt to swarm the target, as well as protect the caster, some will strike at them, some may launch shadow spells, most will attempt to constrict them and pull them down through the ground before leaving them burried and helpless until a proper GM arrived to deal with their hacking infractions.