To your untimely death.
You're one of the many crew posted aboard the legendary Space Station 13! SS 13 is the largest known station yet, and continues to grow! This sprawling station offers a home to over three hundred people! Space Station 13 offers many choices of occupation, from botanists to miners! Space Station 13 includes a wonderful leisure area for you all, including a bar for when you just need a drink to down your worries. SS 13 has a full staff of security, making sure you're always safe. So don't worry if a traitor comes aboard, Security will have 'em thrown into the bridge in a jiffy!
The station also includes a nearby mining station that supplies many of the materials required. Make sure to thank our fellow miners who slave away pounding at rocks for us.
Hurt? Feel free to stop down at medical bay, our medical staff is top of the line and will have you patched up quick.
Hungry? Our chef creates top of the line food, go ahead, take a bite! It's delicious.
Just wanna relax? Our VS pods will make sure you have a great time, stop by any time!
-This Concludes the Advertisement-
Welcome young, old, male, female to the great Space Station 13! You'll be pioneers of the space age, living a life among the stars!
There are four types of people you should get to know.
As you can tell, command is in command of the entire station! They head over all the different things going on in the station and make sure dirty traitors don't start chaos. Wouldn't want that, would we? Be sure to listen to the Captain, or you might find security at your doorstep!
Security will be the people you will get to know most during your stay at SS13. Security, as it entails, is the force keeping the no-good crooks from the general public. Though, do feel threatened if you are searched, just another thing they do to keep you safe. Aliens running amuck? Don't worry! Security has got your back!
Engineering consists of the people who helped make up what the station is today! You've got your builders, who construct the new additions and repair the old ones. You've also got Miners, who mine the many asteroids surrounding the area, filled with the valuable materials needed to run a station this size. But don't forget about the Janitorial staff, who keep the station in tip-top shape!
These are the people who help all injured aboard the station. Recent technologies have also allowed us to clone a deceased person and bring them back to life, memories and feelings intact! A miracle of science, isn't it? But it doesn't just stop there. Our roboticist's can easily turn people into cyborgs! Pretty cool, eh? Our scientists and geneticists can make chemicals that can change people for the better!
People of Importance.
Johnathan Seamore, the captain. He's the head of the station. His law goes, the AI listens to him, you listen to him, he's basically the top of the line when it comes to a ranking system. Don't get on his bad side, or he'll send security on your ass and take you down. He can call the escape shuttle if an emergency arrives. He also has full access to the station. I don't trust any of you people to do him, so he's an NPC.
Logan Reese. Easy going and laid back by nature. Don't let that fool you though, there is a reason Logan is Head of Security at the young age of 28. The S.O.B. is as tough as they come and twice as ruthless when it comes to punishing criminals. "Excesive use of force" is not a term he is familiar with so it is a good thing he rarely does the leg work around the station. When he smiles you know someone is in trouble. His interogation skills are second to none and he can turn almost every item in to a lethal weapon if he wishes too. The reason some strings were pulled to get him hired on the station was because of his outstanding classified work as squad field commander for the army. If Logan was tought something there it was disipline, respect the chain of command and always keep your hair tidy and bellow 1 inch.
Radar Ostracken. Acquired poor mental health after suffering plasma exposure during a Syndicate assault. Constantly suspects the worst of people, hence his position in security at NanoTrasen, despite his relatively severe deformities. Despite his severe paranoia, he typically acts easy going until someone commits an infraction, whereupon he sticks to the rulebook like gaseous plasma adheres to human mucous membranes. No one is above Space Law on this man's shipstation, and by god the Head of Security, if a crime was committed, the offender shall be punished. In his down time, he tends to hang out in the bar sipping Shirley Temples (No alcohol due to Plasma Liverpoisoning Disorder), chatting up the bartender, and challenging assistant crewmembers to deathmatches in the boxing ring. Whilst he is more fully aware of Nanotrasen's faults than most people, he maintains that "They're better than those dress wearing lunatics and their lightsaber toting pets" and thus maintains an iron loyalty to the company. Is fond of AIs in general, and is more likely than most to try and negotiate with terrorists, aliens, and mutants, having seen what happens when things break down in great detail.
John Rein Langley. A stone cold PI war veteran, very slow deliberate moves when not in action, though has unseen quick reflexes, mood differs from slightly annoyed to completely calm, though it's hard to tell.
Chief Engineer: Job Open
Jericho Masters. Known as Jeri to his friends, Masters take his job very seriously though he's often butted heads with the Captain over what falls under the category of 'legal' acquisition of goods, once directly trading with Syndicate vendors for enough food after Chef Napolitano refused to serve select crew members he deemed 'a waste'. In exchange for a stock of non-perishables now located in the Quarter Master's Office the syndicate demanded three Party crates and one Janitor crate.
"What's the worst they can do, Cap? Drink 'til they puke then clean it up, that's what."
Masters is a fair man who treats his Cargo Techs with respect unless they muck up an important shipment or are caught stealing crates; even then if the reason is justifiable, certain request slips sometimes go 'missing'. Besides not lording over his workers, Masters (whose name is becoming increasingly ironic as I write this) shuns the practice of wearing sunglasses when adressing crew members as it feels too impersonal; a characteristic that no QM should have if he's to dole out for the wants and needs of the entire crew.
Marcus Blair. Marcus is a genius but is slightly mentally unstable because of his enhancements. He often locks himself in his office for long periods of time not to be seen. Micheal does have remarkable good people skills and an extremely trusting personality.
Kyel Frongsson. He's the big bad man who leads all the people who'll (hopefully) patch you up. He wears a nurses uniform and doesn't give two shits. If all of the other medical men are acting strange, go to him if he isn't barging into chemistry. Hopefully he won't just take you to the roboticist and make you into a butt-bot.
Any of the other occupations are still up for grabs. Whether it be under one of these heads, or just some random clown.
Feel free to ask any questions!
-Sir Beowulf The Third, Esquire.