IC link: http://roleplayerguild.com/showthrea...-The-Assassins
Aerethia (Aeretiya both names can be used equally) a lush continent roughly the size of Europe and enclosed by oceans from three sides. North of it lies the harshly cold Snowlands which are as large as Asia.
In times long past a single race, the Ancients, ruled Aerethia and it's world Aethia with might and magic. But over 2000 years ago a magical experiment went wrong and most of the world of Aethia was ravaged by magic and most of the population of the world died or went crazy. Only Aerethia, protected by the most powerful magical shield, survived intact but cut off, by large magical vortexes which appeared on the edge of the magical shield which protected Aerethia from the harmful effect off the event.
During the next 2000 years civilization rebuild itself under the three races which were once ruled by the Ancients: Humans, Canis and Felinae fought wars, build momentous and sought new knowledge. But then mistakes from the past were repeated again, when a team of mages unlocked the Shrine of Icemount and recreated the event which destroyed the Ancients on a much smaller scale, destroying the grandiose City of Asker and marking the beginning of a new era for Aerethia. The Asker Valley was closed off after all survivors left it. This event marks the beginning of the Aerethia calendar since the Kingdom of Asker ruled over all races of Aerethia.
A small group of refuges from Asker came to the Moon Lake and fearing that war will engulf the continent. They founded the core of what is to become the largest city of Aerethia, Moon City. Our story takes place in that city as the advancement in science and magic start to change the continent of Aerethia.
Humans, major race
Your ordinary humans. Unlike other races humans posses a variety of cultures and languages.
Felinae, major race
Felinae are humanoids which greatly resemble cats and are around 5 feet 2 inch tall. They are covered in dense fur, have cat ears, eyes and a tail. Their affinity for magic is smaller then those of the humans. They usually prefer agility over strength. Most Felinae live on the Catis Peninsul in south Aerethia or in the western part of the Moon Plato. Humans and Felinae can interbreed, giving a half-Felinae which retain their cat ears, eyes and a tail as well as some of the agility of the Felinae but have almost the same affinity for magic as humans; those are commonly called Nekos. Nekos can breed with humans, Felinae and other Nekos.
Canis, major race
Canis are muscular dog-like humanoids which like aggression and warfare, their height varies greatly but most are around 5 feet 5 inch tall. Although their ears and tail have shortened greatly they still retain a dog-like nose and short fur. Canis are extremely loyal to their nation. Most Canis utilize strength in combat. Of the species which can use magic Canis have the smallest affinity for it. The largest part of Canis population lives in western Aerethia. The interbreed ability with humans is proven and a half-Canis will have have Canis ears and a tail as well as a much larger affinity for magic then the ordinary Canis; given the rarity of such cases and their sterility there is no common name for half-Canis.
Ancient, minor race
Ancients are humanoids which resemble humans a great deal. The main difference is the height since the average Ancient is 7 feet tall and their inhuman hair and eye coloration which ranges from light yellow to dark violet, as well as their pale skin. Most Ancients have weaker bodies then humans, but all are born as mages. Humans and Ancients can interbreed and the result is a human with a weak body but which usually is a strong mage.
Lowers, minor race
Lowers is actually the term for a group of sentient species which are not intelligent enough to develop a civilization of their own but can fit in some roles of the Aerethian civilization since they posses some intelligence. Lowers are split by the magical element which dominates their habitat.
http://i877.photobucket.com/albums/a...g?t=1293923403
This image is drawn in Paint by my brother Nocturnia based on a hand drawn map of Aerethia which makes it nothing close to accurate but still gives you some idea about the position of the main land features, countries and cities. But note that it is not accurate (Example: The Great Swamp is much larger, roughly the size of Poland, which is far from just the two times bigger area that is shown on the given map)
A militaristic country with the Canis as the main population. The regions of this country are: Sed Valley, Great Canis Plain, Sarta Coast, Pod Swam. Parlamentar monarchy.
The cities and major fortifications are:
Vor is the main Canis naval center and the only city north from the Great Wall. It it's protected by a system of walls and forts know as the Vor Wall.
The Great Wall is splits the Great Canis Plain in half. North of the wall the communities breed cattle and horse while south lies a land doted with agricultural villages.
Torat is the main arsenal for the Canis Imperial Army and is the most polluted of all Canis cities.
Sarta, the largest Canis city and the industrial, military and political center of the country. Sarta is the second most populated city of Aerethia with around 1.4 million inhabitants. East of the city spread rice farms which feed a large portion of the Empire's citizens and in the same area there is located the largest Aerethian coal mine which is the main fuel for the Empire's industry.
Sed was once the center of the Canis Empire but now only the Canis Imperial Palace and the 241 basalt towers build by the old Canis Lords lock the artisans of the Empire to the city. Near the city lay the ruins of Sed which once held all of the Canis population until the first Emperor conquered the Stone Keep which still guards the entrance into the Sedian Valley. In the mountains and hills around Sed lay many large quarries.
Pod is a engineering marble. A gigantic fortress of stone and steel with 2000 artillery positions and enough space for a tenth of the Empire's soldiers on the main route trough a gigantic swamp, hundreds of miles from the closest Canis city. No wonder that it was considered undefinable until the introduction of rockets into warfare.
Split in half the Felinian Federation is made of three provinces, two automatons provinces and two territories. Those are: Catis Prov., Senor Prov., Tekor Prov., Salimar AP, Marsor AP, Lake Territory and Military Territory. Most of the population is Felinian with the percentage of humans increasing towards from Senor to Marsor, where they are a majority. The Felinian Federation is made of two parts, the South "Great" Felinia and the North "Small" Felinia. This is a result of a migration after the Fall of Asker when humanity granted North Felinia, then a low populated woodland, to Felinians due to fear of a Canis invasion. The Federation is ruled by two parlaments.
Catis is the capital and the most developed city. It's the fourth most populated city in Aerethia with around a million people living in it. North and west of Catis are two satellite cities; New and Small Catis. To the north west lies the large Catis Forest and just east from the city starts the ore rich Catis Mountains. Most of the Catis old city is made our of wood.
On the coast just north of Catis, facing Saras, lies the city of Sarandor the largest human community on the Catis Peninsula. The main industry of this small city is shipbuilding and tourism.
On the point where the Catis Peninsula, Coast of Saras and the Frozen Mountains meet stands the city of Senor. Once a powerful trading city is still a powerful trading city but with a developed industry in all fields making it the second most important city in the Felinian Federation.
Tekor is a city build on fishing and olive oil..
Both autonomous provinces. Salimar combines cultivation of olives and metal working while Marsor farms rice, makes olive oil and mines diamonds and iron ore. Both cities have a humans as a majority. The Marsor Soccer Club is the current champion of the Aerethian Soccer Championship for the last 3 years.
With the Lake City as a the center this region is the major supplier of wood and agricultural products for Felinia as well as a few sources of metals and other ores in the southern part of the region.
Based around the Keeper Fort which effectively seals of the Vor Pass and any hope for the Canis to gain a foothold into the Moon Plato this is a cold and desolate land with only nomadic tribes living on horse breeding. Just south of the Keeper Fort is the larges Aerethian diamond mine.
The top country of Aerethia, just like USA in our world but more similar to the European Union, the Confederation is a union of human countries spanning across the whole continent. The countries are: Aranodorian Kingdom, Moon Territory, Military Territory, Beros Territory, Bay Territory, City of Teras, Esur Territory, Sarasian Kingdom, Three Oasis Union and Valorian Union.
Controlling the southwest Aerethia the Arandorain Kingdom has been a thorn in the eye of the Canis from the beginning of the Empire. Except for Arandor which is the political and military center of the Kingdom there are two more cities in the Kingdom, the Great South City (GSC) which is the economical and population center of the Kingdom, as well as the third Aerethian city by population with around 1.2 million people living in it, and Erionar, just north from GSC, is the main foothold of the Confederate military in the south. The main products of the region are agricultural goods, wood, olive oil and silk. Parlamentar monarchy.
Moon Territory is mostly made out of Moon City and the lands north and south of it. Moon City is the only large settlement in the area, the only other notable settelment is the Peek Refugee which is a small town build around the Lone Mountain northwest from Moon City. The main exports of the country are ores, agricultural goods and a variety industrial products. Parlamentar monarchy.
Bordering the Snowlands the Military Territory is so cold that the vegetation cover is tundra. The only object of interest here is the Far Fort which guards the only bridge across the Bordering River towards the Snowlands.
Beros is the cradle of the human civilization in Aerethia from which knowledge spread to all corners of Aerethia. From the dawn of civilization Beros is ruled by three "patroons" chosen from the most powerful families. The territory of Beros is mostly the northeast part of the Moon Plato which provides a abundance of agricultural goods.
Made out of the islands in the Great Bay there are two cities in this region, Island City and Moser. Most funds of this region comes from fishing, pearl and coral diving and tourism. The country is ruled by two parliaments.
Located in a underground cave the City of Teras is governed by a council of families, called Houses, in which the number of representatives is derivative from the power of the family. This makes Teras a constant urban battlefield which explains why over 60% of all elite Confederate troops are from Teras. The main incomes of Teras are growing mushrooms and mining Mytrihil as well as weapon making. The cave's roof has a natural limistence of 3/4 of the Sun's.
Once the mightiest Aerethian kingdom today Saras is confined in the area between Beros, Small Deset, Frozen Mountains and the Felinian Federaion. Still the area is rich with wood, olives and by the border with Beros great farming soil. Saras is also where the Asker Gate is located and south from it is the largest mine of magical stones which is in use from the time of the Peninsula War almost a millennium ago. The main industry is shipbuilding. Parlamentar monarchy.
Located in the Aerethian east and without much farmland Esur survives on fishing and whaling as well as limited trade with the oasis in the south. The only notable industries are shipbuilding and woodworking, first for their own needs and second for export. Wood is cut from the Esur Forest to the north. Esur is a predential and parlamentar republic.
This large but meagerly populated country started to flourish after the Felinian conquest to the east which cut land routes from Valor to the rest of the Aerethia. The country owns it's name to the oasis of Beteresh, Sirash and Teshor. There is also the oasis Dushat, which was founded because of the lack of space in the previously mentioned ones. On the top of the Flat Mountain there is a small habitat of monks which was founded during the turbulent Aerehian past, now it is a magnet for tourists, called Peek Temple. Except for camel trade the country also cultivates dates. The country is a union of monarchies.
Located on the Valorian Peninsula the Valorian union is made of two parts: the City of Valor with it's satellite cities of West, East and New Valor and the farmlands south of it. The main cultures are rice and olives and on the southern tip of the peninsula are the Valorian salt works which provide around 80% of all sea salt in Aerethia. The name of the country comes from it's governing system, which is a council of traders where each family has one vote. The main industry of Valor is shipbuilding and Valor makes almost 20% of all ships in Aerethia. Most wood for the ships is bought from Felinia or Esur and the iron comes from the Marsor iron mines.
The Pirate Union is a country with no government, no law and only one rule: survival of the fittest. The cities are the Wall City and the City of The First Pirate.
Moon City is the largest Aerethian city and has just a little less then 2 million people living in it. It's spread across many islands which dot the large Moon Lake (roughly the size, and shape, of Switzerland).
Moon Lake is located roughly in the center of Aerethia and the largest Aerethian rivers flow into the lake. North, west and east of it lies the large Moon Plato which is a lush lowland are which supply large quantities of food. South-east lies the Small Desert, a area of arid conditions, south-west lies the Ore Mountains which are full of mining communities. Directly south of the lake and connected with it via the gigantic 114 m high Moon Falls is the Grand Canyon which connects with the Great Bay and then the oceans of Aethia.
Moon City is made of many islands and is inhabited by all races of Aerethia.
Salvation Isle (equally Sanctuary Isle)
The oldest part of Moon City. Currently old stone buildings are being torn down while modern skyscrapers are constructed.
King's Isle
The location of the Moon Palace (most Aerethian countries are parliamentary monarchies). Second oldest part of the city. Also going undergoing the same change as Salvation Isle
Southern Isle
Mostly populated by Felinae. The favorite bar of the Assassins, "Bloody Blade" is located here.
Library Isle
The location of the Moon Library, the largest library in Aerethia.
Falling Sun Isle
The westernmost noticeable island on the Moon Lake. Covered with private villas.
Observatory Isle
A small island which holds three astronomical telescopes and the highest education institution in Aerethia, the Observatory.
Market Isle
This is where most large trades in Moon City go on and also holds a variety of shops, from the luxury and fashion shops on the main street to the black markets in the dark alleyways.
Northern Ilse
This isle was originally populated by three families, one human, one Canis and one Felinae. It's the greatest example of the three major Aerethian races cohabiting in peace.
Park Isle
Like the name suggest this isle is almost completely covered by nature except for a old fishing village and a few restaurants and resting posts. It also has a few beaches which are quite popular.
North Star Isle/Military Isle
Hosts the Moon City Military Zone.
School Isle
Location of the most prestigious education institution in Aerethia, the Moon Academy.
Great Isle
The largest Island in the Moon Lake. Location of the Moon Academy Dorm Complex and many hotels, discos and bars.
Rising Sun Isle
The easternmost noticeable island in Moon Lake. It's large sand beaches are a popular destination trough summer.
Rock Isle
Just west of Great Ilse. Used as a headquarters of the Magas and Library Priests (which are dedicated to protecting knowledge).
Like any large city Moon City has many satellite cities which are located on the coast of Moon Lake. Those, named by the nearest river are Silver, Small, Great and Wide City. They are a combination of skyscrapers, houses, apartment and industrial buildings.
Silver city is a hangout for social outcasts. Small city is full of people from the agricultural Moon Plato. Great City is large and has a combination of entertainment (movies and casinos) and heavy (the city is connected to a Ancient port in the Great Canyon making it essentially the main sea port of Moon City) industry. Wide city is mostly full of the lowest classes of people like ex-criminals and similar and is a constant war zone of different gangs and the police.
All islands and satellite cities are connected by trams and bridges. There is also ferry service between many islands, small or large.
Right now Aerethia is experiencing a parallel magical and industrial revolution as the invention of steam power and magical input code (MIC, something like a magical binary code) launch Aerethia into a age of urbanization after it's political modernization. Now as many people accumulate wealth a war over power starts and Moon City will become a battlefield of highly trained and well paid specialists know as Assassins. Under the rule of the Assassin's Organization, using a variety off weapons and skills they will fight for money and only the best will see the end of this war.
It's 312 form the Fall of Asker. The Age of Assassin starts...
From the Aerethian Middle Ages to modern day the Assassins are the most elite and mysterious organization on the continent. Founded by a small group of Felinae warriors during the Peninsula War (the war in which Felinae conquered the Catis Peninsula) the Assassins quickly spreaded out across the continent and became stealthy killers for hire which could bypass almost any security. As money and scientific information grew in importance the Assassins started to undertake missions of industrial or military espionage. Today the Assassin's Organization is probably the most powerful organization of the Aerethian Underworld.
The seven oaths of the Assassins:
"Nothing will stop me from completing my mission."
"I shall never betray my customer."
"I shall never leave a live witness."
"In combat my first mission is to win."
"I shall never betray the Organization."
"I shall never break a promise."
"I shall always follow this oaths even in death."
Types of Assassins
With a boom of population and advancement in magical and technological security Assassins started to develop "types", or specialties in different fields, which allowed for creation of teams of Assassins which could tackle with any obstacle between them and their objective.
Those types are:
"Classical type" which mastered close combat and stealth skills. They are masters of stealthy and one on one combat.
"Illusion type" using a combination of tools and basic magic this types is good at confusing enemies and bases it's combat on speed.
"Ranged type" specialists in ranged combat with bows, crossbows and guns.
"Support type" those specialize in gathering information, first aid and similar skill. For combat purposes they wield portable artillery weapons.
Naturally long term veteran Assassins posses a variety of skills from all types and in the modern world combinations of two types are not uncommon.
Name:
Surname:
Birth date:
Born in:
Bio:
Personality:
Starting "type":
Skills & abilities:
Appearance:
[Hider=Accepted Characters]
Name: Zanar
Surname: Khaz-Daroth
Birth date: 7th of 4th 250 SfA
Born in: Beros
Appearance: With his rigid goatee and black unkempt hair you could easily think that the man is just one of the beggars that tend to litter the slums and alleys of the bigger cities around the world. Or then you might think that the man is a former mercenary with very bad luck, judging by the scar across the bridge of his nose and the other one across his right eye - not to mention the two missing fingers on his left hand. But when you look at the mans eyes - they are icy grey in color, like the coldest of winter mornings back in the surface. The face from with the icy grey eyes stare from has been paled by the darkness of his study and few wrinkles have appeared to it due to the manīs age. A strange tattoo - that looks slightly like a wolf and sometimes gleams in the darkness - covers the manīs chest. The man stands just over 6 feet and has quite broad shoulders in comparison to the rest of his body. His clothes are quite worn - expecially the gray boots have obviously seen better days - as have the greenish brown tunic and brown very worn - but well patched - pants. A grey cape hangs from the manīs shoulders and seems to be the only item of clothing that has not suffered much damage over the years - having only one of the corners being damaged. A brown leather belt surrounds the manīs waist - from it hangs a book with brown covers by a silver chain.
Bio: Zanar Khaz-Daroth was born as the son of a patroon - one of the three rulers of Beros, the fact enabled him to gain a top notch education in all the fields he hoped for. At the age of 16 he joined the Assassins for reasons much less simpler than just being a bit hard on cash at the moment. Over the years Zanar has gained much fame in the organization - both good and bad, a fact he finds to his minor dislike. In truth the now old man would rather just keep to himself and make more guns for those in need.
Personality: Calmn, calculating, possesses a very icy sense of humour, tends to be polite most of the time.
Starting "type": Classical - nowadays mixed with a hefty dose of Ranged and support
Skills & abilities: Expert hand to hand combatnant despite his advanced age - though nowadays Zanar relies on both ranged weapons and melee to defeat his opponents, skilled tactican, Zanar has allways had a facination with all things that can throw death upon your enemy and thus has aquired more than just the basic understanding of gunsmithing and weaponsmithing in general.
Name:Josh Arrowsmith
Surname:Arrowsmith
Birth date:???
Born in:???
Bio:TBR
Personality:cold,mean,dark,cunning
Starting "type":classical and ranged
Skills & abilities:close combat and stealth skills, he also has practice with guns like pistols but thats only if he really needs too. dagger skills, expert stealth skills.
Appearance:https://encrypted-tbn1.gstatic.com/i...TZydIQz61_3kCg]
Name: Danito
Surname: Great
Birth date:
Born in: N/A
Bio: very little is known about Danito bar he is a powerful congoror and can summon copies of himself at will using them to get away, find and kill his target.
Personality: Cocky but matter of fact
Starting "type": Illusion
History: Dantio's ability's were naturally occurring but very weak, living on the streets Dantio had to make money by using his natural gift to cause distractions while he pick pocketed his target, until one day he picked the pocket of a Mage assassin who seeing the potential took Dantio in and trained him in the arts of assassination and decite.
Skills & abilities: a decent swordsman Danito relies on his ability's of deception as he can create many more of himself that look like him move like him but are like ghosts.
Picture:http://multiplayerblog.mtv.com//wp-c...arpshooter.jpg
Mission #1A:
Assassinate Harido Nahari a rising Moon City politician before or during his speech in front of Grand Hotel in the Great City.
Reward:
1 Gold and 50 Silver Aerethian Currency.
Circumstances: The assassination should be in a public place if possible. Be aware that the target hired protection of a high-end security firm and might have a mage or two protecting him.
Number of Assassins on task: Up to two teams or ten Assassins can compete for the reward.
Mission #1B:
Protect Harido Nahari a rising Moon City politician until the end of his speech in front of Grand Hotel in the Great City.
Reward:
2 Gold Aerethian Currency.
Circumstances: There is high probability of an attempt of a assassination in a public place before and during the target's speech. You must not reveal yourself to the target.
Number of Assassins on task: Up to two teams or ten Assassins can compete for the reward.
Questions?
