In the kingdom of Denardryn, war and turmoil have been things of constant occurrence in it's lengthy history. After years of constant bloodshed and battles with neighboring kingdoms, the men of the Denardryn cavalry ranks happened upon a mysterious tomb. It looked to be centuries old if not older. The king ordered an exploration of the tomb. A small scouting party was sent in, but, they never returned to the surface. Instead, an almost endless torrent of pure power washed over the lands, as far as man had ever gone. This power seemed to leak out forever. However, years later it finally stopped. This power changed the lands, the animals, the sky, even the people themselves. This was what was only seen in legend: Ryela, in other words, magical power. This power effected many lands and people differently, but quite an effect it had on things, if any. Powerful wizards and sorcery had risen. The most important effect of this new power: warfare. As the discoverers of this power, the kingdom of Denardryn had the most time to study and perfect uses of this new power and became dominant in the lands, ending most warfare entirely with nothing but a show of force. This peace has lasted for many hundreds of years, but it seems the Ryela wasn't as limitless as everyone had hoped...the power has stopped leaking out of the tomb, and sorcery everywhere began to dry up, as the power that was once accessible from just breathing, would now have to be siphoned out of living things. With that being an end the king did not want to have to come to, he decided to call together a group of brave, or foolish, maybe both, adventurers. The tomb must hold the key to more of the limitless power, right? There must be a way to save this new and most valuable power!
The king has called upon his advisors to give the group a stock of supplies, containing water and food that should last for a month's time, if rationed correctly, carried on horseback, as well as the finest horses to carry the future heroes to the tomb. Each adventurer is also allowed three items from within the kingdom to help them on this perilous quest. Be it armor for the commoner who has never needed such, or a finer blade for the veteran of battle, the king will have it ready. As the adventurers meet in the great hall of the king's castle, they are given their requests, and also see their companions for this journey for the first time. May the journey be swift and painless, and may the casualties be none.
Ryela induced powers/disabilities:
Requests of the king (up to 3):
Name: Zachery (Zak) Ynela
Occupation/Special Skills: Mage, knowledgeable about the "ebb and flow" of Ryela. Used to teach the basics of combat in the arena, but has stopped since the Ryela outbreak, choosing instead to study it. As a result of the lack of Ryela as opposed to using as much as he wanted, the withdrawal caused some type of poisoning. Casting spells using Ryela would require him to alter and change either his own body, or something else's. He has since become a necromancer, seeing as the dead would not mind being manipulated. This magic, most likely not respected by the common populace, he kept hidden. This was for the best for him as well. Every cast of a spell weakened him, and he has caused massive internal bleeding once in his past, although easily mended with a trip to the grave yard and some forbidden magic, making him less human and more of a freak of nature.
At just around 6 feet, Zack is tall and lean, wearing a white cloak that further compliments his height. He has grey eyes, most likely a side effect of the Ryela. Under the elaborate white cloak, he wears a commoners clothing; leather pants and a cloth shirt. A notch at the side of his trousers holds his scepter, which is capped with a Ryela infused stone, glowing brightly when full of power.
Personality: Bright and lively, Zak is always ready to correct someone he sees as wrong, whether they're right or not. He can be rather annoying with such a know-it-all attitude, but among friends, he loves when he is the butt of a joke because of it. There's nothing that he loves more than the feeling of being with the unknown, of adventure, always wanting to explore and be the first to learn of something new. Recently, though, the Ryela that has pierced his veins has been having an emotional and mental effect on him. He seems to be getting quieter by the day, dealing with demons in his head.
Bio: Born on the outskirts of a small town on the Denardryn border to the east, Zak has seen many skirmishes between those loyal to the crown, and, for lack of any another general phrase, those who were not. They were small battles, usually resulting in wounds rather than death. This was enough to get a young Zak interested in battle, so he participated in the battles from now on, always on the side of his village, or against the king.
A rather large force came to fight one day, drawing out a large portion of the king's elite guard. Still, Zak was up for the challenge. This battle would prove to be the last for the village. In a massive slaughter, the guard murdered every last one of the rebellious party members. All except Zack, having mercy taken out on him being only a 16 year-old at the time. They did take him to the king for proper punishment, but instead, he was rewarded for his bravery and skill, and was trained under one of the royal guard for 3 years. This was enough training for the king to appoint Zak as head of the guard, doing much more than just making the guard jealous. One night, they attempted to kill the young man in his bed, only to be thwarted by a patrol. Zak still took fatal injuries, so he was taken to a healer right away. Mending this man was a simple task with Ryela, which gave Zak something else he wanted to learn. He reassigned from his duties as a combat instructor, and instead decided to begin research on Ryela, which he studied for almost a decade. His healer, however, happened to make a fatal flaw that no one would notice, until of course, there was no Ryela left. Zak's body required it to heal itself in the way a normal human would. Without Ryela, his body would soon fall apart, back to the way it was before he was healed. To avoid such an end, he focused a mass of Ryela into a small stone, and affixed it to a scepter. Where he got the Ryela when his own body could not go without it? Small animals, and other living things. He hid this type of work, hoping to not be seen as the deadly wizard he could be seen as...
When he heard of this group being formed to explore the tomb where Ryela was discovered, he jumped at the opportunity for 2 reasons. For one, he wanted to learn, to study, to know what Ryela was and why it was there. And, second, he wanted to be rid of his condition. What is a mage without the ability to cast magic?
Ryela induced powers/disabilities: Using Ryela causes his body to begin falling apart, reverting back to a previous state of injury, and possibly, even worse.
Requests of the king: A scroll, a small chunk of coal, and a wooden buckler.
Name: Pacran Offshore
Occupation/Special Skills:“Information Hunter”. Others have called him a thief, spy or assassin on occasion, but when Pacran is hired to acquire, destroy or silence information, he completes his tasks with talent and skill no matter the name. He uses this career as a way to one day find a cure for his affliction. Pacran has the skill-set of an expert free runner. He is also deadly with his twin daggers and the throwing knives he hides in his leather sleeve. With his years of being an information hunter, Pacran has become well acquainted with lock-picking, stealth, deception, disguises and grand escapes.
Appearance: http://i165.photobucket.com/albums/u...7/Pacran-1.jpgPacran stands at 5' 8" with a taught agile frame. Dark Brown hair and sea green eyes set in dark tan face with a strong jaw. His left arm is covered from shoulder to wrist in a tattoo of a thousand written tongues. Each obviously a single line of text, but every scholar Pacran has met cannot read the text. Pacran wears a dark green scarf over a brown vest, his right arm is sleeveless while his left has a black leather sleeve hiding his left arm. The sleeve runs from his fingers, to his shoulder where the sleeve is clasped to his vest. He also wears light black cotton pants and light leather shoes. He wears two matching daggers at his sides, which he has named Flotsam and Jetsam.
Personality: Pacran is usually a very happy, optimistic sort and very easy going.He is an embodiment of a seaside go-with-the-flow lifestyle . Though he has a tendency to doubt himself especially in the presence of water and can have his mood severely dampened by bad weather like rain. He has gained a strong fear of water (crossing it, sailing etc.) Though he is generally relaxed, he does take his work very seriously. He hides is marked arm under the sleeve and only reveals it when the situation truly deems it necessary. If an untrustworthy person knew of his weakness, he could use it to kill or control Pacran.
Bio:Pacran was born and raised in a small fishing village named Innapolis, on the southern coast of Denardryn , far from the normal areas of conflict along the kingdom’s borders. He was raised by his Mother and Grandfather, alongside his younger sister Pashlin. Pacran helped provide for his village at a very young age, fishing with his Grandfather out at sea. His Grandfather would also teach Pacran about combat from his experience sailing with merchants to other far off kingdoms. His free time was spent surfing with his sister on a small island in front of a reef off the coast of their home.
When the Ryela flow slowed to a trickle, no one in Innapolis had the affinity to notice. On one fateful day an old man in dark robes came to the village, and stayed at the towns inn. He rarely left his room, but Pacran had noted the mans sad expression and starved appearance. 14 year old Pacran and 12 year old Pashlin’s Grandfather told them to do their best to avoid the strange man. One evening Pacran and Pashlin paddled out to their little island and surfed till evening. They both fell asleep on the warm sands. Pacran was awakened by his sister’s screams. The old man was standing over him chanting. Pacran and Pashlin were paralyzed and frozen to the sand. A searing pain overcame Pacran's left arm and he saw dark words searing into his forearm and onto his sister's arm, he passed out twice from the pain only to be brought back by it. When he came too the second time he was on a raft with Pashlin over the reef, she was sobbing heavily. Pacran could see the man on the shore out of the corner of his eye, except he looked much younger. He wore the same blue robes but now stood straight and his face was full of life. A wave knocked over their raft and as soon as his arm hit the water he felt it's weight grow. They both sunk quickly below the waves, Pacran hit a reef but had to watch his sister sink into much darker,deeper waters. He let the oxygen starved sleep take him. He awoke on the beach, coughing up saltwater. The men of the village had rescued him, 4 men were needed to lift him out of the ocean. Pashlin and that evil, Ryela-starved wizard could not be found.
Ryela induced powers/disabilities: Water causes Pacran's cursed arm to increase in weight ( Mist= discomfort, light rain=awkward yet can still manage, heavy rain= he has to lug his own arm around, submerged= 80 lbs of dead weight.)
Requests of the king (up to 3): 1. Underwater Breathing potions? 2. A private meeting with his highest ranked scholar 3. Completion of payment for a previous job Pacran had finished for one of the Kings generals.
Name: Melaida Loren Redcough.
Occupation/Special Skills: "Martyr," she was once used to be sent in after small battles for treaties, it has made her a sort of calm and collective an individual. She's the type to be sort of reckless but she's a smart reckless, her skills make her naturally silent and a bit lurky. She can hide herself quite well. She's pretty quick-witted and often over thinks her own wit. She's a good liar and rather calm when faced with danger.
Appearance: With a shock of brilliant fiery red hair and slanted green eyes, she's a little bewitching. She's a little tall for a female, standing around five-five with a small set body. She's got small waist and slightly curved shape, she however eats as much as any man and doesn't seem to much care for her image. She's just naturally built skinny. She has her red hair chopped short, so it falls in short waves around her fair-skinned face. She's got a smattering of brown freckles around her nose and dusting her cheekbones, she's built with a subtle sinew of muscle. She's always in brown, a dark muddy colored thin cloth cloak that wraps around her and clicks together with a brooch of onyx. The over-sized sleeves of the cloak hide her hands completely and she wears brown gloves that match the color of the cloak. Her hands, though hidden, are a mess of burned scar tissue and gnotted bones that twist her fingers. Over her "third-eye" is a blue smudge as if someone had taken paint and smeared it with their thumb.
Personality: She's the gentle type usually, she speaks softly and seems to have a knack for helping others. She genuinely likes people and enjoys talking. Her whole demeanor seems to shine with the "nice girl" appeal. She smiles often and will point out things around that she likes or finds interesting. Underneath this is the second layer to her personality which can be a bit dark, she can be a liar or a cheat, trained to hold her own in the worst possible situations. She will speak sharply if she feels she has to and she has a withdrawn feeling about her, even at her best. Her insecurities lie with a fear of fire and a dislike of combat completely by power.
Bio: Melaida was born in an area of poverty, her family was often fighting for money. Around the age of nine, she began to seek a path in dancing like the different performers that she had seen, she had paid for lessons with money she collected from odd jobs like sewing and miniscule things as an assistant nurse. She learned balance and grace from the experience though lost a drive for it all around thirteen. She kept up with the odd jobs though, sewing and patching up wounds with the medics.
Around fourteen, she started to learn about the battles in the Kingdom that was far away from her own little village, a drive of wanderlust and adventure made her come to the Kingdom to learn to be a martyr. She lied about her age and was promptly taught the skills of talking smoothly and calming the other side for peace. This went on until she was around eighteen and she came across a bit of a patchy team who wanted nothing to do with the peace she offered.
She was attacked for the first time in years, they were all pretty drained of power but seeing as she had none, she was unable to win the fight. She had been blasted with the power that seemed to be all they had, it left her on the ground with her life waning. She was taken off and they attempted to heal her but it left her with a searing headache and her hands weren't correctly shaped anymore. Once she had recovered, mostly, she returned to her job but the headache never went away, her hands stayed a mess and she began to coil up inside a little.
Ryela induced powers/disabilities: A hyper-sensitive awareness to emotions around her, though it gives her a headache that's worse than any pain she's ever come into contact with. Gnotted bones in her hands and hideous, disfiguring scars that cover them.
Requests of the king (up to 3):
1.) A light-weight blade, something she can easily hide in the cloak.
2.) A medical kit of some type so her skills will have use if it comes to that.
Gonna give a chance for everyone who showed interest in the int. Chk. To post a sheet. I really wanna get this one started.
So I think we've waited for long enough. Ill be writing up an IC shortly if you are all still interested.