Story-Driven, Modern Fantasy, MMO-Style
About a week ago I posted a thread in the main Interest Checks forum about story-driven vs. character-driven RPs. No one was against it and there seemed to be a bit of interest, so I decided to go through with it and post what the RP is about. Bear with me, this post is kind of long.
Like the title says, the setting would be fantasy, but still somewhat modern, like around sometime in the 90s. Though there is fantasy, it's more about the revival of it in a modern world, like there being magic and ancient/medieval monsters.The main plot would center around a group who are thrust into a conflict and tries to figure out why it's happening, as well as who's causing it, and eventually trying to stop the Big Bad. However, for those who don't want to follow the main story, the are other side-groups who are trying to deal with whatever new conflicts that have come up because of the whole "revival" that's happened. They deal with their own separate problems from the main group, but how they resolve them will effect the entire story. It's also up to them whether or not they want to help our hurt the main group as they pass through, or even joining them in their fight or joining the bad guys in their's.
Also, the RP would be somewhat MMO-style. Now, I don't mean you have to go kill 20 etc. and collect 15 etc. What I mean is that there would be a lot of players, each with their own side quests, but there would still be a main quest that everyone shares that has to be finished. Not only that, but it would be similar to how a RPG works, with there being monsters to fight (but less than what would be usual in order to keep the flow going), as well as boss battles at important events.
Another thing to mention is how characters work. Other than usual stuff you do when filling out a character app, you also fill out certain things like what their preferred weapon type is, what "stats" they're best at, and what combat skill they have. Magic isn't the default skill, so if you want to have to have someone who is acrobatic or knows how to Macguyver up some some tools, for example, you can go ahead have them do that instead. Also, while there wouldn't be a level-up system, your character can still grow and learn new moves as the story progresses, whether or not they choose magic as their skill.
Whew. I've been saying this a lot recently, but my posts always seem to end up longer than I plan them to. Anyway, I'd like to know if anybody's interested in this kind of thing. I have the basic outline for the OOC already set up, but I can change things if I need to.