The small island off to the side is where the RP will start off, but it won't stay there.
Merconia is the largest kingdom on the continent and populated primarily by the Northern Elves. Unlike their bretheren who inhabit the boundless forest they have turned their back on nature preferring human architecture. This has resulted in a highly successful nation with both superior armaments and the finest marksmen of the six kingdoms. Their land is largely composed of forest, which is used for hunting and wood crafting. There are ore mines speckled among the western and northwestern boundaries of the territory used for a large portion of the metal and stone components the nation boasts.
The primary export of the nation are military grade weaponry. Their military is composed mostly of rangers favoring stealthy attacks often taking an enemy outpost or base before anyone is the wiser. Often the Merconian mercenaries are employed by other nations to supplement their attack force or being utilized as a scouting party. Their cities are a mixture of wooden and stone structures providing both flexibility and sturdiness in design.
Capital City: Thralor
Ruler: Queen Lorynsa Darmor
Ruler Info: Queen Lorynsa is five hundred years old, but looks as young as most female elves do at one hundred. She is talented in the long bow and nature magic alike. Her father had led the nation before her and led them away from the boundless wood and established territory among the Northern Woods. Having twisted the forest to their will they combined the best human structures and elven wisdom. She boasts an impressive amount of ability to manipulate nature, but shows none whatsoever in arcane or any other type.
She stands at 5'3" with light green hair and matching green eyes. On her back written in the old language is the story of creation according to fae lore. Her typical garb is a brown dress with nature patterns of green sewn into. A circlet of silver is around her head with a ruby adorning the front center of the crown. It is imbued with an intricate protection spell that repels weapons and spells alike.
Escantum is a nation of humans who specialize in tinkering with mechanical vehicles. Their nation is heavy with high grade ore rivaling that of Vigyld. They are engaged in active trade with Arius for a large portion of their food in exchange for protection. In addition to being the most advanced military they are also the largest. Their cities are built surrounded by the mountains providing protection against the lower temperatures of their territories have. Those who do not specialize in tinkering are often employed in the field of diplomacy. Escantum humans are known for their neutrality and sent in to avoid the shattering of fragile alliances to avoid war.
Capital City: Vorard
Ruler: King Frederick Hatran
Frederick Hatran stands at six and half feet tall with a well muscled frame. His brown hair kept shaved clean to avoid being in his face during combat. He wears plated armor crafted by the Magister Imperium to repel most spells and weapons. His fifty years of life have been a testament to will of humans to push the boundaries of known combat technology. Under firm hand and powerful mind the nation of Escantum have become the most powerful military on the continent. He has one son trained to follow in his footsteps should he fall as well.
Arius is a nation farmers that lacks a military of their own. Their land has several rivers running through them as well fertile land that makes them the largest producer of food throughout the six nations. They are involved in a very active alliance with Escantum that ensures their safety from the creatures of the Ghost Marshes. As of late there has been word of distrust between Arius and Escantum by a rebel faction that seeks to control both nations through trickery. Their cities resemble small farming communities with no official capital. Their government is composed of representatives from the respective townships.
The Magister Imperium was once a vast empire that encompassed Merconia, Escantum and Arius entirely. As war raged the nation slowly lost ground and was forced to disband their military. Centuries later the Imperium now enjoys the right to train those gifted in the art of magic and is compensated with the right to govern themselves. They have no official military as a term of allowing the capital to stay intact, but their magisters are sent out to supplement other military units in operations that call for their abilities. Their primary exports are enchantments and finely tailored garments, which are loved among the upper classes of societies.
Capital City: Athdan
Ruler: High Magi Cedric Tarine
Ruler Info: High Magi Cedric Tarine is the last of a long line of Tarine magi to rule the Magister Imperium. He is one hundred years old with a long grey beard and shoulder length hair. Around his neck is the King's Gem fastened by a gold chain. The King's Gem is traditionally worn by the High Magi until death when it passed down to the next. All five and a half feet of his is covered beneath a baggy silk robe of the color green with embroidered symbols of power upon it. At his side are his three attendants of Magi rank, which are also trained in the art of martial combat.
Etrini is a nation of criminals and mercenaries. Their exports are none, but they sell any manner of goods and services for the right price. Their cities if they can be called that are run by whatever group managed to seize power at that particular time. While they have no official king the Blood Dancer as he is called is universally feared and respected by every criminal in the nation. If there is ever a matter in dispute his word is law. Their land is forest area with a network of caves making it difficult to pin down or capture anyone who knows the land well enough.
Capital City: Rynwroth
Ruler: The Blood Dancer
Ruler Info: The Blood Dancer for centuries has served as the unofficial ruler of Etrini. He stands at six foot even and dons a black leather fighting suit nightly. On his belt are several throwing daggers and smoke bombs. His eyes are brown and lifeless and his skin is pale as the moon itself. Rumor has been spread he is the last existing vampire capable of walking in day light. To cross blades with the Blood Dancer is to cross blades with death itself.
The Boundless Woods: The Boundless Woods is home to the fae. It is said anyone not welcome to wood are turned away by the trees themselves and become lost easily. The fae come in many forms and are able to glamour their appearance when leaving the wood so they might not be known to the rest of the world.
Ghost Marshes: Among the harshest environments of the continents the Ghost Marshes is by far the worst. It is a swamp land that is host to the most dark and vile creatures imaginable. Few are able to live there, but those that do are resilient and cunning. Several cults are said to reside here as well as the dreaded Basilisk riders.
Vigyld: Vigyld is a land currently involved in a civil war between the tribes of dwarves. It is a resource rich land that is both mountainous and forested. Little information is known about region as any outsiders are quickly driven away. Any dwarves that leave the land are considered exiles.
Sky's Edge: The avian of Sky's Edge come in various forms and are capable of flight to varying degrees. In the lower regions lizard men are said to roam as well. The area is not mapped very well as it is very mountain and the paths within the caves are not suitable for most humanoids to navigate either due to size or sight.
The Wild Coast: Once the Wild Coast was a paradise before the amphibious monsters were summoned and retook what was once their own in the primal times. The Wild Coast is now ruled by the Merfolk with a mysterious artifact that bears a close resemblance to a twin headed serpent.
Name: Varkol Kinri
Title: High Inquisitor
Nation: Escantum/Magister Imperium
Varkol Kinri stands as six and half feet tall with muscles covering most of his body. His hair falls down his shoulders in a chestnut brown mane and skyblue eyes that peer into the very depth of the soul. He has a scar across his right cheek that stops at his chin earned in battle with his former master, the late High Inquisitor Cyrul. It is said the scar glows lightly from time to time when his anger comes to a boil.
Around his torso are a series of runic tattoos that protect his vital organs so as long as he not caught by surprise that pulse with a red energy when healing, otherwise they appear to be nothing more than black ink in strange designs. It is a rare sight to behold him without his suit of armor on and weapon at his side, Rarer still than being without his suit of armor is to see the man smile.
Varkol Kinri in addition to being a heavily armored spellsword is also one of the best enchaters in the Imperium. His rings hold magics most rare contained inside the Dragon gems ranging in color.
History: Varkol Kinri can be described in one word, brutal. He was brought up to respect both strength of arm from Escantum born father and magic from his Imperium born mother. After going through a day's education and completing his studies his father would train him with a broad range of weapons. In addition to martial training his father had forged him armor that was rather heavy in order to increase his physical stamina. Thanks to this grueling training regimen Varkol became the first of many Spellswords the Imperium trained. He now has an entire batallion of men trained in the same manner as him under his belt training them personally.
Varkol's personal life does leave room for wanting in that he is single, although he seems to prefer things that way. During his rare chance at offtime he is seen in the training hall increasing his already impressive repitoir of spells and refining them a sharpened point. He holds monthly duels between his students that are no holds barred with the winner receiving a promotion and the loser being demoted one rank. This has created a fierce bond between the soldiers, but also a fierce rivalry in the race to become supreme in the art of battle.
Weapon: The Wailing Broadsword
Armor: Magical Plate Armor
The Shadow Maelstrom: A very old artifact that is said to draw the light from the surrounding area in. Only those with magic sight are able to see through the trick, but as magic is strictly controlled few are able to do so. This is Varkol's favorite item that he uses to deliver fatal blows to non-magical enemies.
Implements: Glyphs etched into his armor to allow the flow of magic without interference.
-Master in Elemental and Psionic Magic
-Capable of healing, though he rarely chooses to do so.
Name: Rilsa Skybreaker
Title: Commander of the First Scout Batallion
History: From the time Rilsa Skybreaker could walk she assisted her father in crafting longbows. At the age of twenty five this caught the attention of the head quartermaster that served under Xavian Windslicer. She was given the chance to show her skill before the legendary general himself and she was offered a position maintaining the bows. Reluctantly she accepted the job having no real plan for her life.
After being recruited she honed her skills in the longbow over a decade and was given a combat position in the First Scouting Company. She worked her way up the ranks slowly by proving her worth time and time again and eventually reached the rank of lieutenant. During a mission around the time of her third decade being enlisted her Captain was slain on a raid in he Ghost Marshes. Having no better candidate the experienced lieutenant was promoted up a rank and has served in that position since.
Rilsa now having served for seventy years presides over an entire scout batallion and is actively engaged in wiping out the cults in the Ghost Marshes. Rumor among the higher ranks of the Merconian military is that Rilsa is running operations that are off the record for profit, though that remains to be proven still.
Weapon: Longbow, Silvered Falcata
Armor: Elven Leather
Implements: (Symbols, Book, etc for using magic)
Beast Tongue: The ability to communicate with animals and assert her influence over wild animals for a small amount of time.
Name: Xavian Windslicer
Title: Ranger General
History: Xavian Windslicer is a legend among the Northern elves of Merconia. He grew up a normal elf and enlisted as a swordsman in the Merconian Army. From there the legend began to unfold. Through countless battles Xavian saved other soldiers time and time again, working his way up in rank quickly. Upon reaching the age of fifty he had attained command of his own batallion and by seventy he earned his general rank. No man has led from the front line in such a way as Xavian. He now holds the highest rank only answering to the Queen herself.
Much of his life is veiled in mystery and legend. Many tell stories, but there is no way to verify them as truths or tales when it comes him. One thing is for certain when dealing with Xavian Windslicer though, those who trifle him often end up on the receiving end of his blades.
Weapon: Dual Cutlass, Throwing Knives, Shortbow
Implements: His cutlasses are forged so that they are able to channel magic ithout becoming damaged.
Time Magic: Xavian is able to speed his movements up to a minor extent often using it to disarm his enemies. When all else fails this is his go to plan and often works as his nature is that of precision and finese.
The Eyes of Fury is a group of mercenaries currently being led by a mysterious man and three he has appointed to serve as his puppet leaders. He is extremely secretive in his appearance with it not even being known to his trusted Captains. They are extremely good at what they do and their pay goes to the highest bidder. It is said when the Eyes of Fury march to war for a king the battle is won before it even starts.
Appearance: Jackal wears enchanted clothing that covers him from head to toe. In his humanoid form he is never seen without his deep red colored robe, matching hood and wolf mask. When he shifts his clothes fade away rather than be torn to shreds. In his Were form his fur turns black as the night and he stands at approximately seven feet tall. He bears several scars on his chest and arms from various fights he has seen throughout the years.
History: (It will show as it appears in the RP)
When in his Were form he has immense strength, stamina and regenerative capabilities. Like all Lycans he bears a weakness against silver, which when used to wound him will stop his body from regenerating.
Appearance: Weaver in her humanoid form stands at 5'5" with tanned skin and an athletic form. Her eyes are sky blue with a grey ring around the outer edge. Her hair is woven into a braid that is chestnut brown and well kept. She has a wind touched appearance about her and always smells of flowers. Around her wrists are her charm bracelets with various animal charms, a few rare and exotic. She appears to be around her early twenties, but declines to answer to anyone who asks.
History: (It will show as it appears in the RP)
Trinkets: Necklace with Wooden Animal charms
Implements: The above necklace enables her to shift into one of many forms.
Shapeshift: Weaver can turn into a variety of animals. The choices vary with her carved out charms.
Extract Essence: Taking a trace amount of a creatures life force she transfers into a piece of wood. This allows her to carve it into a charm and shift into those forms.
Appearance: Notch stands at 5'8" with blond hair and forest green eyes. His toned yet slender appearance would indicate a lifetime of scouting and tracking experience to those who have seen his face. Much of the time he strikes at night when he dawns camoflauged armor and serves as Jackal's personal sharpshooter out of sight. Little infomation is known about him thanks to his very reclusive lifestyle.
History: (It will show as it appears in the RP)
Weapon: Hand crafted long bow with hollowed out arrow heads
Armor: Elven Leather Suit
Trinkets: Poison Kit and Spy Glass
Camoflauge: Notch has the ability to create an image of his surroundings around himself. This ability requires he keep still and a degree of concentration.
Ocean Spire Island, a sapphire pearl on the ocean and the scenic land of eternal summer. Queen Vivian of the Light is the ruler of the small, but mighty island and the very picture of benevolence. Something is amiss on the island however. People have been disappearing one by one. It seems nothing out of the ordinary and has been blamed on Etrini slavers, but the Order of the Etheral Eye seems to think otherwise. They have dispatched agents throughout the continent of Tyrantene, wherever their Queen's presence can be felt in order to get to the bottom of this.
In the recent months the Order has been targetted and dismantled piece by piece. Someone does not want them looking into the matter. Agents on the verge of uncovering truths have been murdered one by one, their weapons and insignia being sent back to the Order in unmarked sacks. With the Order on the verge of collapsing, will the truth come to light or be buried beneath the coast of the Royal Spire?
Included the CS Skellie I used for my RP for convenience. Feel free to use it as a template or write your own.
[hider=Your character name here]
Implements: (Symbols, Book, etc for using magic)
(Insert Abilities here)