The year is 3E 425, an Ayleid prophec that has been kept secret amongst a select few is said to take place at some point this year.
The prophecy tells of three heroes lead by a scholar across Vvardenfell to unlock an ancient ruin where it is said the link between this world and a realm to the Daedric Prince, Vaermina's Deadric realm. And the the three heroes shall each complete a task specific to their trades at some point throughout the journey which will ultimately aide in the closing of the link between realms.
in order to prepare for the events, a Member of House Hlaalu, Ano Novor the last in line to know of the prophecy has begun the quest to find the heroes, only he knows truly what to look for, but the 3 heroes are based of the constellations The Mage, The Thief and The Warrior.
However the prophecy tells:
The Warrior (Rinn) must be loyal and strong as a warrior should be. But he should have potential to grow more than anything. His feat was that of protecting the group from the power of a god.
The Mage (dk123) was that of a studious one, and was well learned in the ways of Daedra. And furthermore they most know the language of the Daedra.
His or Her feat was that of solving an ancient puzzle to open a door that doesn't even exsist.
The Thief(Hunkat) was a nimble, and lithe female. Well versed in the art of thievery. But most importantly, to have a tongue as sharp as any blade. Her feat was that of stealing something she couldn't see, nor hold.
with special guest appearance by:
The Bad-guy (Werther) (More on this later)
The Role of the warrior has been reserved by Rinn, so we need a mage and a thief still. and please try to keep names and such all within reason.
The CS should be done thusly(Keep in mind gender, the mage can be either, the Thief must be female):
somewhere in your CS explain what skills your character uses and such, keep in mind they're not the master or close of anything though they may be very good at it, and so on.
Equipment(I'll allow one enchanted item so long as it's not overpowered, also go with fairly basic gear.):
Also as far as potions go, a potion of healing, etc won't be an instant cure-all, it'll take time to heal wounds, and even then the more serious the wound the less effectively it will heal it, unless it's a strong potion. RP the use of Mana potions as needed, we'll say Mana slooowly builds (unless you're an atronach) over time and that Mages often feel the level of mana with in them. With magic, the stronger the spell, the longer it'll take to cast the more it'll take out of you.
I'll get my CS up in a bit, keep in mind I'll be RPing as the Scholar that leads the group. But otherwise let's get this party started.
Ohyeah, please no Daedric artifacts, Thoes'll be introduced as needed if at all.
Also for you backgrounds, don't feel the need to go too indepth, we'll touch on thoes in the actual RP, just get a vague telling of why they're in morrowind or even just where they were at when Ano found them or the like.
http://roleplayerguild.com/showthrea...79#post8215879 IC right here come and get it.