Most Important Rule
Unlike the other rules which you learn as you play the game, this one must be given up front. I can't enforce this, but the game is significantly less fun if broken. You are not supposed to talk to each other about any aspect of what your character is doing in the game. This includes but is not limited to: your player's health, location, where the monster is, what item(s) they have, if they are alive, and anything else which other characters wouldn't know about. There will be methods which allow you to communicate with each other, but like everything else, you won't know about these things until you find out in game.
*Just put her in School uniform, and bingo*
The black guy, but in a skimpy japanese schoolgirl uniform
I...think that's meant to be young Voldemort? It was the only image I could find that didn't make me bishi-vomit.
So basically, I got this idea after someone showed me this:
Basically the premise is that X characters are preforming a Kimodameshi(test of courage) in their school, where they find a cursed tailsmen. Like most of these stories start, one character is unlucky enough to touch it, and that is where the fun begins. At that point the school building becomes a rather dangerous place with three hazards. A ghost, a murderer, and a curse. Traveling through a mini-map, the characters try to stay alive as long as possible by avoiding these. Can they last the night?