O O C
Nestled in the corner of a cliff, waterfall, and river was a grand clearing amidst the jungle. This would be the future site of the city of Silverhendrix. The first citizens were fishermen and people more suited for life in the wilds of this large new land. Swiftsorrow River flows South from the spectacular waterfall in the distance. Many people were drawn to this location for the majestic view of the blue tumbling hundreds of meters off the side of the rock wall. Well connected individuals sought to claim properties of their own. In nine short years the mostly open area has grown into a sprawling city.
For the most part the wealthiest districs are closer to the docks on the West edge of Silverhendrix. Many of those buildings are partly or entirely made of stone. This is a more cutthroat section of the city yet it's the most cultured. Silverhendrix's militia headquarters, merchant's guildhall, a magically errected wizard tower, and a temple of Waukeen are located here. Those with coin to cast aside roam these streets often.
South East of this distric is the open market and religious sector. Pockets of simple blacksmiths, taverns, inns, storefronts, and streetside kiosks thrive here. Imported odds and ends are for sale. Lathander, Gond, Mask, Deneir, Selūne, Silvanus, Talos, Tempus, Oghma, and Torm have small houses of worship in this part of the city.
The third and final definitively unique piece of Silverhendrix is the mostly residential district. Nothing popular is here except for weary workers. Non perminant residents are mistrusted in this part of town given the lastest spree of trouble along the roads. A few taverns are around, perhaps a shop or two can be found, as well as the city's second magically constructed wizard tower. This is the North Eastern and East chunk of Silverhendrix.
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Your character wakes with a wax sealed letter in their posession. It is startling to know somebody has the capability to come and go as you sleep. Even more perplexing is seeing your name on the envelope. Summed up, the letter states that it's originator would like to hire your services in weeding out and quenching the source of danger along the roads. Lately civilians have been target to attack rather than strictly merchants meeting the criteria. A conference room has been reserved in the merchant's guildhall for those willing to answer the call for help. Some frivolous errands come to mind that had been planned for today. Whatever your agenda is you feel the need to leave a room so easily accessible by silent messengers and therefore also theives.
