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RUNE CHARACTER THREAD
I shall post all character sheets here.
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Name: Prabha Dena (Prahb-hah Dehy-nah), Sister Dena
Gender: Female
Age: 36
Race: Asuryaa (Female Asura; Buddhism-based)
Class: Berserker
Size/build: 1.75m, 5'8" ft // Quite muscular, mostly lean and athletic. Her forearms and chest are constantly coated in a dense black soot, hiding almost all features of them. Her knuckles glow brightly like heated metal (they’re as hot as heated metal, too).
Affinity: Fire
Deity: Primarily BRANN, secondarily RIVE
Personality:
As intense, impulsive, and destructive as an inferno, there are many things that can set her off and very little that can calm her down. Fortunately, like a blaze, most of her outbursts are short-lived. She works very hard to control herself and stay calm
Bio:
The race of demons known as Asura, Sister Dena is one of the very rare Asuryaa, a female Asura. As an Asura, Sister Dena was a savage being addicted to wrath, pride, bellicosity, etc. Being one of the rare females of the rare Asura, she was rather feared and despised for being different. Eventually, like always, a predictable battle between Asura clans took place, and she, disregarding her brother’s warnings, joined. She was blinded by rage and ecstasy, she didn’t calm down until she found herself slowly hitting a corpse with a broken fist. Unlike most Asura, though, Dena was horrified and repulsed by herself, that she would kill her own kin simply because she liked to fight, that she would not even realize when the battle was over simply because she loved the feeling of striking something. Seeking refuge, a nun had found her and preached to her about BRANN, and how strength is not only physical but mental and emotional as well. Enlightened, Dena had joined a covenant for BRANN (though secretly keeping her clan’s support for RIVE) and she has been there ever since.
Starting Equipment:
IGNIS Convent Robes, a set of black robes with red lining. The trims are ragged and singed. When she is fighting, the top is ripped off to reveal strong, heavy pants. Just pants. No shirt counterpart, nor any strong boots or gloves. Just pants.
Homeland: IGNIS
Theme song:
Sister Dena: https://www.youtube.com/watch?v=Eh3FgVv24-0
Prahba Dena:
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Name: Peaceseeker Hondo/ Two fisted boulder.
Gender: All of the wieners.
Age: Late thirties/Early fourties.
Race: Desert-human
Class: Practicioner of a martial art based on principles and philosophy, and the art of surprise by using traps and varied tools hidden in the many layers of his cloak/poncho thing. He has also proven to be effective at hiding in plain sight, despite his brown skin and great height.
Size/build: 1.92/ Physically fit, most likely.
Affinity: Water.
Deity: VANN and JURA are his saints.
Personality: Collected, quiet, socially inept, intelligent, generally calm, and easy to fall in love. Not caring about his line of work, he still looks for 'the one'.
Hondo is a person that tries to make the world a better place for the newer generations, by murdering evil-doers with no mercy. Instead of changing his violent ways, he prefers to embrace his murderous nature and channel it into the greater good.
Hondo abhors attention towards himself, and prefers to learn about other people instead. Hondo is fascinated by the act of learning.
Bio: Son of a couple from the lower social class in one of the big cities of TERRA. He was exposed to harshness since a young age. His home was a forgotten alley, riddled with rats and infections. His sister, brother and father died from starving, and being the youngest child he had to take care of his sickly mother. Hondo learned how to thrive in the city by himself soon after his mother perished, but he always wished to climb up in the social hierarchy.
His spirit became one of self improvement: He honed his mind, body and spirit, and used the bitter feelings left from his experiences to become an arbiter of justice, and help people like him live better lives.
Unbeknownst to most, he has been involved with most of the assasination scandals and some political movements in Terra for the last fifteen years, but his involvement or name has been kept unknown thanks to his skills of disappearing, leaving no trails. To everyone, he's just a normal courier and a low-tier mercenary specialized in disarming traps and opening locks.
Starting Equipment:
-Revolver "Dolores" (Mle 1892 Revolver)
-Revolver "Frida" (Colt Walker)
- Spiked chain "Coatl" (Apparently goes into infinity inside Hondo's cape, even if this is not the case)
-Misc. Traps and tools, such as: Caltrops, lockpicks, smoke bombs.
-The layers of clothing that covers Hondo's body aparently makes him inmune to the weather conditions.
-His leathery gloves seem to be nigh-inmune to slashes, but they still get punctured.
Homeland: Originally from a mining city in the middle of Terra's desert, sometimes refered to as a "Cesspool of pained souls and corporate gluttons". The city of Smould is a place where nobles reign over the workers in their mines. They could always leave, but any other place was too far away for the supplies anyone who wasn't a noble could afford.
Theme song: Action. Tense Action
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Name: Grey
Gender: Male
Age: Appears roughly mid twenties.
Race: Umbran Human.
Class: Mercenary. Fights with a one handed Axe as well as a Shield.
Size/build: Grey is a Moderately tall man, and slightly 'bulkier' than average.
Affinity: Darkness.
Deity: He acknowledges the pantheon, but doesn't really go out of his way to gain anyones favor.
Personality: Grey is your average merc in many respects, Violent and abrasive. He is often harsh and abusive, though protective and courageous. He very much despises those who target the weak, and punishes them accordingly. He is also fairly honorable and has a strong, if harsh, sense of justice.
Bio: A wandering mercenary hailing from Umbra, the land of Darkness. He claims to be nothing more, but the comparitively absurd level of quality his weapon and shield posess suggest otherwise.
Starting Equipment: His Axe, Valor, and his Shield, Resolve. Both are forged from Umbran black steel which (so the Umbrans say) is considered to be some of the best materials for weapons and shields (Not armor, it's too heavy).
Homeland: Umbra. specifically, the Mega-city of Tenebre, it's capital.
Theme song: Dream chaser - F-Zero X OST
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Name: "Dok" Sinatra Urabrask
Gender: Hermaphrodite (Originally female)
Age: 176
Race: Orc
Class: Mage Smith
Size/build: Large (Little over six feet), built like a brick house
Affinity: Earth
Deity: Any that would be useful to him/her
Personality: You're average mad scientist, with emphasis on the mad. Always pursing the next project even if s/he's working on one already, even if it's bound for failure.
Bio: Sinatra was like many orcs; big, burly, and ready for a fight. And like most orcs, females and males were only different in what sort of clothing to wear, if they wear any at all. Sinatra however, noticed that she was pretty strong, though that's nothing new for an orc. But she also realized that she was kind of stupid, as was many other orcs. After knocking a few heads in to make others see her way (this was a common way to assert leadership in lower-class orc society) Sinatra and her followers began to pursue knowledge, studying the secretes of powers of both science and magics, and like fools, sometimes tried to put them together. Results varied. One result made Sinatra obtain masculine features and a dick, which actually off set some of his/her more grotesque female features. Anyways, Sinatra and her crew had been working hard for the last centuries or so, discovering and inventing new magics and sciences. During this time, s/he gave herself the name "Dok" to attempt to get some serious recognition within the scientific and magical community, with mixed results. One particular experiment with science involved the creation of air-born transportation using magics as a means of propulsion. Something flew; Sinatra. (This is where she meets up with the others)
Starting Equipment: Crude metal armor, a full helmet that distorts her voice, and an Orc Shovel, a cross breed between a shovel (Dig), and axe (Chop), a hammer (Smash), a spear (Stab), a knife (Slice), and pan(Fry).
Homeland: Meteor Falls, a rock quarry in the middle of a hostile jungle. The hostiles are wild animals, mythical monsters, feral orcs, and and vile business men (They're killing everyone)
Theme song: ((Find later))
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Chaikin
http://i248.photobucket.com/albums/g...thCA2Q525S.jpg
Gender: Female
Age: Unknown (Doesn’t look a day over 24)
Race: Doppelganger (Looks sexy-human)
Class: Druid
Size/build: Average height, curvy build
Affinity: Air
Deity: None, but she prays to each one respectfully depending on the continent.
Personality: A pervy tease who loves all creatures under the sun, moon, stars, over hills, oceans, and lava. She is incapable of hate, but does get mad at times.
Bio: A druid who lives a life of solitude due to the fact that she enjoys living on the snowy, icy, cold tundra…and other people do not. Unfortunately, she also loves being near people, so she leaves her beloved home periodically to quench her loneliness.
Starting Equipment: A thin blue cloth that serve as skimpy robes…and nothing else...illegal on several continents.
Homeland: Nova’s snowy northern tundra
Theme song: Her theme for the moment, till I find a more fitting one.
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Name: Girkin
Gender: Male
Age: 99 (Impossible to tell his age...why? WELL YOU'LL HAVE TO READ ON THEN WON'T YOU?)
Race: Dwarven werewolf
Class: Spellswordish...with some technology thrown in.
Size/build: 4ft 11in, 175lbs. His heighth doubles in werewolf form, and halves in wolf form. Likewise, his weight is increased and decreased by 30lbs for each.
Affinity: Earth
Deity: FJELL
Personality: He can be stubborn, and determined. He's also rather blunt. But, he's, surprising, open to change and new ideas. He can be as unmovable as a mountain, and as unstoppable as an earthquake. In short, your average dwarf.
Bio: Girkin's case is a...unique...one. His armor is melded to his skin. While possessing all of the little nooks and crannies and tricks it had when it wasn't melded to his skin, it's still melded to his skin, he can't remove it. Interestingly enough, his wolf form has adapted to it, carrying the armors durability, if not shape, when he transforms. You want to know how he got it melded to his skin? Well, Long story short, he tried to mix tech with magic, and got off worse compared to others. Magic is a fickle thing though, and delivered a blessing with a curse. The armor can adapt to weather and situations (EX: Cold weather, heats up, desert weather, spreads out for air flow, and cools down, being attacked by rushing calvary, becomes locked tightly together, and increases hardness, etc.), but, it gave him his curse of Werewolfism, though he's managed to control it now,and can change at will.
Starting Equipment: Well, there's his armor, his axe, his shield, his Rifle and pistol, his wolf form Imagine it with a sleek, black, metallic skin instead of fur., his werewolf form Imagine it with a sleek, black, metallic skin instead of fur.
Homeland: TERRA
Theme song: Sorry Rtron. If you give me a link I'll put it here.
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Name: Jural
Gender: Male
Age: 67
Appearance: His Face!
Race: Human!
Class: Paladin!
Size/build: 6ft 6in, 235lbs
Affinity: Light
Deity: LYS, AND JURA
Personality: He's concerned about the overall good in the world, but is willing to do evil things for the greater good. In short, your general paladin! Though slightly mellowed out than most fanatics.
Bio: Despite being well into his sixties, he's still going strong, and is just as fast and strong, as he was in his youth, and just as skilled, if not more so. His fanatical hate of all things he deems evil as mellowed out, though it still burns strong within him. He's slain many an evil being, be they warrior, mage, or a mix of both. He uses his light magic for both healing and combat, and does absolutely zero other magic.
Starting Equipment: All of his gear
Homeland: Nova