FULL NAME: Isoba Diop Alias: Solomon
D.O.B: April 15 1770
APPEARANCE: Isoba is a relatively short man standing about five and a half feet tall and is a solid 155 lbs. He has dark; copper colored skin and a neatly trimmed haircut. When not in his Assassin robes, he dresses like a simple clothes a nice collared shirt and simple slacks. When working his craft, he wears a black apron over a simple, often dirty white shirt and heavier pants. Both outfits are relatively loose fitting barely showing his muscular frame. He always wears a coin slightly bigger than a quarter on a necklace that has the Assassin Symbol on it.
HISTORY: Isoba’s lineage comes from when the Moors ruled Spain in the 1300s. His father’s family is blacksmiths by trade and his mother’s family is a noble family exiled to Northern Africa. Although they did not care for their daughter being married to a blacksmith, they were happy to see some part of their family return to Spain. Isoba worked with his father in the family forge from the tender age of 8 or 9 starting off with minor tasks like drawing water to cool the hot iron or pushing air through the billows to keep the fire going. As time progressed he built up stamina learned as much of the trade as possible, while he was not in school.
Isoba’s schooling was very important to his mother so she insured that he got as much education as possible. Isoba’s first interaction with The Assassin’s came with the private tutor. Isoba’s family was nowhere near wealthy so the private tutor took almost all of the families money. His tutor, a very elderly Spanish Assassin, ran a small school of young men who stayed at the school for 6 months out of the year. There they learned all sorts of skills from an appreciation of music, art and language, history of war and politics. The Elderly School Keeper often brought in younger men, who were also Assassins to teach hand-to-hand combat and agility plus; when the students got older they were taught short range weapons and some sword play, all under the close watch of the school keeper. Upon graduation at 18, everyone who received high enough marks in all areas received a heavy coin slightly larger than the size of a quarter on one side was the Spanish flag with a saying, “Nada es verdad, todo esta permitido” underneath and on the other side was the Assassin Symbol. The School Keeper explained it as a token of good luck that the graduates should keep hidden and a reminder to always question what you may see in life. He continued to explain that life was about good and evil and those who recognized the symbol as good would be friends to you forever; those who did not were to be considered enemies to you and your family and were not to be trusted. This confused most of the graduates, especially Isoba but he decided to keep the coin with him everywhere he went.
After graduation many of the boys from the school remained friends and traveled to see each other. Like most young men the chased women and got drunk in their free time, Isoba quickly became fond of both activities. Isoba and his two best friends were always seen together, once work was over they would met in the center of town and chase after girls until the birds began to chirp then they would rush home for some sleep before the next mornings work. Eventually one of his friends visited him and asked him to punch a hole through his coin so that it could be worn as a necklace. Since Isoba was well on his way as an apprentice blacksmith this was an easy task and soon they all wore their coins as necklaces. This proved to be a good way to start conversations with the girls in the square so soon they were boasting about their time at their Academy. It was not long before the Templars caught wind of this and sent some of their younger recruits to take out the boys boasting in the market. Isoba and his friends make quick work of the young Templars, sending them home bruised and embarrassed. However, The Templars learned of the boys weakness and sent female agents to the square the next evening with the mission of enticing and killing the Isoba and his friends. That night, the female Templar agents had full intention of poisoning the young boys with while they got intoxicated but Isoba showed up late, some of the women who were used to seeing him in the square pointed him in the direction of the Inn where his friends had went. When he arrived, he found them dead with the templar agents rummaging through their stuff before Isoba could act a third Templar agent hit him in the back of the head with a bronze candle stick holder, knocking him senseless.
Isoba woke up in a familiar place, back at his old school. The School Keeper shaking his head at the bedside. It was there that Isoba learned the true meaning of the emblem on the coin and what it represented. As soon as he recovered, he started full training to become and Assassin and by the age of 21 he was fully recognized by the Assassins of Spain, he also regained his coin. A year later, as the wish of his dying mentor, he traveled to France to find and assist them in anyway possible.
PERSONALITY: Isoba is generally a likeable kind of guy. He enjoys laughter and the company of people who he is close to. He respects brotherhood as it was the other boys in the school that helped him get through a lot of things in life but, he is overly fond of women and easily gets distracted by a pretty face often times showing off for them and likely doing something stupid.
ATTITUDE: He is mostly level headed unless in the company of a woman that he finds attractive then he will sometime be show off almost recklessly to gain some sort of recognition from them. Isoba respects the dead enough not to degrade them but he will not stop to perform burials, say a few words or any other type of rituals for someone that he does not know personally.
STRENGTHS: Hand-to-Hand Combat, Strength, Agility
WEAPON OF CHOICE: Blacksmith Hammer, Dagger
WEAKNESSES: Heavy Weapons (Two Handed Swords, Heavy Armor etc.) Women, Alcohol
SN: I'm willing to adjust time frames to fit whatever RP even though I made this chara specifically for one RP.