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IC: Arkapalego IC Link. (Click this)
If any one has any questions I'll be glad to explain them in the best of my ability
A Special Thanks to Drakel for helping me GREATLY on this OOC.
Humans have assumed themselves as the master race and started to cause war against the other fantasy races. Through their empire they declared the full use of magic to be Illegal due to that it started the Great War against the Orcs and has proven to be nothing but a burden to all races. The only people allowed to use such ability would be their God-Emperor's Church Clerics who dwell in their own shame as they preach of the evils of magic. Templar has searched the land for any Mage who would cast their evils on the good people around them. The Templar suited in heavy armor and saved by their potions created by the priests and/or themselves, all to devote their lives to protect the good people of their powerful, superior empire. As for the other races, the majority could not find jobs and needed a place to call home, so the emperor allowed the use of personal servitude as a way for the other races to survive in this great nation. The Slums were filled to the brim and so many of the races had to turn to either moving out of the nation or join the ways of the servant. A fine bounty was placed on any and every dragon, for their crimes were more than the evils of magic. Speaking like the snakes they are, telling only lies and deceit about magic, the world and their "wonderful" and "loving" Gods. Because of this bounty, many eager dragon slayers rose to fight the good fight and even the Templar, with their fine crafted armor and multiple potions, decided to join the cause to eradicate the Draconian menace before their poisonous words could spread and cause more agony to the world than they've already done.
On the other side of the coin, the other nations were weakened by their past wars against one another and the Greatly War against the overly, quickly breeding Orcs. When the human empire came to power, none of the races were ready for this new, great evil that came into the land. Their new, self-proclaimed god and emperor came to power, only to ban magic, the one thing the majority of the races had and were adequate in using. Some of them were even made by magic and survive because of it. The banning of magic placed more than a terrible strain on the races inside this new nation. Not too long after the use of slavery was allowed and slaver, seeking a great profit would kidnap some of the other races to place them in cages, sell on the streets like cattle, only to be used how the new owner would please. Dragons were said to be one of the wisest and strongest of the races. Knowing more about the world and the true ways of magic more than the other races, mostly due to their long lives. Now however, the humans have taken arms against them, and even though they are indeed powerful being, the Dragons stood little chance against the constant stream of humans trying to collect the bounty placed on their heads due to greed. Now the races are desperately trying to hide for their own survival, and all that is left of the other nations have taken arms and tried to fight this great purging before it is too late. The Human's arrogance shall become the complete extinction of all the other races, and of the great beauty of magic itself.
So, Now I ask... Whose side shall you choose? The Great Empire's silver and red banner; shining brightly against the darkness that is called magic and the evil that is created by the dragons. Preaching as you charge to battle in hopes that someone from the other races will find the light within themselves and ask for redemption against their evil ways. Or, The Council of Nation's gold and blue spiritual spectrum; in the last defense to preserve what was given by nature and the freedom and knowledge that they all deserve by right. Studying to learn what could be used as they fight for their own very existence, and their freedom to live.
Red - Draconian
Grey/White - Dwarf
Cyan - Elf
Gold - Human
Green - Orc
DarkGrey - Warforge
Black - Werewolf/Vampire
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The GM & Co-GMs Are
2) Drakel (Co-GM)
3) Genhismike (Co-GM0
The Rules And Conditions
- For Characters, No Godly character, no Mary Sues, No Modern or Futuristic characters WITHOUT GM CONSENT!!! THEY WILL NOT BE ACCEPTED OTHERWISE!
- No Power playing and God Modding other player's characters without their consent. (There are Five Main Abilities that will prevent your CS from being accepted. They are: "Time Abilities", "Space Abilities", "Mind Abilities", "Instant Restoration/Indestructibility" and "Power Taking" [The ability to copy or steal someone's power and keep it throughout the entire RP... this leads to omnipotence.])
- Please try to keep the RP realistic weather or terrain wise. I don't want to see one post saying it's nice and sunny while the one before it says it's cold and snowing and you are in the same group.
- Please Write ONE paragraph worth of contributing text to the RP. This is THREE or more sentences stating how your character is reacting or acting to one situation or another and if wanted to talk about the background setting at the same time.
- Please use fairly decent grammar. I'm not asking you to write perfect sentences, just good enough to where it is readable. 1 cnt r33d t1s @ @11.p13$3 d0 nt rit 11k3 tis. (Even writing it was a massive headache)
- Be nice to your fellow players and to the Co-GMs and if you are fighting with one talk to me or take it to the PMs. Arguments kill RPs.
- I require everyone who joins this RP to be fully dedicated in playing it. Creating and posting a CS will be your signature to the inclined deal that you WILL be posting frequently (once per day or more). If you think that you won't be here posting for some reason or that you don't plan on staying until the RP is deemed OVER (whether it dies naturally or not), then DON'T bother posting a CS.
- Have Fun and Enjoy the RP :)
Throughout time the human race has been the underdog of all the other races and was even godless. When the Great War against the orcs happened, for the first time in history all the other races were weakened and the humans were left almost unaffected by it... Almost.
The old human king was challenged to a fight against a skilled warrior, who claimed that the king had a plan that would lead thousands of them to their deaths. The duel was more than honorable but the victor was unexpected. This warrior killed the king in fair combat.
Once the new king rose to power he was left in a kingdom of starvation and poverty. The farmers could not handle their farms and humans were taking a turn to magic. Within the next few years there was a great indecent where the mages, all in their tower, were creating a new element and tampering with the very essence of earth itself. Word spread of their great, rich creation and soon a powerful Dragon, hungry with its greed for this new, powerful element came and attacked the great city of the humans. Many people of the city were dying and all of the guards gave up. The mages tried to stop the dragon with their magics but instead they did far more harm than good. The Dragon was great when it came to manipulating the energies of magic and so the mages, once powerful spell casters, became ticking human bombs, only to explode from the magical energy inside them.
The Kingdom had fallen because of this one dragon, and all but one man gave up. The new king wore his old armor, the colors of silver and having a red flaming sword on its chest. His helmet was winged and a red cross on the forehead.
The Dragon broke down the doors of the castle and found its way into the throne room with ease. The King, sword and shield in hand ran bravely to the dragon. There was no fear in his mind, but instead the purest of anger for all of the good people that died because of this beast. The battle was long and both proved to be worthy opponents. In the end the king managed to kill the beast. With his anger he declared himself god and all followed him willingly.
The kingdom, once black and green was now Silver and red and the new God emperor declared a new order and new laws that the crowd cheered for with enthusiasm. He created the Templar, a great band of trained heroic knights who were selected among the best of the guards and taught in the ways of alchemy and war. They were to purge the land from the spell casters who brought them such troubles. To add to it all, the final act was passed... A fine bounty was placed on the heads of any dragons, and eager for such the price many have took arms to kill the beasts. They may have been powerful, but power can only fight for only a short time when swarmed by numbers added with the great skill of the Templar.
Before the Great War against the orcs, the Draconian race was barely created a peace treaty with the elves that lived near their boarders. After a 500 year war against the elves, a time of peace finally came and barely in time for the next war for survival against the endless amounts of orcs. Even with the peace there was little hope for the Draconians to have true peace with the elves and the hatred that came from the elves was great. However, after the Great War with the elves, it seemed like they have finally discovered the true peace and a common ground. There was no more hatred for the other, only alliance and understanding. Even still, the elves envy the Draconian for the fact that they hold the great crystal of manna and their library of "Endless information” that only their chieftains swore to always protect and keep secret.
Inside their lands of magic, where mountains are either on the ground or in the air and the land varies in colors, between vast forests, a small desert or even a small sea, there are still Rocky Mountains that cover the land. The mountains do all have roads that the races could walk on and arch/bridges that connect one mountain to the other. The entire land was perfectly designed for the Draconians and Dragons to fly and walk, but mostly fly freely. On the walls of steep cliffs and walkway paths, carved markings and drawing could easily be seen of dragons, Draconians or signs to state where they are going and what road they are taking. The Draconians have twelve city tribes, Four of which are the main ones that most of the other races know of. The majorities of these cities are hidden in the caves of the mountains themselves and are specifically designed with their form of architecture. These Cities were made to allow the Draconians to have the freedom to fly in them but also the protection from an attack by their distant cousins, the Dragons. When one flies, statues of the Draconian gods or even heroes could easily be seen every now and then; which is also another way for them to determine where they are.
During the Great War, the Draconians took heavy losses, alongside with the elves and even had to kill their own brethren due to a major, incurable plague... and one of the first the Draconians ever faced. Their numbers went down dramatically and not even shortly after, the Draconians heard news of the new human emperor and his crime to declare himself a god, only to challenge the Draconian Gods, a challenge that both the gods, the dragons and the Draconians all gladly took. They were the very first to declare war upon the humans for their ignorance and arrogance. They swore vengeance for the sins the humans taken and the crimes against both the Draconians and the Dragons. They made a new oath, to put the humans back in their place in the world, or kill them all for trying.
Draconians all vary in color; they can fly and are capable in using an elemental breath weapon. They have a Tail, claws, teeth and tough scales. They are like a Bipedal Dragon and are usually skilled in the Arts of combat and Magic. They don't need to wear much armor and prefer to only wear light or medium weight armors. Draconians are known to be prideful and fear very few things. They do have a soft spot for gems and precious metals but they also take an equal liking to the studies of ancient history and/or magics. They do have their own Draconic language and a good majority understand and even speak the common language. They are commonly known to live up to 800 years with 1000 being their maximum. They tend to be around 6'7 and could very in body size. They are carnivorousness and have relatively slow materialism. They are commonly seen with horns and hornlets on their head.
Their Deities include: (Yes these are D&D Gods.)
Aasterinian, demigoddess of play, invention and pleasure. Messenger of Io.
Astilabor, lesser goddess of acquisitiveness, status and wealth.
Bahamut, intermediate god of good, wisdom and the wind. (also an additional core power)
Chronepsis, lesser god of fate, death and judgement.
Faluzure, lesser god of energy draining, undeath, decay and exhaustion.
Garyx, lesser god of fire, destruction and renewal.
Hlal, lesser god of humor, storytelling and inspiration.
Io, greater god of all dragons, as well as balance and peace.
Lendys, lesser god of balance and justice.
Sardior, lesser dragon god of psionics, secrets, and the night.
Tamara, lesser goddess of life, light and mercy.
Tiamat, intermediate goddess of evil, conquest, greed and cruelty. ( a Core Power)
When peace from the war against the Draconians came the elves were more then tempted to take advantage of the opportunity and attack the Draconians while they could. Their hatred for what they have done grew and not too long after, the Great war against the Orcs began. Even though they hated it, the elves had to fight side by side with the Draconians. Eventually, the wounds of hatred healed and the two races became more like allies then discreet enemies. Once the new human god came to power, the elves knew what was to come from their Gypsies. The ones left in the Human cities were either hunted and enslaved or were living in the overpopulated slums of the human cities. Rarely was an elf seen in the actual city itself.
Even though they don't have a library, a crystal of magic, or even massive amounts of riches the `132478-elves did have something of almost equal importance. The main elf city was full of magic towers, Runes and in the center was three orbs that floated in a constant circle. Each one holding beyond massive amounts of energy and was deemed This city was not built but instead found and used. The Elves learned how to find and use magic runes as their own weapon. They are highly intelligent and are capable in casting spells but use only half the energy that it would normally costed. They prefer to learn by acting then by studying and so their city is full of young wizards succeeding and failing. They happily use the "Trial and error" method to discover new questions to answer. If they are studying it would be for the Runes. Elves are good at crafting scrolls. They Live up to around 300 to 365, they are 5'4 feet tall and are usually slim and have long hair and large, pointed ears.
Elves get a bonus depending on what their type is, but over all they make great mages.
Dark Elves get the ability to see in darkness and are more stealthy then the rest.
Wood Elves have the ability to temporarily tame wild animals and are a lot more agile then the others of it's kind.
High Elves are capable in casting more spells and even are capable of casting a spell in the beginning. They are also good fortune tellers and could get a vision that may be helpful in the battle. However they are more fragile then others in it's kind.
Their gods are:
Alzurra: Goddess of Light, Magic, Knowledge and Arcane studies.
Jashrill: God of Darkness, Shadows, Deceit and Spies.
Voll'ark: God of Nature, Order, and Neutrality.
Created by both the Dwarves and the Elves to fight in the great war, they were made of technology, metals and magic to fight against the orcs. They could were capable in fighting like humans and to great pleasure of the other races, they lessened the casualty rate of these races. Army by army were they sent to kill the orcs... Army by army they fell to their deaths.
In the near end of the Great war, the orcs seemed to be less of a threat and one of the War Forge, sent to die like the rest of his brethren shown to both the elves and Dwarves that they were wrong when it came to the assumption that the war forge were just lifeless beings. Once he took his first step into the battle he took charge and for once, not a single War Forge died that day. Amazed the Elves and Dwarves kept more then a heavy eye on the War Forge. More battles came and still the War Foge were using tactics, strategy, and shown more and more signs that they were living.
The War Forge comander continued his ways of showing signs of life and even named himself. Zatia’Dol Bof’sithektor...
After he Named himself the War Forge were deemed to be uncontrollable by the elves and Dwarves, and were all sentenced to deconstruction. Zatia’Dol was angered by this and so he and his brethren turned their backs to the orcs, and started to attack the elves in the midst of battle. They battled their way until the reached the Elf and Dwarf city that they were being created in. It didn't take longer then a few days before every living being in the city was killed and their bodies thrown out, littering the land around the city with the rotting bodies of their old creators. That day Zatia’Dol gave a speech that all were to hear. The War Forge was alive and will always be alive, and that they only want to live peacefully.
Ever since that day the war forge, continued to expand their lands and make their city larger and larger. Anywhere their walls touched was the very edge of their nation's boarders. Anything inside their walls, was the pure beauty of the mix of magic and technology.
Warforge don't have any gods however they do believe in a system of fate, which guides them and in the end, when they finally die they are reincarnated into another. They believe that Fate is just a path that they are to follow.They also believe that they must do something great in their lives before they die, or else their soul will be cast into a void of nothingness. Their only wish, is to be considered living by the other races, but even still they are content in their new nation and are glad as long as they die with some form of greatness in their name.
The War Forge are hard to kill but over it depends on how they are designed. They can be Techno-mages, Spell-Swords, or even Knights. However, when it comes to magic they are low when it comes to manna due to that their bodies are also using magical energy to survive, so in the end they would be casting relatively few spells.
Drakel will add Later
Short and strong. They are usually miners and forge workers but they also created a bit of clockwork and steam-punk technology to help them. They create and invent. Warriors and Riflemen are their usual. Same age group as humans.
Drakel will add Later
Short, fast, agile. They are great archers and thieves. They are better at moving around cities and the forest then even the wood elves.
Drakel will add later
Green Skin, ugly, Breed like rabbits, 25 to 50 years max.
They are Strong, Hardheaded Brutes.
The first of the were-kin were originally feral and driven by their bloodlust and their inability to control it eventually led to humans being infected with the lycanthrope curse from an infectious bite. The humans afflicted by it were different by every aspect of a werewolf their bloodlust was more focused and controlled, the human would change freely from wolf to human at dusk and night, only when the moon was at it fullest and highest were they at their strongest. They werewolves would storm whole cities in the night infecting them and slaughtering any opposition in their way only to feast upon their mutilated corpses later.
The vampires were known very little about only that their brood was spawned originally by Lord Ruthven, the very first vampire of legend. As the vampires could not come into contact with the sun they tended to stay away from the cities during the day though some daring vampires treaded inland to feed on unsuspecting towns-folk under the cover of night. Some lucky few were "granted" the gift of immortality by the other vampires and sometimes Lord Ruthven himself. Slowly city by city people were either being harvested or converted into the brood of vampires.
The werewolves constant conversion of cities, thus making more additions to the packs, the vampires fear and hatred of their supremacy sparked the Undying War of vampires and werewolves. But after the end of the war, be that as it may tensions still flared between them, but soon after the Great War the humans established a new order called the Templars. During The Purge, many vampires including their brood-father and werewolves alike were mercilessly slaughtered much like the people who lied lifeless in front of them, which forced the packs and broods into the mountains away from civilization putting a strain on the vampires ability to acquire blood through humans and werewolves being unable to find food to sustain both their human and beast form making it near impossible for them to live given their situation. Both groups without leaders established an uneasy alliance to bring down the menace that was the Templars and their God-Emperor.
I want Characters to all be relatively weak and grow with the RP. So when it comes to character...
Mage: two spell maximum, cloth armor, and frail...
Warrior: Dull sword, Mid Armor and good hitting.
Knight: Bronze Dull Swrods, mid armor, Good defense.
Archer: Old hunter's bow, low armor, Agile.
Rouge: A Dagger, low armor, stealthy
Ranger: Dull sword/a Dagger/Old Hunter's bow, Low armor, a minor pet, Quick.
Druid: Staff, one spell Max, Cloth armor, Limited Magic use
Priest: Staff, Two spell Max, Cloth armor, spells related to deity.
Spell-Sword: Wooden Sword, One spell, Combat casting
Paladin, Wooden hammer, One spell related to deity, Combat casting
Other: if there are any with a combination of these that you'll like to add, just state them.
Templar: Dull Bronze Sword, Mid armor, One pot, DOT
Cleric: Wood Ball mace, one Spell, Mid armor
Witch Hunter: Agile, Quick, Old Crossbow, Dagger, Low armor
Draconic: Must have at first. Natural Draconic abilities...
Farseer: One Spell, Quick, Cloth armor, can see Hints of the future when sleeping. (GM/Co-GM controlled)
Rune-caster: Knows one Rune Spell, Dull Sword, Low Armor, Agile, small stones in pouch.
(Rune spells are like traps, they are set off whenever the caster wishes it. These spells are given a time limit by how much manna is placed into the Spell.)
Techno-Mage: Can mix technology and magic to invent new weapons or traps and improve himself with additions.
Forge-master: Wooden War hammer, Mid armor, Can forge and repair weapons and armor better then the other races.
Rifleman: (Instead of archer you get this) Old Riffle, low armor, Good shot.
Thief: One dagger, Low armor, Pickpocket, Persuasive, Quick, Agile
Berserkers: Rusty old Axe, Rusty old Sword, Mid armor, Quick, Strong.
Will add later
If you have or want something at the beginning of the RP, please make sure you add it to the CS and if make any changes on your CS please tell me. Every bit of information helps you in the long run but as stated, all optional.
In your past you had a carrier, this will determine your skills and abilities now, and later on. carriers also help determine what you will have and what you can do crafting wise.
Librarian: Reads books and would have a higher intelligence and would know more about arcane/languages/history/other races/Deities/ ect... then other races.
Guard: would be trained on how to wield and use a weapon better then the others.
Merchant: would have a bit more gold on him and would know "Quality" of things.
Enchanter: would know very little on how to enchant.
Engineer: (Dwarves only) would know how to create clockwork/Steam-punk related inventions.
Hunter: Would know how to survive better off of the land.
Miner: would know more about gems/metals and their quality.
Inventor: (Warforge) would know how to invent and create new contraptions using Magic and technology.
Blacksmith: would know how to create and repair weapons.
Thief: would be skilled in pickpocketing and stealing things.
Alchemist: would know about herbs and poisons better then the others.
Fisherman: Would know how to fish.
Race Info (For Custom Races):
Appearance (pictures are allowed):