Hello Everyone!
Please Consider this both my chara archive and my official interest page. We'll start with the basics of my interests:
-> Partners 18+ only please. I'm sorry... maybe you're very mature and your writing might be excellent but due to the potential for violent and/or sexual content... I'd just prefer that both parties are considered legally adults heh. Thank you for understanding.
-> Casual to Advanced... sorry no oneliners.
-> Fantasy/sci fi/supernatural/modern/post apoc... I'm pretty open when it comes to time frames and settings however I do not do specific fandoms... I can do something in the same mind set/time frame... but don't ask me to play a specific chara from a specific anime/movie/etc... I play all original charas only.
-> Action/Drama/Horror/Romance/Suspense... again, pretty open when it comes to this, however I like to keep things interesting and fun which generally means there's some sort of action or turmoil in the rp. Also, I do not do cyber/sex based. What that means to me is that there has to be a good story, and the sexual relations just make sense within that story rather than the story being the sexual relations themselves.
-> I'm pretty unlimited when it comes to violence/sexual relations as long as they fit into the above guidelines. If something bothers my chara.. they will let you know.
-> I am happy to rp in threads, pms, emails... doesn't really matter to me. I tend to post at least once a day unless I'm super busy, and I can easily post more often than that if I'm really into a rp.
-> I love my rp's and I love my charas... please don't just walk out without letting me know. I will be sitting there waiting and annoyed. If you're bored with a plot, just say so. If you're too busy, just say so. I have partners that I've had for 10+ years who might take a month or two off and come right back to where we left off. Thank you ahead of time and I'll give you the same courtesy.
All of that said... the following are a grouping of premade charas that I have. Some of these are more developed than others... some have been used before... others are brand new. All of them can be adjusted slightly to fit into different plot ideas and such, so if you like the looks of one but they need to be tweaked, pm me and we'll talk about what I can do. If none of these strike your fancy, but you like my style, Feel free to pm me anyways. I have an entire folder of fresh pics for charas I have yet to create.
***Note - Charas marked "Under Construction" have a fully developed background, I just haven't gotten to putting it up on here, and/or writing it all out.
Charas marked "Concept Art" are charas that I want to create, but have yet to find inspiration and/or reason to develop a full background/story for.
Analeigh Sarvuski
Age: 19
Race: Human
Point of Origin: Russia
History:
On September 1st, 2011, Analeigh was born to Colonel Vladimir Sarvuski and his wife Darya in a military hospital in the mountainous region of Yekaterinburg, Russia. In the aftermath of 9/11 in the United States, the Russian government began working on secret military projects to enhance their soldiers and their weaponry in preparation for an assumed oncoming World War 3. Their main focus would be drawn to children who expressed particular “exceptionalities”. Having an interest in enhancing these exceptionalities in order to form a super army of enhanced youth, they began to gather participants from around the country to perform experiments on. Colonel Vladimir oversaw one such facility for much of Analeigh’s younger life as her mother raised her. Often Analeigh would play on the playgrounds with the children of the experiments, her mother looking on casually. It wasn’t until Analeigh was about six that her mother began to notice the signs… Analeigh sitting with other children at the playground, playing but not speaking… smiling and laughing, without words. Her mother would whisk her away in silent and reprimand her, telling her never to be silent, never to use her mind in such a way, but children only remember so long and she would often talk to the other children through her mind when she thought others weren’t looking. When Analeigh was fifteen, she was walking through the courtyard of the facility with several friends towards the cafeteria. Her father was there waiting for her without her knowledge. He watched the way they walked, glancing at each other, laughing, but never speaking. It didn’t take long for him to become enraged, bursting through the doors and storming towards her. He grabbed her harshly by her bicep, dragging her some until she caught up, leaving bruises in her pale flesh. As they arrived back at the house he would slam the door behind them, yelling and screaming at her and her mother for keeping this terrible secret from him. The next day Analeigh was entered into the program. The first weeks were excruciating. Test after test for hours on end to challenge her abilities and her endurance. She was notably one of their strongest candidates though she’d had no training. They placed her into the advanced enhancement program, implanting her with wires running along her body, and plugs at each major joint that connected into her nervous system. They said it would increase her powers. Days at a time she would lay in an experiment chamber, tied to a table, plugged into their system, screaming in agony as they pulse electricity through her body. Until one day it changed. In the dead of night, laying in her black room in nothing more than a hospital gown and her modifications, the door was opened, light pouring through and blinding her. She would rise, moving to the door to find other experiments rushing passed her in an escape. Many were lost, but Analeigh and a few others managed their way out. For months they survived on whatever they could, stayed out of crowded places and avoided anyone who might detect them. Analeigh eventually left the group, knowing that they would stand more of a chance without her. Less time and resources had been put into them, and she feared that one day her father would come for her.
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Amari Talu
Age: Appears young twenties, but seems not to age.
Race: Humanoid, though specifics unknown. Often caught referring to herself as a witch, though some have speculated her to actually be some form of Djinn due to her ability to grant desires.
Point of Origin: Unkown. Only seeming place of loyalty is a cabin in a clearing of a thick forest.
There is a legend that speaks of a witch, long since gone insane, that lives in the enchanted forest beyond the boundaries where any dare wander. Here it is said, the trees move themselves to confuse your path so you lose your way. The weather changes at the witch's whim, and the animals heed her biddings. Those who get through the shifting forest to the clearing of the witch's cabin never return.
The legends are mean hearted at best. It's true that little is known about Amari. Attempts at discussing or recalling her past or family are often met with violent mood swings that can be deadly for those around her. She is hard to connect with at times. One minute she will be giddy and playful, childlike almost as she plays in her field with her birds and animal friends... the next the sky will blacken and her tears will fall as lightening bolts to the earth. Amari has been known to speak to the walls and nature around her and to listen to them in return. Getting through to her may be difficult, but once inside, the possibilities are endless.
Amari does not have wings. Her eyes are very unique. The right is a dark sapphire blue with speckles of silver that shine like metal throughout the iris. The left is a pale sky blue with the same metallic speckles.
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Kystilan Enoch
Age: appears late teens early twenties
Race: Water/Ice Dragon
Point of Origin: Crystal Tear Falls
Far to the north, in the Mountains of the dragons, lay a rookery. Being the last known active dragon rookery, it was prized by all, some for the treasures they might gain, and others for the wonders it held. Here, two mating pairs birthed three hatchlings. Kystilan was the second to spring forth from the bindings of her egg. Her cousin Rube having already burned through the shell of her own. Kystil's brother Nehmaun was the last to escape... taking days after the two girls had already emerged. Life at the rookery was fun and beautiful. The hatchlings were free to learn and play under the watchful eyes of their attentive parents, but not even the best parents can protect their children forever. Nahmaun was lost, an albino at birth, he could not stand the power of the sun. One hot summer day as Kystil and Rube played, he galloped his runt born clumsy gallop past the protection of his mother and aunt and into the rays of the sun, burning where he stood beyond the mouth of the cave. The families mourned, but had to press on. The girls grew, became more poweful and were educated by their mothers while their fathers provided for them. A strong winter came when they both were but whelps. The winter clouds seemed to blot out the sun most days, and the rushing of the water of the falls was barely enough to keep it from freezing over. Kystil remembers the day still, when her and Rube played along the icy river, chasing the fish they could see below. They had wandered farther than usual that day, and were on their way back when they noticed the smoke. Fire bellowed from the mouth of the caves, pouring across the frozen grasses of the field. There before them was the death of their way of life. The adults had been slain, a large group of hunters gathered around, sifting through and compiling their riches and haul to take back. They spotted Rube first, for she was the more rash of the two of them. She charged in, smoke peeling from her nostrils and flame in her eyes, but there were too many... many men attacked her, eventully overwhelming her until she lay still in the grass. In her panic Kystil ran, but she didn't get far. She never saw who or what hit her... she remembers only darkness.
(this story has a little more length and detail to it if you like that explains more about what happened at the falls, and subsequently to the two girls who are both charas of mine... Kystil does have a human form which is shown, though her eyes are a very bright blue, not glazed over, and tends to be played more medieval though as I've said previously, is capable of being adjusted for the story at hand.)
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RubeKysil Demone
Age: appears mid twenties
Race: Fire/Demonic Dragon
Point of Origin: Crystal Tear Falls
Far to the north, in the Mountains of the dragons, lay a rookery. Being the last known active dragon rookery, it was prized by all, some for the treasures they might gain, and others for the wonders it held. Here, two mating pairs birthed three hatchlings. Rube was the first to spring forth from the bindings of her egg. Her cousins Kystilan and Nehmaun taking days longer to make their way to the light. Life at the rookery was fun and beautiful. The hatchlings were free to learn and play under the watchful eyes of their attentive parents, but not even the best parents can protect their children forever. Nahmaun was lost, an albino at birth, he could not stand the power of the sun. One hot summer day as Kystil and Rube played, he galloped his runt born clumsy gallop past the protection of his mother and aunt and into the rays of the sun, burning where he stood beyond the mouth of the cave. The families mourned, but had to press on. The girls grew, became more poweful and were educated by their mothers while their fathers provided for them. A strong winter came when they both were but whelps. The winter clouds seemed to blot out the sun most days, and the rushing of the water of the falls was barely enough to keep it from freezing over. Rube always hated the cold. Even though she was much too hot blooded to be physically bothered by it, she hated the ice and the snow. Rube was almost more aggressive, more curious, more dangerous than Kystil. Her father would tell her to take note of her actions and care to not place her cousin in harms way. Rube remembered the day she learned she could not protect Kystil, not her parents, not anyone. They had wandered farther than usual that day, and were on their way back when they noticed the smoke. Fire bellowed from the mouth of the caves, pouring across the frozen grasses of the field. There before them was the death of their way of life. The adults had been slain, a large group of hunters gathered around, sifting through and compiling their riches and haul to take back. Rube spotted the hunters first. Bravely she charged in, smoke peeling from her nostrils and flame in her eyes, determined to rip limb and bone and avenge her family, but there were too many... despite the lives she claimed, they kept coming, eventually overwhelming her until there was nothing but darkness. She had failed Kystil. Failed her family and her father. She couldn't save them.
(this story has a little more length and detail to it if you like that explains more about what happened at the falls, and subsequently to the two girls who are both charas of mine... Rube does have a human form which is shown, as I've said previously she is capable of being adjusted for the story at hand.)
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Soza al Coru
Age: 29Turns of the sun
Race: Drow
Point of Origin: Thac'zil Del Oloth
History:
To many, Thac’zil Del Oloth (the land of darkness) has been considered the end of the world for centuries. There, embedded in the sharpened mountains of jagged rock lives only the Drow who worship Yahsra Chath (The God’s of flame). These creatures are said to have flesh as dark as the ash that clouds the skies about their volcanic lands, eyes and hair burning with the fires they worship. Their lives are measured by the coming and waning of the sun, in death they are consumed by fire. Here, in this land often mistaken as demon in nature, the day of the solstice had come; a day when all would worship and celebrate their god lingering in the skies above. A day without true darkness, as the light became pure enough to force its way through the ash. On this day, many things have been known to happen. Sacrifices are made, unions sealed and broken, and for one day, the priestesses and priests, the most beautiful and powerful of all of the Drow, came forth to choose mates. It was a great honor to be chosen, one that no one would refuse. Children from these unions often became the generations of priests to come. However, once in a century or so, a mating would go awry. Blessed or damned by the gods, each had their opinions, these anomalies created the Dalharen ssussun (Children of the Light). These children, unlike the Drow, were not of ash and flame, but swelled with light poured color. Their skin shown like pinkened silks. Their lips stained like berries. Their hair wrapped them in the most vibrant colors the rays of sun might produce, a living veil of all things foreign and feared by the Drow. It was a union such as this that Soza’s handmaiden spoke of from time to time; a birth that resulted in the sacrificial burning of her mother during the following sun in penance to the gods for having chosen poorly her mate and wombed such a child. For now, Soza was alone. The last Ssussun had been sacrificed to bring nourishment and rain to the people. The Ssussun were kept, deep inside the earth where the mountains swelled with steam from their bellies. They were tended by the priestesses or priests of the fire, kept until it was decided that a more substantial sacrifice was necessary to sustain blessings upon their kingdom. Few made it to one hundred suns. Iire had always treated Soza well. Being less that twice Soza’s age, Iire was but a girl when she was given the task of the Ssussun. She could still recall the last, a male they called Yukin for the pigment of his eyes seemed to wash his skin as well. Iire had grown before him in the order of the priestesses, and spoke of him to Soza as a kind boy. Often Soza would think that she saw a bit of sorrow in Iire’s eyes when she spoke of the day that Yukin was sacrificed. She would tell Soza, “The sacrifice is the moment in your life where you truly honor the gods. By giving yourself to them in all things, you cleanse yourself and this world of your misdoings, and rain the blessings of your sacrifice on those whom you leave behind.” Iire had a soft hand and a gentle voice, but often it could not sate Soza’s curiosity. Soza wished to be free and see the sun from whence she was told she was created. On long hot nights in her stone chamber, Soza would pass the visions of those she’d watched burn in the sacrifice before her mind, determined to die with the dignity of the best of them when her time came.
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There is also an opportunity for her guardian, look to Iire in the chara sheet.
Iire Ssrsa Gaend
Age: 118 Turns of the sun
Race: Drow
Point of Origin: Thac'zil del oloth
History:
To many, Thac’zil Del Oloth (the land of darkness) has been considered the end of the world for centuries. There, embedded in the sharpened mountains of jagged rock lives only the Drow who worship Yahsra Chath (The God’s of flame). These creatures are said to have flesh as dark as the ash that clouds the skies about their volcanic lands, eyes and hair burning with the fires they worship. Their lives are measured by the coming and waning of the sun, in death they are consumed by fire. Here, in this land often mistaken as demon in nature, the day of the solstice had come; a day when all would worship and celebrate their god lingering in the skies above. A day without true darkness, as the light became pure enough to force its way through the ash. On this day, many things have been known to happen. Sacrifices are made, unions sealed and broken, and for one day, the priestesses and priests, the most beautiful and powerful of all of the Drow, came forth to choose mates. It was a great honor to be chosen, one that no one would refuse. Children from these unions often became the generations of priests to come. However, once in a century or so, a mating would go awry. Blessed or damned by the gods, each had their opinions, these anomalies created the Dalharen ssussun (Children of the Light). These children, unlike the Drow, were not of ash and flame, but swelled with light poured color. Their skin shown like pinkened silks. Their lips stained like berries. Their hair wrapped them in the most vibrant colors the rays of sun might produce, a living veil of all things foreign and feared by the Drow.
Iire was born to be a priestess of Yahsra Chath. Conceived to one of the strongest priestesses of a generation on her virgin pairing it was expected that great things would come for this girl. In the same generation, a male Ssussun had been born. Together, Iire and the Ssussun whom they called Yukin were raised in the belly of the mountains... in the steam and the ash. Iire had always looked strangely at the Ssussun. He was a nice boy, always smiled and shared and was pleasant to her. She didn't understand really why the mothers and fathers insisted that she was not to befriend him. Iire was strong willed and learned quickly. Her skills in the flame and smoke growing beyond any in her class, but it was too frequently that after training she would run back to her chambers, to where the Ssussun boy was with his keeper to play tricks and smile at him in a way that made the mothers fown.
(one potential variation of this story uses only the history up to this point.. ie. you would play the Ssussun and I would play Iire... however continue if that's not what you're looking for. )
When Iire was but an adolescent, a second Ssussun was born. She was named Soza al Coru. It was unheard of for two Ssussun to survive at the same time, and Iire never liked the way she heard them speak of her friend. She had no time to play though. She was given the Ssussun girl as her keep, and in that day became a mother as well. Raising the girl as her own, Iire told her the stories of the Ssussun, and the mountains, and of all things. She loved the girl in a way too deeply. On the day of Iire's hundredth solstice, Iire had left Soza deep in the belly of the mountains to attend the celebration. There, at the pounding of the drums and the heat of the fire, Iire found Yukin bound, gagged, and blind folded awaiting his fate. Her horror could not have fallen deeper into her heart. The rest of the ceremony was a blurr, a painful memory of her lifelong friend burning in the flames. Iire did her best to keep the pain from her face, but when she was finally dismissed her exit was too swift to go unnoticed. It was that day that Iire vowed to never let this happen to Soza... that day that Iire sealed her fate. Sitting alone in the darkness of the dungeons, Iire turned the iron shackles on her wrists, just slightly... just to relieve the pressure for a moment. It had been a week, maybe too since they came and took Soza... a group of warriors with wood elves among them. They hadn't come for her to begin with, but once they were here, Iire could not pass the opportunity to save this child she'd been tending. She couldn't see Soza burn as Yukin had. No one had seen her, she was certain of this, but it didn't matter to them. Iire was Soza's "mother" and as such it was her duty to protect the child for use when the suns called for her sacrifice. Iire sat back against the wall with a sigh and watched the smoke rise from the one place where the light from the fire pits below shown through the rock. The dungeons were a loney place, but at least it was not long until the next solstice. In a week or two, Iire would take Soza's place, in payment for her failures.
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Elora
Age: Unkown - looks in her twenties, but as an elf who knows.
Race: Wood Elf
Point of Origin: The Darkwood Forest
In every land, there are roads that are left only for the bravest hearts. Darkwood Forest has always been such. Not but heros and fools dare travel through while others take the long way around. The forest here is thick and muggy. The trees are dense and twisted. The roads are unclear. It's easy enough for one to simply become lost, but if that were not enough, the wolves, the bears, and whatever else that resides there might just take you. This is where Elora grew up. Wood elves were a primal race of elves, outcast and hunted by the high born. There's no telling how Elora may have ended up in the forest to begin with, but she was raised with bear cubs, and educated herself by watching others in the towns around the forests. Now she passes her days in the tops of the trees, in houses and hideouts she has built, stealing trinkets and robbing travelers as they pass through the forest. She has a companion, a large male bear she calls "Tier" who would follow her to the ends of the earth.
Elora is very adjustable in how primal vs how refined she can become. If you're interested in her, just give me some information about your ideas and we will figure out a good mix that works well.
http://img.photobucket.com/albums/v2...pse58a25cd.jpg
Severence
Age: Appears late teens early twenties
Race: Demon
Point of Origin: The Sea of Darkness
There is a place, known as the Sea of Darkness, where few will travel. Here, raging tides of black waters threaten to consume any and all who might dare to enter. Nightmares surge from the darkness within, driving men to madness and death. Within this sea, there is a beacon of light. Shinning against the darkness, this city is like a siren calling to her sailors. Land upon the black sand beached of it's shores and one's eyes will be filled with greed, lust, and envy. Here lives a beautiful people, pale and glowing with yellow eyes and golden hair. Their clothing and buildings are laid with lace, gold, and gemstones. Any and all would be tempted by such things. However what looks like a beautiful, simple people is far from that. Warriors, tattooed members of this demonic race live to slaughter, torture, and consume their victims. Storing their energy, their deaths feed the darkness that consumes the world around them.
This is Severence's home. Bound by code and creed, the warriors here are loyal only to their chain of command. While their bodies may elicit lust, and their forms greed and envy, they know only obedience, wrath, and pride. Raised as a warrior, Severence fought with ever fiber of her being when the ships arrived. Demons, creatures immune to the nightmares that these warriors seeped from their very beings stormed the sands killing all in sight. An honorable death would have been to die there, with her people, but Severence was not afforded this. Beaten and bloodied by the sheer mass of the throng that invaded, Severence was taken, a prime specimen of a female warrior of her race.
(Where it goes from here is generally up to what we plan for the rp... if you're interested in Severence, just let me know and we can talk about ideas/possibilities)
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Namai
Age: Late twenties
Race: Human
Point of Origin: Multiple
Namai is a relatively open concept chara. She's been played both past and future. What stays the same is that she is a very powerful healer, and overall non-violent. However, in order to heal others she takes their damages upon herself, and/or years off of other's lives to sustain the damages she takes. She has a pleasant personality generally and can be overly affectionate and motherly. Her longest standing skit was with a guard paladin Lumino, the pair working as background charas in a multi-chara medieval skit. If you have an idea/interest in Namai, let me know and we will talk about the numerous possibilities.
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Ember
Age: 18
Race: Elemental
Point of Origin: The Dark Castle
Ember is an overall relatively open concept chara. She has only been used once before and was kept as a prisoner within a dark castle of fire and earth at that time. I'm open to suggestions/story lines with her usage.
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Concept Art - No chara development currently completed.
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Concept Art - No chara development currently completed.
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Concept Art - No chara development currently completed.
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Concept Art - No chara development currently completed.
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Concept Art - No chara development currently completed.
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Concept Art - No chara development currently completed.
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Concept Art - No chara development currently completed.
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Concept Art - No chara development currently completed.
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