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Secret Agents and Stuff
I recently watched Skyfall and decided it would be interesting to have a sandbox secret agent rp. Would anyone else be interested? Players could be either secret agents or criminals that interact with the agents. Everything would be based on the stereotypical secret agent with fun gizmos and gadgets that modern technology doesn't really have (Like little gizmos that fit into your ear to allow you to understand different spoken languages).
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interested busy trying to write a book about a daughter of James bond so this rp would really help me
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Cool. My idea also includes different divisions of the agency that agents fall into. For example:
Section S 'Stealth Monsters': Agents trained to stay in the dark and blend into the shadows. Their faces are rarely known and they spend most of their time crawling around in ducts, causing power outages and messing with electrical systems. Physical training is what is most important for these agents since guns are far too noisy. These agents are covered in scars and often have to retire thanks to various wounds or die in field.
Codenames of Section S are numbers ranging from 100-299. They are led by The Chief.
Section M 'Suits': The Agents that stand out in the spotlight instead of sticking to the shadows. They always wear suits since they aren't required to run but infiltrate with their charms and good looks. They use guns if they get in a jam because their bodies are not trained for combat but instead are trained to be singers and actors. Double Agents are trained under this section before being deployed into the field.
Codenames of Section M are numbers ranging from 300-499. They are led by The Boss.
Section J 'Wildcards': Junior agents that are in training to become a part of a different section. They are usually assigned to have a 'mentor agent' in the section they are training to be a part of and follow that agent around in the field. They are the largest section in the agency.
Codenames of Section J are large numbers, typically 500+. The are led by The Supervisor.
Section Q 'The Scientists': The guys in lab coats that come up with all of the strange gizmos and gadgets given to agents of all fields. They are led by the Quartermaster and are known for being physically very weak, most of them unable to even handle a gun properly. They are trained in the sciences and are given medical clearance. Acces to the Q labs is restricted and heavily guarded due to how advanced the gadgets are. Explosions can usually be heard coming from the lab, along with the faint smell of fish. Section Qs are not trained by the agency as Section J's but rather trained directly under the Quartermaster. Sometimes, Qs are sent into the field with a team of other agents if it is impossible to deal with a scientific thing from afar but the agency is very protective of the few Qs they have so this is usually avoided. Section Q is the smallest section but exact numbers are not known.
Section Q does not have active codenames as all other sections simply call them Q. When talking to each other, each Q has a special number tagged to the letter Q, usually a multiple of 10. (Examples: Q200, Q540, Q310). As mentioned above, they are led by the Quartermaster.
Section D: Desk Agents. That boring section where you type away at a computer all day and rarely go out into the field. They are necessary but it is often seen as punishment to be transfered to Section D. They are responsible for cover ups and recruiting. They are the second largest section with their numbers trailing just behind that of Section J.
Section Ds do not have Codenames. They are led by The Employer
Section Z: The elite agents of the agency. These agents are mysterious and few but top of their class. They are given the highest-level threats to deal with and are willing to risk everything for the agency thanks to their devotion. Or, at least most of them are as a number of Section Zs end up going rogue and turning against the agency. When other agents are stuck, Section Z is called in to deal with the problem. Agents cannot train to become a part of Section Z but are nominated for the part in secret. Section Zs have no life outside of the agency and are 'killed off' publicly so they can devote their entire lives to the agency. If an agent ever goes rogue, Section Z deals with them. Due to the mysteriousness of this section, many rumors go about the agency about it.
Section Zs are given numbers 1-100. The lower the number, the better the agent is. Numbers 1-10 are allowed inside the Q labs and can authorize others to enter the Q labs. They are led by The Director.
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Cool so when you starting up the rp I mean there at least three of us now.
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