The Sundered Earth (A Death gate cycle RP)
Centuries upon centuries mankind have delved deeper and deeper into the unknown. Scientists were making headway into new and remarkable medicines, unfortunately as is the way with humanity one cannot have progress in one field without progress into another. Technological advances too were reaching way beyond the acceptable means.
Frighteningly powerful and destructive weapons had been discovered,made and were being tested. This was when the Inevitable happened.
A new war began, this time it led not only to the near destruction of the earth's entire population, but a tragic and seemingly impossible discovery. The earth itself had been damaged beyond repair and was slowly dying.
The remaining humans, huddled together in the now ruined, United States tried to come to terms with this, they discussed, argued, threatened and ultimately concluded that they faced complete oblivion, the advances they had made in science and technology had been mankind's undoing.
The few thousand people decided to face the end calmly, it was then that they made another startling discovery, with the death of science and technology the world was free to restore something that for untold centuries had been missing. MAGIC.
With this new found discovery the survivors began to see a light at the end of the tunnel. They began to bring order to the chaos they had brought upon themselves, however once again, greed, power and fear of the unknown begun to gnaw at the hearts and minds of the people. Some claimed that with this new power they could repair the earth, some agreed, others insisted that it was not their place and that a higher being was the only one who had such a claim.
One man, a scientist before the war, took it upon himself to begin the process of repairing the world. He along with those that decided to follow him, begun using the magic to bring flora and fauna back to the ravaged land. The man claimed that this was a new Eden and that he would only answer to the name Adam from now on. This radical change in him caused another man, a man named Martin who, having heard about Adam's claims to decide his own course of action.
He believed that if they combined their powers they could create another world, one that they could inhabit and repopulate themselves, he did not understand why Adam was against this as he himself had used powers to bring life.
Martin and his followers met in secret, they discussed ideas about the creation of another planet and their possible success, however Martin was betrayed. The night before they were to put their plan into action, Adam and his followers came to Martin's camp and declared angrily that he was a heretic and should be punished. Martin and Adam met and at first everyone thought they might come to some agreement, but Martin struck Adam, a punch that would be the light to a powder keg of magnificent proportions.
Each side called up the magic, they did battle then, a terrible fight that made the previous war look like a child's tea party. The dying world, longing for rest simply could not sustain them anymore.
The tremendous amounts of power unleashed between the two groups finished the job that the missiles and nuclear explosions had begun.
They destroyed the earth.
Perhaps that is putting it a bit over the top, they destroyed the earth but at the same time sundered it. Where once stood one world there was now five. Martin and his followers were defeated and forced into a prison of Adam and his follower's creation.
The new worlds were clones of the old world in size only, they each represented the basic elements, earth, air, water and fire, the fifth world was one of twilight.
Into these worlds Adam and his followers went, trying to repair and restore order to the chaos they found there, each new world was, incomplete, each lacked something from the other. They set to trying to right the wrongs but something else happened there. Something that is lost in the history books in the Nexus. Now only the Mensch live in three of the five worlds.
Adam and his followers became known as the Sartan and Martin and his followers became the Patryns.
PLOT LINE......
Two Patryn descendants have managed to escape the dreadful Labrynth, they are living in the world adjacent to it known as the Nexus, the Lord of the Nexus, an ancient and extremely powerful Patryn known as Xar has put together a plan that could free his people and finally, after centuries of confinement allow the Patryn to become the rulers of the sundered worlds. But first he must send his student, and most loyal through the crossroads. A transportation hub of sorts that will allow access to any of the other worlds, to gather information about the state of the worlds beyond, to try and find any signs of the Sartan, the ancient enemy who after having locked the original Patryns inside the Labrynth had vanished. He wanted to rule the worlds and would stop at nothing including complete destruction of the lesser races.
I will be playing as both the Patryn, I will accept one Sartan and then the rest will be Mensch (the lesser races. Human, Dwarven, Elven.)
If there is enough interest I will post some more information about the various worlds and the magic of both the Sartan and Patryn.
I am looking for at least three other people. A maximum of six would be ideal but I will wait and see what happens.
Thanks for reading.
EDIT: important information below.
THE FIVE WORLDS.
ARIANUS: The world of air. A mass of floating islands stacked on top of one another, travelling between the dwarven, human and elven realms are only made available by dragon flight or elven dragonships. The low realms are home to the dwarves and their huge machine known as the Kicksey-Winsey. Terrible storms rage almost hourly and the lightning blasted rocks are almost always flooded. The mid realms are home to both Elven and Human populations, they are constantly at war with one another other the elves abilities to traverse the storms to the lower realms where they are able to ship back huge quantities of water that is in short supply in the mid realms. The high realms are home to the Mysteriarchs, human wizards of tremendous power and wisdom, however due to a wall of ice that encircles the entire floating island, the high realms have been cut off from the rest of Arianus. If there was some way to get through the ice then who knows what would be found.
Pryan: The world of fire. A huge verdant world filled with lush greenery as far as the eye can see. Massive tree house hundreds of elves and humans, the dwarves preferring to live nearer the ground. However the true floor cannot be lived on, the closer to the floor the hotter the temperature lives. Pryan has no night cycle due to the fact that there are four suns that orbit it. Huge citadels that can only be reached by dragonship have long stood abandoned, not that any of the mensch could enter them, the huge walls and doors are sealed by an ancient and powerful magic.
Abbarach: The world of Stone. A frozen outer shell, encased completely in ice and darkness, means that the outside of the planet is uninhabitable. The inside of the world however is filled with huge tunnel systems that link up to immense caverns, in these caverns the mensch live, there are huge rock structures known as colussi that keep the air pure and ensure that the magma core of the planet keeps pumping out the life giving warmth needed to survive and to help things grow. Lately however the lava pools have begun shrinking, areas of once populate land have begun to experience acid rain and a drastic drop in temperature, the runes covering the collussi seem to be malfunctioning, the magic in them waning. What will happen if they all stop working, the entire world will be plunged into darkness and covered in ice.
Chelestrea: The world of water. A tropical paradise, islands float around the world, drifting slowly on the back of gigantic creatures known as moonpups. The creatures go into hibernation periods and the island will remain in place. Travel between islands is difficult because the further away from each island people get, the harder it is to breath. The moonpups produce the oxygen for the Mensch to breath and it because of this that a lot of islanders stay put and are wary of strangers. A tranquil world that has little use for war, the three races have become quite content to live in almost perfect harmony.
There is however an ancient evil that lives here. A frozen cavern has recently begun to thaw and a nameless horror stirs, Chaos itself wants to get free, to feed on two ancient enemies fears and hatred.
The Nexus: World of Twilight. A world which is almost exactly like earth. The only exception is that it knows neither night nor day, the cities here used to house the thousands of Sartan but now they stand empty. The crossroads is situated in the Nexus and is the only means to access the other four worlds. The Nexus is also home to the Labrynth, the Sartan prison used to contain the Patryn menace.
The Labrynth: A semi plane of existence, created by the Sartan Adam and his followers to house the defeated Marin and his followers, the Labrynth was designed as a rehabilitation centre, and the Nexus was going to be the place the Patryns could live when they were released. Something, however, went wrong.
Lush lands, huge mountains, harsh deserts and large bodies of water made up the Labrynth, whilst this may not sound as a harsh place, the Labrynth itself is alive, a malevolent intelligence that gives birth to the creatures out of mythology, as well as new and terrifying creatures known as Chaodyn, Snargs and Wolfen. It is this place and the creatures inside it that the Patryns have been contending with for countless generations. Who knows if they will survive long enough to finally be free.
THE RACES.
MENSCH: Sartan and Patryn word borrowed from the ancient german for person. It refers to the lesser races, Humans, Dwarves and Elves.
SARTAN:The race of demigods who followed the teachings of Adam, they are not a violent people but will not allow anything to stand in the way of their goals. A Sartan, no matter what gender is almost always at least six feet in height, they are lithe and have a quite strength to them. They stop aging once they reach their 30th year and will then in fact grow old extremely slowly. A Sartan's hair is always white with brown tips.
Patryn: The race of demigods who followed the teachings of Martin. They have been brought up as warriors, if only to survive the Labrynth in which many of them have been born. They are a fiercely loyal race, but only towards their own kind. They do not think much of the Mensch and would not stop one from dying unless it was beneficial to them that the mensch live. Their bodies are covered in runic tattoos, sigla that gives them access to their forms of magic. The palms of their hands, fingers, soles of their feet and head remain clear of tattoos however, it is believed this is because the soles and palms are used to feel their surroundings and that if any sigla were tattooed on their head it would interfere with the brains function to the other runes. A Patryn's hair is the polar opposite to that of a Sartan's it is always black or a dark brown with white tips.
MAGIC:
Elemental magic: The humans have access to this and some on Arianus (the Mysteriarchs) have become extremely powerful with it. Their highest level of power would still be seen as a child's magical ability to the Sartan and Patryn.
Imbuing/Spiritual: The Elves have this magic, they cannot access the nature magic that the humans can and therefore have to cut and shape wood with tools, in doing so however a skilled elven mage can imbue the wood with strength and durability, create dragonships from scales and wings of dragons that the humans can control and fly and make intelligent weapons that rarely miss a target.
Tek no: Dwarven magic, The dwarves can make almost anything out of pieces of metal, springs cogs and gears, they are the carers of the Kicksey-winsey on Arianus and have given up their mining ways. (except on the world of Abarrach).
SARTAN RUNES:Their magic is the magic of life, of probability, they can imagine something and will it into existence by chanting the runes, they must however draw the runes with their hands and feet, so whilst it may look like they are performing a song and dance they are actually accessing the highest form of magic available. Their magic comes from without.
PATRYN RUNES: Their magic is the magic of death, of possibility, however the death part is misleading. The Patryn's chose the word just because it was the opposite of the Sartans. for without one there can not exist the other. The Patryn draw on the power of the runes tattooed on their bodies from the moment they are born. The sigla that marks their skin acts as a potent offensive and defensive weapon without words, but once they perform the hand gestures and speak the words, their magic is as potent as the Sartans. The Patryn magic comes from within.
http://roleplayerguild.com/showthrea...50#post8463150
Link to OOC