The Infinity Dungeon
First idea based on a cool idea
Basically, what I'm planning on doing is a never ending dungeon that gets progressively more challenging and deadly as the characters go through each room, after everyone in the party enters a room, the doors close, and a wave of monsters will attack, also there can be traps strewn about the rooms. Each character would be around a level one or two, and I would not be controlling a character, simply arranging the traps and sending out monsters in each room.
Boss fights: After every twenty rooms, there is a powerful boss enemy, they get stronger and stronger as the party progresses.
Special Equipment: There will be treasure chests in certain rooms, and perhaps even secret areas containing magical items, armor, weapons etc. Be careful however, as some chests can and will be cursed
Death: This will be based around a persistent world, if your character dies in here, his/her body and everything he/she was carrying will remain there, anyone can loot corpses for their equipment
High scoring system: There will be a high scoring system on the first post of the OOC, high scores are based off of how long a character survives, the chart will include the person's username, character name, and how many rooms they survived
1. Specter189, Derpy Derpford, 20
People aren't encouraged to create massive charactersheets explaining the backstory of their character, because they will die, that is the full intent and purpose of this roleplay, everyone will die, we're just seeing how long they can last.
For characters getting hit by NPCs, I will be using dice for the combat, attack power will be measured by one dice, then I will roll again to see how much damage the character's armor blocks, then if the character is using a shield, I will roll again to see if the character successfully blocks the attack, this happens if the block roll matches the attack roll it works like this:
6, 3, 6
The NPC's base attack power is 6 damage, however the armor took three points of damage, BUT the block roll matched the attack role, so therefore, the character blocked the attack
1: A shallow cut or bruise
2: A deeper cut that might need medical treatment or a bigger bruise
3: A very deep painful slice, or a bone getting bruised
4: A cut that puts the victim in danger of bleeding to death, or a concussion
5: A large laceration on the chest or broken ribs
6: Dismemberment or breaking of a limb
For projectile attacks, such as skeleton archers or arrow traps, the first roll determines where the character is hit:
Additionally for projectiles, if more than one projectile is launched, I will roll for each arrow fired
Armor: Armor starts with base protection stats, your starting armor will suck, a limit of 10 protection for each piece and it degrades in protection for the amount of damage it absorbs
This is still a concept that I'm trying to make work, any and all suggestions of improvement
Would be most appreciated
SYSTEMS AND DICE ROLLS TO ADD:
Persistent wounds (Broken or severed limbs, deep cuts, zombie/infectuious bites)
Cover, (Courtesy of ImportantNobody)
Any other suggestions that sound awesome
I'm interested. To clarify what you may or may not be saying, we have a chance to strategically dodge stuff rather then if it was all just a roll of the dice once you say an NPC is attacking us. If we're behind cover that would greatly alter the list you put out (he couldn't shoot our legs if we're standing behind low cover, for example, so if you roll a number for legs then it would count as a miss). I think the stats would work best only if our strategies have failed us and an attack gets through, and then when it's up to the NPC to see what they'd do to take advantage of it.
When we fail the first time, we'd send in another group of new characters and our previous ones would still be dead, correct? Also, can we have nonhuman character, just with such weak powers that they'd still only be as good as human at level 2? For backstory, is there anything specific about this world this takes place in that we'd need to know about, such as if there's magic? Also, about the world, what kingdoms are there that we could be from, etc?
I am interested. Lol watch there will be that one guy who just will not die and will just tank this roleplay forever be fighting god and he just don't care.
That makes a lot of sense, thanks for that insight, I actually overlooked that :P
Originally Posted by ImportantNobody
And yes, there is perma-death in this, and this takes place in a fantasy world so you have elves, orcs, dwarves, and humans to play as. Yes, there is magic, and you're characters are really just adventurers banding together attempting to conquer the dungeon, I might incorporate factions and what not later, but at its current state, you're all a bunch of freelance adventurers in search of money and fame
And that one poor sod who gets killed instantly with an arrow to the face every time he enters the first room xD
Originally Posted by Soldier
Hmm...I'll go with a human at first and maybe an elf if I ever feel like later on. So for level 2 magic, would it by like shooting enough fire to burn a small log or something? For the unlucky thing, I don't like playing characters that easily win, so I wouldn't mind being an unlucky soul every so often.
Originally Posted by Specter189
That would be about it on the level of magic, and the poor unlucky sod is the guy who loses most of his armor in one hit then gets immediately six rolled afterwards xD
Originally Posted by ImportantNobody
Yesss...I do find this quite intriguing. I'm certainly interested in playing this dungeon, but also...perhaps as a co-GM to help provide traps/injuries/afflictions?
That would be greatly appreciated :D