(A Dragon Age Origins roleplay. This will more or less follow the story-line of the game. You don't have to know anything about it to join. Everything will be explained. I know it looks daunting but just read through it once and you're good. It doesn't matter if you forget it all, it's just more of a go-to guide if you need information while writing up replies. Relatively lengthy replies will be expected by all who join.)
The Story So Far: (It might make more sense to read all of the information below before reading the story in Italics.)
The last few days have been the most awful and memorable of my life. I'm a different person now. Changed, in more way than one. If you had told me just a week ago that I would be one of the few that Ferelden is relying on to save them from the darkspawn, I would have thought you were crazy. Now, here I am; leading a small group of people around the country to try and unite them for battle.
I suppose everything started the day that my brother, Fergus, left our home with father's men to help fight the darkspawn in Ostagar. Father had promised to follow behind him, but would wait and join Arl Howe's men when they arrived at our castle. Arl Howe had been staying with us and promised that they shouldn't be more than a day away. There had been another visitor at the castle that day too. Duncan - a Grey Warden. I had no idea at the time how important a role he would play in my life.
Hunter, my Mabari hound, had woken me in the middle of the night, barking at the door before it had flown open and one of the servants fell through, an arrow in his chest. That traitorous bastard, Arl Howe, had called an attack on the castle while father's men were on their way to Ostagar! Mother, who had always been strong, had fought her way to me only for us to find Fergus' wife and son murdered in their rooms. My nephew, only a child, and the closest person I had to a sister. Dead. I'd had to drag mother from the room. It was clear that Howe wanted to kill everyone in the castle. He wasn't even taking prisoners.
Mother and I had raced through the halls in search of father, taking down as many of Howe's men as we could. We found him at the servant's entrance - the only way out now that the Arl had the castle surrounded. He was bleeding so badly, Maker, I don't know how he'd managed to get drag himself there. We tried to get him to his feet but he pushed our hands away and told us he wouldn't make it outside, let alone to safety. I got angry, as I always do when I'm upset. I told him to try; that he couldn't just give up.
Duncan had arrived then, covered in almost as much blood as father, though he seemed unhurt. He promised father he would get us to safety, providing that he be allowed to recruit me as a Grey Warden.
"Anything," I'd told him. "Just help us."
Mother started objecting. She insisted that she stay with father while he died; that she'd kill anyone that walked through the door to give us time to escape. I couldn't believe what she was saying. I couldn't leave them both here! They'd be dead within the hour!
"Someone needs to tell Fergus what happened," Mother insisted, pushing me back to Duncan. "Howe needs to pay for what he's done."
I still can't believe what I did next...really, I can't. I told them both I loved them and I left, letting Duncan drag me out of the servant's entrance and out of Highever. It fills me with shame when I think back on it. I should never have gone. I should have stayed to fight. Maybe mother would be alive still if I had only stayed and protected her. Or I should have sent her with Duncan. How could I have been so selfish to leave them to die there?
I will kill Arl Howe for what he's done.
It took two days to get to Ostagar. I was calmer then, not so filled with hate and grief. Duncan had mostly left me to myself while we'd traveled and I was able to gain a handle on my emotions again and think about finding Fergus. Maybe he'd leave the fight against the darkspawn and we'd hunt down Howe together, I'd thought, but my plans were not to go ahead. As soon as we arrived in Ostagar, Duncan and I met the King. I told him what had happened to my family and he promised that Howe would pay for his betrayal. I liked King Cailan almost right away. He did deliver some bad news, however, that Fergus had been sent to patrol the Wilds for darkspawn and was unlikely to return anytime soon.
Duncan didn't give me much time to feel sorry for myself. He sent me to find another Grey Warden called Alistair, before joining him again to begin preparations for the ritual I would have to undergo to become a Warden. I'd never heard of a ritual before, and later on it became apparent why. He took Hunter with him, and I headed in the direction he pointed out.
I found Alistair mid argument with one of the mages. Right off the bat, I took a liking to him. He was being cheeky, and glided along the Mage's harsh words with sarcastic humor, not letting any of it effect him. It didn't really hurt that he was handsome, too. Once the mage had left, and the argument was over, Alistair turned to me and grinned.
"You know, one good thing about the Blight is that it brings everyone together," he said sarcastically. It caught me off guard, and I laughed for the first time in two days. I quickly sobered up, however, when the guilt set in that I was laughing while my parents were laying, dead, in our family home. He asked if I was Duncan's newest recruit and introduced himself before telling me that he would be accompanying me and two other recruits while we prepared for the joining.
"You know," he went on, as we made our way back to Duncan. "There have never been many women Grey Wardens. I wonder why that is." He sounded thoughtful, and looked ahead of him while he spoke.
"You want more women in the Wardens, do you?" I asked, teasing him a little. I figured it wouldn't hurt to make a friend. Especially a Grey Warden friend since I would be spending all of my time with them, now.
"Would that be so terrible?" he asked, grinning again, before backtracking and looking a little flustered. "Not that I'm some drooling lecher, or anything. Please don't look at me like that."
I'd smiled and waved him off and he'd looked relieved that I'd only been teasing him. The rest of the conversation was light and we soon joined Duncan again. There were two more recruits, two men, and the three of us and Alistair were sent out into the Kokari Wilds. There we had to battle some darkspawn - I'd never seen any before - and retrieve three vials of their blood. Duncan also asked if we could search for the Warden's treaties that had been lost in the Wilds. These papers were written promises from all parts of Ferelden, that should there ever be another blight; every region of Ferelden should offer their aid to the Wardens. It wasn't necessary but if we happened across them, we should bring them back.
The darkspawn were pretty terrifying. I'd never seen anything so hideous and frightening in my life. They took a bit of an effort to kill but we found that the more we killed, the easier it became. We managed to get three vials of the blood, though it had been really difficult without actually touching any of it, and on our way back we stumbled across the ruins of the tower that Duncan had mentioned. We'd found the chest that was supposed to hold the treaties, but it was smashed apart and empty. A woman had appeared, out of nowhere, and questioned us as to what we were doing here. She was very beautiful, but obviously not pleased that we were here. One of the recruits said she could be one of the Witches of the Wilds. I hadn't heard much of the story but I gathered it wasn't a good thing. She introduced herself as Morrigan. Alistair, who seemed to hate her almost as soon as he laid eyes on her, informed her that he was a Grey Warden and she asked if we were here for the treaties. Alistair accused her of being "a sneaky witch-thief" - which she teased him about - but she insisted that it was her mother who had taken them, not she. Reluctantly, we'd taken her up on her offer to find her mother and ask her for the treaties, instead.
When we arrived at the hut in which Morrigan and her mother lived, we were met by a very old woman who claimed to be expecting us. After teasing Morrigan and saying some ominous things, she did hand over the treaties, claiming she had been protecting them. We thanked her and left, escorted by Morrigan back to the entrance of Ostagar, where she left us.
We'd found our way back to Duncan and gave him everything we'd collected, before moving to the Tower of Ishal to wait for the ritual to begin. Alistair had waited with us, looking more solemn than usual. When Duncan returned he was holding a chalice. He told us that we could not go back now and that we had to go through with the Joining, no matter what. He explained that we must consume the blood of the darkspawn to become a Grey Warden. This shocked the three of us. Darkspawn blood is poisonous! It was a death sentence. Duncan insisted we continue, not giving us any other options. He asked Alistair to speak before we began. Something of a tradition, I think.
"Join us brothers and sisters. Join us as we stand in the shadows, vigilant. Join us as we carry the duty that cannot be forsworn, and should you perish, know that your sacrifice shall not be forgotten...and that, one day, we shall join you."
Daveth was the first recruit to drink. He didn't show any fear and I had admired his bravery. He soon went down on his knees, however, clutching his head and screaming. His death was quick, but painful. I couldn't believe he'd died so easily. Maker's breath, how my hands had shook with fear as we looked down at his body.
"I am sorry, Daveth," Duncan had murmured, before turning the Chalice towards Ser Jory. He had backed up, terrified, claiming there was no glory to be had here. He begged Duncan not to have him drink; that he had a wife and child at home, and had drawn his sword. Duncan had taken out his own blade and killed him. If I had been shaken up before, I was like jelly now. Death seemed to be the only thing happening here. Still, I didn't have a choice. When Duncan had held out the chalice to me, I took it and drank. The pain was blinding, white hot and filled with nightmares of a dragon. It had only when I had opened my eyes and saw that Alistair and Duncan were looking down on me that I realized I had passed out. And survived. They had helped me to my feet and Alistair gave me a vial of darkspawn blood to wear around my neck. The Warden's Oath, he called it, to remember those that did not make it. I was officially a Grey Warden.
Duncan had been called away then to hear the decision of the meeting between King Cailan and Loghain, who was Cailan's father in law and battle adviser. King Cailan and the Wardens would step into battle against the darkspawn, first. They were fast approaching and we needed to prepare at once. Alistair and I were to go to the top of the Tower of Ishal and light the signal, signing for Loghain to bring his men into the fight, next. Everyone had believed there would be more than enough men to make the darkspawn back off Ostagar. Alistair had been upset that he could not fight alongside his brothers, but it turned out to be the best option for the both of us. It's the only reason that we are still alive, today.
Though there had been an invasion of darkspawn in the Tower, Alistair, Hunter and I had made it to the top without too much difficulty. We had lit the signal and watched out of the window, waiting for Loghain's troops to march in. Only...they didn't. They Warden's were going down. There were too many darkspawn now that Loghain's men had not joined the battle.
Then we were ambushed by darkspawn. I hadn't been expecting it and I was shot down, three arrows in my shoulder. The last thing I had seen was Alistair rushing towards me.
When I had woken, Morrigan was sitting on the bed I was laid in. She had explained that her mother, who was now claiming to be Flemeth - from the legends - had saved Alistair and I from the tower. Morrigan had teased me when I asked how she had done that, by claiming she had turned into a giant bird and plucked us both out of the tower; one in each talon. I had been so relieved that Alistair had survived, and Hunter too if the barking was anything to go by. I had dressed, quickly. My wounds were all but healed, though I had been out for almost three days. Morrigan had told me that Alistair, which she described as "the suspicious, dim-witted one" , had been awake since the day before, and was not taking the news of the battle well. Morrigan confirmed that Loghain had quit the field and all the Wardens had been massacred, along with King Cailan. I had dressed quickly and made my way outside to find him.
"See, here is your fellow Grey Warden. You worry too much, young man," the old woman, Flemeth, spoke as I had stepped up to the fire.
Alistair had turned around, looking like hell, but seemed relieved to see me. Morrigan had been right. He really wasn't taking it well. There were red marks under his eyes and his face was drawn and pained.
"You. You're alive. I thought you were dead, for sure," he had whispered and took a step towards me. "Duncan's dead, the Grey Wardens, even the King. They're all...dead. Oh, this doesn't seem real. If it weren't for Morrigan's mother...we'd be dead on top of that tower."
"Do not talk about me as if I am not present, Lad," Flemeth scolded and Alistair apologized. I thought it was unfair of her to pick on him when it was clear he was about to break down. Still, she had saved us so I supposed we couldn't complain too much. She had told us that, now, it was up to us to slay the Archedemon and end the Blight. We were the remaining two Grey Wardens and only we could do it. Of course we couldn't do it alone, and Alistair had suggested that we use the treaties go create an army big enough to take on the Blight. I had asked him if we could find other Wardens, outside Ferelden, but he had shook his head and told me that they were too far away and that even if we did locate them, it would be too late to save Ferelden. So, it seems, we're on our own for now.
We had just been about to leave when Flemeth had stopped us and insisted we take Morrigan with us. Morrigan had not been happy with this, but it seemed she had little choice. Flemeth insisted that without her, we would fail to rid Ferelden of the Blight. Alistair was reluctant to accept this, but I had insisted that we need all the help we can get.
And that is how we ended up in Lothering.
Humans: The most numerous, yet the most divided of all the races. Only four times have they ever united under a single cause, the last being centuries ago. Religion and the Chantry (the church) play a large part in human society. It distinguishes them culturally from the elves and dwarves more than anything else. Humans can be warriors, rogues or mages.
Dwarves: Rigidly bound by tradition, the dwarves have been waging a losing war for generations, trying to protect the last stronghold of their once vast underground empire from the darkspawn. Dwarves are very tough and have a high resistance to all forms of magic, thus preventing them from becoming mages. They can be both rogues and warriors.
Elves: Once enslaved by humans, most elves have all but lost their culture. Scrounging an impoverished living in the slums of human cities. Only the nomadic Dalish tribes still cling to their traditions, living by the bow and the rule of their old gods as they roam the ancient forests, welcome nowhere else. Elves can be warriors, rogues or mages.
Warrior: Warriors are powerful fighters, focusing on melee and ranged weapons to deal with their foes. They can withstand and deliver a great deal of punishment, and have a strong understanding of tactics and strategy. They usually use two handed weapons like axes or war-hammers, or the usual sword and shield. They wear heavy armour.
Mage: As dangerous as it is potent, magic is a curse for those lacking the will to wield it. Malevolent spirits that wish to enter the world of the living are drawn to mages like beacons, putting the mage and everyone nearby in constant danger. Because of this, mages often lead lives of isolation, locked away from the world they threaten in the Circle of Magi, and protected from themselves by Templars. Those that refuse to join the Circle are called Apostates. The weapon of a mage, is their staff. They use it to wield magic of the elements and do healing spells, among other things. (whatever you want, just don't get too powerful). They do not wear armour but robes that have been enchanted to help protect them in a fight.
Rogue: Rogues are skilled adventurers who come from all walks of life. All rogues possess some skill in picking locks and spotting traps, making them valuable assets to any party. Tactically, they are not ideal for front line fighters, but if a rogue can circle around behind their target, they can back-stab to devastating effects. They are often also skilled at coercion and persuasion. Rogues wear light armour so that they can move quickly and their weapons are usually either daggers, or bows and crossbows.
Ferelden: This is essentially the country that all of the characters live in. It's set in Medieval times so take that into consideration in regards to facilities and the way people speak. Ferelden was once ruled by King Maric, who freed the country from Orlesian rule. Orlais is a country close to Ferelden. Meric's reign was followed by his son; King Cailan, and is now under rule of Queen Anora, Cailan's wife. This is subject to change as the story goes on, however. Nobility is important in Ferelden and hold some weight in making decisions where the King or Queen cannot. Arls and Teyrns in respective order of importance. Having a title like this often means that the family have a lot of land and rule over a specific area of the country.
Highever: Highever is Lydia's hometown. Her family were noble and her father, Bryce Cousland, was the Teyrn. This meant that he owned most of the land in the region of Highever and ruled it under the King. He had an army; men of the people living in the region, and would often go into battle with them when the King called for it. Highever has now been taken over by Arl Howe, the Arl of Denerim and previous family friend of the Cousland's.
Ostagar: This is where the battle against the darkspawn took place and where so many lives were lost. Duncan brought Lydia here once they'd escaped from Highever. It was here that Loghain betrayed the King and called off his army; leaving both the Grey Wardens and King Cailan to die.
Lothering: This is where our story will begin and where everyone will meet and join the group. After the battle at Ostagar, many refugees have fled to Lothering in search of a place to stay and keep safe. It wont take the darkspawn long to reach Lothering, and everyone is encouraged to move on as quickly as possible so as not to be killed when they arrive. The town is packed full of escapees and the group will have to move out soon enough and continue on their way.
RedCliff: Redcliff is the home of Arl Eamon and where Alistair spent most of his life as a child. While small, it is the centre of trade and shipping and is an important part of Ferelden. It is considered highly, despite it's size, and surrounding regions will often come to it's aid when asked.
Lake Calenhad: On one side of Lake Calenhad sits the Tower of Magi. This tower is one of the places where apprentice mages are trained by experienced Circle Mages under the constant watch of the templars.
Denerim: Denerim is the capitol of Ferelden. No other region rivals it in size, wealthy or importance. It is the meeting place of all important events and holdings and the home of the late King Cailan. Denerim is also believed to be the birthplace of Andraste, the Maker's bride.
Orzammar: Orzammar is the underground Dwarven kingdom. It, too, has recently lost it's King and there is currently a fierce democratic war between two dwarves on who should take his place. This is the birthplace of most dwarves, and the majority of them spend their whole lives underground. There is a common fear among dwarves that if they step outside they will fall into the sky. Orzammar is the closest region to the darkspawn, because they come from underground. They are constantly in battle with darkspawn to prevent them from coming into the city and destroying their kingdom.
Brecillian Forest: On the outskirts of the forest live the Dalish elves. The Dalish are the only tribe left in Ferelden that hold onto their traditions and what little of their history the have left. The Dalish are often unwelcome everywhere and so stick to the forests. Not all elves are from the Dalish, however, and those that aren't live in the slums of the cities if they're not travelers.
Map of Ferelden:
Things you may need to know:
The Darkspawn: The darkspawn are a race of mostly-humanoid creatures that dwell underground. They are hidiously disfigured and all but oozing flesh and bones. According to the Chantry, they were created when the people of Thedas opened a portal into the Golden City, tainting the realm of the Maker with their corruption. They returned as darkspawn, their evil disfiguring them into the monsters they became. They desire purpose and seek out an Archedemon, a very powerful creature that takes the shape of a dragon. The Archedemon leads them in an attack against the surface world, called a Blight. The darkspawn are the greatest threat to all of Thedas; they are bloodthirsty, exceptionally numerous and willing to indiscriminately kill or corrupt all in their path. The blood of darkspawn is incredibly poisonous. If a person is tainted with their blood, they endure a slow and painful death, losing their sanity along the way.
The Grey Wardens: The Grey Wardens are an ancient organization of warriors of exceptional ability, dedicated to fighting darkspawn throughout the world of Thedas. They maintain a presence in most nations but have all but been wiped out in Ferelden, thanks to the most recent battle in Ostagar. The Grey Wardens are known for ignoring a recruit's racial, social, national and even criminal background if they deem the person valuable in terms of character or ability. Despite their small numbers, the Grey Wardens have been instrumental in defeating each Blight so far, and are therefore vital to the survival of the world as a whole. The reason they are so valuable, is because only a Grey Warden can defeat the Archedemon by cutting off it's head. This will be further explained later in the roleplay
When Griffins still existed, the Grey Wardens would ride them into battle which would make things easier when battling the Archedemon. Now, however, they have to do without.
To become part of the Grey Wardens, a recruit must first go through a ritual called the Joining. The Joining is incredibly secret and once you've agreed to be recruited you cannot back out. One of the reasons for the small number of Grey Wardens is that few can survive the ritual. The recruits must drink from a goblet containing a mixture of darkspawn blood and other ingredients. Few survive this, but those that do live to become Grey Wardens - forever connected to the darkspawn and forever tainted by the blood they consumed.
The Joining grants Grey Wardens several abilities; their link to the darkspawn allows them to detect the presence of darkspawn (through something called the taint) and they become immune to further corruption by the Blight. They do, however, suffer from incredible nightmares (sometimes prophetic things about the darkspawn and Archedemon), ravenous hunger, and shortened lifespans. Wardens only have thirty years to live from the day of their Joining.
The Wardens are expected to be incredibly loyal to their cause. It comes first, above all else. They must stop a Blight no matter the cost. Alistair, in particular, is a perfect example of this. They also hold treaties that allow them to ask for all regions to join them in a fight against the Blight. The asked party are unable to refuse to help if they have the resources and men available.
The Circle of Magi: The Circle is allowed to take any child (usually from age 6 to 12) from their families as soon as they show signs of magical ability. Even a royal child would be taken by the Circle should they show magical ability. The Circle then raises the child until they are a young adult, at which time they must go through a process called the Harrowing or become Tranquil. The Harrowing is a test that every mage apprentice must go through to become a full Circle mage. The test involves the apprentice entering the Fade - a world where people go while they sleep and when they die. It is here that demons reside. Once in the Fade, the mage apprentice must face and overcome a demon who wishes to posses the mage's body and enter the living realm. If the mage apprentice succeeds in resisting the demon, they are granted the title of mage and become a full member of the Circle of Magi. However, if the mage is overwhelmed by the demon, or takes too long to complete the task, the mage is killed by a group of templars who are standing by so the mage does not become an abomination (a person possessed by a demon.) To be made Tranquil is one of the worst fates for a mage. Their mind is affected by magic so that they are relieved of any and all emotions and will do exactly as they are asked. They essentially become an empty vessel of a person. Tranquils are created out of mages that do not prove worthy enough to go through with the Harrowing. Some apostates are forced to become one of the Tranquil if they are found by any Templars.
Apostates: Apostates are mages that refuse to go to the Circle once they learn of their magical abilities. They spend most of their lives running from the templars. They can be incredibly dangerous due to the possible use of blood magic. Blood magic is, essentially, the use of blood to power their magical abilities It's a dark kind of magic, forbidden by the Chantry and looked down upon by almost all of Ferelden. Blood magic allows a mage to contact and summon demons. The sentence for a Blood Mage is death.
Templars: Templars are essentially the keeper of mages. They make sure that they are following the rules and they are responsible for the death or tranquility of any mage who breaks the rules of the Circle. They are loyal to the Chantry and once a person becomes a Templar, they are one for life. No going back, just like the Grey Wardens.
Religion/Faith(Super brief because I don't know all that much about it and it's not that important):
Human Belief: The humans have a god which they call 'The Maker'. According to the Chantry (which is essentially the church), the Maker chose Andraste - a mere human - as his bride. Only women can become priests in Ferelden.
Dwarven Belief: The dwarves worship people called Paragons. Paragons are people of incredible importance and significance and are celebrated as gods even before they die.
Elven Belief: The Dalish believe in old gods, rather than the Maker.
Side characters that I'll bring into play as we go, if they're still alive. Who they are is important to know for the story:
King Cailan: Son of the legendary King Maric Theirin, Cailan was the first Ferelden king born into a land free from foreign rule in two generations. Since his father's death, he's held the throne alongside his queen, Anora. He fell in battle alongside Duncan at Ostagar. While he was not the most intelligent king, he was a fair and passionate one. He trusted Loghain, only to be betrayed when it was most important.
Queen Anora: King Cailan's Wife and only child of war 'hero' Loghain. She is the Queen of Ferelden, for now, and is allowing her father to essentially run Ferelden. She believes, initially, that he is doing what is best for the people of Ferelden.
Duncan: Like many others, Duncan gave up his family name when he joined the ranks of the Wardens; a symbolic gesture of cutting ties. He was given the almost impossible task of leading the Wardens in Ferelden - a kingdom that had thrown the order out two hundred years earlier. Facing local suspicion and hostility he set about finding recruits. He was killed in battle against an overwhelming number of darkspawn at Ostagar, alongside King Cailan.
Flemeth: Flemeth, Morrigan's mother, is believed to have been alive for centuries. There are frightening stories about her existence and how she had many daughters - the Witches of the Wilds - who would do evil things to anyone who happened across their path while in the Kokari Wilds. Morrigan is, however, her only daughter at present. Flemeth saved the two Grey Wardens from where they fought the darkspawn on top of the Tower of Ishal. It is clear that she had a reason for doing so, though nobody yet knows why. Or why she sent Morrigan with the Grey Warden's, for that matter.
Loghain Mac Tir: As King Cailan's father in law, and known for his success in war, Loghain was the brains behind the battle of Ostagar. However, instead of bringing in his men to fight at the signal, Loghain told his soldiers to retreat and fled the field, leaving King Cailan and the Grey Wardens to die. He then returned to Denerim and declared himself the regent to his daughter, Queen Anora, demanding that Ferelden follow him against the darkspawn - upsetting a great many of the noble families. His actions have sparked a civil war. Loghain's men will find themselves fighting their neighbors who blame Loghain for the death of their King and all but two of the Grey Wardens.
Arl Rendon Howe: Arl Howe, Arl of Denerim, had always been very close friends with the Cousland Family. Particularly, Lydia's father Bryce. They had fought many battles together and it was when Teyrn Cousland had sent him men out to join the King in Ostagar that Howe saw the perfect chance to attack. He massacred everyone in the castle, taking no prisoners, and only Lydia survived. He now claims rule over Highever and has gained nothing but distrust from his peers and fellow noblemen.
Essential Characters that I need someone to play:
"That's what I'm here for. To deliver unpleasant news and witty one liners."
(About Morrigan)"Well, other than the fact that she's a complete and utter (female dog)...no, I don't like her at all."
"They say you can get anything here. I once got pick-pocketed."
"I locked myself in a cage, once, when I was a child. For an entire day. Ahh, good times."
"Why can't I be drunk all the time? I never get to be drunk."
Alistair's mother was a serving girl, who died when Alistair was very young. He was raised by Eamon Guerrin, Arl of Redcliff for a time. The Arl's wife, Isolde, suspected the reason her husband took an interest in the welfare of a servant's child was that Alistair was Eamon's son. She insisted that the boy be sent away to the Chantry. Isolde's suspicion were unfounded, however. Alistair was not Eamon's son, but late King Maric's who - at the time - was King of Ferelden. Eamon sheltered the boy to hide his existence on the advice of his friend, Loghain Mac Tir. He did not know of Loghain's real reason for keeping Alistair's parentage a secret. Alistair is now a possible heir to the throne, after the demise of his half brother King Cailan. Cailan was unaware of his family connection to Alistair and died in battle, unknowing. Alistair keeps his royal blood a secret to his fellow companions until they enter RedCliff. He is apologetic about hiding it from them, as it may mean the defeat of Loghain, but admits that he didn't want them to treat him differently. He tells them that when he was a boy, he was outcast from his peers. The nobles thought him too low because of his mother, and the commoners thought he put on airs because of his parentage. He tells them that it has shaped his life - even Duncan would put him out of harms way if he could - and that he didn't want it to be the same with them. He does not want to be king and he makes this clear as often as he can. Still, if he believes it is for the best for his country, then he will do what he has to.
Alistair was trained to become a templar for many years by the Chantry, this being how he learned most of his skills. He found to be ill-suited to the life of religious devotion, however. When Duncan came to the Chantry in the hopes of finding potential Grey Wardens, Alistair had not yet taken his vows and was desperately unhappy. Duncan decided to recruit him - or rescue him, as Alistair would say. While Alistair was not the most skilled fighter and was bested by other templars he was placed against in tournaments, Duncan saw his potential and admired Alistair's character above the other templars present. Sensing that he had a good and loyal heart, Duncan had the Chantry hand Alistair over to the Grey Wardens before he took his sacramental vows. Alistair is now one of the only two surviving Warden's in Ferelden.
Family is important to Alistair, despite the fact that he's mostly been cast aside by the little that he had. He mostly considered the Grey Wardens - Duncan especially - to be his family and when he learned of Loghain's betrayal and their deaths, he was very upset and spent some time grieving while Lydia recovered from her injuries in Morrigan's home. Bringing up Duncan will upset him, mostly, unless he wants to talk about it himself. He has a sister - Goldanna - that lives in Denerim and is interested in seeking her out if they happen to pass through. He is nervous about meeting her but grateful that he has some family alive.
Alistair is very compassionate. He strives to do what's good and right and put's his duty as a Grey Warden above all else. While he's confident in battle, he can have his insecure moments in every day life. He tends to use humor and jokes to cover up his inexperience or embarrassment. He's charming and witty and quite deep when it comes to things that are important to him. Sometimes he just loses all tact, especially when asking for advice. He tends to say the wrong thing like, pointing out that someone is old or when asking for advice from a woman, starting by saying "pretend you're a woman, for a minute."
Alistair becomes romantically interested in Lydia. He does not take relationships lightly and when he does fall in love, it's forever. Having lived in the Chantry for most of his life, Alistair is inexperienced when it comes to romantic involvement. In other words, he's a virgin. He was taught to treat women with respect and chivalry (unless, of course, they're Morrigan) and took that with him when he became a Grey Warden.
He and Morrigan do not get on at all. Where he is sweet and kind, she is unforgiving and cold. Their views seem to always differ and they are forever butting heads. He doesn't trust her and she thinks he's an idiot so they try to stay out of each other's presence as long as possible.
He's partial to cheese, ale and little statuettes of dragons and golems, though he doesn't like to admit the latter.
His weapons are his Grey Warden sword and his Templar shield.
He's bout twenty two or twenty three.
"Witch of the Wilds? Such idle fancies, those legends. Have you no minds of your own?"
"Now we have a dog... and Alistair is still the dumbest one in the party."
"Men are always willing to believe two things about a woman; one, that she is weak, and two, that she finds him attractive."
"He's just trying to be manipulative. I can tell, I do it too."
Of herself, Morrigan says little. She does not deny being a witch of the Wilds but beyond that, everything about her is in question. Her mother claims to be Flemeth, a very old and very powerful witch that has played her part in ghost stories for centuries. If that's true, then Morrigan might well be a powerful witch. The tales tell that the daughters of Flemeth are twisted, monstrous women who can kill a man with fear. She was made to accompany the two Grey Wardens after they were rescued by her mother. The payment, Flemeth said, for saving their lives at the Tower of Ishal.
Morrigan is reluctant (or unable) to confirm Flemeth's actual background. Whatever Flemeth's history, she did raise Morrigan, quite isolated from civilized society. Because of this, Morrigan has had limited interaction with fellow humans. She generally dislikes the race of man, but finds herself intrigued by exceptional specimens. She admires powerful things, and will often insist they be released and kept alive even if they're evil and/or a threat to others. Morrigan has the ability to shapeshift. She can turn herself into an animal and whenever she sought company, she usually spent her time with the animals of the Kokari Wilds.
As Morrigan has never had much experience interacting with other humans, she's not exactly all that polite. She comes across as uncaring and selfish, finding it a silly waste of time to help those are in need when there are more pressing things to be done. She believes that everyone must look out for themselves and that survival comes first. Many templars that have crossed into the Kokari Wilds have died by her hands. She is, after all, an apostate. She has dry, sarcastic humor and Alistair is most often on the receiving end of it. She gets great enjoyment from torturing him like this. She doesn't seem to have any real love for or connection to anything; even her mother who she simply tolerates because she's raised her. Flemeth raised her to be that way; to believe that emotional connections are a threat and a nuisance. Still, it doesn't mean that she can't be persuaded to see otherwise.
If you want to get on Morrigan's good side, she does enjoy receiving gifts. Golden jewelry, mostly, or something of equal value.
Her weapon is her staff, given to her by her mother once she was old enough.
She's about twenty three or twenty four.
If you've gotten this far; thank you and I'm very impressed (And I love you). I know a lot of it will just go right out of people's heads because there's so much information here, but it's only really there as a guide as we're going through the roleplay so you know what you're doing if we go somewhere and meet someone. I'm basically following the story of Dragon Age: Origins so it's all been laid out ahead of time. I got the majority of my information from the in-game info and the Dragon Age: Origins wiki so all credit goes to them! Anyways, please join. I'm really excited about this It's not going to be as strict as it might seem. There's loads of room to do whatever you want and lots of drama and twists are encouraged If you've chosen one of the Essential Characters there'll be twists for you a little later on. I'll pm you when we're about to start them. Thanks for reading through all of this, guys. I really appreciate it.
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Age: (between 18 and 30)
Species: (Human, Dwarf or Elf)
Class: (Warrior, Rogue or Mage)
Personality: (Give me a good bit of detail, please. If you're playing one of the Essential Characters, just eloborate a little on what I've posted above.)
History: (Some detail but you don't have to write an essay if you don't want to. If you're an Essential Character, you can more or less just copy and paste from above.)
Looks: (Real pictures. No drawings or anime. Descriptions if you have no pictures.)
Other: (Anything else I need to know? Think of a few things, please.)
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Name: Lydia Cousland
Age: Twenty One
If there is one word to describe Lydia, it would be compassionate. She just cares a lot. About everything and everyone. She's almost like a mother figure to those around her. Still, there are often times when she is the one that needs comforting and protecting and in those moments she is childlike and sincere. A little vulnerable too, though she doesn't like to admit it.
Lydia is incredibly empathic and picks up on a person's emotions quite easily and accurately. As a result she's a hard person to successfully lie to, and one that you'd want to go to if you needed someone to just listen. She's always eager to help if she can and lives by the phrase "If there's a good deed one can do for someone else, they have a moral obligation to do it."All she wants to do is help. It makes her happy to do good by others even if it's just something silly like being there to listen. She feels that there are times when a good chat is just as important as fixing a broken bone. Still, for now it's the Blight that holds her attention. Now that she and Alistair are the only two Grey Wardens left, she will do everything possible in her power to make sure it comes to an end. If they can gain armies from all the regions of Ferelden, they'll have a chance to do slay the Archedemon.
Lydia has little patience for unpleasant people. She believes that a bad attitude can taint those of the people subjected to it and now that everyone's fighting for their lives, she's not about to put up with it. While she likes to keep peace between her companions, she's not afraid to point out if someone is in the wrong and she will speak her mind freely. As you can probably tell, she's got quite a hot head, despite the fact that she's usually so sweet-natured. If something ticks her off you will see a very different side to her. She's not afraid to say what's on her mind and has a rather sharp tongue once she's all riled up...and a longbow for when her words don't work.
Lydia's patience can be thin at times but she is also stubborn and passionate. She will not give up on something she has started if she knows that it is possible for her to finish it. Giving up has never been something that Lydia is willing to do. She doesn't like to fail others, or herself and her determination is often contagious. She's not perfectionist but she will always give her best when she can. She likes to please people, but only if there someone she cares about. She will not give her efforts for someone that she does not like or has done her wrong.
There's a more playful and flirtatious side to Lydia, too While it's important to be serious when the situation matters, she also thinks that it's good to goof off and mess around too. It's important to her that she's enjoying her life and having fun even through all the darkness and bad times. Otherwise, what's the point? You've got to make the most the little time you have. She likes to make the best of every situation put in front of her, despite the fact that it sometimes gets her into a little bit of trouble. After all, having fun doesn't always allow one to follow rules.
Lydia's pretty confident both with her skills in battle, but also in herself. She's comfortable in her skin and knows exactly who she is as a person. She doesn't often let other people make her doubt herself and she will put conviction behind her decisions. This is who she is and she's not about to apologize for it or change it for anyone.
History: *See above*
Lydia uses the Cousland Family longbow as her weapon of choice. She's also got a dagger that she keeps strapped to her waist, but it doesn't get much use as her position on the battlefield is usually ranged. While she's not very good with a sword, she does ok. She's hoping that Alistair will teach her a little more if they get a chance.
Lydia likes to read. A lot. She spent most of her free time in the library in her home before it was taken over by Arl Howe. She'd read everything from romance fiction to textbooks about Ferelden history. She just liked taking in all that information. Learning about new places and new things excites her.
Lydia is deathly afraid of spiders. It's such a silly thing considering she's battle darkspawn every other day, but she really just cannot stand them. It's the one thing she hates most about camping all of the time. They seem to get everywhere! She tends to make Alistair check her tent each night before she goes to sleep because Morrigan will only tease her about it.
Lydia has developed a little bit of a crush on Alistair since they met in Ostagar. She liked him right away. He was charming and funny and ruggedly handsome; nothing like all those suitors her mother would send her way who didn't know the hilt of a sword from the point end. She admires his passion and his loyalty to his duty and she really looks up to him.
Lydia has a Mabari hound called Hunter. Mabari are war-dogs and, as the name suggest, battle alongside their masters in war. They're a very intelligent animal and can understand everything that is said to them.