Spookhouse Take Back the Night: Mission 2
For those of you not familiar with the previous game I ran, Spookhouse is a story set mere months after world war 2. The characters involved come from a blacker than Black Ops agency refered to as Spookhouse, formed by all allied and axis nations. The goal of Spookhouse is to investigate, police, and...when required, exterminate a supernatural creature or population. Spookhouse Agents come from a wide range of backrounds, From WWII combat veterans who bring only iron nerve and savage determination to a fight, to warrior monks from secret knightly orders, to the Vaticans own elite unit of paranormal experts. Spookhouse is the first, and only defense against the supernatural forces unleashed by Hitlers Occult Warfare division. With the night swarming with ghosts, ghouls, vampires, creatures from pre-history and all manner of things that go bump in the night, Spookhouse and its agents are the only ones who bump back.
After a successful mission in Scotland, the team return to the London HQ to rest, re-arm and replace their dead with fresh new recruits from all around the world, but a distress call from the USSR has the team flying off to Frozen Siberia where they will meet new allies, and a terror that has lain dormant for a thousand years.
We sport a dedicated group of Rp'ers with unique characters, and a warm, welcoming enviroment as well as a compelling gothic tale of dark horror, black humor and gritty adventure.
Check out the OOC here. http://roleplayerguild.com/showthrea...38#post8461438