Bracketed Rounds
1: Rounds are scheduled in 21 day intervals. You have 21 days to complete the fight.
2: You have 48 hours before a connection post.
3: You have 48 hours after a match to file for dispute resolution.
4: There MUST be a winner/judgment at each match. A judge will be assigned to the match.
5: Winners will advance and face the winner of the other match in their bracket.
Combat is to be conducted following
This is a T1 fight-If you are unaware of what it is here are the most basic of rules.
Type 1 [T1] combat is a type of textual combat designed with logic, precision and detail in mind. It’s a turn-based style, allowing every player involved equal time and space to post their character’s move. There are four types of ‘turn’ that a player can make in a T1 fight: Prep, Attack, Defense and Connection. The fight is split in to 'tiers' which often consist of some/all of the aforementioned turns. A turn begins when a prep or attack is posted and ends when either a successful defense or connect is posted.
Prepping
A 'prep' is a turn in which the character prepares to launch their attack. Some special abilities require a certain amount of prep's before an attack can be successfully launched. As a player, it is your responsibility to be aware of which abilities require preps and then to adhere to these rules. Missing a single required prep will probably result in Eden's combat judges voiding the applicable tier of the fight.
A prepping move should state clearly what ability is being prepared for use and provide some imaginative description of this process, whether it be an elaborate ritual or a intense concentration etc.
Special abilities that do not require maintained focus/concentration can be combined with another turn. For instance, whilst a mage is launching a non-magical attack with his sword, he might be muttering an incantation in preparation for using a special ability later. Specifics must still be provided.
General Size: The size is quite great with the base in likened to traveling through a small city of temples, finding your enemy is half the battle. The higher one goes the more abundant energy can be taped into but the harder it is on the human body.
History: High in the mountains of Badaiar, in the dwelling-place of the gods themselves, the adamant citadel city was forged by the hands of mortals. It was carved and crafted out of white limestone, through eons of manual labor in the frigid conditions of eternal winter, to defy nature itself. The thin mountain air of the pass make's it hard for mortals to breath. This place is known to having a dark and deep connection to the abyss and thus unholy cultist from all over the world have made pilgrimages into the mountains, to dedicate another temple to the site, constructed and added onto by their followers. The monumental, heavy buildings pierced the mountain, open to all the winds, defying all enemies and opposing even the harsh hands of time.
Participant Limit: 2-6.
Magical Properties: Wind, Ice and water magic and power's are greatly enhanced in this environment. Those who have power over the storms are also at a great advantage. Dark magic is abundant in the place and is thus also greatly empowered here as well.
Restrictions: Fly is tricky in here as the winds, cold, and low visibility due to snow storms make it almost suicidal rather then any real advantage.
Suggested Character Level: Mid(4-6)
03-23-2013
Chaos662545
"Oh great, another hilariously large arena."
Ren was walking amidst the half-ruined temples that stretched on and on as far as he could see, his long, red coat waving in the wind. He had arrived at that place a short while ago, summoned yet again to fight in an unknown land for an unknown purpose. Yet he didn't complain. It had been too long since he last did battle, and his more combative nature was already starting to take him over before the sudden summons. In all probability, he would have sought out a fight anyway, and his only hope was that finally he would fight a worthy opponent instead of effortlessly slaughtering the heaps of weaklings that usually fell prey to his power. This place too was a good place to fight; Ren could sense the various potent sources of energy all around him, which would definitely give a boost to his powers. However, his opponent was nowhere to be found. Ren wondered if it was simply because this place was enormous that his foe was nowhere to be seen. I just hope he hasn't run away in terror after spotting me. he thought. That would be a bummer. Still, since he could not detect any presences around him, he kept walking and searching, his hands hovering above his dual gunblades, ready for any and all sudden movements. As he walked through the corridors and passages, he inspected the energy reserves inside him, and found them to be alarmingly empty. "Figures. Why does every inter-extra-outer-dimensional whatever that organizes these things always summon me running on fumes?" he wondered out loud, as he started to gather small amounts of energy from his surroundings. The natural power-sources of the arena seemed to speed up the process, as he had expected. Well, at least I'll recharge sooner than later. he thought as he searched for the unfortunate being that was about to become his target practice.