Walking Dead RP (High Casual)
With season three of AMC's popular The Walking Dead nearing its completion, I simply couldn't resist the urge to try my hand at a zombie RP set in the Walking Dead universe. I'm well aware that most zombie RPs are usually short-lived, poorly managed messes (and that there are a lot of such RPs in the casual section at the moment), but I hope to avert that by making the best management choices I possibly can.
I ran another RP with a similar model a while back, and it was pretty successful, but when my co-GM disappeared, the entire thing fell apart. But that won't happen this time, because the wonderful and amazing FMAlchemist will be joining me in GMing this RP.
Essential Info:
-Infection follows the Walking Dead rules; bites and scratches infect victims with a fast-acting, deadly fever. After the victim dies of the fever, they return to life as a zombie. Zombies are slow and dumb, operating on the mental faculties of only the brain stem. They are drawn to loud sounds and the smell of the living, and can only starve to death very, very slowly. They can only be killed by the destruction of the brain. Unbeknownst to most of the survivors, everyone is a carrier of the infection; dying in any way, from starvation to a stab wound, will result in resurrection provided the brain remains intact.
-The RP will start in the small town of Akron, Colorado, but, as it is a character driven plot, it's very likely that the group(s) may choose to leave at some point. In order to get an exact feel of the geography of the setting, constant reference will be made to real-world maps. At the top of each post you'll be asked to denote where exactly you are; this is to avoid "teleporting" around the map and will hold players accountable for how they manage to traverse the zombie-filled countryside in the post-apocalyptic world. If any of you have watched the show, you know that it's not as simple as walking down the sidewalk when you're surrounded by hordes of the undead; even the smallest trips can come down to life or death situations.
-I will be accepting 6-8 player characters through an AUDITION process with a set deadline. Players will be chosen based on the quality of their submissions, not the order in which they applied. I want a varied cast of characters who'll contribute to the plot, not just the first eight people who happened to see my topic. Believable characters are a must, and also what makes the Walking Dead series so interesting-- I've seen far too many ex-military badasses who can rip apart zombies with their bare hands, crazy scientists who've got a basement full of neuro-weapons, and ninja girls with a katana in one hand and a Desert Eagle in the other. However, just as bad are the bland, uninteresting characters that are also far too common in zombie RPs these days. The heroic, do-no-wrong country boy with a lot of hunting experience, the cop with natural leadership skills, and the cold, distant survivalist with a basement full of guns, among others. It's finding a balance between believability and uniqueness that gives you the edge over other applicants.
-Guns and ammunition will be heavily regulated, and no one is permitted to begin with a firearm or ranged weapon (this includes tasers and crossbows, and unloaded weapons). This is to place dramatic weight on owning a gun; if everyone walks around packing heat, then there's nothing special about having a gun. Every bullet should count, and every pull of the trigger should carry with it consequences. This is also to increase the threat level of zombies early on in the story; walkers are a lot more fearsome when you can't just shoot them. It shouldn't be about killing as many zombies as possible -- it's about survival. Even if your character has a job that it is likely to have a gun, like a cop or a soldier, their lack of a weapon can easily be explained. Maybe the outbreak hit when they were off duty. Maybe they got overrun by a pack of walkers and had to drop their peace. Maybe some douchebag held them up and stole their gun. Either way, no one starts with a gun -- no exceptions.
-It has been a month and a half since the outbreak. The military is fragmented and ineffective, almost every major city has been completely overrun, and little remains of the central government of the United States. While some manage to survive in the cities, most have taken to the countryside and rural areas, either in large survival camps or on their own. Small towns, like Akron, are especially prized for their richness in materials for scavenging and relatively low zombie populations. While society has not lost its humanity entirely, everyone is wary of treachery in this post-apocalyptic existence.
-There will be no pre-established PC relationships, and everyone will start alone. No exceptions. I want first impressions and trust of strangers to be major issues in the plot, and if everyone starts off all buddy buddy, it kind of defeats the purpose of such an exercise. Your characters have been around for a month and a half since the outbreak -- they should know that it's a bit naive to blindly trust everyone they meet by now.
Those are the essentials. Questions? Interest?