The Trinity is Formed
“The three of you… are Chosen. You alone are the champions of the Realm of Light; no others but the Trinity can save it from the Darkness. You will be challenged, you will be forced to fight, and you may lose, but you cannot. For if you fall, Light falls with you, and in the Hearts of the Worlds, Darkness only will reign...”
–Mella, the Ancient Seer
The Trinity, as it stands:
Noel as Alex Reed, The Dauntless Key!
Unlucky as Sebastion, The Unbreakable Lock!
and Imperfectionist as William Anima, The Everlasting Door!
Welcome to the official out of character thread for Kingdom Hearts: Trinity! I am Imperfectionist, the creator and GM of this RP, and compared to that of the interest check, this first post will be quite short. I believe in establishing RPs mostly in character, rather than out, so there isn't much I need to say here.
First things first, the "Rules". Because there are only two players other than myself, Noel and Unlucky, these are guidelines much more than they are restrictions.
1. One of the major rules of most of this site's games is "No God-modding." This means, to me, taking control of a different player's character illogically, or significantly changing the story, such as making every blow hit during a fight instead of leaving it ambiguous, or making up new abilities and resistances to trump every enemy that crosses your path. I mostly agree with the rule, but because it's only the three of us, I'm going to suspend it... somewhat. I believe that the two of you are mature and intelligent players, and want the story to be successful just as much as I do, so any of the Trinity can control or use any other character (within reason), and any player can make something important happen, such as all three being beaten up.
I, of course, can make anything happen to anyone for story purposes, being the GM, and I will mostly control the antagonists when they show up, but for a light example let's say that Noel wants Alex to slap William across the face because of something he said. This rule means that she can, without having to be ambiguous about it, like "Alex aims a slap at William," forcing me to have to respond either "the slap connected" or "William cleverly ducked the slap". Thus, Alex can continue with the more important aspects of her post, having slapped William somewhere in the middle of it. Basically, this rule is about storytelling. I want the game to be more like three Co-GMs, all writing a story together, rather than me doing something, and you two reacting. That will happen, of course, but it shouldn't be all that happens. If I didn't explain it well, you guys can ask for some more examples, and I'll gladly give them.
2. Continuing from #1, communication is key. If I do something that either of you don't like, tell me, and I'll either justify it or change it. The same goes for you. If you don't like something that Noel does, Unlucky, discuss it with her, and vice versa. Again, this is mainly for cohesive, interesting storytelling. And that's pretty much it for the rules. In the end, I reserve the right to veto anything that happens, but I am not very likely to exercise it. In extreme cases, I may, but most likely I'll just discuss it with you.
This may not work out the way I want it to, but this will be where I post notes about major characters, worlds and events. It will be our "Jiminy's Journal", as it were. If you want me to add a specific note, just tell me what it is, and I will.
WARNING, possible spoilers ahead.
Name: Alex Reed, the Dauntless Key
Image(Because she sucks at describing how people look):
I've been feeling restless lately... Does any of this really matter? Even when I bite, scratch and claw for a taste of real freedom... nothing ever changes. Its starting to feel like a long long dream, merely going through the motions day in and day out...
The room was dark, only lit with the dimmest of lights descending from a tall ceiling. A faint mist seemed to waft around the room, what little bits of light within the room reflecting off of it. Sounds of feet shuffling and hushed yet excited voices were all that set upon her ears. Upon the tall darkened stage stood a woman steeped in androgyny. Short unkept black hair fell just above her shoulders, contrasting with the white of a simple collared shirt she wore. Thin non-descriptive form ran down to a thin pair deep blue jeans, loosely hoisted by a brown leather belt. Strapped to the belt was a small knife, snugly holstered but clearly visible at all times. Stage lights shut on one by one with a resounding thunk. The stage was lit, the young woman which stood in the center was illuminated in an instant. She stood before a microphone stand, head hung slightly, eyes closed as if she slept in that very position. The crowd below all turned towards the stage, growing hush in anticipation. The room became impossibly quiet. Sharp eyes slowly opened to gaze upon the crowd. The woman spotted but a few familiar faces within the crowd.
She stepped forward to grasp the microphone, but then everything seemed to stop. Color seemed to drain from the scene in all but two finite points. The point in which she stood, and a second positioned within the center of the crowd. Her eyes immediately snapped to that point, mouth going a bit ajar and eyes widening slightly in shock at the sight before her. In the center of the crowd stood a perfect reflection of herself, eyes shut with a faint smile painted across its lips. Quickly as it was spotted, the reflection turned with a calm ease and began to step out to vanish within the crowd. Alex stepped forward and broke into a run, tossing the mic stand before her to the side as she moved towards the edge of the stage. When her foot hit the edge of the stage her body suddenly rotated in what surely must have been an impossible manner. Her mind began to race, the a single heel being all that was left in contact with the edge of the stage. Soon that too left and the young woman found herself falling from the tall stage.
However her back did not collide with the ground soon as it should have. Instead she merely kept falling and falling, the sight before her causing her mind to race even further. It seemed the ground had no longer existed and she merely kept falling, the stage she had stood on elongating as she continued down, the top becoming further and further from her vision. Music flooded into the room as she descended further and further, guitars blared and drums pounded, intermingling with vocals she clearly recognized as her own, the crowed roared with excitement. Atop the platform stood the reflection of herself which stepped to the edge of the stage, merely watching her fall. Alex let out a cry of frustration at the sight, the scene suddenly changing a moment later. Finally the fall gave way with a sudden splash. Her vision darkened, the stage she had fallen from and the room around faded into but a glistening point of light shining at the waters surface. Her vision panned around in the darkness as she fell through the water.
After a few disorientated moments she found herself flipped right side up, her pace slowing from a frantic fall to a calm descent. The darkness was soon lit by beams of light reflecting off a station of stained glass which seemed to appear from no where. But Alex welcomed the shining platform she was gently placed around. She slowly looked around once more, taking in the scenery. Then a faint flash shone from the other side of the platform. Three pedestals emerged form the glass platform, each holding an icon of a different object. The key, the lock, the door. For a moment she stood contemplating the meaning of everything. But the way forward was obvious. Her fist clench, she stepped forward swiftly, a light grin spread across her lips as she took hold of the key from the pedestal.
With the key removed the pedestal's descended back into the platform. Her path forward opened, stained glass extending out far into the darkness. With the key clutched tightly in hand she started a run down the twisting roadway...
Sebastion the Unbreakable Lock
I feel like John Smith. Cookie cut, fixed destiny. Mella, why is it I feel trapped? Gah, Did I just say that? What a terrible thing to say: I feel trapped in my home amongst my loved ones? Perhaps I'm not John Smith at all, maybe I'm a John Doe.
OK so I'm being melodramatic, "liven up Sebastion!" I can hear them now.
I am alive!
The eve of Sebastion's eighteenth birthday. Breezily navigating the chirpy narrow back streets of Alma he made his way to the town's square. His blonded oak hair concreted in a small square afro remained perfectly still as he ran. He was purposely hoping to avoid detection for he knew what they would do if they managed to spot him. The closer he got to the square the more dangerous his quest became. 'In and out. Quick as a split.' he thought slyly peeking his head around a cosy cobble corner, squinting his oriental eyes.
Sebastion's feet whirled up a storm as he scrambled through the square not even allowing the dust to settle before colliding with the door to Alma's famous candy shop. The door brushed against an iron bell releasing a jolly jingle that Sebastion always found awakened pleasant memories. A sigh of relief led to restful eyes and a gentle grin, "Hello, _____" he said greeting the shop keeper. The door's stained glass shone brightly on the old crone illuminating her magically. Sebastions caramel skin appeared equally as fantastical.
"Hello, Sebastion. I expect you'll want the usual?" She said, ragged but undeniably welcoming.
"Yes m'am" Sebastion replied politely.
"Here you are." The old crone's hand wobbled as she passed Sebastion a purple satchel of hard candy and curiously a mysterious letter to go along with it.
"What's this?" His expression read puzzled. The shopkeeper cackled eccentrically and returned to the back of the shop closing a velvet curtain behind her. Sebastion pried open the letter to reveal a note written in instantly recognizable scribble.
Don't think you're safe yet!
- W & A
Sebastion was so adamant that he would not fall victim to the prank war this year he was avoiding them entirely. Just the thought of the previous year's would force him to squirm in delightful disgust. He coveted the note safe in his pocket like a treasure and psyched himself up to enter the battle ground, a smirk unwillingly curling up his cheek. A thud and a jolly jingle as he dashed from the store headed for the sanctuary of the alley ways. Surprised to make it out alive he knew better than to stop and contemplate his luck and hurried along up the winding hill.
Sebastion wondered, 'Is this part of their plan? Gah, psychological warfare!' as he sat sucking on a sour candy on the roof of his home, hawk eyed and playfully paranoid. He brought himself to his feet and formed a megaphone from his hands, "Come on! Enough is enough!" he roared.
From Noel: Awwyn
Landscape: The world of Awwyn consists of a massive plateau sitting atop a great glass plain. The only light in the world comes from a pale blue glow which can be seen below the glass from any point in the world, this is their equivalent of both the sun and moon. The worlds day/night cycle is determined by how brightly the light glows at each point in the day. Atop the plateau is a town consisting of lakes, fields, and forests intermingling almost seamlessly with a plethora of finely crafted Victorian style buildings. The outer edge of the plateau is lined with a gigantic fence in the same style as the rest of the town.
The most distinct feature of the world is that despite looking similar to ordinary plants or stone everything is, upon closer inspection mixed with a plethora of different types of glass. Trees, flowers, grass, rocks, when looking close enough one can see that they are all mixed with shining patterns of glass. This has naturally influenced the buildings as well which too incorporate the abnormally strong glass into their building structure. The brighter the light below glows, the more the town lights up with a soft blue glow as the light bounces off the many shards of glass within the plateau and makes its way up to the town.
The world beyond the main town is something with much superstition surrounding it. No one venturing outside of the plateaus edge has ever been reported to return and so the majority of people avoid the outer edges.
Denizens: Awwyn towns people: The people of Awwyn are one who value knoledge and discovery about all aspects of life. Every person is expected to have discovered some form of passion in their early years of life which they will peruse until death. It is not unheard of for someone to change their field of study midway through life but this is most commonly simply a branch off from a broader subject into something more specific. Family systems in Awwyn are generally loose, the people valuing the community as a whole more then single family units. Disputes are often handled in large groups and are expected to be resolved quickly.
Aside from the basic humans Awwyn is inhabited by a race of ethereal beings whos body reflects light around within itself and out in all directions known by the people of Awwyn as the Polt. They are a friendly but reclusive being which can take on nearly any shape imaginable. Little is known about the Polt but they have been seen to be highly intelligent despite their lack of speech and are notably drawn to locations where new discoveries are made and to the people who make said discoveries. As a culture they seem to be loners, it being a very rare occasion to see more then one at a time. However because of their reclusive this is very much an unknown.
The museum tower: A gigantic tower set at the center of Awwyn. This tower contains a complete record of recorded history with each floor being a different year.
Polt's great lake: A pristine lake surrounded by sparkling glass statues. The largest display of construction by the Polt in the world.
Edge's Gate: The only gate on the fence blocking off the edge. This gate which sits tightly sealed by a massive an intricate locking system serves as a memorial for those mysteriously lost to the world beyond the edge.
Alton Rollins is the current owner of the museum tower and thus one of the most important people within Awwyn. The man is tasked with seeking out and approving the most important new exhibits that come into the museum along with keeping the place running in tip top shape. The man is a strict but fair person who is well respected in the community. He loves having intellectual conversations and giving visitors a lesson on the museum pieces when time allows.
Sylvie Nesbit is a quiet and melancholic woman in charge of cleaning services of Edge's Gate. Because of how closely she works to the edge many of Awwyn's people are wary of the young woman, convinced bad omens follow her. Several of her close friends have vanished without a trace, presumably fallen victim to the edge. She is very different then most people of Awwyn in that she is very isolated from the community and does the work she does not out of passion but guilt
Milia Morrows is a sharp and eccentric young woman who spends her days trying to track down the Polt, and surprisingly shes been fairly successful at it. For reasons no ones been able to figure out shes been able to wind up in just the right place to see one time and time again. Her greatest goal in life is to devise a way to communicate with them
Now then, that's that, and it's time to begin. I'm going to start working on the IC thread very soon, but for now, rejoice! The story of the Trinity is about to begin.
-Kindom Hearts: Trinity banner by Noel